***********************************
*Owner XwerswoodX tarafından yazılmıştır*
*********TARİH: 5 Ocak 2007**********
***********************************

////////////////////////////////
[itemdef i_stone_alisveris]
DEFNAME=i_stone_alisveris
NAME=@180 Criminal Uo Alisveris Tasi
id=i_gravestone_18

ON=@Create
COLOR=00

On=@click
src.dialog d_alisveris_aspendos

On=@dclick
src.dialog d_alisveris_aspendos
src.sysmessage 1 kere tiklayiniz.

[Dialog d_alisveris_aspendos]
Nomove
50,50
resizepic 10 50 3600 255 325
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4
button 30 200 4006 4007 1 0 5
text 60 200 0492 5
button 30 225 4006 4007 1 0 6
text 60 225 0492 6
button 30 250 4006 4007 1 0 7
text 60 250 0492 7
button 30 275 4006 4007 1 0 8
text 60 275 0492 8
button 30 300 4006 4007 1 0 9
text 60 300 0492 9
button 30 337 4014 4015 1 0 10
text 60 337 0492 10

[dialog d_alisveris_aspendos text]
Criminal Uo Alisveris Vendoru
Mage
Tinker
Tailor
Armorer
Animal Trainer
Weapon Smith
Bowyer
Carpenter
Provisioner
Iptal

[dialog d_alisveris_aspendos button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
src.dialog d_amage
endif

On=2
src.dialog d_atinker
endif

On=3
src.dialog d_aatailor_hmt
endif

On=4
src.dialog d_aarmorer

On=5
src.dialog d_aanimal
endif

On=6
src.dialog d_aweapon
endif

On=7
src.dialog d_abowyer
endif

On=8
src.dialog d_acarpenter
endif

On=9
src.dialog d_aprovis
endif

On=10
src.sysmessage Bisey almadiniz
endif

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

////////////////
////d_amage/////
////////////////
[dialog d_amage]
Nomove
50,50
resizepic 10 50 3600 255 210
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4
button 30 200 4006 4007 1 0 5
text 60 200 0492 5

[dialog d_amage text]
Criminal Uo Mage Alisveris
Mark Tasi
90 lik reg
blank scroll
full spellbook
Geri

[dialog d_amage button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_rune_marker
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_magic_reg90
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
SRC.NEWITEM i_scroll_blank
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=4
SRC.NEWITEM i_full_spellbook
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=5
src.dialog d_alisveris_aspendos
return 1
endif

----------------------------------------------------------------------------------
----------------------------------------------------------------------------------
----------------------------------------------------------------------------------
----------------------------------------------------------------------------------

/////////////////////
//////d_atinker//////
/////////////////////
[dialog d_atinker]
Nomove
50,50
resizepic 10 50 3600 255 210
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4
button 30 200 4006 4007 1 0 5
text 60 200 0492 5

[dialog d_atinker text]
Criminal Uo Tinker Alisveris
Pickaxe
Tinker Tools
Smith Hammer
Saw
Geri

[dialog d_atinker button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_pickaxe
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_tinker_tools
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
src.newitem i_hammer
src.act.bounce
attr attr_newbie
return 1
endif

On=4
SRC.NEWITEM i_saw
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=5
src.dialog d_alisveris_aspendos
return 1
endif

----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------

///////////////////
/////d_aatailor/////
///////////////////
[dialog d_aatailor_hmt]
Nomove
50,50
resizepic 10 50 3600 255 210
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4

[dialog d_aatailor_hmt text]
Criminal Uo Tailor Alisveris
Sewing Kit
100 Kumas
Makas
Geri

[dialog d_aatailor_hmt button]

Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_sewing_kit
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_cloth,(100)
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
SRC.NEWITEM i_scissors
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=4
src.dialog d_alisveris_aspendos
return 1
endif

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
///////////////////
/////d_aarmorer/////
///////////////////
[dialog d_aarmorer]
Nomove
50,50
resizepic 10 50 3600 275 185
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4

[dialog d_aarmorer TEXT]
Criminal Uo Armorer Alisveris
Criminal Pletemail Set
Criminal Chainmail Set
Criminal Deri Set
Geri

