Yere Atilan İtem Silinmesi ;
Not: Bunu Sphere Tables Ekle..
[events e_dropfixx]
on=@itemdropon_ground
if (<src.region.guarded> == 1)
var.uid <act.uid>
src.sysmessage @051,,1 Yere Atilan Item [ : <uid.<var.uid>.name> ].
try uid.<var.uid>.timerf 5,remove_
src.sysmessage @1953,1,1,1 Yere Atilan Itemler 15 Saniye Icinde Silinir..
[function remove_]
if !(<cont>)
remove
endif
return 1
Bunla Degisirmisin ?
[function stun]
if (<isevent.e_stun>)
smx Stun: Kapandi
events -e_stun
elseif ((<wrestling> > 99.9 ) && !(<isevent.e_stun>))
smx Stun: Acildi
events +e_stun
else
src.smg Stun kullanabilmek icin 100.0 Wrestling Skilline Ihtiyaciniz Var!
endif
[events e_stun]
ON=@HIT
if !(<findlayer(1)> || <findlayer(2)>)
IF (<wrestling>>=98.0)
if (rand(250) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_mem_frozen>)
src.damage {10 20}
src.skill fail
var.act <src.act.uid>
src.newitem i_parablow
src.act.equip
src.act <var.act>
src.sayua 075f,6,6,0 * Sersemler *
return 1
endif
endif
[eof]