[ITEMDEF i_katana_silver]
ID=i_katana
RESOURCES=8 i_ingot_iron
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=10,20
//SPEED=45
NAME=Silver Katana
REQSTR=10
TWOHANDS=N
SKILLMAKE=BLACKSMITHING 90.1
ON=@Create
HITPOINTS={100 150}
COLOR=946
ON=@DCLICK
equip
RETURN 1
on=@equip
src.events +e_silver
return 1
on=@unequip
src.events -e_silver
return 1
[events e_silver]
on=@hit
src.newitem i_fx_sparkle
src.act.p <src.p>
src.act.attr attr_decay
src.sfx 517
src.act.timer 2
SRC.HITPOINTS=<SRC.HITPOINTS>+(-8)
[ITEMDEF i_katana_silver]
ID=i_katana
NAME=Silver Katana
WEIGHT=8
DAM=10,20
SPEED=45
SKILLMAKE=BLACKSMITHING 90.1
ON=@Create
HITPOINTS={100 150}
COLOR=946
on=@click
message @033,,1 Speed <speed> Damage <damage>
Message @0481,,1 <name>
on=@damage
src.newitem i_fx_sparkle
src.act.p <src.p>
src.act.attr attr_decay
src.sfx 517
src.act.timer 2
SRC.HITPOINTS=<SRC.HITPOINTS>+(-8)
[itemdef i_silver_katana_sword]
name silver katana
id i_katana
type 13
dam 5,26
skill Swordsmanship
reqstr 10
twohands N
weight 7
resources 8 i_ingot_silver
skillmake BLACKSMITHING 80.0
On=@Create
color 03e9
hitpoints {61 110}
On=@Damage
if (<src.npc> == brain_undead)
src.damage {18 50}
src.effect 3,i_fx_sparkle,6,15,1
src.spelleffect s_poison 50.0
endif