sphere skills scriptinden stat ve skillerin 400 olmasını ayarladım buraya kadar herşey normal fakat oyunda save alındığında playerın skilleri 100e iniyor yardımcı olursanız sevinirm..

// Generic advance rates for stats
[ADVANCE]
STR=10000,4000,600
INT=10000,4000,600
DEX=10000,4000,600


[COMMENT SKILL x]
ADV_RATE=10.0,200.0,800.0	// 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, 
VALUES=0,100			// The amount of value an item created with the skill gets at skill levels.
EFFECT=0,100			// Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure.
STAT_STR=80			// You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10			// What percent of the skill success is based on stat levels. = 10%
BONUS_STR=80			// % of each stat toward success at skill

[SKILL 0]
DEFNAME=SKILL_ALCHEMY
KEY=Alchemy
TITLE=Alchemist

DELAY=3.0,1.0 // per stroke.
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,100

BONUS_STATS=10
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80

STAT_STR=5
STAT_INT=75
STAT_DEX=40

ON=@Fail
	SRC.SYSMESSAGE You toss the failed mixture from the mortar, unable to create a potion from it.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the potion.

[SKILL 1]
DEFNAME=SKILL_ANATOMY
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Whom shall I examine?

DELAY=3.0,1.0
ADV_RATE=1.0,1.0,1.0

BONUS_STATS=50
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100

STAT_STR=15
STAT_INT=70
STAT_DEX=15

ON=@Fail
	SRC.SYSMESSAGE You can't think of anything about this creature

ON=@Abort
	SRC.SYSMESSAGE You fail to examine the creature fully.

[SKILL 2]
DEFNAME=SKILL_ANIMAL_LORE
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=What animal should I look at?
DELAY=3.0,1.0
ADV_RATE=1.0,1.0,1.0

STAT_STR=0
STAT_INT=70
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50

ON=@Fail
	SRC.SYSMESSAGE You can't think of anything off hand

ON=@Abort
	SRC.SYSMESSAGE You stop trying to understand the creature.

[SKILL 3]
DEFNAME=SKILL_APPRAISE
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=What do you wish to appraise and identify?
DELAY=1.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=0
STAT_INT=85
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25

ON=@Fail
	SRC.SYSMESSAGE You can't think of anything off hand

ON=@Abort
	SRC.SYSMESSAGE You stop trying to appraise the item.

[SKILL 4]
DEFNAME=SKILL_ARMSLORE
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=What would you like to evaluate?
DELAY=1.0
STAT_STR=10
STAT_INT=50
STAT_DEX=15
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You are uncertain about this item 

ON=@Abort
	SRC.SYSMESSAGE You stop trying to evaluate the item.

[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Shieldfighter
ADV_RATE=800.0,800.0,800.0
EFFECT=0.0,90.0

STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10

[SKILL 6]
DEFNAME=SKILL_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=2.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=5
STAT_INT=55
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=10

ON=@Abort
	SRC.SYSMESSAGE You fail utterly in your attempt to grovel.

[SKILL 7]
DEFNAME=SKILL_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
PROMPT_MSG=
DELAY=1.0
STAT_STR=95
STAT_INT=15
STAT_DEX=25
BONUS_STR=75
BONUS_DEX=20
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,100

ON=@Fail
	SRC.SYSMESSAGE You have failed to make anything

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the item.

[SKILL 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
PROMPT_MSG=
DELAY=2.0
STAT_STR=40
STAT_INT=45
STAT_DEX=70
BONUS_STR=15
BONUS_DEX=70
BONUS_INT=15
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fail to create the item

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the item.

[SKILL 9]
DEFNAME=SKILL_PEACEMAKING
KEY=Peacemaking
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=70
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You attempt to calm everyone, but fail.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the song.

[SKILL 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
PROMPT_MSG=
DELAY=6.0
STAT_STR=30
STAT_INT=30
STAT_DEX=30
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to ignite the campfire.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to light the campfire.

[SKILL 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=2.0
STAT_STR=60
STAT_INT=40
STAT_DEX=30
BONUS_STR=50
BONUS_DEX=30
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE You fail to create the item

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the item.

[SKILL 12]
DEFNAME=SKILL_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=15
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE Thy trembling hand results in an unusable map.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the map.

[SKILL 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
DELAY=2.0
STAT_STR=25
STAT_INT=45
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=40
BONUS_INT=60
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE You burn the food to a crisp! It's ruined.

ON=@Abort
	SRC.SYSMESSAGE You stop cooking the food.

[SKILL 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=15
STAT_INT=60
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can see nothing hidden there.

ON=@Abort
	SRC.SYSMESSAGE You stop looking for anything hidden.

[SKILL 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE Your music fails to attract anyone.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the song.

[SKILL 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Select char to inspect.
DELAY=1.0
STAT_STR=5
STAT_INT=60
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You cannot seem to judge the creature correctly.

ON=@Abort
	SRC.SYSMESSAGE You fail to inspect the creature completely.

