[itemdef 8901]
defname=i_frunebook_view
type=t_book

[itemdef i_runebook]
id=i_spellbook
type=t_script
weight=0.2
name=runebook
resources=16 i_scroll_blank, 4 i_scroll_recall
skillmake=inscription 70.0, magery 60.0

on=@create
tag.charge 4
attr 04
color 05aa

on=@click
message <qval (<tag0.name>)?@55 <streat <tag.name>>,runebook:runebook>
return 1

on=@dclick
if (<src.isevent.f_recall>)
fcancel 1
endif
sdialog d_frunebook
sfx 85
return 1

on=@targon_item
if (<morex> = 1)
if (<src.targ.baseid> = i_rune_marker) && (<src.targ.morep>) && (<src.targ.topobj.uid> = <src>)
for 1 16
if !(<tag0.rune_<dlocal._for>>)
tag.rune_<dlocal._for> <src.targ.morex>,<src.targ.morey>,<src.targ.morez>,<src.targ.morem> <src.targ.name>
src.sysmessage @55 Kitaba rune eklendi.
src.targ.remove
sdialog d_frunebook
return 1
endif
endfor
else
src.sysmessage @55 Bu islemi bunun uzerinde yapamazsiniz.
endif
elseif (<morex> = 2)
if (<src.targ.baseid> = i_scroll_recall) && (<src.targ.topobj.uid> = <src>)
tag0.charge +=<src.targ.amount>
src.sysmessage @55 Kitaba <src.targ.amount> sarj eklendi.
src.targ.remove
else
src.sysmessage @55 Bu islemi bunun uzerinde yapamazsiniz.
endif
endif

return 1
[dialog d_frunebook]
0,300
gumppic 100 10 2201
for 1 8
gumppic <eval (<dlocal._for>*16)+115> 50 58
endfor
for 1 8
gumppic <eval (<dlocal._for>*16)+280> 50 58
endfor
button 140 22 2103 2104 1 0 65
dhtmlgump 155 18 100 20 0 0 <qval (<tag0.name>)?<streat <tag.name>>:runebook>
dhtmlgump 155 33 100 20 0 0 Sarj: <dtag0.charge>
button 303 22 2103 2104 1 0 66
button 303 37 2103 2104 1 0 67
dhtmlgump 318 18 100 20 0 0 Rune Ekle
dhtmlgump 318 33 100 20 0 0 Sarj Et
dhtmlgump 140 180 100 20 0 0 | |_gate
dhtmlgump 130 190 100 20 0 0 |___recall
dhtmlgump 225 180 100 20 0 0 isim_| |
dhtmlgump 207 190 100 20 0 0 cikart___|
dorigin 0 56
for 1 8
button 125 *14 2103 2104 1 0 <dlocal._for>
button 285 - 2103 2104 1 0 <eval <dlocal._for> +8>
button 135 - 2103 2104 1 0 <eval <dlocal._for> +16>
button 295 - 2103 2104 1 0 <eval <dlocal._for> +24>
button 250 - 2103 2104 1 0 <eval <dlocal._for> +32>
button 410 - 2103 2104 1 0 <eval <dlocal._for> +40>
button 260 - 2103 2104 1 0 <eval <dlocal._for> +48>
button 420 - 2103 2104 1 0 <eval <dlocal._for> +56>
if (<tag0.rune_<dlocal._for>>)
call fregionuid <strarg <tag.rune_<dlocal._for>>>,<strarg <streat <tag.rune_<dlocal._for>>>>,<strarg <streat <streat <tag.rune_<dlocal._for>>>>>,<strarg <streat <streat <streat <tag.rune_<dlocal._for>>>>>>
dhtmlgump 150 -5 100 20 0 0 <<local.color>><streat <streat <streat <streat <tag.rune_<dlocal._for>>>>>>
endif
if (<tag0.rune_<eval <local._for> +8>>)
local.for_ <eval <local._for> +8>
call fregionuid <strarg <tag.rune_<dlocal.for_>>>,<strarg <streat <tag.rune_<dlocal.for_>>>>,<strarg <streat <streat <tag.rune_<dlocal.for_>>>>>,<strarg <streat <streat <streat <tag.rune_<dlocal.for_>>>>>>
dhtmlgump 310 -5 100 20 0 0 <<local.color>><streat <streat <streat <streat <tag.rune_<dlocal.for_>>>>>>
endif
endfor

