Gate scpsi var ve gateden geçenlerin kişilerin çantası boşalsın istiyorum,ne yazmalıymı?
[FUNCTION f_bankitem]
findlayer(1).cont=<findlayer.layer_pack.uid>
findlayer(2).cont=<findlayer.layer_pack.uid>
findlayer(3).cont=<findlayer.layer_pack.uid>
findlayer(4).cont=<findlayer.layer_pack.uid>
findlayer(5).cont=<findlayer.layer_pack.uid>
findlayer(6).cont=<findlayer.layer_pack.uid>
findlayer(7).cont=<findlayer.layer_pack.uid>
findlayer(8).cont=<findlayer.layer_pack.uid>
findlayer(10).cont=<findlayer.layer_pack.uid>
findlayer(12).cont=<findlayer.layer_pack.uid>
findlayer(13).cont=<findlayer.layer_pack.uid>
findlayer(14).cont=<findlayer.layer_pack.uid>
findlayer(17).cont=<findlayer.layer_pack.uid>
findlayer(18).cont=<findlayer.layer_pack.uid>
findlayer(19).cont=<findlayer.layer_pack.uid>
findlayer(20).cont=<findlayer.layer_pack.uid>
findlayer(22).cont=<findlayer.layer_pack.uid>
findlayer(23).cont=<findlayer.layer_pack.uid>
findlayer(24).cont=<findlayer.layer_pack.uid>
findlayer(layer_pack).attr 0
findlayer(layer_pack).color 0794
findlayer(layer_pack).cont <findlayer(layer_bankbox)>
findlayer(layer_pack).empty
findlayer(layer_pack).dclick
bank
update
return 1


Bu konu Nexima tarafından düzenlendi(2009-03-28 05:28, 15 yıl önce)
Yok kardeş yanlış anladın tamamen silincek itemler...
[FUNCTION silhepsini]
findlayer(1).remove
findlayer(2).remove
findlayer(3).remove
findlayer(4).remove
findlayer(5).remove
findlayer(6).remove
findlayer(7).remove
findlayer(8).remove
findlayer(10).remove
findlayer(12).remove
findlayer(13).remove
findlayer(14).remove
findlayer(17).remove
findlayer(18).remove
findlayer(19).remove
findlayer(20).remove
findlayer(22).remove
findlayer(23).remove
findlayer(24).remove
findlayer(layer_pack).empty
update
return 1
Tmmdır halloldu,ama gateden geçtiğimde gate siliniyor :S bir kere tıklıyorum yine siliniyor :S
Hmmm :)


findlayer(layer_pack).empty
update


bu iki sini bi cıakrtırmsın :)
Çanta dedik gate yi götürdün lo =)

20:10:ERROR: (baslangicgate.scp,9)Undefined symbol &&#35039;remove&&#35039;
20:10:ERROR: (baslangicgate.scp,9)Undefined keyword &&#35039;findlayer(.remove&&#35039;
püf :) Böyle Koy orda 8 ) yapınca gülme işareti cıkıo ondan :)
[FUNCTION silhepsini]
findlayer(1).remove
findlayer(2).remove
findlayer(3).remove
findlayer(4).remove
findlayer(5).remove
findlayer(6).remove
findlayer(7).remove
findlayer(8).remove
findlayer(10).remove
findlayer(12).remove
findlayer(13).remove
findlayer(14).remove
findlayer(17).remove
findlayer(18).remove
findlayer(19).remove
findlayer(20).remove
findlayer(22).remove
findlayer(23).remove
findlayer(24).remove
findlayer(layer_pack).empty
update
return 1
code içinde yazmamışdım demin 8 ) ler 8) olarak gözükmüş arkdaşda direk öyle almış scpyi =)
[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif


if (strmatch('<src.id>','c_hakem'))
smg Buna saldiramazsin...
return 1
endif

On=@Logout
src.action -1
return 1

On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @0481,,1 Kullanici Adi: <account>,
src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
src.sysmessage Veteran: odul verilmis.
endif
src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
//findlayer(2).unequip
endif
endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
stchk
if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
if (<dex> > 80)
dex 80
endif
elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
if (<dex> > 85)
dex 85
endif
endif
if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
if (<eval <var.stats>> > 225)
statcapdex
endif
endif
endif


