[REGIONRESOURCE mr_iron]
SKILL=0.1
SKILL=80.0
SKILL=0.1,80.0
AMOUNT=5,10
AMOUNT=5
AMOUNT=10
REAP=i_ore_iron
REGEN=10*5
[REGIONRESOURCE mr_dull_copper]
SKILL=35.0
SKILL=80.0
SKILL=35.0,80.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_dull_copper
REGEN=180
[REGIONRESOURCE mr_fire]
SKILL=99.0
SKILL=100.0
SKILL=99.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ingot_fire
REGEN=180
[REGIONRESOURCE mr_copper]
SKILL=45.0
SKILL=80.0
SKILL=45.0,80.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_copper
REGEN=180
[REGIONRESOURCE mr_bronze]
SKILL=60.0
SKILL=90.0
SKILL=60.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_bronze
REGEN=180
[REGIONRESOURCE mr_gold]
SKILL=70.0
SKILL=90.0
SKILL=70.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_gold
REGEN=180
[REGIONRESOURCE mr_shadow]
SKILL=65.0
SKILL=95.0
SKILL=65.0,95.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_shadow
REGEN=180
[REGIONRESOURCE mr_agapite]
SKILL=80.0
SKILL=100.0
SKILL=80.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_agapite
REGEN=180
[REGIONRESOURCE mr_silver]
SKILL=60.0
SKILL=90.0
SKILL=60.0,90.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_silver
REGEN=180
[REGIONRESOURCE mr_verite]
SKILL=90.0
SKILL=100.0
SKILL=90.0,100.0
AMOUNT=3,4
AMOUNT=3
AMOUNT=4
REAP=i_ore_verite
REGEN=180
[REGIONRESOURCE mr_mytheril]
SKILL=93.0
SKILL=100.0
SKILL=93.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_mytheril
REGEN=180
[REGIONRESOURCE mr_valorite]
SKILL=95.0
SKILL=100.0
SKILL=95.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_valorite
REGEN=180
[REGIONRESOURCE mr_bloodrock]
SKILL=98.0
SKILL=100.0
SKILL=98.0,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_bloodrock
REGEN=180
[REGIONRESOURCE mr_blackrock]
SKILL=99.9
SKILL=100.0
SKILL=99.9,100.0
AMOUNT=3,3
AMOUNT=3
AMOUNT=3
REAP=i_ore_blackrock
REGEN=180
[REGIONRESOURCE mr_nothing]
SKILL=0.0
SKILL=95.0
SKILL=0.0,95.0
REGEN=1
[REGIONRESOURCE mr_shoes]
SKILL=0.1,100.0
SKILL=0.1
SKILL=100.0
AMOUNT=1,1
AMOUNT=1
AMOUNT=1
REAP={i_boots_calf i_shoes_plain i_sandals i_boots_thigh}
REGEN=120
[REGIONRESOURCE mr_fish1]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=6,8
AMOUNT=6
AMOUNT=8
REAP=i_fish_big_1
REGEN=30
[REGIONRESOURCE mr_fish2]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,10
AMOUNT=8
AMOUNT=10
REAP=i_fish_big_2
REGEN=30
[REGIONRESOURCE mr_fish3]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,12
AMOUNT=8
AMOUNT=12
REAP=i_fish_big_3
REGEN=30
[REGIONRESOURCE mr_fish4]
SKILL=0.1
SKILL=100.0
skill=0.1,100.0
AMOUNT=8,14
AMOUNT=8
AMOUNT=14
REAP=i_fish_big_4
REGEN=30
[REGIONRESOURCE mr_tree]
SKILL=0.1
SKILL=100.0
SKILL=0.1,100.0
AMOUNT=10,20
AMOUNT=10
AMOUNT=20
REAP=i_log
REGEN=180
[REGIONRESOURCE mr_yewlog]
SKILL=85.0
SKILL=100.0
SKILL=85.0,100.0
AMOUNT=1,1
AMOUNT=1
AMOUNT=1
REGEN=180
[REGIONRESOURCE mr_grass]
AMOUNT=9,30
REGEN=120
REAP=i_hay_sheaf
[REGIONRESOURCE mr_hazine]
SKILL=99.9
SKILL=99.9
SKILL=99.9,100.0
AMOUNT=1,1
AMOUNT=1
AMOUNT=1
REAP=i_hazine_sisesi
REGEN=300
[REGIONTYPE r_default]
// Unclaimed regions.
