[function d_alchemy]
src.tag.makelast <src.tag.alc>
var.notice yaninizdaki 'empty bottle' adedi: <src.rescount i_bottle_empty>, alchemy bilginiz: %<src.alchemy>
dialog d_alchemy
[dialog d_alchemy]
0,40
page 0
resizepic 50 10 5054 595 310 // dis lacivert bg
resizepic 200 55 9350 420 170 // item cercevesi yenii
resizepic 199 230 9350 421 40 // noticess yeniii
htmlgump 200 30 210 20 0 0 0 // baslik seysi
htmlgump 205 231 410 40 1 0 0 // notices tekst
htmlgump 233 278 100 20 2 0 0 // tekrar yap
htmlgump 558 278 25 20 9 0 0 // cikis
button 200 275 4030 4031 1 0 98 // tekrar
button 589 275 4018 4019 1 0 0 // cikis butonu
button 70 75 4006 4007 0 1 1 // Platemail
button 70 95 4006 4007 0 2 1 // Chainmail
button 70 115 4006 4007 0 3 1 // Ringmail
button 70 135 4006 4007 0 4 1 // Helms
htmlgump 103 77 100 20 3 0 0 // Platemail
htmlgump 103 97 100 20 4 0 0 // Chainmail
htmlgump 103 117 100 20 5 0 0 // Ringmail
htmlgump 103 137 100 20 6 0 0 // Helms
page 1 //////////////////////////////////////////////////////// Lesser
htmlgump 80 278 100 20 3 0 0
tilepic 215 70 3850 // poi
button 210 100 2714 2715 1 0 10
htmlgump 230 100 50 20 10 0 0
tilepic 325 70 3847 // cur
button 310 100 2714 2715 1 0 11
htmlgump 330 100 50 20 11 0 0
tilepic 425 70 3853 // exp
button 410 100 2714 2715 1 0 12
htmlgump 430 100 50 20 12 0 0
tilepic 215 145 3852 // heal
button 210 170 2714 2715 1 0 13
htmlgump 230 170 50 20 13 0 0
page 2 //////////////////////////////////////////////////////// NORMAL
htmlgump 80 278 100 20 4 0 0
tilepic 215 70 3851 // refresh
button 210 100 2714 2715 1 0 14
htmlgump 230 100 50 20 14 0 0
tilepic 305 70 3846 // nightsight
button 285 100 2714 2715 1 0 15
htmlgump 305 100 50 20 15 0 0
tilepic 395 70 3848 // agility
button 370 100 2714 2715 1 0 16
htmlgump 395 100 50 20 16 0 0
tilepic 470 72 3850 // poison
button 450 100 2714 2715 1 0 17
htmlgump 470 100 50 20 17 0 0
tilepic 550 72 3847 // cure
button 530 100 2714 2715 1 0 18
htmlgump 550 100 50 20 18 0 0
tilepic 230 145 3853 // exp
button 210 170 2714 2715 1 0 19
htmlgump 230 170 50 20 19 0 0
tilepic 305 150 3849 // sstr
button 285 170 2714 2715 1 0 20
htmlgump 305 170 50 20 20 0 0
tilepic 395 150 3852 // heal
button 370 170 2714 2715 1 0 21
htmlgump 395 170 50 20 21 0 0
tilepic 470 150 3846 // mana potion
button 450 170 2714 2715 1 0 22
htmlgump 470 170 50 20 22 0 0
tilepic 550 150 3849 // restoration
button 530 170 2714 2715 1 0 23
htmlgump 550 170 70 20 23 0 0
page 3 ////////////////////////////////////////////////////////
htmlgump 80 278 100 20 5 0 0
tilepic 215 70 3851 // refresh
button 210 100 2714 2715 1 0 24
htmlgump 230 100 50 20 14 0 0
tilepic 305 70 3846 // mana
button 285 100 2714 2715 1 0 25
htmlgump 305 100 50 20 22 0 0
tilepic 395 70 3848 // agility
button 370 100 2714 2715 1 0 26
htmlgump 395 100 50 20 16 0 0
tilepic 470 72 3850 // poison
button 450 100 2714 2715 1 0 27
htmlgump 470 100 50 20 17 0 0
tilepic 550 72 3847 // cure
button 530 100 2714 2715 1 0 28