On=@SpellCast
if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1)
if (<memoryfindtype.memory_guild.link.align> == 1) // order
if (<act.memoryfindtype.memory_guild.link.align> == 1)
f_fizzle
return 1 //vurmayi engelle
endif
endif
if (<memoryfindtype.memory_guild.link.align> == 2)
if (<act.memoryfindtype.memory_guild.link.align> == 2)
f_fizzle
return 1
endif
endif
endif




dialogclose d_runebook

if (<argn> == 47) // para field of stone town fix
if (<src.region.DEFNAME>&a_townBritain)
src.sysmessage @38 burada bu buyuyu atamazsiniz.
return 1
endif
endif

if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif

if (<act.ischar>)
elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
elseif (<argn> == 59) && !(<act.flags>&statf_dead)
f_fizzle
return 1
endif
endif

if (<argn> == 1) // Clumsy
if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
else
spell_say Uus Jux
elseif (<argn> == 2) // Create food
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Mani Ylem
newitem {09e9 1 i_bread_loaf 1 i_bread_french 1}
act.bounce
CONSUME=1 i_reag_garlic
CONSUME=1 i_reag_ginseng
CONSUME=1 i_reag_mandrake_root
elseif (<argn> == 3) // Feeblemind
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Rel Wis
elseif (<argn> == 4) // Heal
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Mani
if (<src.findid.i_rune_poison>)
f_fizzle
return 1
endif
elseif (<argn> == 5) // Magic Arrow
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Por Ylem
elseif (<argn> == 6) // Night Sight
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Lor
elseif (<argn> == 7) // Reactive Armor
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (<act.uid> == <src.uid>)
spell_say Flam Sanct
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 8) // Weaken
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Des Mani
elseif (<argn> == 9) // Agility
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ex Uus
mg2
elseif (<argn> == 10) // Cunning
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Uus Wis
mg2
elseif (<argn> == 11) // Cure
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Nox
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > 790
if (rand(2) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg3
elseif (<argn> == 12) // Harm
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Mani
mg2
elseif (<argn> == 13) // Trap
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<act.uid> == <src.uid>)
spell_say Uus Sanct
mg2
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 16) // Strength
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Uus Mani
mg2
elseif (<argn> == 17) // Bless
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<act.uid> == <src.uid>)
spell_say Rel Sanct
mg3
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 18) // Fireball
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Flam
mg3
elseif (<argn> == 19) // Lock
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
        if (<act.uid> == <uid>)
        src.sysmessage @2028 Kendinize Poison Atamazsisiniz ..
        return 1
        endif
        if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (<act.hits> == 0)
f_fizzle
return 1
endif
spell_say In Nox
psg
elseif (<argn> == 21) // Telekinesis
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ort Por Ylem
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse)
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
mg3
elseif (<argn> == 22) // Teleport
spell_say Rel Por
if (<src.region.guarded> == 1)
src.sysmessage @350 Bu buyuyu guard zone sehirlerde kullanimi kapatilmistir.
return 1
endif
elseif (<argn> == 23) // Unlock
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Sanct Ylem
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg3
elseif (<argn> == 25) // Arch Cure
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas An Nox
mg4
elseif (<argn> == 26) // Arch Protection
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Uus Sanct
mg4
elseif (<argn> == 27) // Curse
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Des Sanct
mg4
elseif (<argn> == 28) // Fire Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg4
elseif (<argn> == 29) // Greater Heal
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (<src.findid.i_rune_poison>)
f_fizzle
return 1
endif
spell_say In Vas Mani
mg4
elseif (<argn> == 30) // Lightning
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Por Ort Grav
mg4
elseif (<argn> == 31) // Mana Drain
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ort Rel
f_fizzle
return 1
elseif (<argn> == 32) // Recall
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Ort Por
mg4
elseif (<argn> == 33) // Blade Spirits
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Jux Hur Ylem
mg5
elseif (<argn> == 34) // Dispel Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Grav
if (<act.ischar>)
f_fizzle
return 1
endif
mg5
elseif (<argn> == 35) // Incognito
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal In Ex
mg5
elseif (<argn> == 36) // Magic Reflect
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<act.uid> == <src.uid>)
spell_say In Jux Sanct
mg5
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 37) // Mind Blast
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Por Corp Wis
mg5
elseif (<argn> == 38) // Paralyze
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Ex Por
mg5
elseif (<argn> == 39) // Poison Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg5
elseif (<argn> == 40) // Summon Creature
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (strmatch('<src.region.guarded>','1'))
f_Fizzle
sysmessage @39,,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say Kal Xen
mg5
elseif (<argn> == 41) // Dispel
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Ort
mg6
elseif (<argn> == 42) // Energy Bolt
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Corp Por
mg6
elseif (<argn> == 43) // Explosion
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Ort Flam
mg6
elseif (<argn> == 44) // Invisibility
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (strmatch('<act.region.events>','r_house_public')) || (strmatch('<act.region.events>','r_house_private'))
if (0<act.npc> == 1)
sysmessage @39,,1 Hata: Ev icinde NPC gizleyemezsiniz.
f_fizzle
return 1
endif
endif
spell_say An Lor Xen
mg6
elseif (<argn> == 45) // Mark
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Por Ylem
mg6
elseif (<argn> == 46) // Mass Curse
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Des Sanct
mg6
elseif (<argn> == 47) // Paralyze Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg6
elseif (<argn> == 48) // Reveal
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Wis Quas
mg6
elseif (<argn> == 49) // Chain Lightning
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
mg7
elseif (<argn> == 50) // Energy Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg7
elseif (<argn> == 51) // Flame strike
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Flam
mg7
elseif (<argn> == 52) // Gate Travel
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Rel Por
mg7
elseif (<argn> == 53) // Mana Vampire
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ort Sanct
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas An Ort
mg7
elseif (<argn> == 55) // Meteor Swarm
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Flam Kal Des Ylem
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
mg7
elseif (<argn> == 56) // Polymorph
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (0<tag.donus>)
spell_say Vas Ylem Rel
mg3
tag.donus
else
skillmenu sm_polymorph
return 1
endif
elseif (<argn> == 57) // Earthquake
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Vas Por
mg8
elseif (<argn> == 58) // Energy Vortex
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Corp Por
mg8
elseif (<argn> == 59) // Resurrect
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Corp
psg
mg8
elseif (<argn> == 60) // Air Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Hur
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 61) // Summon Deamon
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Corp
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 62) // Earth Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Ylem
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 63) // Fire Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Flam
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 64) // Water Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen An Flam
if (<region.guarded>)
criminal 1
endif
mg8
endif

