14:04:ERROR:1a4:Bad Login 13 (Unencrypted client not permitted. See the USENOCRYPT setting in sphere.ini)
14:04:1a4:Client disconnected [Total:0] ('192.168.1.2' 0/0) dio

Bu konu fataldead tarafından düzenlendi(2011-04-15 14:06, 13 yıl önce)
Sphere.ini deki 192.168.1.2' kısmı alttaki kodla degiştir.En üstte ve en altta var 2 adet.
LoginServer=127.0.0.1,2593
//****************************************************************************
// Menasoft: SPHERE
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
Agree=1
// Name of your Sphere shard
ServName=MYSERVER
// The IP of your server, this will be 192.168.1.2 almost always
ServIP=879.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
[email protected]
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0

// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0

//	MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This need: map0.mul, statics0.mul,
//  staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
//	maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
//MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
//MAP0=7168,4096,-1,-1

// To activate ML-sized map #1 uncomment the next line
//MAP1=7168,4096,-1,-1

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
USEMAPDIFFS=0

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20

// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
//  0=Closed,       // Closed. Not accepting more.
//  2=Free,         // Anyone can just log in and create a full account.
//  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
//  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
//  6=Unspecified,  // Not specified.
// To enable auto account you must set this to 2
AccApp=0

// Store password hashed with MD5
Md5Passwords=0

// local ip is assumed to be the admin
LocalIPAdmin=1

// Number of chars allowed per account
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3

// Set this to 0 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=0

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server 
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Prefix for ingame commands
CommandPrefix=.

// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand

// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=2

// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0

// Default setting for all accounts specifying default resdisp.
//AutoResDisp=1

// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Do not allow entering under roof being on horse?
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=1000

// Maximum weight in stones allowed in bank
BankMaxWeight=1000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

// Allow manual sector light override?
//AllowLightOverride=1

// Wool Regen Time (in minutes)
WoolGrowthTime=30

// Suppress player speech with 75% of capital letters
SuppressCapitals=0

// Extra combat flags to control the fight (default:0, 0.55i compatible)
//	COMBAT_NODIRCHANGE		00001	// Not rotate player when fighting (like was in 0.51a)
//	COMBAT_FACECOMBAT		00002	// Allow faced combat only (recommended)
//	COMBAT_PREHIT			00004	// allow prehit for close combat. first hit is instant (delay 0.1sec)
//	COMBAT_USE_RESISTANCE		00008	// use character props RES* against oldfashioned damage types
//	COMBAT_SPECIALDAMAGE		00010	// use character tags TAG.*DAMAGE to apply additional damage
//	COMBAT_DCLICKSELF_UNMOUNTS	00020	// unmount horse when dclicking self while in warmode
//	COMBAT_ALLOWHITFROMSHIP		00040	// Allow attacking opponents from ships
//	COMBAT_OSIDAMAGEMOD			00080	// modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
//	COMBAT_ARCHERYCANMOVE		00100	// firing bow while moving
//CombatFlags=0

// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
//	MAGICF_NODIRCHANGE	= 0x0000001	// Not rotate player when casting/targeting
//	MAGICF_PRECAST		= 0x0000002	// Precasting
//	MAGICF_IGNOREAR		= 0x0000004	// Magic damage ignore ar
//	MAGICF_CANHARMSELF	= 0x0000008	// Magic can do damage on self
//	MAGICF_STACKSTATS	= 0x0000010	// Different stat spells don't cancel each other out
//MagicFlags=0

// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Percent setting of the all NPC move rate, default 100
MoveRate=100

// Do players receive sounds
GenericSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=200

// If set to 0, the MaxBaseSkill will only apply to skills that the client
// can see in their menu (based on Feature* settings, ResDisp and Client
// Version). If this is set to 1 then players to start with all the skills
// that have been defined.
InitHiddenSkills=0

// Time in seconds for hitpoint regeneration
Regen0=40

// Time in seconds for mana regeneration
Regen1=20

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

//Events related to all NPCs
//EventsPet=your_event

//Events related to all players
//EventsPlayer=your_event

//Events related to all regions
//EventsRegion=your_event

// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=2

// NPC AI settings
//	NPC_AI_PATH		0001		NPC pathfinding
//	NPC_AI_FOOD		0002		NPC food search (objects + grass)
//	NPC_AI_EXTRA		0004		NPC magics, etc
//	NPC_AI_ALWAYSINT	0008		Always be as smart as possible with pathfinding
//	NPC_AI_INTFOOD		0010		NPC food search (more intelligent and trusworthy)
//	NPC_AI_COMBAT		0040		Look for friends in combat
//	NPC_AI_VEND_TIME	0080		vendors closing their shops at nighttime
//	NPC_AI_LOOTING		0100		loot corpses an the way
//	NPC_AI_MOVEOBSTACLES	0200		if moveable items block my way, try to move them
//NPCAI=0

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

//	Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL		0x00	//	MAX* status allowed (default)
// STAT_FLAG_DENYMAX	0x01	//	MAX* denied
// STAT_FLAG_DENYMAXP	0x02	//		.. for players
// STAT_FLAG_DENYMAXN	0x04	//		.. for npcs
StatsFlags=0

// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED		0x00	// Disabled, use the old method
// ADVANCEDLOS_PLAYER		0x01	// Enabled only for players
// ADVANCEDLOS_NPC			0x02	// Enabled only for NPCs
AdvancedLos=0

