Arkadaşlar mesela ben bi alanı safe yapmak istiyorum .region.safe 1 yaparsam her sphere kapanıp açılınca komut kaybolurmu ? Eğer öyle ise nerden ayarlayabilirim örnegin green acres'i yapmak istiyorum anlatırsanız sevinirim.
bak şimdi region scğti var ordan ayarlıycan şimdi bu pc de yok benm uo ama şöle kare şeklinde alcaksın regionu ya sen region.scp i koy bn yardım edem
[REGIONRESOURCE mr_iron]
SKILL=0.1
SKILL=80.0
SKILL=0.1,80.0
AMOUNT=5,10
AMOUNT=5
AMOUNT=10
REAP=i_ore_iron
REGEN=10*5



[REGIONRESOURCE mr_dull_copper]
SKILL=35.0
SKILL=80.0
SKILL=35.0,80.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_dull_copper
REGEN=180

[REGIONRESOURCE mr_fire]
SKILL=99.0
SKILL=100.0
SKILL=99.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ingot_fire
REGEN=180


[REGIONRESOURCE mr_copper]
SKILL=45.0
SKILL=80.0
SKILL=45.0,80.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_copper
REGEN=180



[REGIONRESOURCE mr_bronze]
SKILL=60.0
SKILL=90.0
SKILL=60.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_bronze
REGEN=180



[REGIONRESOURCE mr_gold]
SKILL=70.0
SKILL=90.0
SKILL=70.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_gold
REGEN=180



[REGIONRESOURCE mr_shadow]
SKILL=65.0
SKILL=95.0
SKILL=65.0,95.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_shadow
REGEN=180



[REGIONRESOURCE mr_agapite]
SKILL=80.0
SKILL=100.0
SKILL=80.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_agapite
REGEN=180



[REGIONRESOURCE mr_silver] 
SKILL=60.0
SKILL=90.0
SKILL=60.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_silver
REGEN=180



[REGIONRESOURCE mr_verite]
SKILL=90.0
SKILL=100.0
SKILL=90.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_verite
REGEN=180



[REGIONRESOURCE mr_mytheril]
SKILL=93.0
SKILL=100.0
SKILL=93.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_mytheril
REGEN=180



[REGIONRESOURCE mr_valorite]
SKILL=95.0
SKILL=100.0
SKILL=95.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_valorite
REGEN=180



[REGIONRESOURCE mr_bloodrock]
SKILL=98.0
SKILL=100.0
SKILL=98.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_bloodrock
REGEN=180



[REGIONRESOURCE mr_blackrock]
SKILL=99.9
SKILL=100.0
SKILL=99.9,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_blackrock
REGEN=180




[REGIONRESOURCE mr_nothing]
SKILL=0.0
SKILL=95.0
SKILL=0.0,95.0
REGEN=1








[REGIONRESOURCE mr_shoes]
SKILL=0.1,100.0
SKILL=0.1
SKILL=100.0
AMOUNT=1,1
AMOUNT=1
AMOUNT=1
REAP={i_boots_calf i_shoes_plain i_sandals i_boots_thigh}
REGEN=120






[REGIONRESOURCE mr_fish1]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=6,8
AMOUNT=6
AMOUNT=8
REAP=i_fish_big_1
REGEN=30



[REGIONRESOURCE mr_fish2]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,10
AMOUNT=8
AMOUNT=10
REAP=i_fish_big_2
REGEN=30



[REGIONRESOURCE mr_fish3]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,12
AMOUNT=8
AMOUNT=12
REAP=i_fish_big_3
REGEN=30



[REGIONRESOURCE mr_fish4]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,14
AMOUNT=8
AMOUNT=14
REAP=i_fish_big_4
REGEN=30




[REGIONRESOURCE mr_tree]
SKILL=0.1
SKILL=100.0
SKILL=0.1,100.0
AMOUNT=10,20
AMOUNT=10
AMOUNT=20
REAP=i_log
REGEN=180



[REGIONRESOURCE mr_yewlog]
SKILL=85.0
SKILL=100.0
SKILL=85.0,100.0
AMOUNT=1,1
AMOUNT=1
AMOUNT=1
REGEN=180





[REGIONRESOURCE mr_grass]
AMOUNT=9,30
REGEN=120
REAP=i_hay_sheaf











[REGIONRESOURCE mr_hazine]
SKILL=99.9
SKILL=99.9
SKILL=99.9,100.0
AMOUNT=1,1
AMOUNT=1
AMOUNT=1
REAP=i_hazine_sisesi
REGEN=300



