arkadaşlar oylesine bir server hazırlıyorum fakat birşey fark ettim şimdi skill hiç durmadan artıyor bunu nasıl engelleyebilir 100'ü geçince halen artıyor :S
[skillclass 0] spheretables te bu bulunması lazım yada sphere_skills.scp de bunun altından düzenliyebilirsin...
Novice
-14.8
sphere_skils.scp'nın içindekileri yazarmısın buraya?








// Generic advance rates for stats
[ADVANCE]
STR=10000,4000,600
INT=10000,4000,600
DEX=10000,4000,600


[COMMENT SKILL x]
ADV_RATE=0.1,0.1,0.1	// 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, 
VALUES=0,100			// The amount of value an item created with the skill gets at skill levels.
EFFECT=50,100			// Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure.
STAT_STR=80			// You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10			// What percent of the skill success is based on stat levels. = 10%
BONUS_STR=80			// % of each stat toward success at skill

[Skill 0]
DEFNAME=Skill_Alchemy
KEY=Alchemy
TITLE=Alchemist
EFFECT=0.0,125.0
DELAY=1.7
VALUES=1,20,100
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @038 Iksiriniz heba oldu.

ON=@success


[Skill 1]
DEFNAME=Skill_Anatomy
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Kimi inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Bu yaratik hakkinda pek fikriniz yok.
	

[Skill 2]
DEFNAME=Skill_Animal_Lore
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=Hangi hayvani inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Bu hayvan hakkinda pek fikriniz yok.
	

[Skill 3]
DEFNAME=Skill_Appraise
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=Neyi inceleyecegiz?
DELAY=1.0
ADV_RATE=1.0,150.0,200.0

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok.
	

[Skill 4]
DEFNAME=Skill_Armslore
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=Neyi inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok.
	

[Skill 5]
DEFNAME=Skill_Parrying
KEY=Parrying
TITLE=Shieldfighter
EFFECT=70.0,110.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

[Skill 6]
DEFNAME=Skill_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

[Skill 7]
DEFNAME=Skill_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
VALUES=1,20,100
DELAY=1.2
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Malzemeniz eridi.

[Skill 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
DELAY=8,10
VALUES=1,30,200
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Malzemeniz heba oldu.

[Skill 9]
DEFNAME=Skill_Peacemaking
KEY=Peacemaking
TITLE=Bard
DELAY=2.0
ADV_RATE=1.0,175.0,225.0

STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Kimseyi sakinlestiremediniz.

on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail

[Skill 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
DELAY=5.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
	src.sysmessage @027,1,1 Atesiniz ruzgardan dolayi sondu.

[Skill 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,70

ON=@Fail
	src.sysmessage @038,1,1 Malzemeniz heba oldu.
	
[Skill 12]
DEFNAME=Skill_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=5.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
	src.sysmessage @037 Haritayi cizmeyi basaramadiniz.
	src.consume 1 i_map_blank

on=@success
	src.cartogain

[Skill 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
DELAY=0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
	src.sysmessage @0481,1,1 Yemegi yaktiniz.

[Skill 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Saklanmis birsey goremiyorsunuz.
	

[Skill 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0,100.0,125.0

ON=@Fail
	src.sysmessage @027,1,1 Sizi umursayan olmadi.
	

[Skill 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Incelemek istediginiz seyi secin.
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Bu sey sizden daha akilli cikti. Hakkinda pek birsey ogrenemediniz.
	

[Skill 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?
DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_INT=0
STAT_DEX=0

BONUS_STATS=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0

ON=@Fail
	src.sysmessage @038,1,1 Bandajlariniz ise yaramadi.
	

[Skill 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=What water do you want to fish in?
DELAY=1.0
STAT_STR=40
STAT_INT=20
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1


ON=@Fail
	src.sysmessage @038,1,1 Herhangi bir balik tutmayi basaramadiniz.
	

[Skill 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=What corpse would you like to examine?
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0.0,100.0,125.0

ON=@Fail
	src.sysmessage @027,1,1 Cesetten pek bilgi cikaramadiniz.

on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail

[Skill 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Yaratik sizi pek umursamiyor.