[SKILL 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?
DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=10
STAT_INT=90
STAT_DEX=10
BONUS_STATS=20
BONUS_STR=0
BONUS_DEX=30
BONUS_INT=70

ON=@Fail
	SRC.SYSMESSAGE You apply the bandages, but they barely help.

ON=@Abort
	SRC.SYSMESSAGE You stop applying the bandages.

[SKILL 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=What water do you want to fish in?
DELAY=2.0
STAT_STR=40
STAT_INT=30
STAT_DEX=40
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fish a while, but fail to catch anything.

ON=@Abort
	SRC.SYSMESSAGE You pull your line back in and stop fishing.

[SKILL 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=What corpse would you like to examine?
DELAY=1.0
STAT_STR=10
STAT_INT=60
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can tell nothing about the corpse.

ON=@Abort
	SRC.SYSMESSAGE You decide you'd rather not look at that.

[SKILL 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=50
STAT_INT=50
STAT_DEX=50
BONUS_STR=25
BONUS_DEX=45
BONUS_INT=30
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You don't seem to be able to persuade that to move.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to persuade that to move.


[SKILL 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can't seem to hide here.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to hide.

[SKILL 22]
DEFNAME=SKILL_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Whom do you wish to incite?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=90
BONUS_INT=10
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE Your music fails to incite enough anger.

ON=@Abort
	SRC.SYSMESSAGE You decide not to incite anything for now.

[SKILL 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fail to inscribe the scroll, and the scroll is ruined.
	SRC.CONSUME 1 i_scroll_blank

ON=@Abort
	SRC.SYSMESSAGE You scribble on the scroll a bit, but fail to finish it.

[SKILL 24]
DEFNAME=Skill_LockPick
KEY=LockPicking
TITLE=Locksmith
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You are unable to pick the lock.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to pick the lock.

[SKILL 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
//DELAY=1.0 // based on skill and difficulty.

ON=@Fail
	SRC.SYSMESSAGE The spell fizzles.

ON=@Abort
	SRC.SYSMESSAGE You stop casting the spell.

[SKILL 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,90.0
STAT_STR=40
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=10.0,200.0,800.0

[SKILL 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=60
STAT_INT=40
STAT_DEX=70
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=60
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to peek into the container.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to peek into the container.

[SKILL 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=50
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You play poorly, and there is no effect.

ON=@Abort
	SRC.SYSMESSAGE You put down your instrument.

[SKILL 30]
DEFNAME=SKILL_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=To what do you wish to apply the poison?
DELAY=2.0
STAT_STR=15
STAT_INT=40
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fail to apply a sufficient dose of poison to it.

ON=@Abort
	SRC.SYSMESSAGE You decide not to poison anything for now.

[SKILL 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=40
STAT_INT=30
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=95
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 32]
DEFNAME=SKILL_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail your attempt at contacting the netherworld.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to commune with the netherworld.

[SKILL 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Which item will you attempt to steal?
DELAY=2.5
STAT_STR=40
STAT_INT=50
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to steal the item.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to steal the item.

[SKILL 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=30
STAT_DEX=60
BONUS_STR=5
BONUS_DEX=75
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE Tailoring failed. Some of the cloth is ruined.

ON=@Abort
	SRC.SYSMESSAGE You decide not to sew anymore for now.

[SKILL 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Tame which animal?
DELAY=2.0
STAT_STR=30
STAT_INT=40
STAT_DEX=60
BONUS_STR=30
BONUS_DEX=10
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=3.0,5.0,7.0

ON=@select
		sms Taming Stafflari Kullanin...
		return 1

ON=@Fail
	SRC.SYSMESSAGE You fail to tame the creature.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to tame the creature.

[SKILL 36]
DEFNAME=skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=25
STAT_INT=50
STAT_DEX=15
BONUS_STR=20
BONUS_DEX=0
BONUS_INT=80
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You cannot discern anything about this substance.

ON=@Abort
	SRC.SYSMESSAGE You decide against tasting anything.

[SKILL 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=100
STAT_DEX=50
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE Tinkering failed.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to make anything.

[SKILL 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=25
STAT_INT=50
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE Tracking failed.

ON=@Abort
	SRC.SYSMESSAGE You stop tracking.

[SKILL 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=40
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0

ON=@Fail
	SRC.SYSMESSAGE You apply the bandages, but they barely help.

ON=@Abort
	SRC.SYSMESSAGE You stop applying the bandages.
	
[SKILL 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=75
STAT_INT=40
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=100
STAT_INT=30
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=8.5,120.0,680.0

[SKILL 44]
DEFNAME=SKILL_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,10,50

ON=@Fail
	SRC.SYSMESSAGE You hack at the tree for a while, but fail to produce any useable wood.

ON=@Abort
	SRC.SYSMESSAGE You decide not to chop wood for now.

