sphere skills scriptinden stat ve skillerin 400 olmasını ayarladım buraya kadar herşey normal fakat oyunda save alındığında playerın skilleri 100e iniyor yardımcı olursanız sevinirm..
// Generic advance rates for stats
[ADVANCE]
STR=10000,4000,600
INT=10000,4000,600
DEX=10000,4000,600
[COMMENT SKILL x]
ADV_RATE=10.0,200.0,800.0 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1,
VALUES=0,100 // The amount of value an item created with the skill gets at skill levels.
EFFECT=0,100 // Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure.
STAT_STR=80 // You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10 // What percent of the skill success is based on stat levels. = 10%
BONUS_STR=80 // % of each stat toward success at skill
[SKILL 0]
DEFNAME=SKILL_ALCHEMY
KEY=Alchemy
TITLE=Alchemist
DELAY=3.0,1.0 // per stroke.
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,100
BONUS_STATS=10
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
STAT_STR=5
STAT_INT=75
STAT_DEX=40
ON=@Fail
SRC.SYSMESSAGE You toss the failed mixture from the mortar, unable to create a potion from it.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the potion.
[SKILL 1]
DEFNAME=SKILL_ANATOMY
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Whom shall I examine?
DELAY=3.0,1.0
ADV_RATE=1.0,1.0,1.0
BONUS_STATS=50
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
STAT_STR=15
STAT_INT=70
STAT_DEX=15
ON=@Fail
SRC.SYSMESSAGE You can't think of anything about this creature
ON=@Abort
SRC.SYSMESSAGE You fail to examine the creature fully.
[SKILL 2]
DEFNAME=SKILL_ANIMAL_LORE
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=What animal should I look at?
DELAY=3.0,1.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=0
STAT_INT=70
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ON=@Fail
SRC.SYSMESSAGE You can't think of anything off hand
ON=@Abort
SRC.SYSMESSAGE You stop trying to understand the creature.
[SKILL 3]
DEFNAME=SKILL_APPRAISE
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=What do you wish to appraise and identify?
DELAY=1.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=0
STAT_INT=85
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ON=@Fail
SRC.SYSMESSAGE You can't think of anything off hand
ON=@Abort
SRC.SYSMESSAGE You stop trying to appraise the item.
[SKILL 4]
DEFNAME=SKILL_ARMSLORE
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=What would you like to evaluate?
DELAY=1.0
STAT_STR=10
STAT_INT=50
STAT_DEX=15
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You are uncertain about this item
ON=@Abort
SRC.SYSMESSAGE You stop trying to evaluate the item.
[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Shieldfighter
ADV_RATE=800.0,800.0,800.0
EFFECT=0.0,90.0
STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
[SKILL 6]
DEFNAME=SKILL_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=2.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=5
STAT_INT=55
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=10
ON=@Abort
SRC.SYSMESSAGE You fail utterly in your attempt to grovel.
[SKILL 7]
DEFNAME=SKILL_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
PROMPT_MSG=
DELAY=1.0
STAT_STR=95
STAT_INT=15
STAT_DEX=25
BONUS_STR=75
BONUS_DEX=20
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,100
ON=@Fail
SRC.SYSMESSAGE You have failed to make anything
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
PROMPT_MSG=
DELAY=2.0
STAT_STR=40
STAT_INT=45
STAT_DEX=70
BONUS_STR=15
BONUS_DEX=70
BONUS_INT=15
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to create the item
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 9]
DEFNAME=SKILL_PEACEMAKING
KEY=Peacemaking
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=70
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You attempt to calm everyone, but fail.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the song.
[SKILL 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
PROMPT_MSG=
DELAY=6.0
STAT_STR=30
STAT_INT=30
STAT_DEX=30
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You fail to ignite the campfire.
ON=@Abort
SRC.SYSMESSAGE You give up trying to light the campfire.
[SKILL 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=2.0
STAT_STR=60
STAT_INT=40
STAT_DEX=30
BONUS_STR=50
BONUS_DEX=30
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE You fail to create the item
ON=@Abort
SRC.SYSMESSAGE You fail to complete the item.
[SKILL 12]
DEFNAME=SKILL_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=15
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Thy trembling hand results in an unusable map.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the map.
[SKILL 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
DELAY=2.0
STAT_STR=25
STAT_INT=45
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=40
BONUS_INT=60
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE You burn the food to a crisp! It's ruined.
ON=@Abort
SRC.SYSMESSAGE You stop cooking the food.
[SKILL 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=15
STAT_INT=60
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You can see nothing hidden there.
ON=@Abort
SRC.SYSMESSAGE You stop looking for anything hidden.
[SKILL 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE Your music fails to attract anyone.
ON=@Abort
SRC.SYSMESSAGE You fail to complete the song.
[SKILL 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Select char to inspect.
DELAY=1.0
STAT_STR=5
STAT_INT=60
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You cannot seem to judge the creature correctly.