[Skill 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=3.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Burada gizlenemezsiniz.
	

[Skill 22]
DEFNAME=Skill_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Whom do you wish to incite?
DELAY=10000.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0,175.0,225.0

ON=@Fail
	src.sysmessage @027,1,1 Kimseyi galeyana getiremediniz.
	

on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail


[Skill 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1
VALUES=1,30,200

ON=@Fail
src.sysmessage @027,1,1 Malzemeniz heba oldu.
src.consume 1 i_scroll_blank
if (<src.mana> > 5
	src.mana (<src.mana> - 5)
else
	src.mana 1
endif	
	
[Skill 24]
DEFNAME=Skill_LockPick
KEY=LockPicking
TITLE=Locksmith
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Kilit sizden zeki gibi..

[Skill 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1


ON=@Fail
src.f_fizzle
src.findid.i_konusma.remove


On=@Success
src.findid.i_konusma.remove


On=@Start
serv.newitem i_konusma
new.equip

On=@Cancel
src.findid.i_konusma.remove

On=@Abort
src.f_fizzle
src.findid.i_konusma.remove


[Skill 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,10.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=100.0,1000.0,1000.0
on=@select

on=@start


[Skill 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=10,0,10.0,10.1

[Skill 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

on=@select


on=@start


[Skill 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@FAIL
	src.sysmessage @027,1,1 Berbat caldiginiz icin pek umursayan olmadi.
	

[Skill 30]
DEFNAME=Skill_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=Neye Suruceksin?
DELAY=3.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,30,200

ON=@Fail
	src.sysmessage @027,1,1 Zehir heba oldu.

ON=@Abort
	src.sysmessage @027,1,1 Islem iptal edildi.

[Skill 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 32]
DEFNAME=Skill_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=5.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Start
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
	src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz
	return 1
endif
if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
	src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz
	return 1
endif
IF (<HITS> >= <MAXHITS>)
	SYSMESSAGE @55 Heal ihtiyaciniz yok.
	RETURN 1
ENDIF

ON=@Success
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
	src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz
	return 1
endif
if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
	src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz
	return 1
endif
IF (<HITS> >= <MAXHITS>)
	SYSMESSAGE @55 Heal ihtiyaciniz yok.
	RETURN 1
ENDIF
skillgain SpiritSpeak 20
FORITEMS 3
	IF (<TYPE>==t_corpse)
		IF (<CANSEELOS>)
			IF !(<MOREY>)
				LOCAL.MAXDAMHEALED=<EVAL <src.spiritspeak> / 20>
				LOCAL.MINDAMHEALED=<EVAL (<fame> / 500) +1>
				IF (<LOCAL.MINDAMHEALED> < <LOCAL.MAXDAMHEALED>)
					SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>>
				ELSE
					SRC.HITS += <LOCAL.MAXDAMHEALED>
				ENDIF
				SRC.SOUND 586
				SRC.SAY @03b2,,1," * Ahn Mih Sah Ko *
				SRC.ANIM 17
				MOREY=1
				COLOR=0481
				IF (<SRC.HITS> > <SRC.MAXHITS>)
					SRC.HITS=<SRC.MAXHITS>
				ENDIF
				SRC.SYSMESSAGE @55 Yakininizdaki bir cesedin enerjisini kullanarak yaralarinizi iyilestirdiniz.
				SRC.EFFECT 3,i_fx_bless_effect,1,20
				RETURN 1
			ENDIF
		ENDIF
	ENDIF
ENDFOR
IF (<SRC.MANA> >= 10)
	LOCAL.MAXDAMHEALED=<EVAL (<SPIRITSPEAK>/100)+4>
	LOCAL.MINDAMHEALED=<EVAL (<LOCAL.MAXDAMHEALED>/2)+1>
	SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>>
	IF (<SRC.HITS> > <SRC.MAXHITS>)
		SRC.HITS=<SRC.MAXHITS>
	ENDIF
	SRC.SOUND 586
	SRC.SYSMESSAGE @55 Ruhunuzun enerjisini kullanarak yaralarinizi iyilestirdiniz.
	SRC.MANA -= 10
	SRC.EFFECT 3,i_fx_bless_effect,1,20
ENDIF

[Skill 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Hangi itemi calicaksiniz ?
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

on=@select

on=@start

[Skill 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=25,26
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
	src.sysmessage @027,1,1 Kumasiniz heba oldu.