[SKILL 45]
DEFNAME=SKILL_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=Where would you like to mine?
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=70
BONUS_DEX=30
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,10,80

ON=@Fail
	SRC.SYSMESSAGE You loosen some rocks but fail to find any useable ore.

ON=@Abort
	SRC.SYSMESSAGE You decide not to mine for now.

[Skill 46]
DEFNAME=Skill_Meditation
KEY=Meditation
TITLE=Stoic
DELAY=0.001,0.002
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=5
BONUS_DEX=90
BONUS_INT=5
BONUS_STATS=70
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	src.sysmessage Konsantrasyonunuzu kaybettiniz.
	return 1

On=@Start
if ((<src.meditation> > 99.0)
newitem i_medi_item
act.equip
endif



[itemdef i_medi_item]
name Medi Bonus
id i_gold
type t_eq_script
weight 0
layer layer_special

on=@equip
timer 2

on=@unequip
if !(<cont.flags>&statf_dead)
endif

on=@timer
if !(<cont.mana> >= <cont.int>)
if (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 5
else
cont.mana <cont.int>
endif
elseif (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 5
else
cont.mana <cont.int>
endif
elseif (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 5
else
cont.mana <cont.int>
endif
endif
timer 1
return 1
else
remove
return 1
endif

[SKILL 47]
DEFNAME=SKILL_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can't seem to hide here.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to hide here.

[SKILL 48]
DEFNAME=SKILL_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Jack
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to disarm the trap.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to disarm the trap.

[SKILL 49]
DEFNAME=SKILL_Necromancy
KEY=Necromancy
TITLE=Necromancer
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
// VALUES=1,10,80

ON=@Fail
	SRC.SYSMESSAGE The spell fizzles.

ON=@Abort
	SRC.SYSMESSAGE You stop casting the spell.
	
[SKILL 50]
DEFNAME=SKILL_Focus
KEY=Focus
TITLE=Stoic
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=10.0,200.0,800.0

[SKILL 51]
DEFNAME=SKILL_CHIVALRY
KEY=Chivalry
TITLE=Paladin
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 52]
DEFNAME=SKILL_BUSHIDO
KEY=Bushido
TITLE=Samurai
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 53]
DEFNAME=SKILL_NINJITSU
KEY=Ninjitsu
TITLE=Ninja
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 54]
DEFNAME=SKILL_SPELLWEAVING
KEY=Spellweaving
TITLE=Arcanist
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

[SKILLCLASS 0]
DEFNAME=Class_undeclared
NAME=undeclared
str 400
int 400
dex 400
statsum 12000
skillsum 4000


on=@login
if (0<account.plevel> > 1)
src.f_staff_login
src.star
src.events +gmfix
src.kontrol
src.kills 0
src.karma 0
src.fame 0
src.findid.i_rune_incognito.remove 
src.sysmessage @080a Hos Geldin ..!
elseif (0<account.plevel> < 2)
if (<src.tag0.girdim> ==1)
src.tag0.girdim 1
src.sysmessage @07a1 Serverde Suanda <serv.clients> Kisi Bulunmakta ..!
src.f_player_login
src.events +fix
src.events +e_bleed
src.events +e_disarm
src.events +e_inassa
src.events +e_spear
src.events +e_stun
src.events e_death_announce
src.account.plevel 1
else
src.f_player_login
src.allskills 4000
src.str 400
src.dex 400
src.int 400
src.tag0.girdim +=1
src.events +fix
src.events +e_bleed
src.events +e_disarm
src.events +e_inassa
src.events +e_spear
src.events +e_stun
src.events e_death_announce
src.account.plevel 1
var.stats <eval(<str>+<int>+<dex>)>
if (<eval <var.stats>> == 1200)
sysmessage Stat'lariniz korumaya alindi.
tag.ostr <str>
tag.odex <dex>
tag.oint <int>
events +e_spr
endif


[eof]	
stat scriptinden kaynaklanıyordur
statlar düşmüo skiller düşüor..
55rden kalma scriptleri kullanmasanız.Sphere_skills.scp niz orjinal olsa sorununuzu kendiniz çözebilirdiniz.Orjilan scriptleri kullanın.Ve son releaseyi kullanın.Ayrıca skillsum skillcaptir.


[SKILLCLASS 0] // e_ClassUndeclared
DEFNAME=Class_undeclared
NAME=undeclared
STATSUM=225
SKILLSUM=700.0
STR=100
INT=100
DEX=100
Alchemy=100.0
Anatomy=100.0
AnimalLore=100.0
ItemId=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteId=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
//Necromancy=100.0
//Focus=100.0
//Chivalry=100.0
//Bushido=100.0
//Ninjitsu=100.0
//Spellweaving=100.0
bu classda 100.0 yazanları arttırırsan save aldığında bu skill classın dışında kalanlar skillclass sınırlarına indirilir.

Üye Ol veya Giriş Yap

Bu forum başlığına mesaj atmak istiyorsanız hemen üye olun veya giriş yapın.