Arkadaşlar 56b serverda sorunum war yardım ederseniz sevinirim sorun şudur...
İsmin yazar yerin ütüne Uo Shard yetkilisi yazmasını ve titlede de gözükmesini istiyorum.
diğer sorun ise newbie olan itemler üzerinde newbie yazısı yazmıyoo bunları nasıl yapabilirim fix.scp yazdım ama olmadı fix.scpde werem
[function spell_say]
sayua 0482,0,0,1 <args>
[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
serv.allclients sysmessage @0481 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif
[events fix]
On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.smg Kullanici Adi: <account>,
src.smg Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
src.smg Kayit Tarihi: <account.firstconnectdate>
if (strmatch(&裟<src.uid.04009a3fa.tag.<account>_vet>&裟,&裟01&裟))
src.sysmessage Veteran: odul verilmis.
endif
src.smg Karakter: <eval (<age> / 86400)> gun once dogmus.
endif
On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif
On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
findlayer(2).unequip
endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
stchk
if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
if (<dex> > 80)
dex 80
endif
elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
if (<dex> > 85)
dex 85
endif
endif
if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
if (<eval <var.stats>> > 225)
statcapdex
endif
endif
endif
On=@Death
if (<src.stam> < 1)
src.stam 5
endif
On=@SpellCast
if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif
if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif
//if (<kills> < 6) && (strmatch(&裟<targ.region.name>&裟,&裟Calimport&裟))
// smg Calimport&裟da kotuluk hukum surer.
// go 5249 3918 28
// f_fizzle
// return 1
//endif
if (<act.ischar>)
if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
f_fizzle
return 1
elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
elseif (<argn> == 59) && !(<act.flags>&statf_dead)
f_fizzle
return 1
endif
endif
if (<act.id> == c_pv)
if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
f_fizzle
return 1
endif
endif
// spell freeze time
if (<argn> == 1) // Clumsy
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Uus Jux
mg1
elseif (<argn> == 2) // Create food
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Mani Ylem
mg1
elseif (<argn> == 3) // Feeblemind
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Rel Wis
mg1
elseif (<argn> == 4) // Heal
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Mani
sd 1,5
mg1
elseif (<argn> == 5) // Magic Arrow
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Por Ylem
mg1
elseif (<argn> == 6) // Night Sight
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Lor
mg1
elseif (<argn> == 7) // Reactive Armor
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
elseif !(<src.uid> == <act.uid>)
f_fizzle
src.sms Bu buyuyu baskasina atamazsiniz.
// elseif !(<act.id> = c_woman) || (<act.id> = c_man)
// src.sysmessage Yaratiklara Atamazsiniz!
return 1
endif
spell_say Flam Sanct
sd 1,5
mg1
elseif (<argn> == 8) // Weaken
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Des Mani
mg1
elseif (<argn> == 9) // Agility
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Ex Uus
mg2
elseif (<argn> == 10) // Cunning
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Uus Wis
mg2
elseif (<argn> == 11) // Cure
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Nox
sd 1
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg2
elseif (<argn> == 12) // Harm
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Mani
sd 1
mg2
elseif (<argn> == 13) // Trap
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
elseif !(<src.uid> == <act.uid>)
f_fizzle
src.sms Bu buyuyu baskasina atamazsiniz.
// elseif !(<act.id> = c_woman) || (<act.id> = c_man)
// src.sysmessage Yaratiklara Atamazsiniz!
return 1
endif
spell_say Uus Sanct
sd 1
mg2
elseif (<argn> == 16) // Strength
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Uus Mani
sd 1
mg2
elseif (<argn> == 17) // Bless
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
elseif !(<src.uid> == <act.uid>)
f_fizzle
src.sms Bu buyuyu baskasina atamazsiniz.
// elseif !(<act.id> = C_woman) || (<act.id> = c_man)
// src.sysmessage Yaratiklara Atamazsiniz!
return 1
endif
spell_say Rel Sanct
sd 1
mg3
elseif (<argn> == 18) // Fireball
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas Flam
sd 1
mg3
elseif (<argn> == 19) // Lock
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<act.hits> == 0)
f_fizzle
return 1
endif
spell_say In Nox
psg
sd 1
elseif (<argn> == 21) // Telekinesis
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Ort Por Ylem
sd 1
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
mg3
elseif (<argn> == 22) // Teleport
if (<src.findid.i_buger>)
return 1
endif
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
if (<hits> <= (<str> - 40))
SRC.SYSMESSAGE Fazla yaraliyken teleport olmazsiniz.