[Skill 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Please use taming staff for taming.
DELAY=9991.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 36]
DEFNAME=Skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Hmm.. tavuk gibi.

[Skill 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=1.5
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
	src.sysmessage @027,1,1 Malzemeniz heba oldu.

[Skill 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Iz surmeyi basaramadiniz.

[Skill 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Bandajlariniz yetersiz geldi.

[Skill 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 44]
DEFNAME=Skill_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,10,50

ON=@Fail
	src.sysmessage @027,1,1 Ise yarar odun cikaramadiniz.
	

[Skill 45]
DEFNAME=Skill_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=
DELAY=0.2
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,10,80

on=@start

ON=@Fail
	src.sysmessage @027,1,1 Ise yarar bir maden bulamadiniz.
	

on=@Success

//IF STRCMP( <SRC.FINDLAYER.(layer_hand1).DEFNAME>, 'i_tunnel_pickaxe')

//skill fail
//else
//endif
on=@gain
if (<mining> == 1000)
	return 1
endif

[Skill 46]
DEFNAME=Skill_Meditation
KEY=Meditation
TITLE=Stoic
DELAY=0.1,0.2
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
	src.sysmessage @027,1,1 Konsantrasyonunuzu kaybettiniz.
	

[Skill 47]
DEFNAME=Skill_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
	src.sysmessage @027,1,1 Kendinizi gizleyemediniz.
	

[Skill 48]
DEFNAME=Skill_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Disarmer
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0,75.0,125.0

ON=@Fail
	src.sysmessage @027,1,1 Tuzak etkisiz hale gelmedi.

[Skill 49]
DEFNAME=Skill_Necromancy
KEY=Necromancy
TITLE=Necromancer
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=20.0,500.0,1800.0
VALUES=1,10,80

On=@Fail
	src.sysmessage @027,1,1 Konsantrasyonunuz bozuldu.


on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail

[SKILL 50]
DEFNAME=SKILL_Focus
KEY=Focus
TITLE=Stoic
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[SKILL 51]
DEFNAME=SKILL_CHIVALRY
KEY=Chivalry
TITLE=Paladin
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1

[SKILL 52]
DEFNAME=SKILL_BUSHIDO
KEY=Bushido
TITLE=Samurai
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1

[SKILL 53]
DEFNAME=SKILL_NINJITSU
KEY=Ninjitsu
TITLE=Ninja
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1

[SKILL 54]
DEFNAME=SKILL_SPELLWEAVING
KEY=Spellweaving
TITLE=Arcanist
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=0.1,0.1,0.1

[skillclass 0] // player class
DEFNAME=Class_undeclared
NAME=undeclared

str 100
int 100
dex 100
statsum 300
skillsum 800.0
Alchemy=100.0
Anatomy=100.0
ItemId=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteId=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
Necromancy=100.0
Focus=100.0
Chivalry=100.0
Bushido=100.0
Ninjitsu=100.0
Spellweaving=100.0

On=@EnvironChange
if !(<isevent.fix>)
//	events +fix
endif


On=@Login
f_player_login
src.events +fix
src.events +e_dropfixx
src.tag.makelast
src.hearall 0
src.pincleaner 1
src.htmllogin
src.archercantmove 1
src.tag.makelast
src.detail 0
src.invis 0
src.findlayer(31).bounce
src.isim_kontrol
src.findid.i_bekle_sen.remove
src.events +e_sprit
src.events +e_resist
src.events +fix
src.tag.stonever 0
src.tag.runebookk 0
src.tag0.onlinekapandi 0
src.pvpidver1
src.pvpsil1
endif

