Sphere 56B mi kullaniyorsun bilmiyorum ama ona gore bir kismini yaptim... FOR loop test etmedim ama calismasi lazim. Button'larinida yapmadim sadece 1 tanesini yaptim, gerisini kendin kullanirsin.
[itemdef i_binek_stone]
defname i_binek_stone
name=Binek Stone
id i_grave_stone
on=@create
color 0879
attr attr_move_never
one=@click
message @07ea,0
return 1
ON=@DClick
If (<distance> < 3)
sdialog d_binekreal
return 1
else
src.sysmessage @38,1,1 Uzaksin...
return 1
endif
[DIALOG d_binekreal]
50,50
nomove
resizepic 0 0 3500 400 400
dtext 95 20 38 Elrose PvP Binek Menusu
dtext 35 43 1152 Forest Ostard
dtext 35 63 1152 Desert Ostard
dtext 35 83 1152 Frenzied Ostard
dtext 35 103 1152 Renkli Forest
dtext 35 123 1152 Renkli Desert
dtext 35 143 1152 Renkli Frenzied
dtext 35 163 1152 Llama
dtext 35 183 1152 Renkli Llama
dtext 35 203 1152 gec..
dtext 35 223 1152 MetaL (Kapali)
dtext 35 243 1152 Poison Steed
dtext 35 263 1152 Ice Steed
dtext 35 283 1152 Fire Steed
dtext 35 303 1152 Volcanic Steed
dtext 35 323 1152 Silver Steed
dtext 35 343 1152 Fly Steed
dtext 35 363 1152 Aqua Steed
dtext 180 43 1152 Elrose (Kapali)
dtext 180 63 1152 Mustang (Random)
dtext 180 83 1152 Shire (Random)
dtext 180 103 1152 Nightmare
dtext 180 123 1152 Unicorn
dtext 180 143 1152 Kii Rin
dtext 180 163 1152 Angel Sting
dtext 180 183 1152 The Axta
dtext 180 203 1152 Light Steed
dtext 180 223 1152 The Cream
dtext 180 243 1152 Light Mustang
dtext 180 263 1152 Light Forest
dtext 180 283 1152 Light Desert
dtext 180 303 1152 Flame Zostrich
dtext 180 323 1152 The Cry Mustang
dtext 180 343 1152 The Fear Mustang
dtext 180 363 1152 Yellow Zostrich
dtext 180 383 1152 Angel Steed [New]
local.x=43
local.y=15
for 1 36
button <dlocal.x> <dlocal.y> 55 56 1 0 <dlocal._for>
local.y+=20
if (<dlocal._for> == 17)
local.x+=145
endif
endfor
[DIALOG d_binekreal BUTTON]
on 0
src.sysmessage @0481,1,1 Binek menusu kapandi..
on 1
if !(<src.restest 2000 i_cgold>)
src.sysmessage @0481,1,1 2000 biletiniz bulunmamaktadir.
return 1
else
src.consume 2000 i_cgold
src.newitem c_ostard_forestin..
new.bounce
new.attr 4
return 1
endif