Evet ne kadar sonradan emsallerinin olduğunu öğrensemde en azından başlarken özgün olduğunu düşündüğüm bir sistem bu.
Yazılış Amacı: Eski tracking menüsü ve sisteminden sıkılmış olmak.
Teşekkürler: Bazı kodlar için Micheal, Sıkılınca yanımda olan Nexima ve Başından sonuna kadar bana yardımcı olan ve destek çıkan Slothere'ye teşekkür ederim.
Kullanılışı: Skillerden trackingi bulup altına
"on=@select
dialog d_track"
yazarak dialogumuzu açmış oluyoruz. Diğer kısımları eski tracking sisteminde olduğu gibi işlemektedir. Tıkladığınızda üstünüzde yazmak yerine questarrow la size yol göstermektedir.
Not: Hazine arama için kullanılmasını kafamda şuan sadece plan olarak bulunan bir sisteme göre yazdım. O sistemide 1 hafta içinde paylaşıcağım. (ona uygun bir sistem yazmadığınız sürece kullanamazsınız.)
////////////Scripted by Basic
/////////////////Thanks for Help: Slothere,Micheal,Nexima
////////Finished at 30 January 2009, 02:35
///////////Emeğe Saygı
[function f_tags_treasure]
if (<src.tracking> <= 30.0)
foritems 25
if (<baseid> == i_chest_metal)
local.treasure += 1
src.tag0.uid_<dlocal.treasuresum> <uid>
endif
endfor
src.tag0.treasuresum <dlocal.treasuresum>
endif
if (<src.tracking> <= 50.0)
foritems 45
if (<baseid> == i_chest_metal)
local.treasuresum += 1
src.tag0.uid_<dlocal.treasuresum> <uid>
endif
endfor
src.tag0.treasuresum <dlocal.treasuresum>
endif
if (<src.tracking> <= 70.0)
foritems 65
if (<baseid> == i_chest_metal)
local.treasuresum += 1
src.tag0.uid_<dlocal.treasuresum> <uid>
endif
endfor
src.tag0.treasuresum <dlocal.treasuresum>
endif
if (<src.tracking> <= 90.0)
foritems 85
if (<baseid> == i_chest_metal)
local.treasuresum += 1
src.tag0.uid_<dlocal.treasuresum> <uid>
endif
endfor
src.tag0.treasuresum <dlocal.treasuresum>
endif
if (<src.tracking> >= 98.0)
foritems 100
if (<baseid> == i_chest_metal)
local.treasuresum += 1
src.tag0.uid_<dlocal.treasuresum> <uid>
endif
endfor
src.tag0.treasuresum <dlocal.treasuresum>
endif
[function f_tags_animal]
if (<src.tracking> <= 30.0)
forchars 5
if (<isanimal>)
local.animalsum += 1
src.tag0.uid_<dlocal.animalsum> <uid>
endif
endfor
src.tag0.animalsum <dlocal.animalsum>
endif
if (<src.tracking> <= 50.0)
forchars 15
if (<isanimal>)
local.animalsum += 1
src.tag0.uid_<dlocal.animalsum> <uid>
endif
endfor
src.tag0.animalsum <dlocal.animalsum>
endif
if (<src.tracking> <= 70.0)
forchars 20
if (<isanimal>)
local.animalsum += 1
src.tag0.uid_<dlocal.animalsum> <uid>
endif
endfor
src.tag0.animalsum <dlocal.animalsum>
endif
if (<src.tracking> <= 90.0)
forchars 25
if (<isanimal>)
local.animalsum += 1
src.tag0.uid_<dlocal.animalsum> <uid>
endif
endfor
src.tag0.animalsum <dlocal.animalsum>
endif
if (<src.tracking> >= 98.0)
forchars 35
if (<isanimal>)
local.animalsum += 1
src.tag0.uid_<dlocal.animalsum> <uid>
endif
endfor
src.tag0.animalsum <dlocal.animalsum>
endif
[function f_tags_monster]
if (<src.tracking> <= 30.0)
forchars 5
if (<ismonster>)
local.monstersum += 1
src.tag0.uid_<dlocal.monstersum> <uid>