//if !(<tag0.istareset1>)
//tag.pvppuan 0
//tag.istareset1 1
//endif
//if (<tag0.ticaret>)
//tag.ticaret 0
//tag.thayvan 0
//tag.ticaretk 0
//findid.i_deed_ticaret.remove
//src.sysmessage @0481,1,1 Ticaret yaparken oyundan ciktiginiz icin ticaret isleminiz iptal edildi.
//endif
//tag.pingirisi
//f_player_login
//if (<findid.i_altf4>)
//findid.i_altf4.remove
endif
//f_tcpip_sinirligiris


On=@Logout
return 1


[skillclass 1] // staff class
str 900
int 900
dex 900
statsum 900
skillsum 150000.0

On=@EnvironChange
if (0<account.plevel> < 7)
endif




f_staff_login
return 1

//On=@Logout
//if (<src.isevent.e_cpvp>)
//src.f_cpvp_logout
//endif
//f_staff_logout


//[function f_tcpip_sinirligiris]
//if (<serv.clients> > 200)
//if !(<account.plevel> > 1)
//if !(0<account.tag.limitsiz>)
//newitem i_sunucu_dolu
//new.equip
//sysmessage @32,1,1 Sunucumuz doludur. Lutfen tekrar deneyin. (Limit 200)
//endif
//endif
//endif

//[itemdef i_sunucu_dolu]
//id i_gold
//type t_eq_script
//name dolu len

//on=@create
//attr attr_decay|attr_newbie

//on=@equip
//timer 2

//on=@timer
//cont.disconnect
//remove

// 


[itemdef i_konusma]
Name=Konusma
Id=i_memory
Type=t_eq_script
layer 99
weight 0

ON=@Create
Attr=attr_newbie

On=@Timer
remove
return 1

//[function accpara]
//targetf accpara_

//[function accpara_]
//argo.account.tag0.paraaldz=0

[EOF]
statlarında durmadan artar sen vurdukça filan...

// Generic advance rates for stats
[ADVANCE]
STR=10000,4000,600
INT=10000,4000,600
DEX=10000,4000,600


[COMMENT SKILL x]
ADV_RATE=0.1,0.1,0.1 // 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, 
VALUES=0,100 // The amount of value an item created with the skill gets at skill levels.
EFFECT=50,100 // Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure.
STAT_STR=80 // You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10 // What percent of the skill success is based on stat levels. = 10%
BONUS_STR=80 // % of each stat toward success at skill

[Skill 0]
DEFNAME=Skill_Alchemy
KEY=Alchemy
TITLE=Alchemist
EFFECT=0.0,125.0
DELAY=1.7
VALUES=1,20,100
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @038 Iksiriniz heba oldu.

ON=@success


[Skill 1]
DEFNAME=Skill_Anatomy
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Kimi inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Bu yaratik hakkinda pek fikriniz yok.


[Skill 2]
DEFNAME=Skill_Animal_Lore
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=Hangi hayvani inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Bu hayvan hakkinda pek fikriniz yok.


[Skill 3]
DEFNAME=Skill_Appraise
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=Neyi inceleyecegiz?
DELAY=1.0
ADV_RATE=1.0,150.0,200.0

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok.


[Skill 4]
DEFNAME=Skill_Armslore
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=Neyi inceleyeceksiniz?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Bu esya hakkinda bir fikriniz yok.


[Skill 5]
DEFNAME=Skill_Parrying
KEY=Parrying
TITLE=Shieldfighter
EFFECT=70.0,110.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

[Skill 6]
DEFNAME=Skill_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=1.0,3.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

[Skill 7]
DEFNAME=Skill_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
VALUES=1,20,100
DELAY=1.2
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_DEX=0
STAT_INT=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Malzemeniz eridi.

[Skill 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
DELAY=8,10
VALUES=1,30,200
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Malzemeniz heba oldu.

[Skill 9]
DEFNAME=Skill_Peacemaking
KEY=Peacemaking
TITLE=Bard
DELAY=2.0
ADV_RATE=1.0,175.0,225.0

STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Kimseyi sakinlestiremediniz.

on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail

[Skill 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
DELAY=5.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0

ON=@Fail
src.sysmessage @027,1,1 Atesiniz ruzgardan dolayi sondu.

