Bide böyle dene bakalım
[chardef c_okcu]
id=c_man
defname=c_man
name=Okcu
can=02704
ON=@Create
color 01
NPC=Man
TACTICS={1000.0 1100.0}
ARCHERY={2500.0 2600.0}
FAME={10000 10000}
KARMA={10000 10000}
STR={150 200}
DEX={250 300}
ITEMNEWBIE=i_robe_mahser
COLOR=colors_all
ITEMNEWBIE=i_boots_calf
color=0765
ITEMNEWBIE=i_cape
color=0765
ITEMNEWBIE=i_apron_half
color=0765
ITEMNEWBIE=i_studded_gloves
color=0765
ITEMNEWBIE=i_Bow
color=0765
ITEMNEWBIE=i_arrow,{1000}
ITEM=i_gold,35000
on=@click
message= Okcu
return 1
ON=@SPELLEFFECT
If (<argn>==1) || (<argn>==3) || (<argn>==5) || (<argn>== || (<argn> == 51) || (<argn> == 20)
sayua 049,6,0,enu * Etkilenmez *
return 1
ENDIF
ON=@Gethit
IF (<src.findid.i_rune_clumsy>) || (<src.findid.i_rune_create_food>) || (<src.findid.i_rune_feeblemind>) || (<src.findid.i_rune_heal>) || (<src.findid.i_rune_magic_arrow>) || (<src.findid.i_rune_night_sight>) || (<src.findid.i_rune_reactive_armor>) || (<src.findid.i_rune_weaken>)
src.findid.i_rune_clumsy.remove
src.findid.i_rune_feeblemind.remove
src.findid.i_rune_magic_arrow.remove
src.findid.i_rune_weaken.remove
elseIF (<findid.i_rune_poison>)
if (rand(2) =1)
findid.i_rune_poison.remove
sayua 049,6,0,enu * Zehirin Etkisini Gecirir*
endif
ENDIF