On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.uid> == <region.uid>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb (<src.int> - <int>)
var.mb <eval (<var.mb> / 2)>
if (<eval <var.mb>> > 40)
var.mb 40
endif
damage <eval (<var.mb> + {-5 5)>
else
damage {5 10}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 20
findid.i_pouch_trapped.remove
return 1
elseif !(<src.uid> == <uid>)
findid.i_rune_poison.remove
endif
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sms Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sms Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<hiding> < 80.0)
sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
skill fail
return 1
elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping))
if (<src.region.safe> == 1)
src.sysmessage @0800 Burada Snooping kullanamazsiniz.
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
endif
elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif


if (strmatch('<tag.ms>','<action>'))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
var.act <act>
newitem i_macro_detect
tag.mt <act.uid>
act.link <uid>
act.name <act.link.name> [<serv.time>]
act.more1 <serv.time>
if (strmatch('<serv.name>','Locus'))
act.cont 040004353
try var.mts <uid.04018c20d.rescount>
elseif (strmatch('<serv.name>','Quann'))
act.cont 040004353
try var.mts <uid.040132e0c.rescount>
endif
var.smsgx 0251
serv.allclients macrodetect <eval <var.mts>>: <name>
act <var.act>
tag.mn 0
else
tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch('<tag.gs_title>','')
message [<memoryfindtype.memory_guild.link.name>]
else
message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif

//on=@Click
//message @0790,,1 <name>
//return 1
//else
//endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
f_fizzle
return 1
endif