[dialog d_frunebook button]
on=1 16
if !(<tag0.rune_<argn>>)
src.sysmessage @55 Bu alan bos.
elseif (<src.flags>&statf_freeze) || (<src.flags>&statf_stone) || (<src.flags>&statf_dead)
src.sysmessage @55 Suanda bu islemi yapamazsiniz.
elseif (<src.region.recallout> = 0) || (<src.region.recall> = 0)
src.sysmessage @55 Bu bolgede recall olamazsiniz.
elseif (<serv.map(<strarg <tag.rune_<argn>>>,<strarg <streat <tag.rune_<argn>>>>).region.recallin> = 0) || (<serv.map(<strarg <tag.rune_<argn>>>,<strarg <streat <tag.rune_<argn>>>>).region.recall> = 0)
src.sysmessage @55 Gideceginiz yere, recall olamazsiniz.
elseif (<src.magery> < 400)
src.sysmessage @55 Bunu yapacak kadar beceriniz yok.
else
if (<src.mana> < 15)
src.sysmessage @55 Yeterli mananiz yok.
else
if (<src.restest 1 i_reag_black_pearl>) && (<src.restest 1 i_reag_mandrake_root>) && (<src.restest 1 i_reag_blood_moss>)
fruneclick 1 1 25
src.timerf 4,frunego 1 <strarg <tag.rune_<argn>>>,<strarg <streat <tag.rune_<argn>>>>,<strarg <streat <streat <tag.rune_<argn>>>>>,<strarg <streat <streat <streat <tag.rune_<argn>>>>>>
else
if (<tag.chargexx>)
fruneclick 1 2 25
src.timerf 4,frunego 1 <strarg <tag.rune_<argn>>>,<strarg <streat <tag.rune_<argn>>>>,<strarg <streat <streat <tag.rune_<argn>>>>>,<strarg <streat <streat <streat <tag.rune_<argn>>>>>>
else
src.sysmessage @55 Uzerinizde yeterli malzeme ve runebookta sarj yok.
endif
endif
endif
endif

on=17 32
if !(<tag0.rune_<eval <argn> - 16>>)
src.sysmessage @55 Bu alan bos.
elseif (<src.flags>&statf_freeze) || (<src.flags>&statf_stone) || (<src.flags>&statf_dead)
src.sysmessage @55 Suanda bu islemi yapamazsiniz.
elseif (<src.region.recallout> = 0) || (<src.region.recall> = 0)
src.sysmessage @55 Bu bolgede gate acamazsiniz.
elseif (<serv.map(<strarg <tag.rune_<eval <argn> -16>>>,<strarg <streat <tag.rune_<eval <argn> -16>>>>).region.recallin> = 0) || (<serv.map(<strarg <tag.rune_<eval <argn> -16>>>,<strarg <streat <tag.rune_<eval <argn> -16>>>>).region.recall> = 0)
src.sysmessage @55 Gideceginiz yere, gate acamazsiniz.
elseif (<src.magery> < 750)
src.sysmessage @55 Bunu yapacak kadar beceriniz yok.
else
if (<src.mana> < 40)
src.sysmessage @55 Yeterli mananiz yok.
else
if (<src.restest 1 i_reag_black_pearl>) && (<src.restest 1 i_reag_mandrake_root>) && (<src.restest 1 i_reag_sulfur_ash>)
fruneclick 2 1 35
src.timerf 5,frunego 2 <strarg <tag.rune_<eval <argn> -16>>>,<strarg <streat <tag.rune_<eval <argn> -16>>>>,<strarg <streat <streat <tag.rune_<eval <argn> -16>>>>>,<strarg <streat <streat <streat <tag.rune_<eval <argn> -16>>>>>>
src.newitem i_frunebook_dgate
new.attr attr_move_never
new.p <strarg <tag.rune_<eval <argn> -16>>>,<strarg <streat <tag.rune_<eval <argn> -16>>>>,<strarg <streat <streat <tag.rune_<eval <argn> -16>>>>>,<strarg <streat <streat <streat <tag.rune_<eval <argn> -16>>>>>>
new.sfx 526
src.ctag.dgate <new> 
else
if (<tag.chargexx>)
fruneclick 2 2 35
src.timerf 5,frunego 2 <strarg <tag.rune_<eval <argn> -16>>>,<strarg <streat <tag.rune_<eval <argn> -16>>>>,<strarg <streat <streat <tag.rune_<eval <argn> -16>>>>>,<strarg <streat <streat <streat <tag.rune_<eval <argn> -16>>>>>>
src.newitem i_frunebook_dgate
new.attr attr_move_never
new.p <strarg <tag.rune_<eval <argn> -16>>>,<strarg <streat <tag.rune_<eval <argn> -16>>>>,<strarg <streat <streat <tag.rune_<eval <argn> -16>>>>>,<strarg <streat <streat <streat <tag.rune_<eval <argn> -16>>>>>>
new.sfx 526
src.ctag.dgate <new> 
else
src.sysmessage @55 Uzerinizde yeterli malzeme ve runebookta sarj yok.
endif
endif
endif
endif