htmlgump 550 100 50 20 18 0 0
tilepic 230 145 3853 // exp
button 210 170 2714 2715 1 0 29
htmlgump 230 170 50 20 19 0 0
tilepic 305 150 3849 // sstr
button 285 170 2714 2715 1 0 30
htmlgump 305 170 50 20 20 0 0
tilepic 395 150 3852 // heal
button 370 170 2714 2715 1 0 31
htmlgump 395 170 50 20 21 0 0
tilepic 470 150 3849 // resto
button 450 170 2714 2715 1 0 32
htmlgump 470 170 70 20 23 0 0
page 4 ////////////////////////////////////////////////////////
htmlgump 80 278 100 20 6 0 0
tilepic 225 80 3850 // deadly
button 210 100 2714 2715 1 0 33
htmlgump 230 100 80 20 24 0 0
tilepic 315 80 3849 // steelskin
button 310 100 2714 2715 1 0 34
htmlgump 330 100 80 20 25 0 0
tilepic 215 145 3849 // stoneskin
button 210 170 2714 2715 1 0 35
htmlgump 230 170 80 20 26 0 0
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
[dialog d_alchemy text]
<var.pg_font1>>Xhearon ALCHEMY MENU //1
<var.pg_font1>><var.notice>
<var.pg_font1>>Tekrar Yap
<var.pg_font1>>Lesser
<var.pg_font1>>Normal
<var.pg_font1>>Greater
<var.pg_font1>>Others
<var.pg_font1>>---
<var.pg_font1>>---
<var.pg_font1>>Cikis
<var.pg_font1>>poison // 10
<var.pg_font1>>cure
<var.pg_font1>>explosion
<var.pg_font1>>heal
<var.pg_font1>>refresh
<var.pg_font1>>night s.
<var.pg_font1>>agility
<var.pg_font1>>poison
<var.pg_font1>>cure
<var.pg_font1>>explosion
<var.pg_font1>>strength // 20
<var.pg_font1>>heal
<var.pg_font1>>mana
<var.pg_font1>>restoration
<var.pg_font1>>deadly poison
<var.pg_font1>>steelskin
<var.pg_font1>>stoneskin
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
[dialog d_alchemy button]
On=0
sysmessage @1153 Menu kapatildi..
On=1
var.notice blacksmith ile son yaptiginiz esyayi hatirlayamiyorsunuz.
dialog d_alchemy
On=10
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 0.1)
var.notice lesser poison potion yapimi icin %0.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_nightshade>) || !(<src.restest 1 i_bottle_empty>)
var.notice lesser poison potion yapimi icin 1 adet 'nightshade' ve 1 adet 'empty bottle" gerekli.
else
var.notice lesser poison potion yapmaya basladiniz.
makeitem i_potion_PoisonLess
src.tag.alc=i_potion_PoisonLess
endif
dialog d_alchemy
On=11
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 0.1)
var.notice lesser cure potion yapimi icin %0.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_garlic>) || !(<src.restest 1 i_bottle_empty>)
var.notice lesser cure potion yapimi icin 1 adet 'garlic' ve 1 adet 'empty bottle" gerekli.
else
var.notice lesser cure potion yapmaya basladiniz.
makeitem i_potion_CureLess
src.tag.alc=i_potion_CureLess
endif
dialog d_alchemy
On=12
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 5.1)
var.notice lesser explosion potion yapimi icin %5.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 3 i_reag_sulfur_ash>) || !(<src.restest 1 i_bottle_empty>)
var.notice lesser explosion potion yapimi icin 3 adet 'sulfur ash' ve 1 adet 'empty bottle" gerekli.
else
var.notice lesser explosion potion yapmaya basladiniz.