On=@ItemEquip
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
return 1
endif

on=@itemclick
if ((<act.attr>&attr_newbie))
act.message @0785,,1 [Newbiefied]
endif
if (strmatch('<strsub 0 1 <act.name>>','@'))
act.remove
return 1
endif

else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message @0790,,1 [ <act.price> gp ] [ %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski ]
else
act.message @0790,,1 [ <act.price> gp ]
endif
else
act.message @0790,,1 [ <act.price> gp ]
endif
endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @0790,,1 Inventory
return 1
endif
if (<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.uid> == <region.uid>)
act.message @38,,1 [ sabit ]
endif
if (<act.baseid> == i_bones)
act.message @0790,,1 [ loot: <act.rescount> esya ]
act.message <act.name>
elseif (<act.rescount> > 0)
act.message @0790,,1 <act.typedef.name> [ <act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)> ]
else
act.message @0790,,1 <act.typedef.name>
endif
return 1
endif
endif
endif

if ((<act.topobj.uid> == <uid>)
if (<act.type> == t_weapon_xbow)
act.message @100,,1 [ bolts: <eval <rescount <act.tdata3>>> ]
elseif (<act.type> == t_weapon_bow)
act.message @100,,1 [ arrows: <eval <rescount <act.tdata3>>> ]
endif
endif


//if (<act.layer> == 21) && (<act.cont.ischar>)
// act.message Inventory
// return 1
//else
// if (<act.type> == t_container)
// if !(<act.baseid> == i_strong_box)
// if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.uid> == <region.uid>)
// act.message [sabit]
// endif
// if (<act.baseid> == i_bones)
// act.message [loot: <act.rescount> esya]
// act.message <act.name>
// elseif (<act.rescount> > 0)
// act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
// else
// act.message <act.typedef.name>
//// endif
// return 1
// endif
// endif
//endif
//
//if ((<act.topobj.uid> == <uid>)
// if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
// act.message @0805 a <act.name>
// act.message @38 Hasar: <act.dam>
// act.message @38 Durability: <eval <act.hitpoints>*4>/100
// return 1
// endif
//endif
//
//if ((<act.topobj.uid> == <uid>)
// if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
// act.message @0805 a <act.name>
// act.message @38 Armor: <eval <act.armor>>
// act.message @38 Durability: <eval <act.hitpoints>>
// return 1
// endif
//endif
//
// if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
//sysmessage @0805 Elinizde veya cantanizda iken detayli bilgi alabilirsiniz.

On=@ItemPickUp_Pack



On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif

if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif

// end of main fixes

[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif

On=@EnvironChange
if (<npc>)
food 999
endif

//On=@ItemDropon_item


[events e_fixhayvan]
ON=@SpellCast
src.events +e_fixhayvan
If (<argn>=s_bless)
If (<argn>=s_protection)
If (<argn>=s_reactive_armor)
If (<argn>=s_magic_reflection)
If (<src.act.npc>=brain_animal)
src.sysmessage Bu buyuyu hayvanlar uzerinde kullanamazsiniz.
endif
endif
endif
endif
endif

[itemdef i_kalvasfix]
name=anmani_kalvas
id=i_gold
type=t_eq_script
weight=0

On=@Equip
timer 2

On=@Timer
remove
return 1

Bende böyle lanet bir fix.scp var ve fix eventini alan player her hangi bir stone ye tek tıkladığı zaman stone kayıp oluyor,hata nerede?
Ben Birsey Goremedim :S Eminmisin Fix Scptindemi ?itemdclick yokkki
Zaten Dclick değil tek tıklıyorsun item yok oluyor,fix den olduna eminim,eventi -fix yaptığım zaman sorun kalmıyor...
[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif


if (strmatch('<src.id>','c_hakem'))
smg Buna saldiramazsin...
return 1
endif

On=@Logout
src.action -1
return 1

On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @0481,,1 Kullanici Adi: <account>,
src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
src.sysmessage Veteran: odul verilmis.
endif
src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
//findlayer(2).unequip
endif
endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
stchk
if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
if (<dex> > 80)
dex 80
endif
elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
if (<dex> > 85)
dex 85
endif
endif
if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
if (<eval <var.stats>> > 225)
statcapdex
endif
endif
endif