[REGIONTYPE r_default]
// Unclaimed regions.
ON=@ENTER
	

ON=@CLIPERIODIC
	



[REGIONTYPE r_default_rock t_rock] 
 // Random rocks
RESOURCES=22.5 mr_iron
RESOURCES=15.7 mr_dull_copper
RESOURCES=12.2 mr_copper
RESOURCES=10.2 mr_bronze
RESOURCES=8.2 mr_gold
RESOURCES=7.2 mr_shadow
RESOURCES=7.2 mr_agapite
RESOURCES=2.2 mr_verite
RESOURCES=1.7 mr_mytheril
RESOURCES=1.7 mr_valorite
RESOURCES=1.3 mr_bloodrock
RESOURCES=0.9 mr_blackrock
RESOURCES=1.5 mr_hazine
RESOURCES=8.2 mr_fire


[REGIONTYPE r_default_water t_water] /
// Not really ocean area.
RESOURCES=15.0 mr_nothing
RESOURCES=12.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=8.0 mr_fish3
RESOURCES=6.0 mr_fish4
RESOURCES=0.8 mr_hazine



[REGIONTYPE r_default_tree t_tree]  
// All tree produce wood by default.
RESOURCES=90.0 mr_tree
RESOURCES=13.0 mr_yewlog



[REGIONTYPE r_default_grass t_grass]
// All grass can be eaten by default.
RESOURCES=1.0 mr_grass



[REGIONTYPE r_water t_water]    
// Water/Ocean boat sounds
RESOURCES=15.0 mr_nothing
RESOURCES=12.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=8.0 mr_fish3
RESOURCES=6.0 mr_fish4
RESOURCES=0.8 mr_hazine



ON=@REGPERIODIC
	src.SFX={025,1,026,1,027,1,010,1,011,1,012,1,013,1}
// mining - iron
[REGIONTYPE r_brit t_rock]
RESOURCES=30.0 mr_nothing
RESOURCES=60.0 mr_iron
RESOURCES=3.0 mr_shadow

ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_brit_castle]
ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_guard_tower]
ON=@Enter

 
ON=@CliPeriodic


[REGIONTYPE r_black_castle]
ON=@Enter


ON=@CliPeriodic

[REGIONTYPE r_bucs_den]
RESOURCES=r_default_rock, r_default_water, r_default_tree

[REGIONTYPE r_spooky t_rock]
RESOURCES=64.0 mr_nothing
RESOURCES=30.0 mr_iron
RESOURCES=6.0 mr_shadow

ON=@Enter

ON=@CliPeriodic


[REGIONTYPE r_dungeon t_rock]
RESOURCES=64.0 mr_nothing
RESOURCES=30.0 mr_iron
RESOURCES=6.0 mr_shadow

ON=@RegPeriodic
SRC.SFX={021f,1,0243,1,0244,1,0245,1}

[REGIONTYPE r_plains]
// Plains night and day.
ON=@RegPeriodic
SRC.SFX={0a,1,0b,1}

[REGIONTYPE r_forests]
// Forest Day and night.

ON=@RegPeriodic
IF <SRC.sector.ISNIGHTTIME>
SRC.SFX={00,2,01,2,02,2,07d,1}
ELSE
SRC.SFX={08,10,09,10,0219,1,07d,1}
ENDIF

[REGIONTYPE r_jungle]
ON=@RegPeriodic
IF <SRC.sector.ISNIGHTTIME>
SRC.SFX={0c,2,0d,2,0b3,1}
ELSE
SRC.SFX={03,2,04,2,05,2,0b3,1}
ENDIF

[REGIONTYPE r_swamp t_rock]
ON=@RegPeriodic
SRC.SFX={0e,10,0f,10,022,1,023,1,024,1,0267,1}


//------------------
//REGION EVENTLARI
//------------------

// cities
[REGIONTYPE r_cove]
ON=@Enter


ON=@CliPeriodic



[REGIONTYPE r_jhelom]
ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_magincia]
ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_minoc]
ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_moonglow]
ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_nujelm]
ON=@Enter



ON=@CliPeriodic


[REGIONTYPE r_ocllo]
ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_serpents]
ON=@Enter


ON=@CliPeriodic


[REGIONTYPE r_skarabra]

ON=@ENTER

ON=@CliPeriodic


[REGIONTYPE r_trinsic]
ON=@Enter
SRC.MIDILIST=midi_trinsic

ON=@CliPeriodic
SRC.MIDILIST=midi_trinsic

[REGIONTYPE r_vesper]
ON=@Enter
SRC.MIDILIST=midi_vesper

ON=@CliPeriodic
SRC.MIDILIST=midi_vesper

[REGIONTYPE r_wind]
ON=@Enter
SRC.MIDILIST=midi_wind

ON=@CliPeriodic
SRC.MIDILIST=midi_wind

[REGIONTYPE r_yew]
ON=@Enter
SRC.MIDILIST=midi_yew

ON=@CliPeriodic
SRC.MIDILIST=midi_yew

ON=@Exit
src.events -e_house
[REGIONTYPE r_green]
ON=@Enter
SRC.MIDILIST=midi_tavern01,midi_tavern02,midi_tavern03,midi_tavern04,midi_samlethe