endif
endfor
src.tag0.monstersum <dlocal.monstersum>
endif
if (<src.tracking> <= 50.0)
forchars 15
if (<ismonster>)
local.monstersum += 1
src.tag0.uid_<dlocal.monstersum> <uid>
endif
endfor
src.tag0.monstersum <dlocal.monstersum>
endif
if (<src.tracking> <= 70.0)
forchars 20
if (<ismonster>)
local.monstersum += 1
src.tag0.uid_<dlocal.monstersum> <uid>
endif
endfor
src.tag0.monstersum <dlocal.monstersum>
endif
if (<src.tracking> <= 90.0)
forchars 25
if (<ismonster>)
local.monstersum += 1
src.tag0.uid_<dlocal.monstersum> <uid>
endif
endfor
src.tag0.monstersum <dlocal.monstersum>
endif
if (<src.tracking> >= 98.0)
forchars 35
if (<ismonster>)
local.monstersum += 1
src.tag0.uid_<dlocal.monstersum> <uid>
endif
endfor
src.tag0.monstersum <dlocal.monstersum>
endif
[function f_tags_vendor]
if (<src.tracking> <= 30.0)
forchars 5
if (<isvendor>)
local.vendorsum += 1
src.tag0.uid_<dlocal.vendorsum> <uid>
endif
endfor
src.tag0.vendorsum <dlocal.vendorsum>
endif
if (<src.tracking> <= 50.0)
forchars 15
if (<isvendor>)
local.vendorsum += 1
src.tag0.uid_<dlocal.vendorsum> <uid>
endif
endfor
src.tag0.vendorsum <dlocal.vendorsum>
endif
if (<src.tracking> <= 70.0)
forchars 20
if (<isvendor>)
local.vendorsum += 1
src.tag0.uid_<dlocal.vendorsum> <uid>
endif
endfor
src.tag0.vendorsum <dlocal.vendorsum>
endif
if (<src.tracking> <= 90.0)
forchars 25
if (<isvendor>)
local.vendorsum += 1
src.tag0.uid_<dlocal.vendorsum> <uid>
endif
endfor
src.tag0.vendorsum <dlocal.vendorsum>
endif
if (<src.tracking> >= 98.0)
forchars 35
if (<isvendor>)
local.vendorsum += 1
src.tag0.uid_<dlocal.vendorsum> <uid>
endif
endfor
src.tag0.vendorsum <dlocal.vendorsum>
endif
[function f_tags_allkind]
if (<src.tracking> <= 30.0)
forchars 5
if (<isplayer> || <isnpc> || <isanimal>)
local.allkindsum += 1
src.tag0.uid_<dlocal.allkindsum> <uid>
endif
endfor
src.tag0.allkindsum <dlocal.allkindsum>
endif
if (<src.tracking> <= 50.0)
forchars 15
if (<isplayer> || <isnpc> || <isanimal>)
local.allkindsum += 1
src.tag0.uid_<dlocal.allkindsum> <uid>
endif
endfor
src.tag0.allkindsum <dlocal.allkindsum>
endif
if (<src.tracking> <= 70.0)
forchars 20
if (<isplayer> || <isnpc> || <isanimal>)
local.allkindsum += 1
src.tag0.uid_<dlocal.allkindsum> <uid>
endif
endfor
src.tag0.allkindsum <dlocal.allkindsum>
endif
if (<src.tracking> <= 90.0)
forchars 25
if (<isplayer> || <isnpc> || <isanimal>)
local.allkindsum += 1
src.tag0.uid_<dlocal.allkindsum> <uid>
endif
endfor
src.tag0.allkindsum <dlocal.allkindsum>
endif
if (<src.tracking> >= 98.0)
forchars 35
if (<isplayer> || <isnpc> || <isanimal>)
local.allkindsum += 1
src.tag0.uid_<dlocal.allkindsum> <uid>
endif
endfor
src.tag0.allkindsum <dlocal.allkindsum>
endif
[function f_tags_player]
if (<src.tracking> <= 30.0)
forchars 5
if (<isplayer>)
local.playersum += 1
src.tag0.uid_<dlocal.playersum> <uid>
endif
endfor
src.tag0.playersum <dlocal.playersum>
endif
if (<src.tracking> <= 50.0)
forchars 15
if (<isplayer>)
local.playersum += 1
