[function spawnkoy]
src.dialog d_spawnnoxier
[dialog d_spawnnoxier]
25,6
resizepic 100 100 83 350 300
resizepic 107 109 3000 338 282
resizepic 110 112 3500 332 278
htmlgump 150 125 300 20 0 0 0
htmlgump 135 170 100 20 1 0 0
resizepic 235 170 3000 180 20
textentry 240 170 300 25 0 0 5
htmlgump 135 200 100 20 2 0 0
resizepic 235 200 3000 180 20
textentry 240 200 150 25 0 1 6
htmlgump 135 230 100 20 3 0 0
resizepic 235 230 3000 180 20
textentry 240 230 150 25 0 2 7
htmlgump 135 260 100 20 4 0 0
resizepic 235 260 3000 180 20
textentry 240 260 150 25 0 3 8
htmlgump 135 290 100 20 12 0 0
resizepic 235 290 3000 180 20
textentry 240 290 150 25 0 4 9
htmlgump 170 345 100 20 10 0 0
button 140 340 2473 2474 1 0 1
htmlgump 350 345 32 20 11 0 0
button 385 340 2473 2476 1 0 0
[dialog d_spawnnoxier text]
Spawn Creator [Version 1.0]
Spawn Komutu:
Minimum Dakika:
Maximum Dakika:
Yurume Payi:
<ARGTXT[0]>
<ARGTXT[1]>
<ARGTXT[2]>
<ARGTXT[3]>
<ARGTXT[4]>
Spawni Yarat
iptal
Spawnin idsi:
[dialog d_spawnnoxier button]
on=0
src.sms islem iptal edildi...
on=1
if (<argtxt[0]>==0)
src.smy Spawnin defname'ini tanimlarsan daha iyi olacak!!!
return 1
elseif (<argtxt[1]>==0)
src.smy Spawnin zamanini tanimlarsan daha iyi olacak!!!
elseif (<argtxt[2]>==0)
src.smy Spawnin zamanini tanimlarsan daha iyi olacak!!!
elseif (<argtxt[3]>==0)
src.smy Spawnin normalde kac adim uzaklasacagini tanimlarsan daha iyi olacak!!!
elseif (<argtxt[4]>==0)
src.smy Spawnin yerde nasil gorunecegini tanimlarsan daha iyi olacak!!!
src.newitem i_worldgem_bit
src.act.p=<src.p>
src.act.attr=attr_invis
src.act.dispid <ARGTXT[4]>
src.act.color 020
src.act.more1 <ARGTXT[0]>
src.act.morep <ARGTXT[1]> <ARGTXT[2]> <ARGTXT[3]>
src.act.fix
src.act.timer 1
endif
[PLEVEL 3]
spawnkoy
//Bug Report
// 0 Bug
[EOF]
if (<link.memoryfindtype.memory_ispawned.link.uid>)
if (<link.distance <link.memoryfindtype.memory_ispawned.link.uid>> > 3)
cont.sysmessage @38,,1 Hayvan Yuvadan 4 kare Uzakta...!
cont.events -e_taming_f // Tame event'si ne ise buraya yazıyorsunuz..
action -1
link -1
return 1
endif
endif
[itemdef i_spawn_teleporter]
defname=i_spawn_teleporter
id=i_teleporter
name Teleporter
On=@Create
color=00
attr=attr_static || attr_invis
On=@Click
Message @048 [<serv.name>]
Message @020 <name>
On=@DClick
src.sysmessage Gm oldugun icin goruyorsun.
return 1
On=@Step
if (<src.body> == c_man) || (<src.body> == c_woman)
return 1
else
src.go xxx
return 1