ON=@CliPeriodic
SRC.MIDILIST=midi_tavern01,midi_tavern02,midi_tavern03,midi_tavern04,midi_samlethe

// chaos & order
[REGIONTYPE r_lbcastle]

[REGIONTYPE r_btcastle]

[REGIONTYPE r_papua]



///////////Jailde Event/////////////////////////
[events e_jaildebu]


[REGIONTYPE r_events_jail]
On=@Enter
if (<src.findid.i_jailcik>)
src.events -e_house
src.events +e_jailde
return 1
endif

if (<src.findid.i_rune_poison>)
src.findid.i_rune_poison.remove   
endif
src.events +e_jaildebu

ON=@Exit
src.events -e_jaildebu

[regiontype r_necro]
On=@Enter
if !(<src.npc>
if !(0<src.tag.ncr> == 2)
src.go 5330 1824
return 1
endif
endif


//////////////Pazar Region/////////////////////////
[regiontype r_events_pazar]
On=@Enter
if !(<src.npc>)
	if (<src.findid.i_rune_poison>)
		src.findid.i_rune_poison.remove
	endif
        
endif
src.events +e_pazar_safe_zone

On=@Exit
src.events -e_pazar_safe_zone



//////////////House Region/////////////////////////
[regiontype r_house_public]
On=@Enter
if (<src.isplayer>)
	src.events +e_house
endif


if (<src.findid.i_rune_summon_creature>)
src.remove
endif

if (<src.isevent.e_x_breakspell>)   //// rune book fix........
	src.FINDID.i_rb_delay.REMOVE
	src.FINDID.i_rb_delay2.REMOVE
	src.EVENTS -e_x_breakspell	
	src.f_fizzle
        src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF

on=@step
if (<src.findid.i_rune_summon_creature>)
src.remove
endif

if (<src.isevent.e_x_breakspell>)   //// rune book fix........
	src.FINDID.i_rb_delay.REMOVE
	src.FINDID.i_rb_delay2.REMOVE
	src.EVENTS -e_x_breakspell
	src.f_fizzle
        src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF

On=@Exit
if (<src.isevent.e_house>)
	src.events -e_house
endif


//////////////House Region 2/////////////////////////

[regiontype r_house_private]
On=@Enter
if (<src.findid.i_rune_summon_creature>)
src.remove
endif


if (<src.isplayer>)
	src.events +e_house
endif

if (<src.isevent.e_x_breakspell>)   //// rune book fix........
	src.FINDID.i_rb_delay.REMOVE
	src.FINDID.i_rb_delay2.REMOVE
	src.EVENTS -e_x_breakspell
	src.f_fizzle
        src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF

on=@step
if (<src.findid.i_rune_summon_creature>)
src.remove
endif

if (<src.isevent.e_x_breakspell>)   //// rune book fix........
	src.FINDID.i_rb_delay.REMOVE
	src.FINDID.i_rb_delay2.REMOVE
	src.EVENTS -e_x_breakspell
	src.f_fizzle
        src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF

On=@Exit
if (<src.isevent.e_house>)
	src.events -e_house
endif


{EOF]
pardon dur bi sn hangisiydi gelcem hemen :D

55r de map diye scp var orda yazıyo sendede bi yerde vardır [area britain] gibi scriptlerin olduğu yer şimdi onu bulup ne yapcan

[AREA Pazar]
RESOURCES=r_default_rock, r_default_water, r_default_tree
RECT=5630,1024,6141,1276
P=5660,1120
FLAGS=region_antimagic_all|region_antimagic_recall_in|region_antimagic_recall_out|region_flag_no_pvp|region_flag_safe
RAINCHANCE=019
EVENTS=r_events_pazar

tamammı bu mesela pazar için rect diye bir şey yazıyor rect demek ilk iki 4 haneli sayı alanın bir köşesidir diğer 4 haneli iki side alanın karşı köşesidir. Bu alanı kare olarak düşüceksin. yani ilkini bi köşeyi diğerini karşı köşeyi yazcaksın. p yazan .go pazar diyince gitceğin noktadır. flags yazan bu alanın özelliğidir. burda yazana göre büyü atılmıo, recallla gelinmiyo, recalla çıkılmıyo, saldırı olmuyo ve safe zone

flags a yazdığın şey yani region_flag_safe yazarsan alan safe olur

not dikdörtgende yapabilirsin bu arayı karşı köşeleri seçmen esas burda

Bu konu Basic tarafından düzenlendi(2008-07-17 08:16, 15 yıl önce)

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