src.tag0.uid_<dlocal.playersum> <uid>
endif
endfor
src.tag0.playersum <dlocal.playersum>
endif
if (<src.tracking> <= 70.0)
forchars 20
if (<isplayer>)
local.playersum += 1
src.tag0.uid_<dlocal.playersum> <uid>
endif
endfor
src.tag0.playersum <dlocal.playersum>
endif
if (<src.tracking> <= 90.0)
forchars 25
if (<isplayer>)
local.playersum += 1
src.tag0.uid_<dlocal.playersum> <uid>
endif
endfor
src.tag0.playersum <dlocal.playersum>
endif
if (<src.tracking> >= 98.0)
forchars 35
if (<isplayer>)
local.playersum += 1
src.tag0.uid_<dlocal.playersum> <uid>
endif
endfor
src.tag0.playersum <dlocal.playersum>
endif
[function isanimal]
return <qval (<npc> == brain_animal) ? 1 : 0>
[function ismonster]
return <qval ((<npc> == brain_monster) || (<npc> == brain_berserk) || (<npc> == brain_undead) || (<npc> == brain_dragon)) ? 1 : 0>
[function isvendor]
return <qval ((<npc> == brain_healer) || (<npc> == brain_guard) || (<npc> == brain_banker) || (<npc> == brain_vendor) || (<npc> == brain_vendor_offduty) || (<npc> == brain_human) || (<npc> == brain_animal_trainer)) ? 1 : 0>
[function isnpc]
return <qval ((<npc> == brain_monster) || (<npc> == brain_berserk) || (<npc> == brain_undead) || (<npc> == brain_dragon) || (<npc> == brain_healer) || (<npc> == brain_guard) || (<npc> == brain_banker) || (<npc> == brain_vendor) || (<npc> == brain_vendor_offduty) || (<npc> == brain_human) || (<npc> == brain_animal_trainer)) ? 1 : 0>
[dialog d_track]
0,0
resizepic 0 0 5150 200 390
tilepic 15 35 <serv.itemdef.i_pet_ostard_zostrich.id>
tilepic 23 80 <serv.itemdef.i_pet_dragon.id>
tilepic 20 125 <serv.itemdef.i_pet_man.id>
tilepic 20 175 <serv.itemdef.i_pet_man.id>
tilepic 20 225 <serv.itemdef.i_pet_wisp.id>
tilepic 25 276 <serv.itemdef.i_chest_metal.id>
dtext 75 45 0 Animal
dtext 75 90 0 Monster
dtext 75 135 0 Human NPC
dtext 75 182 0 Players
dtext 75 235 0 All Kind
dtext 25 349 0 Basic
dtext 75 280 0 Treasure
button 90 69 55 56 1 0 1
button 90 114 55 56 1 0 2
button 90 159 55 56 1 0 3
button 90 210 55 56 1 0 4
button 90 259 55 56 1 0 5
button 90 310 55 56 1 0 6
[dialog d_track button]
on=0
return 0
on=1
src.f_tags_animal
src.dialog d_track_animal
on=2
src.f_tags_monster
src.dialog d_track_monster
on=3
src.f_tags_vendor
src.dialog d_track_vendor
on=4
src.f_tags_player
src.dialog d_track_player
on=5
src.f_tags_allkind
src.dialog d_track_allkind
on=6
src.f_tags_treasure
dialog d_track_treasure
[dialog d_track_animal]
0,0
if !(<src.tag0.animalsum>)
src.sysmessage @08a Etrafinizda Herhangi Bir Hayvan Bulunmuyor!
return 0
endif
if (<src.tag0.animalsum> > 2)
resizepic 0 0 5150 180 <eval <src.tag0.animalsum>*74>
local.satir 50
for <dsrc.tag0.animalsum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endfor
else
resizepic 0 0 5150 180 180
local.satir 50
for <dsrc.tag0.animalsum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endif
[dialog d_track_animal button]
on 1 100
if (<tag.fatigue> == 1)
sysmessage @08a Beyniniz cok yoruldu. Kendinizi toparlamak icin 1dk beklemelisiniz.