ON=@Abort
SRC.SYSMESSAGE You fail to inspect the creature completely.
[SKILL 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?
DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=10
STAT_INT=90
STAT_DEX=10
BONUS_STATS=20
BONUS_STR=0
BONUS_DEX=30
BONUS_INT=70
ON=@Fail
SRC.SYSMESSAGE You apply the bandages, but they barely help.
ON=@Abort
SRC.SYSMESSAGE You stop applying the bandages.
[SKILL 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=What water do you want to fish in?
DELAY=2.0
STAT_STR=40
STAT_INT=30
STAT_DEX=40
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fish a while, but fail to catch anything.
ON=@Abort
SRC.SYSMESSAGE You pull your line back in and stop fishing.
[SKILL 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=What corpse would you like to examine?
DELAY=1.0
STAT_STR=10
STAT_INT=60
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You can tell nothing about the corpse.
ON=@Abort
SRC.SYSMESSAGE You decide you'd rather not look at that.
[SKILL 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=50
STAT_INT=50
STAT_DEX=50
BONUS_STR=25
BONUS_DEX=45
BONUS_INT=30
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You don't seem to be able to persuade that to move.
ON=@Abort
SRC.SYSMESSAGE You give up trying to persuade that to move.
[SKILL 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You can't seem to hide here.
ON=@Abort
SRC.SYSMESSAGE You stop trying to hide.
[SKILL 22]
DEFNAME=SKILL_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Whom do you wish to incite?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=90
BONUS_INT=10
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE Your music fails to incite enough anger.
ON=@Abort
SRC.SYSMESSAGE You decide not to incite anything for now.
[SKILL 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to inscribe the scroll, and the scroll is ruined.
SRC.CONSUME 1 i_scroll_blank
ON=@Abort
SRC.SYSMESSAGE You scribble on the scroll a bit, but fail to finish it.
[SKILL 24]
DEFNAME=Skill_LockPick
KEY=LockPicking
TITLE=Locksmith
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You are unable to pick the lock.
ON=@Abort
SRC.SYSMESSAGE You stop trying to pick the lock.
[SKILL 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
//DELAY=1.0 // based on skill and difficulty.
ON=@Fail
SRC.SYSMESSAGE The spell fizzles.
ON=@Abort
SRC.SYSMESSAGE You stop casting the spell.
[SKILL 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,90.0
STAT_STR=40
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=10.0,200.0,800.0
[SKILL 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=60
STAT_INT=40
STAT_DEX=70
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
[SKILL 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=60
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You fail to peek into the container.
ON=@Abort
SRC.SYSMESSAGE You give up trying to peek into the container.
[SKILL 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=50
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You play poorly, and there is no effect.
ON=@Abort
SRC.SYSMESSAGE You put down your instrument.
[SKILL 30]
DEFNAME=SKILL_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=To what do you wish to apply the poison?
DELAY=2.0
STAT_STR=15
STAT_INT=40
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200
ON=@Fail
SRC.SYSMESSAGE You fail to apply a sufficient dose of poison to it.
ON=@Abort
SRC.SYSMESSAGE You decide not to poison anything for now.
[SKILL 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=40
STAT_INT=30
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=95
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
[SKILL 32]
DEFNAME=SKILL_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You fail your attempt at contacting the netherworld.
ON=@Abort
SRC.SYSMESSAGE You stop trying to commune with the netherworld.
[SKILL 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Which item will you attempt to steal?
DELAY=2.5
STAT_STR=40
STAT_INT=50
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You fail to steal the item.
ON=@Abort
SRC.SYSMESSAGE You give up trying to steal the item.
[SKILL 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=30
STAT_DEX=60
BONUS_STR=5
BONUS_DEX=75
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Tailoring failed. Some of the cloth is ruined.
ON=@Abort
SRC.SYSMESSAGE You decide not to sew anymore for now.
[SKILL 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Tame which animal?
DELAY=2.0
STAT_STR=30
STAT_INT=40
STAT_DEX=60
BONUS_STR=30
BONUS_DEX=10
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=3.0,5.0,7.0
ON=@select
sms Taming Stafflari Kullanin...
return 1
ON=@Fail
SRC.SYSMESSAGE You fail to tame the creature.
ON=@Abort
SRC.SYSMESSAGE You give up trying to tame the creature.
[SKILL 36]
DEFNAME=skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=25
STAT_INT=50
STAT_DEX=15
BONUS_STR=20
BONUS_DEX=0
BONUS_INT=80
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You cannot discern anything about this substance.
ON=@Abort
SRC.SYSMESSAGE You decide against tasting anything.
[SKILL 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=100
STAT_DEX=50
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
ON=@Fail
SRC.SYSMESSAGE Tinkering failed.
ON=@Abort
SRC.SYSMESSAGE You stop trying to make anything.