ON=@ENTER
ON=@CLIPERIODIC
[REGIONTYPE r_default_rock t_rock]
// Random rocks
RESOURCES=22.5 mr_iron
RESOURCES=15.7 mr_dull_copper
RESOURCES=12.2 mr_copper
RESOURCES=10.2 mr_bronze
RESOURCES=8.2 mr_gold
RESOURCES=7.2 mr_shadow
RESOURCES=7.2 mr_agapite
RESOURCES=2.2 mr_verite
RESOURCES=1.7 mr_mytheril
RESOURCES=1.7 mr_valorite
RESOURCES=1.3 mr_bloodrock
RESOURCES=0.9 mr_blackrock
RESOURCES=1.5 mr_hazine
RESOURCES=8.2 mr_fire
[REGIONTYPE r_default_water t_water] /
// Not really ocean area.
RESOURCES=15.0 mr_nothing
RESOURCES=12.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=8.0 mr_fish3
RESOURCES=6.0 mr_fish4
RESOURCES=0.8 mr_hazine
[REGIONTYPE r_default_tree t_tree]
// All tree produce wood by default.
RESOURCES=90.0 mr_tree
RESOURCES=13.0 mr_yewlog
[REGIONTYPE r_default_grass t_grass]
// All grass can be eaten by default.
RESOURCES=1.0 mr_grass
[REGIONTYPE r_water t_water]
// Water/Ocean boat sounds
RESOURCES=15.0 mr_nothing
RESOURCES=12.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=8.0 mr_fish3
RESOURCES=6.0 mr_fish4
RESOURCES=0.8 mr_hazine
ON=@REGPERIODIC
src.SFX={025,1,026,1,027,1,010,1,011,1,012,1,013,1}
// mining - iron
[REGIONTYPE r_brit t_rock]
RESOURCES=30.0 mr_nothing
RESOURCES=60.0 mr_iron
RESOURCES=3.0 mr_shadow
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_brit_castle]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_guard_tower]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_black_castle]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_bucs_den]
RESOURCES=r_default_rock, r_default_water, r_default_tree
[REGIONTYPE r_spooky t_rock]
RESOURCES=64.0 mr_nothing
RESOURCES=30.0 mr_iron
RESOURCES=6.0 mr_shadow
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_dungeon t_rock]
RESOURCES=64.0 mr_nothing
RESOURCES=30.0 mr_iron
RESOURCES=6.0 mr_shadow
ON=@RegPeriodic
SRC.SFX={021f,1,0243,1,0244,1,0245,1}
[REGIONTYPE r_plains]
// Plains night and day.
ON=@RegPeriodic
SRC.SFX={0a,1,0b,1}
[REGIONTYPE r_forests]
// Forest Day and night.
