Sphere İni:
//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//
//****************************************************************************
// FILE LAST UPDATED: 31-03-2004 (Radiant)

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
Agree=1
// Name of your Sphere shard
ServName=Ephe$u$ Pvp
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
[email protected]
// Web page for this server
URL=www.myshard.com
// GMT, from -12 to +12 (EST is 5, CST is 6, etc)
TimeZone=2

// Official staff language
Lang=Turkish
// Start this as a system service on Win2000, XP, NT
NTService=0

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This will need:
// map0.mul, statics0.mul, staidx0.mul, multi.mul, multi.idx
// hues.mul, verdata.mul (if you have one), and tiledata.mul
//
// Note that by default sphere tries to find your UO directory
// in the windows registry.
MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world
SavePeriod=15

// How many backup levels to keep
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
// To enable auto account you must set this to 2
AccApp=2

// Store password hashed with MD5
Md5Passwords=0

// All accounts must have valid emails
RequireEmail=1

// local ip is assumed to be the admin
//LocalIPAdmin=

// Number of chars allowed per account
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
ClientVersion=2.0.3

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMax=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Use the built in http server
UseHttp=1

// Use the built in god port
UseGodPort=0

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Min height for mounts to pass under ceilings (0 = not checked)
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=99999

// Maximum weight in stones allowed in bank
BankMaxWeight=10000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

// Wool Regen Time (in minutes)
WoolGrowthTime=30

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Players make ghost "oooOoo" noises?
PlayerGhostSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player's will start with on skills they haven't chosen during char create
MaxBaseSkill=200

// Time in seconds for mana regeneration
Regen1=30

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002 // No on Linux
// EF_CanSeeLOS = 00000004
// EF_Scripts_Ret_Strings = 00000008
// EF_New_Triggers = 00000010
// EF_New_Maps = 00000020
// EF_Scripts_Parse_Verbs = 00000040
// EF_Intrinsic_Locals = 00000080
// EF_Allow_Override = 00000100
// EF_Item_Strict_Comparison = 00000200
// EF_No_Pause_Packet = 00000400
// EF_WalkCheck = 00001000
// EF_AgeOfShadows = 00002000
// EF_DiagonalLOSCheck = 00004000
Experimental=0404

// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Magic_IgnoreAR = 00000001
// OF_Magic_CanHarmSelf = 00000002
// OF_Magic_StackStats = 00000004
// OF_Skill_DiffFirst = 00000008
// OF_Archery_CanMove = 00000010
// OF_Magic_PreCast = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080
// OF_NoItemNaming = 00000100
// OF_NoHouseMuteSpeech = 00000200
// OF_SkipUndefMsgs = 00000400
OptionFlags=00

// Features
// Flags for options that affect the clients upon connection
// 0001 - (T2A) enables chatbutton
// 0002 - (LBR) enables LBR sound (plays MP3s instead of MIDI)
// 0004 - (T2A) enables T2A update
// 0008 - (LBR) enables LBR update (shows monsters)
Features=05

// Features login
// Flags for options that affect AoS clients upon connection (Only with EF_AgeOfShadows)
// Send/Request Logout = 002
// One char only (Siege) = 004
// Npc Menu Popup = 008
// Unknown = 010
// Tooltip/Fight Books = 020
FeaturesLogin=00

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// npc_emote = 0x01
// advance_stats = 0x02
// motivation = 0x04 display motication level debug messages.
// debugf_walkcodes = 0x80 try the new walk code checking stuff
DebugFlags=0

// Log details
Verbose=0

// Console Hears all that is said on the server
HearAll=1

// Profiling window on/off (value is time in seconds)
Profile=0

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=7

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// 03f00 Log everything
LogMask=03f00

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32



///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with
HitPointPercentOnRez=33

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

///////////////////////////////////////////////////////////////
//////// Shardlist Settings
///////////////////////////////////////////////////////////////

// Register to the list server or not
RegisterFlag=0

// Hostname to register server to
RegisterServer=

// Password sent to registration server, to protect your shard name on it
RegPass=

// Short description of server
Notes=Check out my new shard!

// Time in mins to poll the servers we list for activity
PollServers=0

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts\web\spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts\web\status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard!
[BlockIP]
123.34.45.56
123.45.56.78

// Block these email addresses from the server
[BlockEmail]
@hotmail.com
@yahoo.com
@excite.com

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

[SERVERS]
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
Ephe$u$ PVP
ephesuss.no-ip.biz
2593

//Uncomment the 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
//External
//my.ip.goes.here
//2593

[eof]

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