Buyrun;
Bu editlenmiş versiyonu her evrene (malas,felucca vb.) bir tane koysan yetiyor. 30.000 range çevresindeki herşeyi 150 saniyede bir temizliyor.
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a Shard Cleaner corpse" )]
public class ShardCleaner : BaseCreature
{
[Constructable]
public ShardCleaner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Temizlikci";
Hue = 1109;
Body = 238;
Blessed = true;
SetStr( 186, 300 );
SetDex( 181, 295 );
SetInt( 61, 75 );
SetDamage( 13, 28 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 65, 75 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 105.0, 107.5 );
SetSkill( SkillName.Tactics, 85.0, 97.5 );
SetSkill( SkillName.Wrestling, 85.0, 97.5 );
Fame = 13000;
Karma = -13000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Gems, Utility.Random( 29999, 30000 ) );
}
private DateTime m_NextPickup;
public override void OnThink()
{
base.OnThink();
if ( DateTime.Now < m_NextPickup )
return;
m_NextPickup = DateTime.Now + TimeSpan.FromSeconds( 150.0 + (150.0 * Utility.RandomDouble()) );
ArrayList Trash = new ArrayList();
foreach ( Item item in this.GetItemsInRange( 30000 ) )
{
if ( item.Movable )
Trash.Add(item);
}
Type[] exemptlist = new Type[]{ typeof(MandrakeRoot), typeof(Ginseng), typeof(AxeOfTheHeavens)}; //Short example list
bool TrashIt = true;
for (int i = 0; i < Trash.Count; i++)
{
for (int j = 0; j < exemptlist.Length; j++)
{
if ( (Trash[i]).GetType() == exemptlist[j] )
TrashIt = false;
}
if (TrashIt)
((Item)Trash[i]).Delete();
TrashIt = true;
}
}
public ShardCleaner( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Güle güle kullanın.