hiç önemli diil anelka99901 kardeşim sadece text sayısının yazı sayısından bir fazla olduğunu farkettim scripts i şöyle kullana bilirsin...
[itemdef i_genel_tas]
defname=i_genel_tas
name=Genel stone
id=i_grave_stone
type=t_script
on=@create
color 0810
attr 08010
ON=@Click
message @0488 [ <serv.name> ]
message @07a1 <name>
return 1
on=@dclick
if (<distance> > 2)
src.sysmessage @07a1,0,1 Cok uzaksin.
return 1
else
dialog d_geneltas
return 1
[dialog d_geneltas]
0, 0
nomove
resizepic 15 25 3500 300 280
page 0
dtext 35 9 <eval 1981> <serv.name> Genel Stone
dtext 65 43 1977 G.Cure
dtext 65 63 1977 G.Heal
dtext 65 83 1977 T.Refresh
dtext 65 102 1977 xxxxxxxxx
dtext 65 122 1977 Elven Bow
dtext 65 142 1977 Bleed Potion
dtext 65 162 1977 Arrow
dtext 65 182 1977 Bandage
dtext 65 202 1977 Trapped Pouch
dtext 65 222 1977 Full Spellbook
dtext 65 242 1977 Saman
dtext 65 262 1977 D.Poison
dtext 65 282 1977 Reg Crystal (90)
dtext 65 302 1977 xxxxxxxxx
dtext 65 322 1977 Animal Deed
dtext 65 342 1977 Wood Box
dtext 65 362 1977 Metal Chest
dtext 65 382 1977 Taming Staff
dtext 65 402 1977 G.Agility
dtext 65 422 1977 Studded Set
dtext 65 442 1977 Platemail Set
dtext 65 462 1977 Rune Book
dtext 65 482 1977 Scissors
dtext 65 502 1977 Death Shroud
dtext 65 522 1977 Black Staff
button 35 43 210 211 1 0 1
button 35 63 210 211 1 0 2
button 35 83 210 211 1 0 3
//button 35 102 210 211 1 0 4
button 35 122 210 211 1 0 5
button 35 142 210 211 1 0 6
button 35 162 210 211 1 0 7
button 35 182 210 211 1 0 8
button 35 202 210 211 1 0 9
button 35 222 210 211 1 0 10
button 35 242 210 211 1 0 11
button 35 262 210 211 1 0 12
button 35 282 210 211 1 0 13
//button 35 302 210 211 1 0 14
button 35 322 210 211 1 0 15
button 35 342 210 211 1 0 16
button 35 362 210 211 1 0 17
button 35 382 210 211 1 0 18
button 35 402 210 211 1 0 19
button 35 422 210 211 1 0 20
button 35 442 210 211 1 0 21
button 35 462 210 211 1 0 22
button 35 482 210 211 1 0 23
button 35 502 210 211 1 0 24
button 35 522 210 211 1 0 25
[dialog d_geneltas text]
[dialog d_geneltas button]
onbutton=1
src.newitem=i_potion_curegreat,(10)
src.act.bounce
return 1
onbutton=2
src.newitem=i_potion_healgreat,(10)
src.act.bounce
return 1
onbutton=3
src.newitem=i_potion_refreshtotal,(10)
src.act.bounce
return 1
onbutton=4
return 1
onbutton=5
src.newitem=i_bow_elven
src.act.bounce
return 1
onbutton=6
src.newitem=i_potion_bleed,(10)
src.act.bounce
return 1
onbutton=7
src.newitem=i_arrow,(150)
src.act.bounce
return 1
onbutton=8
src.newitem=i_bandage,(100)
src.act.bounce
return 1
onbutton=9
src.newitem=i_pouch_trapped,(10)
src.act.bounce
return 1
onbutton=10
src.newitem=i_full_spellbook
src.act.bounce
return 1
onbutton=11
src.newitem=i_hay_sheaf,(10)
src.act.bounce
return 1
onbutton=12
src.newitem=i_potion_poisondeadly,(10)
src.act.bounce
return 1
onbutton=13
src.newitem=i_magic_reg90
src.act.bounce
return 1
onbutton=14
return 1
onbutton=15
src.newitem=i_animal_deed
src.act.bounce
return 1
onbutton=16
src.newitem=i_box_wood,(5)
src.act.bounce
return 1
onbutton=17
src.newitem=i_chest_metal
src.act.bounce
return 1
onbutton=18
src.newitem=i_staff_taming
src.act.bounce
new.amount 1
onbutton=19
src.newitem=i_potion_agilitygreat,(10)
src.act.bounce
return 1
onbutton=20
src.newitem=i_set_studded
src.act.bounce
return 1
onbutton=21
src.newitem=i_set_platemail
src.act.bounce
return 1
onbutton=22
src.newitem=i_runebook
src.act.bounce
return 1
onbutton=23
src.newitem=i_scissors
src.act.bounce
return 1
onbutton=24
src.newitem=i_deathshroud
src.act.bounce
return 1
onbutton=25
src.newitem=i_staff_black
src.act.bounce
return 1