else
arrowquest <uid.<src.tag0.uid_<dargn>>.p.x>,<uid.<src.tag0.uid_<dargn>>.p.y>
tag.fatigue 1
timerf 60,tag.fatigue 0
endif
if (<tracking> <=30.0)
timerf 10,arrowquest
timerf 10,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=50.0)
timerf 20,arrowquest
timerf 20,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=70.0)
timerf 30,arrowquest
timerf 30,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=90.0)
timerf 40,arrowquest
timerf 40,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> >= 98.0)
timerf 50,arrowquest
timerf 50,sysmessage @08a Cok Yoruldunuz...
endif
[dialog d_track_monster]
0,0
if !(<src.tag0.monstersum>)
src.sysmessage @08a Etrafinizda Herhangi Bir Yaratik Bulunmuyor!
return 0
endif
if (<src.tag0.monstersum> > 2)
resizepic 0 0 5150 180 <eval <src.tag0.monstersum>*74>
local.satir 50
for <dsrc.tag0.monstersum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endfor
else
resizepic 0 0 5150 180 180
local.satir 50
for <dsrc.tag0.monstersum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endif
[dialog d_track_monster button]
on 1 100
if (<tag.fatigue> == 1)
sysmessage @08a Beyniniz cok yoruldu. Kendinizi toparlamak icin 1dk beklemelisiniz.
else
arrowquest <uid.<src.tag0.uid_<dargn>>.p.x>,<uid.<src.tag0.uid_<dargn>>.p.y>
tag.fatigue 1
timerf 60,tag.fatigue 0
endif
if (<tracking> <=30.0)
timerf 10,arrowquest
timerf 10,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=50.0)
timerf 20,arrowquest
timerf 20,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=70.0)
timerf 30,arrowquest
timerf 30,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=90.0)
timerf 40,arrowquest
timerf 40,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> >= 98.0)
timerf 50,arrowquest
timerf 50,sysmessage @08a Cok Yoruldunuz...
endif
[dialog d_track_vendor]
0,0
if !(<src.tag0.vendorsum>)
src.sysmessage @08a Etrafinizda Herhangi Bir Vendor Bulunmuyor!
return 0
endif
if (<src.tag0.vendorsum> > 2)
resizepic 0 0 5150 230 <eval <src.tag0.vendorsum>*74>
local.satir 50
for <dsrc.tag0.vendorsum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
dtext 120 (<dlocal.satir>+5) 1153 [<ref1.title>]
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endfor
else
resizepic 0 0 5150 230 180
local.satir 50
for <dsrc.tag0.vendorsum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
dtext 120 (<dlocal.satir>+5) 1153 [<ref1.title>]
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endif
[dialog d_track_vendor button]
on 1 100
if (<tag.fatigue> == 1)
sysmessage @08a Beyniniz cok yoruldu. Kendinizi toparlamak icin 1dk beklemelisiniz.
else
arrowquest <uid.<src.tag0.uid_<dargn>>.p.x>,<uid.<src.tag0.uid_<dargn>>.p.y>
tag.fatigue 1
timerf 60,tag.fatigue 0
endif
if (<tracking> <=30.0)
timerf 10,arrowquest
timerf 10,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=50.0)
timerf 20,arrowquest
timerf 20,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=70.0)
timerf 30,arrowquest
timerf 30,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=90.0)
timerf 40,arrowquest
timerf 40,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> >= 98.0)
timerf 50,arrowquest
timerf 50,sysmessage @08a Cok Yoruldunuz...
endif
[dialog d_track_player]
0,0
if !(<src.tag0.playersum>)
src.sysmessage @08a Etrafinizda Herhangi Bir Player Bulunmuyor!
return 0
endif
if (<src.tag0.playersum> > 2)
resizepic 0 0 5150 180 <eval <src.tag0.monstersum>*74>
local.satir 50
for <dsrc.tag0.playersum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endfor
else
resizepic 0 0 5150 180 180
local.satir 50
for <dsrc.tag0.playersum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endif
[dialog d_track_player button]
on 1 100
if (<tag.fatigue> == 1)
sysmessage @08a Beyniniz cok yoruldu. Kendinizi toparlamak icin 1dk beklemelisiniz.
