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//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//
//****************************************************************************
// FILE LAST UPDATED: 31-03-2004 (Radiant)
///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////
[SPHERE]
AGREE=1
SERVNAME=Kyrandia Tr
SERVIP=80.93.211.26
SERVPORT=2593
// Admin's contact email
[email protected]
// Web page for this server
URL=www.myshard.com
// GMT, from -12 to +12 (EST is 5, CST is 6, etc)
TimeZone=5
// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0
///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/
// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/
// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/
// Where your UO installation is located. This will need:
// gumpart.juk, gumpidx.juk,hues.juk
// verdata.juk (if you have one), and tiledata.mul
//
//Note that by default sphere tries to find your UO directory
//in the windows registry.
MulFiles=C:\Program Files\EA Games\Ultima Online Mondain's Legacy
// Where your log files will be saved by sphere
Log=logs/
///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world
SavePeriod=15
// How many backup levels to keep
BackupLevels=10
// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0
///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
// To enable auto account you must set this to 2
AccApp=1
// Store password hashed with MD5
Md5Passwords=1
// All accounts must have valid emails
RequireEmail=1
// local ip is assumed to be the admin
//LocalIPAdmin=
// Number of chars allowed per account
MaxCharsPerAccount=3
// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60
// Max number of Guest accounts allowed
GuestsMax=0
///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
ClientVersion=2.0.3
// Maximum total open connections to server
ClientMax=255
// Maximum open connections to server per IP
ClientMaxIP=255
// Maximum total (not-in-game) connections to server
ConnectingMax=32
// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMax=8
// How long logged out clients linger in seconds
ClientLinger=30
// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75
// Walk limiting code: regen speed (%)
WalkRegen=25
// Only commands issued by this plevel and higher will be logged
CommandLog=1
// Use the built in http server
UseHttp=1
// Use the built in god port
UseGodPort=0
///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Min height for mounts to pass under ceilings (0 = not checked)
MountHeight=0
// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2
// Maximum Distance for Archery
ArcheryMaxDist=15
// Speed scale factor for weapons
SpeedScaleFactor=15000
// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150
// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=0
// Show people joining/leaving the server
ArriveDepartMsg=0
// Are house and boat keys newbied automatically
AutoNewbieKeys=1
// Maximum number of items allowed in bank
BankMaxItems=10000000
// Maximum weight in stones allowed in bank
BankMaxWeight=100000000
// If 1 vendors will take gold only from backpack
PayFromPackOnly=0
// Disable weather effects?
NoWeather=1
// Default light level in dungeons
DungeonLight=0
// Day light level 0-30
LightDay=0
// Night light level 0-30
LightNight=10
// Wool Regen Time (in minutes)
WoolGrowthTime=1
///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=10
// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=1
// Time for a NPC corpse to decay mins
CorpseNPCDecay=6
// Time for a playercorpse to decay mins
CorpsePlayerDecay=10
// Base decay time in minutes for items
DecayTimer=1
// Put [NPC] tags over chars
CharTags=0
// Flip dropped items
FlipDroppedItems=1
// Monsters run when scared of death
MonsterFear=0
// Monsters may fight each other
MonsterFight=0
// Players make ghost "oooOoo" noises?