on=33 48
if !(<tag0.rune_<eval <argn> - 32>>)
src.sysmessage @55 Bu alan bos.
else
src.ctag.runebookname <eval <argn> - 32>
sdialog d_frunebook_names,2
endif

on=49 64
if !(<tag0.rune_<eval <argn> - 48>>)
src.sysmessage @55 Bu alan bos.
else
src.newitem i_rune_marker
new.morep <tag.rune_<eval <argn> -48>>>,<strarg <streat <tag.rune_<eval <argn> -48>>>>,<strarg <streat <streat <tag.rune_<eval <argn> -48>>>>>,<strarg <streat <streat <streat <tag.rune_<eval <argn> -48>>>>>>
new.bounce
new.name <streat <streat <streat <streat <tag.rune_<eval <argn> -48>>>>>>
tag.rune_<eval <argn> -48>
for 1 16
if !(<tag0.rune_<dlocal._for>>)
tag.rune_<dlocal._for> <tag.rune_<eval <local._for> +1>>
tag.rune_<eval <local._for> +1>
endif
endfor
endif

on=65
src.ctag.runebookname 20
sdialog d_frunebook_names,1

on=66
morex 1
target @55 Kitaba ekleyeceginiz rune'yi secin.

on=67
morex 2
target @55 Sarj edeceginiz recall scrollari secin.

[function fruneclick]
src.events +f_recall
src.anim 17
if (<argn1> = 1)
src.spell_say Kal Ort Por
if (<argn2> = 1)
src.consume 1 i_reag_black_pearl
src.consume 1 i_reag_mandrake_root
src.consume 1 i_reag_blood_moss
elseif (<argn2> = 2)
tag.charge -=1
endif
elseif (<argn1> = 2) 
src.spell_say Vas Rel Por
if (<argn2> = 1)
src.consume 1 i_reag_black_pearl
src.consume 1 i_reag_mandrake_root
src.consume 1 i_reag_sulfur_ash
elseif (<argn2> = 2)
tag.charge -=1
endif
endif

if (<src.tag0.nomovetill> < <eval <src.tag0.nomovetill>+<argn3>>)
src.tag.nomovetill <eval <serv.time>+<argn3>>
endif

[function frunego]
if (<src.isevent.f_recall>)
if (<argn1> = 1)
src.mana -=15
src.go <streat <args>>
elseif (<argn1> = 2)
src.mana -=40
src.newitem i_frunebook_gate
new.morep <streat <args>>
new.p <src.p>
new.sfx 535
local.p <new.p>
src.newitem i_frunebook_gate
new.morep <local.p>
new.p <streat <args>>
new.sfx 535
endif
src.fcancel
endif

[function fregionuid]
if (<src.region.recallout> = 0) || (<src.region.recall> = 0)
local.color def.bfont_dgray
elseif (<serv.map(<args>).region.recallin> = 0) || (<serv.map(<args>).region.recall> = 0)
local.color def.bfont_dgray
elseif (<serv.map(<args>).region.guarded> = 0)
local.color def.bfont_red
elseif (<serv.map(<args>).region.guarded> = 1)
local.color def.bfont_blue
endif

[function fcancel]
if (<argn> = 1)
src.tag.nomovetill
src.sfx 92
src.effect 3,i_fx_smoke_small,30,36,0
src.message The spell fizzles
endif
try uid.<src.ctag0.dgate>.remove
src.events -f_recall