[Skill 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,70

ON=@Fail
src.sysmessage @038,1,1 Malzemeniz heba oldu.

[Skill 12]
DEFNAME=Skill_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=5.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
src.sysmessage @037 Haritayi cizmeyi basaramadiniz.
src.consume 1 i_map_blank

on=@success
src.cartogain

[Skill 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
DELAY=0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
src.sysmessage @0481,1,1 Yemegi yaktiniz.

[Skill 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Saklanmis birsey goremiyorsunuz.


[Skill 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0,100.0,125.0

ON=@Fail
src.sysmessage @027,1,1 Sizi umursayan olmadi.


[Skill 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Incelemek istediginiz seyi secin.
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Bu sey sizden daha akilli cikti. Hakkinda pek birsey ogrenemediniz.


[Skill 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?
DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=0.1,0.1,0.1

STAT_STR=0
STAT_INT=0
STAT_DEX=0

BONUS_STATS=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0

ON=@Fail
src.sysmessage @038,1,1 Bandajlariniz ise yaramadi.


[Skill 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=What water do you want to fish in?
DELAY=1.0
STAT_STR=40
STAT_INT=20
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1


ON=@Fail
src.sysmessage @038,1,1 Herhangi bir balik tutmayi basaramadiniz.


[Skill 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=What corpse would you like to examine?
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0.0,100.0,125.0

ON=@Fail
src.sysmessage @027,1,1 Cesetten pek bilgi cikaramadiniz.

on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail

[Skill 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Yaratik sizi pek umursamiyor.

[Skill 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=3.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Burada gizlenemezsiniz.


[Skill 22]
DEFNAME=Skill_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Whom do you wish to incite?
DELAY=10000.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0,175.0,225.0

ON=@Fail
src.sysmessage @027,1,1 Kimseyi galeyana getiremediniz.


on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail


[Skill 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1
VALUES=1,30,200

ON=@Fail
src.sysmessage @027,1,1 Malzemeniz heba oldu.
src.consume 1 i_scroll_blank
if (<src.mana> > 5
src.mana (<src.mana> - 5)
else
src.mana 1
endif 

[Skill 24]
DEFNAME=Skill_LockPick
KEY=LockPicking
TITLE=Locksmith
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Kilit sizden zeki gibi..

[Skill 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1


ON=@Fail
src.f_fizzle
src.findid.i_konusma.remove


On=@Success
src.findid.i_konusma.remove


On=@Start
serv.newitem i_konusma
new.equip

On=@Cancel
src.findid.i_konusma.remove

On=@Abort
src.f_fizzle
src.findid.i_konusma.remove


[Skill 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,10.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=100.0,1000.0,1000.0
on=@select

on=@start


[Skill 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=10,0,10.0,10.1

[Skill 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

on=@select


on=@start


[Skill 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@FAIL
src.sysmessage @027,1,1 Berbat caldiginiz icin pek umursayan olmadi.


[Skill 30]
DEFNAME=Skill_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=Neye Suruceksin?
DELAY=3.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,30,200

ON=@Fail
src.sysmessage @027,1,1 Zehir heba oldu.

ON=@Abort
src.sysmessage @027,1,1 Islem iptal edildi.

[Skill 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 32]
DEFNAME=Skill_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=5.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Start
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz
return 1
endif
if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz
return 1
endif
IF (<HITS> >= <MAXHITS>)
SYSMESSAGE @55 Heal ihtiyaciniz yok.
RETURN 1
ENDIF