f_fizzle
return 1
endif
spell_say Rel Por
mg3
elseif (<argn> == 23) // Unlock
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Sanct Ylem
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 1
mg3
elseif (<argn> == 25) // Arch Cure
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas An Nox
sd 2
mg4
elseif (<argn> == 26) // Arch Protection
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas Uus Sanct
sd 2
mg4
elseif (<argn> == 27) // Curse
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Des Sanct
sd 2
mg4
elseif (<argn> == 28) // Fire Field
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 2
mg4
elseif (<argn> == 29) // Greater Heal
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Vas Mani
sd 2
mg4
elseif (<argn> == 30) // Lightning
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Por Ort Grav
sd 2
mg4
elseif (<argn> == 31) // Mana Drain
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Ort Rel
f_fizzle
return 1
elseif (<argn> == 32) // Recall
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Ort Por
sd 2
mg4
elseif (<argn> == 33) // Blade Spirits
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Jux Hur Ylem
sd 2
mg5
elseif (<argn> == 34) // Dispel Field
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Grav
if (<act.ischar>)
f_fizzle
return 1
endif
sd 2
mg5
elseif (<argn> == 35) // Incognito
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal In Ex
sd 2
mg5
elseif (<argn> == 36) // Magic Reflect
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
elseif !(<src.uid> == <act.uid>)
f_fizzle
src.sms Bu buyuyu baskasina atamazsiniz.
// elseif !(<act.id> = c_woman) || (<act.id> = C_man)
// src.sysmessage Yaratiklara Atamazsiniz!
return 1
endif
spell_say In Jux Sanct
sd 2
mg5
elseif (<argn> == 37) // Mind Blast
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Por Corp Wis
sd 2
mg5
elseif (<argn> == 38) // Paralyze
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Ex Por
sd 2
mg5
elseif (<argn> == 39) // Poison Field
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 2
mg5
elseif (<argn> == 40) // Summon Creature
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Xen
sd 2
mg5
elseif (<argn> == 41) // Dispel
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Ort
sd 2
mg6
elseif (<argn> == 42) // Energy Bolt
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Corp Por
sd 2
mg6
elseif (<argn> == 43) // Explosion
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas Ort Flam
sd 2
mg6
elseif (<argn> == 44) // Invisibility
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
elseif (<src.findid.i_gater>)
src.smg Gate kapanana kadar beklemelisiniz.
return 1
endif
spell_say An Lor Xen
sd 2
mg6
elseif (<argn> == 45) // Mark
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Por Ylem
sd 2
mg6
elseif (<argn> == 46) // Mass Curse
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas Des Sanct
sd 2
mg6
elseif (<argn> == 47) // Paralyze Field
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 3
mg6
elseif (<argn> == 48) // Reveal
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Wis Quas
sd 2
mg6
elseif (<argn> == 49) // Chain Lightning
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
sd 3
mg7
elseif (<argn> == 50) // Energy Field
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 3
mg7
elseif (<argn> == 51) // Flame strike
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Vas Flam
sd 3
mg7
elseif (<argn> == 52) // Gate Travel
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas Rel Por
sd 3
mg7
elseif (<argn> == 53) // Mana Vampire
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Ort Sanct
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas An Ort
sd 3
mg7
elseif (<argn> == 55) // Meteor Swarm
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Flam Kal Des Ylem
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
sd 3
mg7
elseif (<argn> == 56) // Polymorph
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
// spell_say Vas Ylem Rel
skillmenu sm_polymorph
elseif (<argn> == 57) // Earthquake
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say In Vas Por
sd 3
mg8
elseif (<argn> == 58) // Energy Vortex
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Vas Corp Por
sd 3
mg8
elseif (<argn> == 59) // Resurrect
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say An Corp
psg
sd 3
mg8
elseif (<argn> == 60) // Air Elemental
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Vas Xen Hur
sd 3
mg8
elseif (<argn> == 61) // Summon Deamon
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Vas Xen Corp
sd 3
mg8
elseif (<argn> == 62) // Earth Elemental
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Vas Xen Ylem
sd 3
mg8
elseif (<argn> == 63) // Fire Elemental
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Vas Xen Flam
sd 3
mg8
elseif (<argn> == 64) // Water Elemental
if (<src.findid.i_mem_spellheal>)
src.sysmessage Bandaj yaparken buyu atamazsiniz.