[dialog d_aarmorer button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_platemail_chest
src.act.color=0494
src.act.name=@2341 Criminal Uo Chest
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_platemail_gloves
src.act.color=0494
src.act.name=1234 Criminal Uo Gloves
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_platemail_gorget
src.act.name=@3471 Criminal Uo Gorget
src.act.color=0494
src.act.bounce
attr 00004
SRC.NEWITEM i_platemail_helm
src.act.name=@5124 Criminal Uo Helm
src.act.color=0494
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_platemail_arms
src.act.color=0494
src.act.name=@5138 Criminal Uo Arms
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_platemail_leggings
src.act.name=@4121 Criminal Uo Leggings
src.act.color=0494
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_shield_heater
SRC.act.color=0494
src.act.name=@2511 Criminal Uo Heater
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_chainmail_leggings
SRC.ACT.BOUNCE
attr 00004
src.act.color=0480
src.act.name=Criminal Uo Leggings
SRC.NEWITEM i_chainmail_tunic
SRC.ACT.BOUNCE
attr 00004
src.act.name=Criminal Uo Tunic
src.act.color=0480
SRC.NEWITEM i_chainmail_coif
SRC.ACT.BOUNCE
attr 00004
src.act.name=Criminal Uo Coif
src.act.color=0480
endif

On=3
SRC.NEWITEM i_leather_cap
src.act.color 0488
src.act.name Criminal Uo Cap
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_leather_tunic
src.act.color 0488
src.act.name Criminal Uo Tunic
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_leather_gloves
src.act.color 0488
src.act.name Criminal Uo Gloves
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_leather_leggings
src.act.color 0488
src.act.name Criminal Uo Leggings
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_leather_gorget
src.act.color 0488
src.act.name Criminal Uo Gorget
SRC.ACT.BOUNCE
attr 00004
SRC.NEWITEM i_leather_sleeves
src.act.color 0488
src.act.name Criminal Uo Sleeves
SRC.ACT.BOUNCE
attr 00004
endif

On=4
src.dialog d_alisveris_aspendos
return 1
endif

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

///////////////////
/////d_aanimal/////
///////////////////
[dialog d_aanimal]
Nomove
50,50
resizepic 10 50 3600 275 185
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4

[dialog d_aanimal text]
Criminal Uo Animal Trainer Alisveris
Kucultucu
Taming Sopasi
Saman
Geri

[dialog d_aanimal button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_shrink_deed
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_staff_taming
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
SRC.NEWITEM i_hay_sheaf
SRC.ACT.BOUNCE
attr 00004
return 1
endif

on=4
src.dialog d_alisveris_aspendos
return 1
endif

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

///////////////////
/////d_aweapon/////
///////////////////
[dialog d_aweapon]
Nomove
50,50
resizepic 10 50 3600 300 210
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4
button 30 200 4006 4007 1 0 5
text 60 200 0492 5

[dialog d_aweapon text]
Criminal Uo Weapon Smith Alisveris
+9 katana
+9 Cutlass
+9 Criminal Staff
+9 Criminal Uo Kalkani
Geri

[dialog d_aweapon button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_katana_force
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_cutlass_force
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
SRC.NEWITEM i_staff_gnarled
src.act.color color_o_bloodrock
src.act.name @1412 +9 Criminal Uo Staff
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=4
SRC.NEWITEM i_shield_heater
src.act.color color_o_bloodrock
src.act.name +15 Criminal Uo Kalkan
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=5
src.dialog d_alisveris_aspendos
return 1
endif

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

///////////////////
/////d_abowyer/////
///////////////////
[dialog d_abowyer]
Nomove
50,50
resizepic 10 50 3600 255 160
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3

[dialog d_abowyer text]
Criminal Uo Bowyer Alisveris
100 arrow
Bow
Geri

[dialog d_abowyer button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_arrow,(100)
src.act.color=color_o_oldcopper
src.act.name Criminal Uo Arrow
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_bow
src.act.color=color_o_mytheril
src.act.name=@1235 Criminal Uo Bow
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
src.dialog d_alisveris_aspendos
return 1
endif