ON=@Success
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken yapamazsiniz
return 1
endif
if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
src.sysmessage @39,,1 Hata: Kanamaniz varken yapamazsiniz
return 1
endif
IF (<HITS> >= <MAXHITS>)
SYSMESSAGE @55 Heal ihtiyaciniz yok.
RETURN 1
ENDIF
skillgain SpiritSpeak 20
FORITEMS 3
IF (<TYPE>==t_corpse)
IF (<CANSEELOS>)
IF !(<MOREY>)
LOCAL.MAXDAMHEALED=<EVAL <src.spiritspeak> / 20>
LOCAL.MINDAMHEALED=<EVAL (<fame> / 500) +1>
IF (<LOCAL.MINDAMHEALED> < <LOCAL.MAXDAMHEALED>)
SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>>
ELSE
SRC.HITS += <LOCAL.MAXDAMHEALED>
ENDIF
SRC.SOUND 586
SRC.SAY @03b2,,1," * Ahn Mih Sah Ko *
SRC.ANIM 17
MOREY=1
COLOR=0481
IF (<SRC.HITS> > <SRC.MAXHITS>)
SRC.HITS=<SRC.MAXHITS>
ENDIF
SRC.SYSMESSAGE @55 Yakininizdaki bir cesedin enerjisini kullanarak yaralarinizi iyilestirdiniz.
SRC.EFFECT 3,i_fx_bless_effect,1,20
RETURN 1
ENDIF
ENDIF
ENDIF
ENDFOR
IF (<SRC.MANA> >= 10)
LOCAL.MAXDAMHEALED=<EVAL (<SPIRITSPEAK>/100)+4>
LOCAL.MINDAMHEALED=<EVAL (<LOCAL.MAXDAMHEALED>/2)+1>
SRC.HITS += <R<LOCAL.MINDAMHEALED>,<EVAL <LOCAL.MAXDAMHEALED>+1>>
IF (<SRC.HITS> > <SRC.MAXHITS>)
SRC.HITS=<SRC.MAXHITS>
ENDIF
SRC.SOUND 586
SRC.SYSMESSAGE @55 Ruhunuzun enerjisini kullanarak yaralarinizi iyilestirdiniz.
SRC.MANA -= 10
SRC.EFFECT 3,i_fx_bless_effect,1,20
ENDIF

[Skill 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Hangi itemi calicaksiniz ?
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

on=@select

on=@start

[Skill 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=25,26
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
src.sysmessage @027,1,1 Kumasiniz heba oldu.

[Skill 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Please use taming staff for taming.
DELAY=9991.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 36]
DEFNAME=Skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Hmm.. tavuk gibi.

[Skill 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=1.5
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
src.sysmessage @027,1,1 Malzemeniz heba oldu.

[Skill 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Iz surmeyi basaramadiniz.

[Skill 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Bandajlariniz yetersiz geldi.

[Skill 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[Skill 44]
DEFNAME=Skill_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,10,50

ON=@Fail
src.sysmessage @027,1,1 Ise yarar odun cikaramadiniz.


[Skill 45]
DEFNAME=Skill_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=
DELAY=0.2
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,10,80

on=@start

ON=@Fail
src.sysmessage @027,1,1 Ise yarar bir maden bulamadiniz.


on=@Success

//IF STRCMP( <SRC.FINDLAYER.(layer_hand1).DEFNAME>, 'i_tunnel_pickaxe')

//skill fail
//else
//endif
on=@gain
if (<mining> == 1000)
return 1
endif

[Skill 46]
DEFNAME=Skill_Meditation
KEY=Meditation
TITLE=Stoic
DELAY=0.1,0.2
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1
VALUES=1,20,80

ON=@Fail
src.sysmessage @027,1,1 Konsantrasyonunuzu kaybettiniz.


[Skill 47]
DEFNAME=Skill_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

ON=@Fail
src.sysmessage @027,1,1 Kendinizi gizleyemediniz.


[Skill 48]
DEFNAME=Skill_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Disarmer
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=1.0,75.0,125.0

ON=@Fail
src.sysmessage @027,1,1 Tuzak etkisiz hale gelmedi.