return 1
endif
spell_say Kal Vas Xen An Flam
sd 3
mg8
endif
On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
if (<argn> == 59)
sfx snd_spell_resurrection
//findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.type> == <region.type>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb (<src.int> - <int>)
var.mb <eval (<var.mb> / 2)>
if (<eval <var.mb>> > 40)
var.mb 40
endif
damage <eval (<var.mb> + &褳-5 5)>
else
damage &褳5 10}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + &褳-100 100})
else
poison (<src.poisoning> + &褳-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 20
findid.i_pouch_trapped.remove
return 1
elseif !(<src.uid> == <uid>)
findid.i_rune_poison.remove
endif
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sms Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sms Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<hiding> < 80.0)
smg Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
skill fail
return 1
// elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
// sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
// skill fail
// return 1
// elseif (<flags>&statf_onhorse)
// sms Binek uzerinde gizlenemezsiniz.
// skill fail
// return 1
endif
//elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
// if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
// sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
// skill fail
// return 1
// elseif (<flags>&statf_onhorse)
// sms Binek uzerinde gizlenemezsiniz.
// skill fail
// return 1
// endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
if (<targ.id> == c_pv)
skill fail
return 1
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if ((<targ.topobj.id> == c_pv) || (<act.id> == c_man) || (<act.id> == c_m_kraken) || (<act.id> == c_ogre) || (<act.id> == c_ettin) || (<act.id> == c_zombie) || (<act.id> == c_gargoyle) || (<act.id> == c_eagle) || (<act.id> == c_orc_lord) || (<act.id> == c_corpser) || (<act.id> == c_daemon) || (<act.id> == c_daemon_w_sword) || (<act.id> == c_dragon_green) || (<act.id> == c_elem_air) || (<act.id> == c_elem_earth) || (<act.id> == c_elem_fire) || (<act.id> == c_elem_water) || (<act.id> == c_orc) || (<act.id> == c_ettin_w_axe) || (<act.id> == c_snake_giant) || (<act.id> == c_gazer) || (<act.id> == c_liche) || (<act.id> == c_spectre) || (<act.id> == c_spider_giant) || (<act.id> == c_harpy) || (<act.id> == c_headless) || (<act.id> == c_lizardman) || (<act.id> == c_lizardman_spear) || (<act.id> == c_lizardman_mace) || (<act.id> == c_mongbat) || (<act.id> == c_orc_w_club) || (<act.id> == c_ratman) || (<act.id> == c_ratman_w_mace) || (<act.id> == c_ratman_w_sword))
skill fail
return 1
elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif
if (strmatch(&裟<tag.ms>&裟,&裟<action>&裟))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch(&裟<tag.ms>&裟,&裟Skill_Magery&裟)) && (strmatch(&裟Skill_Meditation&裟,&裟<action>&裟)))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch(&裟<tag.ms>&裟,&裟Skill_Meditation&裟)) && (strmatch(&裟Skill_Magery&裟,&裟<action>&裟)))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif
if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
var.act <act>
newitem i_macro_detect
tag.mt <act.uid>
act.link <uid>
act.name <act.link.name> [<serv.time>]
act.more1 <serv.time>
if (strmatch(&裟<serv.name>&裟,&裟Locus&裟))
act.cont 04018c20d
try var.mts <uid.04018c20d.rescount>
elseif (strmatch(&裟<serv.name>&裟,&裟Quann&裟))
act.cont 040132e0c
try var.mts <uid.040132e0c.rescount>
endif
var.smsgx 0251
serv.allclients macrodetect <eval <var.mts>>: <name>
act <var.act>
tag.mn 0
else
tag.ms <action>
endif
On=@Click
if !(<isevent.e_faction>) && !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch(&裟<tag.gs_title>&裟,&裟&裟))
message [<memoryfindtype.memory_guild.link.name>]
else
message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif
endif
On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant
f_fizzle
return 1
endif
On=@ItemEquip
if (<act.type> == t_weapon_axe)
events +e_axer
endif
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
act.color 0
act.name
endif
endif
On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