[itemdef i_frunebook_dgate]
id=i_moongate_blue_fx

on=@create
attr attr_move_never|attr_decay
color 022
timerf 5,remove

[itemdef i_frunebook_gate]
id=i_moongate_blue
type=t_script

on=@create
attr attr_move_never
color 022
timer 30

on=@timer
sfx 528
remove
return 1

on=@click
message <serv.map(<morex>,<morey>,<morez>,<morem>).region.name>
message <morep>
return 1

on=@step
src.ctag.moongate <uid>
src.sdialog d_frunebookgate
return 1

[events f_recall]
on=@UserWarMode
src.fcancel 1
on=@SkillStart
src.fcancel 1
on=@GetHit
src.fcancel 1
on=@Death
src.fcancel 1
on=@LogOut
src.fcancel

[dialog d_frunebook_names]
300,300
nomove
resizepic 0 0 9300 210 90
checkertrans 0 0 210 90
resizepic 5 5 9300 200 80
resizepic 10 30 3000 190 25
dtextentry 15 30 600 20 1152 1 <qval (<src.dctag.runebookname> = 20)?<streat <tag0.name>>:<streat <streat <streat <streat <tag.rune_<src.dctag.runebookname>>>>>>>
button 20 60 4006 4007 1 0 1
button 50 60 4018 4019 1 0 0

page 1
dhtmlgump 20 10 200 55 0 0 Yeni runebook ismini yaziniz

page 2
dhtmlgump 20 10 200 55 0 0 Recall bolgesi ismini yaziniz
button 160 60 4021 4022 1 0 2

[dialog d_frunebook_names button]
on=0
sdialog d_frunebook

on=1
if (strmatch('<argtxt[1]>',''))
sdialog d_frunebook_names,<qval (<src.dctag.runebookname> = 20)?1:2>
src.sysmessage @55 Bos birakamazsiniz.
else
if (<src.dctag.runebookname> = 20)
tag.name 1 <argtxt[1]>
else
tag.rune_<src.dctag.runebookname> <strarg <tag.rune_<src.dctag.runebookname>>>,<strarg <streat <tag.rune_<src.dctag.runebookname>>>>,<strarg <streat <streat <tag.rune_<src.dctag.runebookname>>>>>,<strarg <streat <streat <streat <tag.rune_<src.dctag.runebookname>>>>>> <argtxt[1]>
endif
use
endif

on=2
tag.rune_<src.dctag.runebookname> <strarg <tag.rune_<src.dctag.runebookname>>>,<strarg <streat <tag.rune_<src.dctag.runebookname>>>>,<strarg <streat <streat <tag.rune_<src.dctag.runebookname>>>>>,<strarg <streat <streat <streat <tag.rune_<src.dctag.runebookname>>>>>> <serv.map(<strarg <tag.rune_<src.dctag.runebookname>>>,<strarg <streat <tag.rune_<src.dctag.runebookname>>>>,<strarg <streat <streat <tag.rune_<src.dctag.runebookname>>>>>,<strarg <streat <streat <streat <tag.rune_<src.dctag.runebookname>>>>>>).region.name>
src.sysmessage @55 Recall bolgesi ismi sifirlandi
use

[dialog d_frunebookgate]
5,5
nomove
resizepic 100 165 9300 180 120
checkertrans 100 165 180 120
resizepic 105 170 9300 170 110
dhtmlgump 110 180 120 40 0 0 Gittiği yer : <serv.map(<morex>,<morey>,<morez>,<morem>).region.name>
dhtmlgump 165 230 80 20 0 0 Evet
dhtmlgump 165 250 80 20 0 0 Hayir
button 130 230 4006 4007 1 0 1
button 130 250 4018 4019 1 0 0
tilepic 210 180 <serv.itemdef.i_frunebook_gate.id>

[dialog d_frunebookgate button]
On=1
if !(<uid.<src.ctag.moongate>.uid>)
src.sysmessage @55 Gate kapanmis.
elseif (<uid.<src.ctag.moongate>.distance> > 3)
src.sysmessage @55 Gate'e ulasamiyorsunuz.
else
src.go <uid.<src.ctag.moongate>.morep>
endif

[EOF]

Bu bendeki runebook scpsi. Işınlanırken sarj gitmesin istiyorum nasıl yapablirim lutfen yardımcı olurmusunuz ?

bi sorunum daha var mesela player purmage sw tactic yok sıfır ama eline +15 silah alabiliyor nasıl engellerim yardımcı olursanız sevinirim

Bu konu Ghlahn tarafından düzenlendi(2012-08-05 15:44, 11 yıl önce)

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