[Skill 49]
DEFNAME=Skill_Necromancy
KEY=Necromancy
TITLE=Necromancer
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=20.0,500.0,1800.0
VALUES=1,10,80

On=@Fail
src.sysmessage @027,1,1 Konsantrasyonunuz bozuldu.


on=@start
src.sysmessage @38,9,1 Bu skill kullanima kapalidir
src.skill fail

[SKILL 50]
DEFNAME=SKILL_Focus
KEY=Focus
TITLE=Stoic
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=0.1,0.1,0.1

[SKILL 51]
DEFNAME=SKILL_CHIVALRY
KEY=Chivalry
TITLE=Paladin
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1

[SKILL 52]
DEFNAME=SKILL_BUSHIDO
KEY=Bushido
TITLE=Samurai
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1

[SKILL 53]
DEFNAME=SKILL_NINJITSU
KEY=Ninjitsu
TITLE=Ninja
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=0.1,0.1,0.1

[SKILL 54]
DEFNAME=SKILL_SPELLWEAVING
KEY=Spellweaving
TITLE=Arcanist
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=0.1,0.1,0.1

[skillclass 0] // player class
DEFNAME=Class_undeclared
NAME=undeclared

str 100
int 100
dex 100
statsum 300
skillsum 800.0
Alchemy=100.0
Anatomy=100.0
ItemId=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteId=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
Necromancy=100.0
Focus=100.0
Chivalry=100.0
Bushido=100.0
Ninjitsu=100.0
Spellweaving=100.0

On=@EnvironChange
if !(<isevent.fix>)
// events +fix
endif


On=@Login
f_player_login
src.events +fix
src.events +e_dropfixx
src.tag.makelast
src.hearall 0
src.pincleaner 1
src.htmllogin
src.archercantmove 1
src.tag.makelast
src.detail 0
src.invis 0
src.findlayer(31).bounce
src.isim_kontrol
src.findid.i_bekle_sen.remove
src.events +e_sprit
src.events +e_resist
src.events +fix
src.tag.stonever 0
src.tag.runebookk 0
src.tag0.onlinekapandi 0
src.pvpidver1
src.pvpsil1
endif

//if !(<tag0.istareset1>)
//tag.pvppuan 0
//tag.istareset1 1
//endif
//if (<tag0.ticaret>)
//tag.ticaret 0
//tag.thayvan 0
//tag.ticaretk 0
//findid.i_deed_ticaret.remove
//src.sysmessage @0481,1,1 Ticaret yaparken oyundan ciktiginiz icin ticaret isleminiz iptal edildi.
//endif
//tag.pingirisi
//f_player_login
//if (<findid.i_altf4>)
//findid.i_altf4.remove
endif
//f_tcpip_sinirligiris


On=@Logout
return 1


[skillclass 1]
DEFNAME=Class_undeclared
NAME=undeclared

str 100
int 100
dex 100
statsum 300
skillsum 800.0
Alchemy=100.0
Anatomy=100.0
ItemId=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteId=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
Necromancy=100.0
Focus=100.0
Chivalry=100.0
Bushido=100.0
Ninjitsu=100.0
Spellweaving=100.0

On=@EnvironChange
if (0<account.plevel> < 7)
endif




f_staff_login
return 1

//On=@Logout
//if (<src.isevent.e_cpvp>)
//src.f_cpvp_logout
//endif
//f_staff_logout


//[function f_tcpip_sinirligiris]
//if (<serv.clients> > 200)
//if !(<account.plevel> > 1)
//if !(0<account.tag.limitsiz>)
//newitem i_sunucu_dolu
//new.equip
//sysmessage @32,1,1 Sunucumuz doludur. Lutfen tekrar deneyin. (Limit 200)
//endif
//endif
//endif

//[itemdef i_sunucu_dolu]
//id i_gold
//type t_eq_script
//name dolu len

//on=@create
//attr attr_decay|attr_newbie

//on=@equip
//timer 2

//on=@timer
//cont.disconnect
//remove

// 


[itemdef i_konusma]
Name=Konusma
Id=i_memory
Type=t_eq_script
layer 99
weight 0

ON=@Create
Attr=attr_newbie

On=@Timer
remove
return 1

//[function accpara]
//targetf accpara_

//[function accpara_]
//argo.account.tag0.paraaldz=0

[EOF]

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