[events e_dm_undead
on=@click
message @080a [Undead]
on=@death
src.go 5137,2017
timerf 2, resurrect
////ice
[events e_dm_elf]
on=@click
message @09b3 [Elf]
on=@death
src.go 5137,2017
timerf 2, resurrect
if (<isevent.e_dm_undead>) || (<isevent.e_dm_elf>)
src.sysmessage @1153 sen kullanamazsın
return 1
endif
[function denem123]
findlayer(1).bounce
findlayer(2).bounce
findlayer(3).bounce
findlayer(4).bounce
findlayer(5).bounce
findlayer(6).bounce
findlayer(7).bounce
findlayer(8).bounce
findlayer(10).bounce
findlayer(12).bounce
findlayer(13).bounce
findlayer(14).bounce
findlayer(17).bounce
findlayer(18).bounce
findlayer(19).bounce
findlayer(20).bounce
findlayer(22).bounce
findlayer(23).bounce
findlayer(24).bounce
for 24
if (<local._for>!=11) && (<local._for>!=15) && (<local._for>!=16) && (<local._for>!=18) && (<local._for>!=21)
findlayer(layer_pack).attr 0
findlayer(layer_pack).cont <findlayer(layer_bankbox)>
findlayer(layer_pack).empty
findlayer(layer_pack).dclick
bank
update
return 1
endif
endfor
marko13 : baska bir yontem daha var 55 de
on=@deathcorpse //olunce ve cesedin yere dusunce
src.resurrect //kisiyi resle
src.go xxxx // su noktaya isinla (xxxx yerine isinlamak istedigin yer
return 1 // islemi bitir
ben bole denedim ve calisiyordu adam oluyo ceset dusuo sonra cesetle birlikte kalkip gene devam ediyor istersen