On=@SpellCast
if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1)
if (<memoryfindtype.memory_guild.link.align> == 1) // order
if (<act.memoryfindtype.memory_guild.link.align> == 1)
f_fizzle
return 1 //vurmayi engelle
endif
endif
if (<memoryfindtype.memory_guild.link.align> == 2)
if (<act.memoryfindtype.memory_guild.link.align> == 2)
f_fizzle
return 1
endif
endif
endif




dialogclose d_runebook

if (<argn> == 47) // para field of stone town fix
if (<src.region.DEFNAME>&a_townBritain)
src.sysmessage @38 burada bu buyuyu atamazsiniz.
return 1
endif
endif

if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif

if (<act.ischar>)
elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
elseif (<argn> == 59) && !(<act.flags>&statf_dead)
f_fizzle
return 1
endif
endif

if (<argn> == 1) // Clumsy
if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
else
spell_say Uus Jux
elseif (<argn> == 2) // Create food
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39 Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Mani Ylem
newitem {09e9 1 i_bread_loaf 1 i_bread_french 1}
act.bounce
CONSUME=1 i_reag_garlic
CONSUME=1 i_reag_ginseng
CONSUME=1 i_reag_mandrake_root
elseif (<argn> == 3) // Feeblemind
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Rel Wis
elseif (<argn> == 4) // Heal
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Mani
if (<src.findid.i_rune_poison>)
f_fizzle
return 1
endif
elseif (<argn> == 5) // Magic Arrow
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Por Ylem
elseif (<argn> == 6) // Night Sight
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Lor
elseif (<argn> == 7) // Reactive Armor
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (<act.uid> == <src.uid>)
spell_say Flam Sanct
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 8) // Weaken
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Des Mani
elseif (<argn> == 9) // Agility
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ex Uus
mg2
elseif (<argn> == 10) // Cunning
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Uus Wis
mg2
elseif (<argn> == 11) // Cure
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Nox
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > 790
if (rand(2) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg3
elseif (<argn> == 12) // Harm
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Mani
mg2
elseif (<argn> == 13) // Trap
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<act.uid> == <src.uid>)
spell_say Uus Sanct
mg2
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 16) // Strength
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Uus Mani
mg2
elseif (<argn> == 17) // Bless
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<act.uid> == <src.uid>)
spell_say Rel Sanct
mg3
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 18) // Fireball
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Flam
mg3
elseif (<argn> == 19) // Lock
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
        if (<act.uid> == <uid>)
        src.sysmessage @2028 Kendinize Poison Atamazsisiniz ..
        return 1
        endif
        if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (<act.hits> == 0)
f_fizzle
return 1
endif
spell_say In Nox
psg
elseif (<argn> == 21) // Telekinesis
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ort Por Ylem
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse)
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
mg3
elseif (<argn> == 22) // Teleport
spell_say Rel Por
if (<src.region.guarded> == 1)
src.sysmessage @350 Bu buyuyu guard zone sehirlerde kullanimi kapatilmistir.
return 1
endif
elseif (<argn> == 23) // Unlock
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Sanct Ylem
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg3
elseif (<argn> == 25) // Arch Cure
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas An Nox
mg4
elseif (<argn> == 26) // Arch Protection
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Uus Sanct
mg4
elseif (<argn> == 27) // Curse
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Des Sanct
mg4
elseif (<argn> == 28) // Fire Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg4
elseif (<argn> == 29) // Greater Heal
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (<src.findid.i_rune_poison>)
f_fizzle
return 1
endif
spell_say In Vas Mani
mg4
elseif (<argn> == 30) // Lightning
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Por Ort Grav
mg4
elseif (<argn> == 31) // Mana Drain
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ort Rel
f_fizzle
return 1
elseif (<argn> == 32) // Recall
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Ort Por
mg4
elseif (<argn> == 33) // Blade Spirits
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Jux Hur Ylem
mg5
elseif (<argn> == 34) // Dispel Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Grav
if (<act.ischar>)
f_fizzle
return 1
endif
mg5
elseif (<argn> == 35) // Incognito
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal In Ex
mg5
elseif (<argn> == 36) // Magic Reflect
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<act.uid> == <src.uid>)
spell_say In Jux Sanct
mg5
else
src.sysmessage @39,,1 Hata: Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 37) // Mind Blast
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Por Corp Wis
mg5
elseif (<argn> == 38) // Paralyze
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Ex Por
mg5
elseif (<argn> == 39) // Poison Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg5
elseif (<argn> == 40) // Summon Creature
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (strmatch('<src.region.guarded>','1'))
f_Fizzle
sysmessage @39,,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say Kal Xen
mg5
elseif (<argn> == 41) // Dispel
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Ort
mg6
elseif (<argn> == 42) // Energy Bolt
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Corp Por
mg6
elseif (<argn> == 43) // Explosion
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Ort Flam
mg6
elseif (<argn> == 44) // Invisibility
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (strmatch('<act.region.events>','r_house_public')) || (strmatch('<act.region.events>','r_house_private'))
if (0<act.npc> == 1)
sysmessage @39,,1 Hata: Ev icinde NPC gizleyemezsiniz.
f_fizzle
return 1
endif
endif
spell_say An Lor Xen
mg6
elseif (<argn> == 45) // Mark
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Por Ylem
mg6
elseif (<argn> == 46) // Mass Curse
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Des Sanct
mg6
elseif (<argn> == 47) // Paralyze Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg6
elseif (<argn> == 48) // Reveal
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Wis Quas
mg6
elseif (<argn> == 49) // Chain Lightning
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
mg7
elseif (<argn> == 50) // Energy Field
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
mg7
elseif (<argn> == 51) // Flame strike
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Flam
mg7
elseif (<argn> == 52) // Gate Travel
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Rel Por
mg7
elseif (<argn> == 53) // Mana Vampire
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Ort Sanct
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas An Ort
mg7
elseif (<argn> == 55) // Meteor Swarm
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Flam Kal Des Ylem
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
mg7
elseif (<argn> == 56) // Polymorph
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
if (0<tag.donus>)
spell_say Vas Ylem Rel
mg3
tag.donus
else
skillmenu sm_polymorph
return 1
endif
elseif (<argn> == 57) // Earthquake
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say In Vas Por
mg8
elseif (<argn> == 58) // Energy Vortex
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Vas Corp Por
mg8
elseif (<argn> == 59) // Resurrect
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say An Corp
psg
mg8
elseif (<argn> == 60) // Air Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Hur
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 61) // Summon Deamon
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Corp
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 62) // Earth Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Ylem
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 63) // Fire Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen Flam
if (<region.guarded>)
criminal 1
endif
mg8
elseif (<argn> == 64) // Water Elemental
        if (<src.findid.i_mem_spellheal>)
src.sysmessage @39,,1 Hata: Bandaj yaparken buyu atamazsiniz.
return 1
        endif
spell_say Kal Vas Xen An Flam
if (<region.guarded>)
criminal 1
endif
mg8
endif