[SKILL 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=25
STAT_INT=50
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE Tracking failed.
ON=@Abort
SRC.SYSMESSAGE You stop tracking.
[SKILL 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=40
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0
ON=@Fail
SRC.SYSMESSAGE You apply the bandages, but they barely help.
ON=@Abort
SRC.SYSMESSAGE You stop applying the bandages.
[SKILL 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=75
STAT_INT=40
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
[SKILL 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
[SKILL 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
[SKILL 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=100
STAT_INT=30
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=8.5,120.0,680.0
[SKILL 44]
DEFNAME=SKILL_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,10,50
ON=@Fail
SRC.SYSMESSAGE You hack at the tree for a while, but fail to produce any useable wood.
ON=@Abort
SRC.SYSMESSAGE You decide not to chop wood for now.
[SKILL 45]
DEFNAME=SKILL_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=Where would you like to mine?
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=70
BONUS_DEX=30
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,10,80
ON=@Fail
SRC.SYSMESSAGE You loosen some rocks but fail to find any useable ore.
ON=@Abort
SRC.SYSMESSAGE You decide not to mine for now.
[Skill 46]
DEFNAME=Skill_Meditation
KEY=Meditation
TITLE=Stoic
DELAY=0.001,0.002
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=5
BONUS_DEX=90
BONUS_INT=5
BONUS_STATS=70
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
ON=@Fail
src.sysmessage Konsantrasyonunuzu kaybettiniz.
return 1
On=@Start
if ((<src.meditation> > 99.0)
newitem i_medi_item
act.equip
endif
[itemdef i_medi_item]
name Medi Bonus
id i_gold
type t_eq_script
weight 0
layer layer_special
on=@equip
timer 2
on=@unequip
if !(<cont.flags>&statf_dead)
endif
on=@timer
if !(<cont.mana> >= <cont.int>)
if (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 5
else
cont.mana <cont.int>
endif
elseif (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 5
else
cont.mana <cont.int>
endif
elseif (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 5
else
cont.mana <cont.int>
endif
endif
timer 1
return 1
else
remove
return 1
endif
[SKILL 47]
DEFNAME=SKILL_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You can't seem to hide here.
ON=@Abort
SRC.SYSMESSAGE You give up trying to hide here.
[SKILL 48]
DEFNAME=SKILL_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Jack
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
ON=@Fail
SRC.SYSMESSAGE You fail to disarm the trap.
ON=@Abort
SRC.SYSMESSAGE You give up trying to disarm the trap.
[SKILL 49]
DEFNAME=SKILL_Necromancy
KEY=Necromancy
TITLE=Necromancer
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
// VALUES=1,10,80
ON=@Fail
SRC.SYSMESSAGE The spell fizzles.
ON=@Abort
SRC.SYSMESSAGE You stop casting the spell.
[SKILL 50]
DEFNAME=SKILL_Focus
KEY=Focus
TITLE=Stoic
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=10.0,200.0,800.0
[SKILL 51]
DEFNAME=SKILL_CHIVALRY
KEY=Chivalry
TITLE=Paladin
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 52]
DEFNAME=SKILL_BUSHIDO
KEY=Bushido
TITLE=Samurai
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 53]
DEFNAME=SKILL_NINJITSU
KEY=Ninjitsu
TITLE=Ninja
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0
[SKILL 54]
DEFNAME=SKILL_SPELLWEAVING
KEY=Spellweaving
TITLE=Arcanist
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
[SKILLCLASS 0]
DEFNAME=Class_undeclared
NAME=undeclared
str 400
int 400
dex 400
statsum 12000
skillsum 4000
on=@login
if (0<account.plevel> > 1)
src.f_staff_login
src.star
src.events +gmfix
src.kontrol
src.kills 0
src.karma 0
src.fame 0
src.findid.i_rune_incognito.remove
src.sysmessage @080a Hos Geldin ..!
elseif (0<account.plevel> < 2)
if (<src.tag0.girdim> ==1)
src.tag0.girdim 1
src.sysmessage @07a1 Serverde Suanda <serv.clients> Kisi Bulunmakta ..!
src.f_player_login
src.events +fix
src.events +e_bleed
src.events +e_disarm
src.events +e_inassa
src.events +e_spear
src.events +e_stun
src.events e_death_announce
src.account.plevel 1
else
src.f_player_login
src.allskills 4000
src.str 400
src.dex 400
src.int 400
src.tag0.girdim +=1
src.events +fix
src.events +e_bleed
src.events +e_disarm
src.events +e_inassa
src.events +e_spear
src.events +e_stun
src.events e_death_announce
src.account.plevel 1
var.stats <eval(<str>+<int>+<dex>)>
if (<eval <var.stats>> == 1200)
sysmessage Stat'lariniz korumaya alindi.
tag.ostr <str>
tag.odex <dex>
tag.oint <int>
events +e_spr
endif
[eof]