events -e_axer
endif
On=@ItemDClick
if (<targ.topobj.id> == c_pv)
if (<targ.type> == t_container)
targ.open
endif
return 1
endif
if ((<src.act.topobj.uid> == <src.uid>) && (<src.act.attr> == 04018))
src.act.attr == 00
src.serv.writefile logs/playerlog/<src.account>.txt <serv.rtime> <src.name>, cantamda ev bugi kullanarak newbified item vardi, ona tiklayarak normale dondurdum, ama ben okuz oldugum icin cezami istiyorum. Item id: <src.act.uid>

(Dclick)
endif
On=@ItemClick
if (strmatch(&裟t_eq_trade_window&裟))
act.message [secure]
endif
if ((<src.act.topobj.uid> == <src.uid>) && (<src.act.attr> == 04018))
src.act.attr == 00
src.serv.writefile logs/playerlog/<src.account>.txt <serv.rtime> <src.name>, cantamda ev bugi kullanarak newbified item vardi, ona tiklayarak normale dondurdum, ama ben okuz oldugum icin cezami istiyorum. Item id: <src.act.uid>

(Click)
endif
if (<act.topobj.id> == c_pv)
if (strmatch(&裟<act.price>&裟,&裟&裟))
act.message [satilamaz]
elseif (<act.price> <= 0)
act.message [satilik degil]
else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
else
act.message [<act.price> gp]
endif
else
act.message [<act.price> gp]
endif
endif
endif
if (<act.layer> == 21) && (<act.cont.ischar>)
act.message Inventory
return 1
else
if (<act.attr>&attr_newbie) // blessed itemlari belirt
act.message [newbified]
endif
if (<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch(&裟<act.region.tag.owner>,&裟&裟)) && (<act.region.type> == <region.type>)
act.message [sabit]
endif
if (<act.baseid> == i_bones)
act.message [loot: <act.rescount> esya]
act.message <act.name>
elseif (<act.rescount> > 0)
act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
else
act.message <act.typedef.name>
endif
return 1
endif
endif
endif
if ((<act.topobj.uid> == <uid>))
if (<act.type> == t_weapon_xbow)
act.message [bolts: <eval <rescount <act.tdata3>>>]
elseif (<act.type> == t_weapon_bow)
act.message [arrows: <eval <rescount <act.tdata3>>>]
endif
endif
On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
if !(<uid> == <act.topobj.tag.owner>)
return 1
endif
elseif !(strmatch(&裟<act.price>&裟,&裟&裟))
if (<act.price> > 0)
act.price 0
endif
endif
On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
return 1
//elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe
// if ((<targ.amount> == 400) || (<targ.amount> == 401))
// return 1
// endif
endif
On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif
if !((<weight> + <act.weight>) > <weightmax>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) || (<act.type> == t_fruit) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif
// end of main fixes
ON=@logout
if (<action>==skill_magery)
f_fizzle
endif
ON=@UserExtCmd
if (<eval(<argn1>)>==0ff)
if (strmatch("<argv[0]>","-136810870")) //(<eval(<argv[0]>)>==<Eval(-1722137869)>)
//SRC.SAYU DOGRULANDI
if !<findid.i_accountlang.isitem>
//serv.allclients smsj * WildGenie * Denemedir
endif
dialogclose d_connect
dialogclose d_connect
DIALOG d_connectok
consume 99 i_accountlang
return 0
else
//say <argv[0]>
//dialogclose d_connect
return 0
endif
else
endif
//
[events e_qchar]
On=@Death
hits 5
fame 10000
return 1
On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif
On=@EnvironChange
if (<npc>)
food 999
endif
[events e_fix_anim]
ON=@SpellCast
src.events +e_fix_anim
If (<argn>=s_resurrection)
If (<argn>=s_bless)
If (<argn>=s_protection)
If (<argn>=s_reactive_armor)
If (<argn>=s_magic_reflection)
If (<src.act.npc>=brain_animal)
src.sysmessage Bu büyüyü hayvanlar üzerinde kullanamazsiniz.
endif
endif
endif
endif
endif
endif
[events e_cikis]
On=@spellcast
skill fail
src.f_fizzle
on=@logout
src.findid.i_logouter.remove
serv.newitem i_logouter
new.equip
return 1
[itemdef i_logouter]
name=Logouter
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.events +e_cikis
timer 3
return 1
On=@UnEquip
cont.events -e_cikis
return 1
On=@Timer
timer 3
attr attr_decay
remove
memorydel
return 1
[function memorydel] // memory silen loop
if (0<args>)
if (<findid.i_memory.link> == <args>)
findid.i_memory.remove
memorydel <args>
endif
endif
[PLEVEL 4]
[FUNCTION oldur]
src.xhits 0
[EOF]