[ITEMDEF 01034]
DEFNAME=i_saw
WEIGHT=2
TYPE=t_carpentry
RESOURCES=4 i_ingot_iron
//RESOURCES2=1 i_board,4 i_ingot_iron
SKILLMAKE=TINKERING 31.3,t_tinker_tools
CATEGORY=Items by Professions
SUBSECTION=Carpenter
DESCRIPTION=Saw
DUPELIST=01035
ON=@DClick
f_skill_carpentry
RETURN 1
On=@ItemDClick
if (<baseid> == i_sewing_kit)
src.sdialog d_xxx
return 1
elif (<baseid> == i_tinker_tools)
src.sdialog d_xxx
return 1
elif (<baseid> == i_saw)
src.sdialog d_xxx
return 1
elif (<baseid> == i_scroll_blank)
src.sdialog d_xxx
return 1
elif (<baseid> == i_mortar_pestle)
src.sdialog d_xxx
RETURN 1
elif (<baseid> == i_chisels)
src.sdialog d_xxx
return 1
elif (<baseid> == i_arrow_shafts_2)
src.sdialog d_xxx
return 1
elif (<baseid> == i_saw_dovetail)
src.sdialog d_xxx
return 1
elif (<baseid> == i_nails)
src.sdialog d_xxx
return 1
elif (<baseid> == i_plane_jointing)
src.sdialog d_xxx
return 1
elif (<baseid> == i_plane_smoothing)
src.sdialog d_xxx
return 1
elif (<baseid> == i_inshave)
src.sdialog d_xxx
return 1
elif (<baseid> == i_arrow_shaft)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_black_pearl)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_blood_moss)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_garlic)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_ginseng)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_mandrake_root)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_nightshade)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_sulfur_ash)
src.sdialog d_xxx
return 1
elif (<baseid> == i_reag_spider_silk)
src.sdialog d_xxx
return 1
elif (<baseid> == i_feather)
src.sdialog d_xxx
return 1
endif
On=@ItemDClick
if (<baseid> == i_sewing_kit)
src.sdialog d_xxx
return 1
elif (<baseid> == i_tinker_tools)
src.sdialog d_xxx
return 1
elif (<baseid> == i_saw)
src.sdialog d_xxx
return 1
elif (<baseid> == i_scroll_blank)
src.sdialog d_xxx
return 1
elif (<baseid> == i_mortar_pestle)
src.sdialog d_xxx
RETURN 1
elif (<baseid> == i_chisels)
src.sdialog d_xxx
return 1
elif (<baseid> == i_arrow_shafts_2)
src.sdialog d_xxx
return 1
elif (<baseid> == i_saw_dovetail)
src.sdialog d_xxx
return 1
elif (<baseid> == i_nails)
src.sdialog d_xxx
return 1
elif (<baseid> == i_plane_jointing)
src.sdialog d_xxx
return 1
elif (<baseid> == i_plane_smoothing)
src.sdialog d_xxx
return 1
elif (<baseid> == i_inshave)
src.sdialog d_xxx
return 1
elif (<baseid> == i_arrow_shaft)
src.sdialog d_xxx
return 1
elif (<targ.type> == t_reagent)
src.sdialog d_xxx
return 1
elif (<baseid> == i_feather)
src.sdialog d_xxx
return 1
endif
Mortalın scriptine bişiler eklemek istiyorum [ITEMDEF 0f9d]
//Sewing Kit
DEFNAME=i_sewing_kit
TYPE=T_SEWING_KIT
RESOURCES=2 i_ingot_iron
WEIGHT=1
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Sewing Kit
SKILLMAKE=TINKERING 18.8,t_tinker_tools
RESOURCES2=1 I_SEWING_NEEDLE,1 i_bowl_wood,1 i_yarn_ball
On=@DClick
if (<baseid> == i_sewing_kit)
src.sdialog d_skill_tailoring
else