Selam Arkadaşlar Ben Bi Script Yazıyorum Ama Bi Sorunum Var Bi Canavarın Yanına Göndercek 30 Dakika İçinde Kesemezse SAfe Alana Göndercek Canavar öldüğündede safe alana göndercek
Script
[itemdef 01BCE]
Defname=i_strom_boss_anahtari
Name=Strom Boss Anahtari
type t_eq_script
on=@click
Name @07a1 Strom Boss Anahtari
on=@dclick
dialog d_strom_boss
[dialog d_strom_boss]
5,5
resizepic 0 0 3000 600 200
text 290 40 95 0
text 290 60 95 1
button 270 65 2224 2117 1 0 1
[dialog d_strom_boss text]
Strom Boss Anahtari Dialogu
Strom Boss Scroll Al
[dialog d_strom_boss button]
onbutton=1
if !(<src.restest 5 i_strom_boss_anahtari>)
src.sysmessage @90 Strom Boss Scrollunu Alman Icin 5 Strom Boss Anahtarin olmalı
else
src.consume 5 i_strom_boss_anahtari
src.newitem i_strom_boss_scroll
src.act.bounce
endif
[itemdef 0227A]
Defname=i_strom_boss_scroll
Name=Strom Boss Scrollu
type t_eq_script
on=@click
Name @07a1 Strom Boss Scrollu
on=@dclick
dialog d_strom_boss_2
[dialog d_strom_boss_2]
5,5
resizepic 0 0 3000 600 200
text 290 40 95 0
text 290 60 95 1
button 270 65 2224 2117 1 0 1
[dialog d_strom_boss_2 text]
Strom Boss Scrollu
Strom Bossa Git
[dialog d_strom_boss_2 button]
onbutton=1
src.go 5248,1761
src.sysmessage @90 Strom Bossu Oldumen Icin 30 Dakikan Var
remove 1
[CHARDEF c_strom_boss]
ID=c_silver_night
ICON=i_pet_dragon
NAME @07a1 Strom Boss
CAN=MT_WALK|MT_RUN|MT_FLY|MT_SWIM
DAM=500
ARMOR=250
SUBSECTION=Monsters
ON=@CREATE
BRAIN=BRAIN_MONSTER
COLOR=0819
STR={1000}
INT={16000}
DEX={20000}
MAXHITS={1000}
MAXSTAM={20000}
MAXMANA={16000}
KARMA=-9999
POISONING={300000}
MAGERY={11250}
ITEM=i_katana_Vanq
ITEM=i_spear_short_vanq
ITEM=i_spear_vanq
ITEM=i_kryss_vanq
ITEM=i_scimitar_vanq
ITEM=i_cutlass_vanq
ITEM=i_lightsword
ITEM=i_staff_taming20
ITEM=i_warlock
ITEM=i_warlock
ITEM=i_warlock
on=@gethit
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
return 1
endif
ON=@NPCRESTOCK
ADDSPELL=s_chain_lightning
ADDSPELL=s_harm
ADDSPELL=s_Poison