ON=@RegPeriodic
IF <SRC.sector.ISNIGHTTIME>
SRC.SFX={00,2,01,2,02,2,07d,1}
ELSE
SRC.SFX={08,10,09,10,0219,1,07d,1}
ENDIF
[REGIONTYPE r_jungle]
ON=@RegPeriodic
IF <SRC.sector.ISNIGHTTIME>
SRC.SFX={0c,2,0d,2,0b3,1}
ELSE
SRC.SFX={03,2,04,2,05,2,0b3,1}
ENDIF
[REGIONTYPE r_swamp t_rock]
ON=@RegPeriodic
SRC.SFX={0e,10,0f,10,022,1,023,1,024,1,0267,1}
//------------------
//REGION EVENTLARI
//------------------
// cities
[REGIONTYPE r_cove]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_jhelom]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_magincia]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_minoc]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_moonglow]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_nujelm]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_ocllo]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_serpents]
ON=@Enter
ON=@CliPeriodic
[REGIONTYPE r_skarabra]
ON=@ENTER
ON=@CliPeriodic
[REGIONTYPE r_trinsic]
ON=@Enter
SRC.MIDILIST=midi_trinsic
ON=@CliPeriodic
SRC.MIDILIST=midi_trinsic
[REGIONTYPE r_vesper]
ON=@Enter
SRC.MIDILIST=midi_vesper
ON=@CliPeriodic
SRC.MIDILIST=midi_vesper
[REGIONTYPE r_wind]
ON=@Enter
SRC.MIDILIST=midi_wind
ON=@CliPeriodic
SRC.MIDILIST=midi_wind
[REGIONTYPE r_yew]
ON=@Enter
SRC.MIDILIST=midi_yew
ON=@CliPeriodic
SRC.MIDILIST=midi_yew
ON=@Exit
src.events -e_house
[REGIONTYPE r_green]
ON=@Enter
SRC.MIDILIST=midi_tavern01,midi_tavern02,midi_tavern03,midi_tavern04,midi_samlethe
ON=@CliPeriodic
SRC.MIDILIST=midi_tavern01,midi_tavern02,midi_tavern03,midi_tavern04,midi_samlethe
// chaos & order
[REGIONTYPE r_lbcastle]
[REGIONTYPE r_btcastle]
[REGIONTYPE r_papua]
///////////Jailde Event/////////////////////////
[events e_jaildebu]
[REGIONTYPE r_events_jail]
On=@Enter
if (<src.findid.i_jailcik>)
src.events -e_house
src.events +e_jailde
return 1
endif
if (<src.findid.i_rune_poison>)
src.findid.i_rune_poison.remove
endif
src.events +e_jaildebu
ON=@Exit
src.events -e_jaildebu
[regiontype r_necro]
On=@Enter
if !(<src.npc>
if !(0<src.tag.ncr> == 2)
src.go 5330 1824
return 1
endif
endif
//////////////Pazar Region/////////////////////////
[regiontype r_events_pazar]
On=@Enter
if !(<src.npc>)
if (<src.findid.i_rune_poison>)
src.findid.i_rune_poison.remove
endif
endif
src.events +e_pazar_safe_zone
On=@Exit
src.events -e_pazar_safe_zone
//////////////House Region/////////////////////////
[regiontype r_house_public]
On=@Enter
if (<src.isplayer>)
src.events +e_house
endif
if (<src.findid.i_rune_summon_creature>)
src.remove
endif
if (<src.isevent.e_x_breakspell>) //// rune book fix........
src.FINDID.i_rb_delay.REMOVE
src.FINDID.i_rb_delay2.REMOVE
src.EVENTS -e_x_breakspell
src.f_fizzle
src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF
on=@step
if (<src.findid.i_rune_summon_creature>)
src.remove
endif
if (<src.isevent.e_x_breakspell>) //// rune book fix........
src.FINDID.i_rb_delay.REMOVE
src.FINDID.i_rb_delay2.REMOVE
src.EVENTS -e_x_breakspell
src.f_fizzle
src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF
On=@Exit
if (<src.isevent.e_house>)
src.events -e_house
endif
//////////////House Region 2/////////////////////////
[regiontype r_house_private]
On=@Enter
if (<src.findid.i_rune_summon_creature>)
src.remove
endif
if (<src.isplayer>)
src.events +e_house
endif
if (<src.isevent.e_x_breakspell>) //// rune book fix........
src.FINDID.i_rb_delay.REMOVE
src.FINDID.i_rb_delay2.REMOVE
src.EVENTS -e_x_breakspell
src.f_fizzle
src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF
on=@step
if (<src.findid.i_rune_summon_creature>)
src.remove
endif
if (<src.isevent.e_x_breakspell>) //// rune book fix........
src.FINDID.i_rb_delay.REMOVE
src.FINDID.i_rb_delay2.REMOVE
src.EVENTS -e_x_breakspell
src.f_fizzle
src.sysmessage @080a Evde iken recall Olamazsiniz Gate Acamazsiniz...
ENDIF
On=@Exit
if (<src.isevent.e_house>)
src.events -e_house
endif
{EOF]