makeitem i_potion_ExplosionLess
src.tag.alc=i_potion_ExplosionLess
endif
dialog d_alchemy
On=13
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 0.1)
var.notice lesser heal potion yapimi icin %0.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_ginseng>) || !(<src.restest 1 i_bottle_empty>)
var.notice lesser heal potion yapimi icin 1 adet 'ginseng' ve 1 adet 'empty bottle" gerekli.
else
var.notice lesser heal potion yapmaya basladiniz.
makeitem i_potion_HealLess
src.tag.alc=i_potion_HealLess
endif
dialog d_alchemy
On=14
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 0.1)
var.notice refresh potion yapimi icin %0.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_black_pearl>) || !(<src.restest 1 i_bottle_empty>)
var.notice refresh potion yapimi icin 1 adet 'black pearl' ve 1 adet 'empty bottle" gerekli.
else
var.notice refresh potion yapmaya basladiniz.
makeitem i_potion_refresh
src.tag.alc=i_potion_refresh
endif
dialog d_alchemy
On=15
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 0.1)
var.notice nightsight potion yapimi icin %0.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_spider_silk>) || !(<src.restest 1 i_bottle_empty>)
var.notice nightsight potion yapimi icin 1 adet 'spider silk' ve 1 adet 'empty bottle" gerekli.
else
var.notice nightsight potion yapmaya basladiniz.
makeitem i_potion_Nightsight
src.tag.alc=i_potion_Nightsight
endif
dialog d_alchemy
On=16
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 15.1)
var.notice agility potion yapimi icin %15.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_blood_moss>) || !(<src.restest 1 i_bottle_empty>)
var.notice agility potion yapimi icin 1 adet 'blood moss' ve 1 adet 'empty bottle" gerekli.
else
var.notice agility potion yapmaya basladiniz.
makeitem i_potion_Agility
src.tag.alc=i_potion_Agility
endif
dialog d_alchemy
On=17
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 15.1)
var.notice poison potion yapimi icin %15.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 2 i_reag_nightshade>) || !(<src.restest 1 i_bottle_empty>)
var.notice poison potion yapimi icin 1 adet 'nightshade' ve 1 adet 'empty bottle" gerekli.
else
var.notice poison potion yapmaya basladiniz.
makeitem i_potion_Poison
src.tag.alc=i_potion_Poison
endif
dialog d_alchemy
On=18
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 25.1)
var.notice cure potion yapimi icin %25.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 3 i_reag_garlic>) || !(<src.restest 1 i_bottle_empty>)
var.notice cure potion yapimi icin 3 adet 'garlic' ve 1 adet 'empty bottle" gerekli.
else
var.notice cure potion yapmaya basladiniz.
makeitem i_potion_Cure
src.tag.alc=i_potion_Cure
endif
dialog d_alchemy
On=19
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 35.1)
var.notice explosion potion yapimi icin %35.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 5 i_reag_sulfur_ash>) || !(<src.restest 1 i_bottle_empty>)
var.notice explosion potion yapimi icin 5 adet 'sulfur ash' ve 1 adet 'empty bottle" gerekli.
else
var.notice explosion potion yapmaya basladiniz.
makeitem i_potion_Explosion
src.tag.alc=i_potion_Explosion
endif
dialog d_alchemy
On=20
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 25.1)
var.notice strength potion yapimi icin %25.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 2 i_reag_mandrake_root>) || !(<src.restest 1 i_bottle_empty>)
var.notice strength potion yapimi icin 2 adet 'mandrake root' ve 1 adet 'empty bottle" gerekli.
else
var.notice strength potion yapmaya basladiniz.
makeitem i_potion_Strength
src.tag.alc=i_potion_Strength
endif
dialog d_alchemy
On=21
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 15.1)
var.notice heal potion yapimi icin %15.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 3 i_reag_ginseng>) || !(<src.restest 1 i_bottle_empty>)
var.notice heal potion yapimi icin 3 adet 'ginseng' ve 1 adet 'empty bottle" gerekli.