PlayerGhostSounds=1
// Max number of items to sell to one person at once
VendorMaxSell=255
// Max level npc trainers can go
NPCTrainMax=300
// Percent of own ability npcs can train to
NPCTrainPercent=30
// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300
// Max skill player's will start with on skills they haven't chosen during char create
MaxBaseSkill=0
// Time in seconds for mana regeneration
Regen1=30
// Time in seconds for stamina regeneration
Regen2=10
// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=6050
// Speech block associated to players
SpeechSelf=spk_player
// Speech block associated to pets
SpeechPet=spk_pet
///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000
// How many minutes are criminals flagged for
CriminalTimer=3
// Times a player can snoop before becoming a criminal
SnoopCriminal=20
// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60
// Amount of murders before we get title
MurderMinCount=9
// Looting or carving a blue player is a crime
LootingIsaCrime=1
// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1
// How long do guards linger about in minutes
GuardLinger=3
// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002 // No on Linux
// EF_CanSeeLOS = 00000004
// EF_Scripts_Ret_Strings = 00000008
// EF_New_Triggers = 00000010
// EF_New_Maps = 00000020
// EF_Scripts_Parse_Verbs = 00000040
// EF_Intrinsic_Locals = 00000080
// EF_Allow_Override = 00000100
// EF_Item_Strict_Comparison = 00000200
// EF_No_Pause_Packet = 00000400
// EF_WalkCheck = 00001000
// EF_AgeOfShadows = 00002000
// EF_DiagonalLOSCheck = 00004000
Experimental=0404
// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Magic_IgnoreAR = 00000001
// OF_Magic_CanHarmSelf = 00000002
// OF_Magic_StackStats = 00000004
// OF_Skill_DiffFirst = 00000008
// OF_Archery_CanMove = 00000010
// OF_Magic_PreCast = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080
// OF_NoItemNaming = 00000100
// OF_NoHouseMuteSpeech = 00000200
// OF_SkipUndefMsgs = 00000400
OptionFlags=00
// Features
// Flags for options that affect the clients upon connection
// 0001 - (T2A) enables chatbutton
// 0002 - (LBR) enables LBR sound (plays MP3s instead of MIDI)
// 0004 - (T2A) enables T2A update
// 0008 - (LBR) enables LBR update (shows monsters)
Features=05
// Features login
// Flags for options that affect AoS clients upon connection (Only with EF_AgeOfShadows)
// Send/Request Logout = 002
// One char only (Siege) = 004
// Npc Menu Popup = 008
// Unknown = 010
// Tooltip/Fight Books = 020
FeaturesLogin=00
// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// npc_emote = 0x01
// advance_stats = 0x02
// motivation = 0x04 display motication level debug messages.
// debugf_walkcodes = 0x80 try the new walk code checking stuff
DebugFlags=0
// Log details
Verbose=0
// Console Hears all that is said on the server
HearAll=1
// Profiling window on/off (value is time in seconds)
Profile=0
// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1
// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=7
// Disconnect inactive socket in x min
DeadSocketTime=1
// Always force a full garbage collection on save
ForceGarbageCollect=1
// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60
// Length of the game world minute in real world in seconds
GameMinuteLength=60
// Bit Mask of the subjects you want to log when logging is on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// 03f00 Log everything
LogMask=03f00
// Amount of time to keep map data cached in sec
MapCacheTime=120
// Max NPC chars for a sector to prevent lag
MaxComplexity=32
///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////
// Allow casting while equipped
EquippedCast=0
// Words of power for player using magic
WOPPlayer=0
// Words of power for staff using magic
WOPStaff=0
// Reagents lost if magic fails
ReagentLossFail=1
// Magic requires reagents
ReagentsRequired=1
// What % of hitpoints players will resurrect with
HitPointPercentOnRez=40
// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=9000
///////////////////////////////////////////////////////////////
//////// Shardlist Settings
///////////////////////////////////////////////////////////////
// Register to the list server or not
RegisterFlag=0
// Hostname to register server to
RegisterServer=0
// Password sent to registration server, to protect your shard name on it
RegPass=0
// Short description of server
Notes=
// Time in mins to poll the servers we list for activity
PollServers=0
///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////
// Block these ips from the server
// 255 is a wildcard!
[BlockIP]
85,101,466,19
123.34.45.56
123.45.56.78
// Block these email addresses from the server
[BlockEmail]
///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////
[SERVERS]
Kyrandia Tr
80.93.211.26
2593
//Kyrandia Tr
//127.0.0.1
//2593
[EOF]
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