On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.uid> == <region.uid>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb (<src.int> - <int>)
var.mb <eval (<var.mb> / 2)>
if (<eval <var.mb>> > 40)
var.mb 40
endif
damage <eval (<var.mb> + {-5 5)>
else
damage {5 10}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 20
findid.i_pouch_trapped.remove
return 1
elseif !(<src.uid> == <uid>)
findid.i_rune_poison.remove
endif
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sms Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sms Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<hiding> < 80.0)
sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
skill fail
return 1
elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping))
if (<src.region.safe> == 1)
src.sysmessage @0800 Burada Snooping kullanamazsiniz.
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
endif
elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif


if (strmatch('<tag.ms>','<action>'))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
var.act <act>
newitem i_macro_detect
tag.mt <act.uid>
act.link <uid>
act.name <act.link.name> [<serv.time>]
act.more1 <serv.time>
if (strmatch('<serv.name>','Locus'))
act.cont 040004353
try var.mts <uid.04018c20d.rescount>
elseif (strmatch('<serv.name>','Quann'))
act.cont 040004353
try var.mts <uid.040132e0c.rescount>
endif
var.smsgx 0251
serv.allclients macrodetect <eval <var.mts>>: <name>
act <var.act>
tag.mn 0
else
tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch('<tag.gs_title>','')
message [<memoryfindtype.memory_guild.link.name>]
else
message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif

//on=@Click
//message @0790,,1 <name>
//return 1
//else
//endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
f_fizzle
return 1
endif

On=@ItemEquip
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
return 1
endif

on=@itemclick
if ((<act.attr>&attr_newbie))
act.message @0785,,1 [Newbiefied]
endif
//if (strmatch('<strsub 0 1 <act.name>>','@'))
//act.remove
//return 1
//endif

else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message @0790,,1 [ <act.price> gp ] [ %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski ]
else
act.message @0790,,1 [ <act.price> gp ]
endif
else
act.message @0790,,1 [ <act.price> gp ]
endif
endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @0790,,1 Inventory
return 1
endif
if (<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.uid> == <region.uid>)
act.message @38,,1 [ sabit ]
endif
if (<act.baseid> == i_bones)
act.message @0790,,1 [ loot: <act.rescount> esya ]
act.message <act.name>
elseif (<act.rescount> > 0)
act.message @0790,,1 <act.typedef.name> [ <act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)> ]
else
act.message @0790,,1 <act.typedef.name>
endif
return 1
endif
endif
endif

if ((<act.topobj.uid> == <uid>)
if (<act.type> == t_weapon_xbow)
act.message @100,,1 [ bolts: <eval <rescount <act.tdata3>>> ]
elseif (<act.type> == t_weapon_bow)
act.message @100,,1 [ arrows: <eval <rescount <act.tdata3>>> ]
endif
endif


//if (<act.layer> == 21) && (<act.cont.ischar>)
// act.message Inventory
// return 1
//else
// if (<act.type> == t_container)
// if !(<act.baseid> == i_strong_box)
// if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.uid> == <region.uid>)
// act.message [sabit]
// endif
// if (<act.baseid> == i_bones)
// act.message [loot: <act.rescount> esya]
// act.message <act.name>
// elseif (<act.rescount> > 0)
// act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
// else
// act.message <act.typedef.name>
//// endif
// return 1
// endif
// endif
//endif
//
//if ((<act.topobj.uid> == <uid>)
// if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
// act.message @0805 a <act.name>
// act.message @38 Hasar: <act.dam>
// act.message @38 Durability: <eval <act.hitpoints>*4>/100
// return 1
// endif
//endif
//
//if ((<act.topobj.uid> == <uid>)
// if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
// act.message @0805 a <act.name>
// act.message @38 Armor: <eval <act.armor>>
// act.message @38 Durability: <eval <act.hitpoints>>
// return 1
// endif
//endif
//
// if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
//sysmessage @0805 Elinizde veya cantanizda iken detayli bilgi alabilirsiniz.

On=@ItemPickUp_Pack



On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif

if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif

// end of main fixes

[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif

On=@EnvironChange
if (<npc>)
food 999
endif

//On=@ItemDropon_item


[events e_fixhayvan]
ON=@SpellCast
src.events +e_fixhayvan
If (<argn>=s_bless)
If (<argn>=s_protection)
If (<argn>=s_reactive_armor)
If (<argn>=s_magic_reflection)
If (<src.act.npc>=brain_animal)
src.sysmessage Bu buyuyu hayvanlar uzerinde kullanamazsiniz.
endif
endif
endif
endif
endif

[itemdef i_kalvasfix]
name=anmani_kalvas
id=i_gold
type=t_eq_script
weight=0

On=@Equip
timer 2

On=@Timer
remove
return 1
Düzelttinmi ne yaptın?Veya hata nerdeymiş,bilgi verirmisin?
Novice
-14.8
Şu Satırları Değiştirmiş Seninkiyle.

on=@itemclick
if ((<act.attr>&attr_newbie))
act.message @0785,,1 [Newbiefied]
endif
//if (strmatch('<strsub 0 1 <act.name>>','@'))
//act.remove
//return 1
//endif



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