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

//////////////////////
/////d_acarpenter/////
//////////////////////
[dialog d_acarpenter]
Nomove
50,50
resizepic 10 50 3600 255 185
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4

[dialog d_acarpenter text]
Criminal Uo Mage Alisveris
100 log
hammer
100 boards
Geri

[dialog d_acarpenter button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_log,(100)
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_hammer
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
SRC.NEWITEM i_board,(100)
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=4
src.dialog d_alisveris_aspendos
return 1
endif

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

///////////////////
/////d_aprovis/////
///////////////////
[dialog d_aprovis]
Nomove
50,50
resizepic 10 50 3600 255 210
text 25 68 105 0 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2
button 30 150 4006 4007 1 0 3
text 60 150 0492 3
button 30 175 4006 4007 1 0 4
text 60 175 0492 4
button 30 200 4006 4007 1 0 5
text 60 200 0492 5

[dialog d_aprovis text]
Criminal Uo Mage Alisveris
Newbie Bag
Kasa
100 Crosbow Arrow
Book
Geri

[dialog d_aprovis button]
Onbutton=0
src.sysmessage Bisey almadiniz.

On=1
SRC.NEWITEM i_bag
src.act.color=color_o_blackrock
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=2
SRC.NEWITEM i_box_wood
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=3
SRC.NEWITEM i_xbolt
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=4
SRC.NEWITEM i_book_sm
SRC.ACT.BOUNCE
attr 00004
return 1
endif

On=5
src.dialog d_alisveris_aspendos
return 1
endif

[eof]

Arkadaşlar sitede bolca bir araştırma yaptım ve item olarak en çok stoneler gerektiği gözüme çarptı bende kendi yazdığım scp yi yollayım size bu da itemleri:

***************************************************************************************
***************************************************************************************
***************************************************************************************

////////////////////
////////Rare////////
////////////////////
[ITEMDEF i_rare]
ID=i_dye_tub
NAME=Rare Dye
TYPE=T_DYE_VAT
WEIGHT=10
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Rare Dying Tub

RESOURCES=5 i_log
SKILLMAKE=CARPENTRY 50.0, t_carpentry
RESOURCES2=10 i_board

On=@Create
type t_dye_vat

on=@click
src.sysmessage Rare Dye

On=@DClick
target Hangi esyayi boyayacaksiniz?
return 1

on=@targon_item
src.targ.color <color>
endif
return 1

On=@TargOn_Char
src.sysmessage Canli varliklari boyayamazsiniz.
return 1

[eof]

//////////////////////
////Rare Yapma Kit////
//////////////////////
[itemdef i_rare_kit]
Defname=i_rare_kit
id=i_sewing_kit
name=@190 Rare Kit

On=@Create
color=00

On=@click
src.sysmessage Lutfen 2 kere tiklayiniz...

On=@dclick
src.dialog d_rare_kit

[Dialog d_rare_kit]
NOMOVE
0,0
resizepic 10 50 3000 300 175
text 25 68 105 0 0
button 30 100 2014 2015 1 0 1
text 60 100 0492 1
button 30 125 2014 2015 1 0 2
text 60 125 0492 2
text 60 135 0494 3
text 60 150 0494 4
text 60 165 0494 5

[dialog d_rare_kit text]
Rare yapmak istiyormusunuz...
Evet...
Hayir...
Onemli Notlar:
1-)Rare yapma islemi skill kazandirmaz...
2-)Hayir'a basarsaniz kit yokolur...