else
arrowquest <uid.<src.tag0.uid_<dargn>>.p.x>,<uid.<src.tag0.uid_<dargn>>.p.y>
tag.fatigue 1
timerf 60,tag.fatigue 0
endif
if (<tracking> <=30.0)
timerf 10,arrowquest
timerf 10,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=50.0)
timerf 20,arrowquest
timerf 20,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=70.0)
timerf 30,arrowquest
timerf 30,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=90.0)
timerf 40,arrowquest
timerf 40,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> >= 98.0)
timerf 50,arrowquest
timerf 50,sysmessage @08a Cok Yoruldunuz...
endif
[dialog d_track_allkind]
0,0
if !(<src.tag0.allkindsum>)
src.sysmessage @08a Etrafinizda Herhangi Bir Npc Bulunmuyor!
return 0
endif
if (<src.tag0.allkindsum> > 2)
resizepic 0 0 5150 180 <eval <src.tag0.allkindsum>*74>
local.satir 50
for <dsrc.tag0.allkindsum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endfor
else
resizepic 0 0 5150 180 180
local.satir 50
for <dsrc.tag0.allkindsum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
tilepic 20 <dlocal.satir> <serv.chardef.<ref1.id>.icon>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endif
[dialog d_track_allkind button]
on 1 100
if (<tag.fatigue> == 1)
sysmessage @08a Beyniniz cok yoruldu. Kendinizi toparlamak icin 1dk beklemelisiniz.
else
arrowquest <uid.<src.tag0.uid_<dargn>>.p.x>,<uid.<src.tag0.uid_<dargn>>.p.y>
tag.fatigue 1
timerf 60,tag.fatigue 0
endif
if (<tracking> <=30.0)
timerf 10,arrowquest
timerf 10,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=50.0)
timerf 20,arrowquest
timerf 20,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=70.0)
timerf 30,arrowquest
timerf 30,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=90.0)
timerf 40,arrowquest
timerf 40,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> >= 98.0)
timerf 50,arrowquest
timerf 50,sysmessage @08a Cok Yoruldunuz...
endif
[dialog d_track_treasure]
0,0
if !(<src.tag0.treasuresum>)
src.sysmessage @08a Etrafinizda Herhangi Bir Kasa Bulunmuyor!
return 0
endif
if (<src.tag0.treasuresum> > 2)
resizepic 0 0 5150 250 <eval <src.tag0.treasuresum>*74>
local.satir 50
for <dsrc.tag0.treasuresum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
dtext 160 (<dlocal.satir>+20) 1153 Level: <eval <ref1.tag0.level>>
tilepic 20 <dlocal.satir> <serv.itemdef.<ref1.id>.id>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endfor
else
resizepic 0 0 5150 240 280
local.satir 50
for <dsrc.tag0.treasuresum>
ref1=<src.tag0.uid_<dlocal._for>>
dtext 75 (<dlocal.satir>+5) 1153 <ref1.name>
dtext 160 (<dlocal.satir>+20) 1153 Level: <eval <ref1.tag0.level>>
tilepic 20 <dlocal.satir> <serv.itemdef.<ref1.id>.id>
button 95 (<dlocal.satir>+30) 55 56 1 0 <eval <dlocal._for>>
local.satir += 50
endif
[dialog d_track_treasure button]
on 1 100
if (<tag.fatigue> == 1)
sysmessage @08a Beyniniz cok yoruldu. Kendinizi toparlamak icin 1dk beklemelisiniz.
else
arrowquest <uid.<src.tag0.uid_<dargn>>.p.x>,<uid.<src.tag0.uid_<dargn>>.p.y>
tag.fatigue 1
timerf 60,tag.fatigue 0
endif
if (<tracking> <=30.0)
timerf 50,arrowquest
timerf 50,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=50.0)
timerf 70,arrowquest
timerf 70,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=70.0)
timerf 90,arrowquest
timerf 90,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> <=90.0)
timerf 110,arrowquest
timerf 110,sysmessage @08a Cok Yoruldunuz...
elseif (<tracking> >= 98.0)
timerf 130,arrowquest
timerf 130,sysmessage @08a Cok Yoruldunuz...
endif
Önemli Notlar: Sistemde tracking skillinize göre arayabileceğiniz alan ve yorulma süreniz vardır. Bu süre içinde bulamazsanız yorulursunuz ve 1 dakika içinde başka bir arama yapamazsınız. Tracking'iniz belirli bir miktar arttıkça arayabileceğiniz alan ve arama süreniz artmaktadır.
Unutmadan: Emeğe Saygı...