else
var.notice heal potion yapmaya basladiniz.
makeitem i_potion_heal
src.tag.alc=i_potion_heal
endif
dialog d_alchemy
On=22
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 65.1)
var.notice mana potion yapimi icin %65.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 2 i_reag_eye_of_newt>) || !(<src.restest 1 i_bottle_empty>)
var.notice mana potion yapimi icin 3 adet 'eye of newt' ve 1 adet 'empty bottle" gerekli.
else
var.notice mana potion yapmaya basladiniz.
makeitem i_potion_mana
src.tag.alc=i_potion_mana
endif
dialog d_alchemy
On=23
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 55.1)
var.notice restoration potion yapimi icin %55.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_black_pearl>) || !(<src.restest 1 i_reag_mandrake_root>) || !(<src.restest 1 i_bottle_empty>)
var.notice restoration potion yapimi icin 1 adet 'black pearl & mandrake' ve 1 adet 'empty bottle" gerekli.
else
var.notice restoration potion yapmaya basladiniz.
makeitem i_potion_restore
src.tag.alc=i_potion_restore
endif
dialog d_alchemy
On=24
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 25.1)
var.notice total refresh potion yapimi icin %25.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 5 i_reag_black_pearl>) || !(<src.restest 1 i_bottle_empty>)
var.notice total refresh potion yapimi icin 5 adet 'black pearl' ve 1 adet 'empty bottle" gerekli.
else
var.notice total refresh potion yapmaya basladiniz.
makeitem i_potion_refreshTotal
src.tag.alc=i_potion_refreshTotal
endif
dialog d_alchemy
On=25
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 90.1)
var.notice total mana refresh potion yapimi icin %90.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 6 i_reag_eye_of_newt>) || !(<src.restest 1 i_bottle_empty>)
var.notice total mana refresh potion yapimi icin 6 adet 'eye of newt' ve 1 adet 'empty bottle" gerekli.
else
var.notice total mana refresh potion yapmaya basladiniz.
makeitem i_potion_manaTotal
src.tag.alc=i_potion_manaTotal
endif
dialog d_alchemy
On=26
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 35.1)
var.notice greater agility potion yapimi icin %35.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 3 i_reag_blood_moss>) || !(<src.restest 1 i_bottle_empty>)
var.notice greater agility potion yapimi icin 3 adet 'blood moss' ve 1 adet 'empty bottle" gerekli.
else
var.notice greater agility potion yapmaya basladiniz.
makeitem i_potion_AgilityGreat
src.tag.alc=i_potion_AgilityGreat
endif
dialog d_alchemy
On=27
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 55.1)
var.notice greater poison potion yapimi icin %55.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 4 i_reag_nightshade>) || !(<src.restest 1 i_bottle_empty>)
var.notice greater poison potion yapimi icin 4 adet 'nightshade' ve 1 adet 'empty bottle" gerekli.
else
var.notice greater poison potion yapmaya basladiniz.
makeitem i_potion_PoisonGreat
src.tag.alc=i_potion_PoisonGreat
endif
dialog d_alchemy
On=28
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 65.1)
var.notice greater cure potion yapimi icin %65.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 6 i_reag_garlic>) || !(<src.restest 1 i_bottle_empty>)
var.notice greater cure potion yapimi icin 6 adet 'garlic' ve 1 adet 'empty bottle" gerekli.
else
var.notice greater cure potion yapmaya basladiniz.
makeitem i_potion_CureGreat
src.tag.alc=i_potion_CureGreat
endif
dialog d_alchemy
On=29
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 65.1)
var.notice greater explosion potion yapimi icin %65.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 10 i_reag_sulfur_ash>) || !(<src.restest 1 i_bottle_empty>)
var.notice greater explosion potion yapimi icin 10 adet 'sulfur ash' ve 1 adet 'empty bottle" gerekli.
else
var.notice greater explosion potion yapmaya basladiniz.