//	Default color settings for characters (name, speech)
//ColorNotoGood=063			// blue
//ColorNotoGuildSame=044	// green
//ColorNotoCriminal=03b2	// grey (criminal)
//ColorNotoNeutral=03b2		// grey (can be attacked)
//ColorNotoEvil=026			// red
//ColorNotoGuildWar=02b		// orange (enemy guild)
//ColorNotoDefault=03b2		// grey (if not any other)

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck		= 00000001
// EF_UNICODE			= 00000002 // No on Linux
// EF_New_Triggers		= 00000008
// EF_Intrinsic_Locals		= 00000020
// EF_Item_Strict_Comparison	= 00000040
// EF_NewPositionChecks		= 00000080 // Do not set while server is running !!!
// EF_WalkCheck			= 00000100
// EF_AllowTelnetPacketFilter	= 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler		= 00000400
// EF_Size_Optimise		= 00000800
// EF_Minimize_Triggers		= 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_Specific			= 01000000 // Specific behaviour, not completly tested
// EF_DamageTools		= 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_UsePingServer		= 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
Experimental=00000

// Option flags 
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs		= 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight		= 00000020
// OF_Items_AutoName		= 00000040
// OF_FileCommands		= 00000080
// OF_NoItemNaming		= 00000100
// OF_NoHouseMuteSpeech		= 00000200
// OF_Flood_Protection		= 00001000
// OF_Buffs			= 00002000
// OF_NoPrefix			= 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType			= 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood			= 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_Specific			= 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200

// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 		01	// Monster and Lost lands
// FEATURE_T2A_CHAT 		02	// In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE		01	// Lbr Monsters
// FEATURE_LBR_SOUND		02	// MP3 instead of MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A	0x01	// AOS Monsters, Map
// FEATURE_AOS_UPDATE_B	0x02	// Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP		0x04	// PopUp Menus
// FEATURE_AOS_DAMAGE		0x08
FeatureAOS = 0

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE		01	// Basic SE features
// FEATURE_SE_NINJASAM		02	// Ninja and Samurai
FeatureSE = 0

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE		01	// Basic ML features
// FEATURE_ML_NINTHAGE		02	// Unlocks ninth age house designer items
FeatureML = 0

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE	= 00001
// DEBUGF_ADVANCE_STATS	= 00002
// DEBUGF_WALKCODES	= 00080 // try the new walk code checking stuff
// DEBUGF_EXP		= 00200 // experience gain/loss
// DEBUGF_LEVEL		= 00400 // experience level changes
// DEBUGF_SCRIPTS	= 00800 // debug flag for scripts
// DEBUGF_LOS		= 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK		= 02000 // debug flag for new walking check stuff
//DebugFlags=00

// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0

// Console Hears all that is said on the server
HearAll=1

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=10

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS		0x00080
// LOGM_SAVE			0x00200	// world save status.
// LOGM_CLIENTS_LOG		0x00400	// all clients as they log in and out.
// LOGM_GM_PAGE			0x00800	// player gm pages.
// LOGM_PLAYER_SPEAK	0x01000	// All that the players say.
// LOGM_GM_CMDS			0x02000	// Log all GM commands.
// LOGM_CHEAT			0x04000	// Probably an exploit !
// LOGM_KILLS			0x08000	// Log player combat results.
// LOGM_HTTP			0x10000
//		01ffff	log everything
LogMask=01ec80

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32

// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25

// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024

// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0

// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0

// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
PROFILE=0

///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33

// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3

///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////

//	Enable experience system
//ExperienceSystem=1

//	Experience system settings:
//	0001 gain experience in combat
//	0002 gain experience in crafts
//	0004 allow experience to go down
//	0008 limit experience decrease by a range witheen a current level
//	0010 auto-init EXP/LEVEL for NPCs if not set in @Create
//	0020 allow trigger @ExpChange
//	0040 allow trigger @ExpLevelChange
//ExperienceMode=1

//	If combat experience gain is allowed, use these percents for gaining exp in
//	Player versus Monster and Player versus Player combats. Value 0 disables gain.
//ExperienceKoefPVM=100
//ExperienceKoefPVP=100

//	Enable levels system (as a part of experience system)
//LevelSystem=1

//	Level system settings:
//	linear = 0 (each NextLevelAt exp will give a level up)
//	double = 1 (you need (NextLevelAt * (level+1)) to get a level up)
//LevelMode=1

//	Amount of experience to raise to the next level
//LevelNextAt=1

///////////////////////////////////////////////////////////////
//////// external program support
///////////////////////////////////////////////////////////////

// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

//	Note, that you can catch error codes by creating sphere404.htm and so on
//	for all HTTP error codes sphere support.

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts\web\spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts\web\status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)

//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
MYSERVER
LoginServer=127.0.0.1,2593


//External
//my.ip.goes.here
//2593

[EOF]





bölmemi olacak ama error verio sen nasıl olacaksa yolasana ne olur :D


Bu konu Qnd tarafından düzenlendi(2011-04-15 17:15, 13 yıl önce)
Birşey koyarken kod içerisinde koyarsan iyi olur.
ServIP=879.0.0.1
buradaki ip i neden değiştirmedin ?Biraz incelesen anlarsın.Yukarıda ne yazdım 2 adet ip var diye.



Üye Ol veya Giriş Yap

Bu forum başlığına mesaj atmak istiyorsanız hemen üye olun veya giriş yapın.