makeitem i_potion_ExplosionGreat
src.tag.alc=i_potion_ExplosionGreat
endif
dialog d_alchemy
On=30
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 65.1)
var.notice greater strength potion yapimi icin %65.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 5 i_reag_mandrake_root>) || !(<src.restest 1 i_bottle_empty>)
var.notice greater strength potion yapimi icin 5 adet 'mandrake root' ve 1 adet 'empty bottle" gerekli.
else
var.notice greater strength potion yapmaya basladiniz.
makeitem i_potion_StrengthGreat
src.tag.alc=i_potion_StrengthGreat
endif
dialog d_alchemy
On=31
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 55.1)
var.notice greater heal potion yapimi icin %55.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 7 i_reag_ginseng>) || !(<src.restest 1 i_bottle_empty>)
var.notice greater heal potion yapimi icin 7 adet 'ginseng' ve 1 adet 'empty bottle" gerekli.
else
var.notice greater heal potion yapmaya basladiniz.
makeitem i_potion_HealGreat
src.tag.alc=i_potion_HealGreat
endif
dialog d_alchemy
On=32
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 65.1)
var.notice greater restoration potion yapimi icin %65.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_black_pearl>) || !(<src.restest 2 i_reag_mandrake_root>) || !(<src.restest 1 i_bottle_empty>)
var.notice greater restoration potion yapimi icin 2 adet 'mandrake root' , 1 adet 'black pearl' ve 1 adet 'empty bottle" gerekli.
else
var.notice greater restoration potion yapmaya basladiniz.
makeitem i_potion_restore_great
src.tag.alc=i_potion_restore_great
endif
dialog d_alchemy
On=33
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 90.1)
var.notice deadly poison potion yapimi icin %90.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 8 i_reag_nightshade>) || !(<src.restest 1 i_bottle_empty>)
var.notice deadly poison potion yapimi icin 8 adet 'nightshade' ve 1 adet 'empty bottle" gerekli.
else
var.notice deadly poison potion yapmaya basladiniz.
makeitem i_potion_PoisonDeadly
src.tag.alc=i_potion_PoisonDeadly
endif
dialog d_alchemy
On=34
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 35.1)
var.notice steelskin potion yapimi icin %35.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_garlic>) || !(<src.restest 1 i_reag_mandrake_root>) || !(<src.restest 1 i_bottle_empty>) || !(<src.restest 1 i_reag_ginseng>)
var.notice steelskin potion yapimi icin 1 adet 'garlic & ginseng & mandrake root' ve 1 adet 'empty bottle" gerekli.
else
var.notice steelskin potion yapmaya basladiniz.
makeitem i_potion_steelskin
src.tag.alc=i_potion_steelskin
endif
dialog d_alchemy
On=35
if !(<restest i_mortar_pestle>)
sysmessage Yaninizda a mortar and pastle yok.
return 1
endif
if (<ALCHEMY> < 45.1)
var.notice stoneskin potion yapimi icin %35.1 alchemy bilmeniz gerekli.
elseif !(<src.restest 1 i_reag_garlic>) || !(<src.restest 2 i_reag_mandrake_root>) || !(<src.restest 1 i_bottle_empty>) || !(<src.restest 1 i_reag_ginseng>)
var.notice stoneskin potion yapimi icin 1 adet 'garlic & ginseng ' ,2 adet 'mandrake root' 1 adet 'empty bottle" gerekli.
else
var.notice stoneskin potion yapmaya basladiniz.
makeitem i_potion_stoneskin
src.tag.alc=i_potion_stoneskin
endif
dialog d_alchemy
ON=98
src.makeitem=<src.tag.alc>
var.notice tekrar yapmaya basladiniz.
dialog d_alchemy
return 1
[EOF]
[Skill 0]
DEFNAME=Skill_Alchemy
KEY=Alchemy
TITLE=Alchemist
EFFECT=0.0,125.0
DELAY=6
VALUES=1,20,100
adv_rate=1,1,1 //<---- Burası skill gelip gelmiycekğini ayarlar
STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ON=@Fail
src.sysmessage @033 Iksir Heba Oldu.