[dialog d_rare_kit button]
On=0
src.sysmessage Rare Yapmadiniz...
return 1
endif

On=1
if (<src.restest  50 i_log>)
SRC.NEWITEM i_rare
SRC.ACT.BOUNCE
attr 00004
return 1
src.consume 50 i_log
src.sysmessage @612 50 logunuz cantadan alinmistir...
return 1
else
src.sysmessage @080a Yaninizda 50 log yok.
return 1
src.fix
endif

On=2
src.sysmessage Malzeme yokedildi...
src.remove

*****************************************************************************************
*****************************************************************************************
[ITEMDEF i_magic_reg30]
ID=i_crystal_green_big 
Value=100
WEIGHT=1
NAME=Reg Crystal 30

ON=@Create
attr=04
color=0

ON=@Click
message=@07d1,,1 <name>
message=@0712,,1 [30]
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use lesser reagent crystal
src.newitem bag_reg30
src.act.bounce
remove
return 1

[ITEMDEF i_magic_reg60]
ID=i_crystal_green_big 
Value=250
WEIGHT=2
NAME=Reg Crystal 60

ON=@Create
attr=04
color=0

ON=@Click
message=@0722,,1 <name>
message=@0712,,1 [60]
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use reagent crystal
src.newitem bag_reg60
src.act.bounce
remove
return 1

[ITEMDEF i_magic_reg90]
ID=i_crystal_green_big 
Value=400
WEIGHT=3
NAME=Reg Crystal 90

ON=@Create
attr=04
color=0

ON=@Click
message=@0846,,1 <name>
message=@0712,,1 [90]
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use greater reagent crystal
src.newitem bag_reg90
src.act.bounce
remove
return 1

[TEMPLATE bag_reg30]
DEFNAME=bag_reg30
CONTAINER=i_bag
ITEM=i_reag_black_pearl,30
ITEM=i_reag_blood_moss,30
ITEM=i_reag_garlic,30
ITEM=i_reag_ginseng,30
ITEM=i_reag_mandrake_root,30
ITEM=i_reag_nightshade,30
ITEM=i_reag_sulfur_ash,30
ITEM=i_reag_spider_silk,30

[TEMPLATE bag_reg60]
DEFNAME=bag_reg60
CONTAINER=i_bag
ITEM=i_reag_black_pearl,60
ITEM=i_reag_blood_moss,60
ITEM=i_reag_garlic,60
ITEM=i_reag_ginseng,60
ITEM=i_reag_mandrake_root,60
ITEM=i_reag_nightshade,60
ITEM=i_reag_sulfur_ash,60
ITEM=i_reag_spider_silk,60

[TEMPLATE bag_reg90]
DEFNAME=bag_reg90
CONTAINER=i_bag
ITEM=i_reag_black_pearl,90
ITEM=i_reag_blood_moss,90
ITEM=i_reag_garlic,90
ITEM=i_reag_ginseng,90
ITEM=i_reag_mandrake_root,90
ITEM=i_reag_nightshade,90
ITEM=i_reag_sulfur_ash,90
ITEM=i_reag_spider_silk,90
//////////////////////////////
//////////////////////////////
///////////Spellbook//////////
//////////////////////////////
[ITEMDEF i_full_spellbook]
ID=i_spellbook
TYPE=t_spellbook
VALUE=3000
WEIGHT=0.1
NAME=Spellbook
RESOURCES=64 i_scroll_blank , 1 i_magic_reg90 , 40 i_scroll_recall
SKILLMAKE=INSCRIPTION 100.0, MAGERY 100.0

ON=@CREATE 
ATTR=attr_magic|attr_newbie //magical and newbie 
MORE=04ffffffff //1-4 circles 
MORE2=04ffffffff // 5-8 circles
color 0

ON=@Click
var.spell_sayisi
var.snum 0

if (<more1> & 01)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 02)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 04)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 08)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 010)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 020)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 040)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 080)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0100)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0200)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0400)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0800)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 01000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 02000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 04000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 08000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 010000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 020000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 040000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 080000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0100000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0200000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0400000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 0800000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 01000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 02000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 04000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 08000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 010000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 020000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 040000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more1> & 080000000)
	var.snum (<eval <var.snum>> + 1)
endif

if (<more2> & 01)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 02)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 04)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 08)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 010)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 020)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 040)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 080)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0100)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0200)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0400)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0800)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 01000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 02000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 04000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 08000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 010000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 020000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 040000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 080000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0100000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0200000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0400000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 0800000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 01000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 02000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 04000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 08000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 010000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 020000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 040000000)
	var.snum (<eval <var.snum>> + 1)
endif
if (<more2> & 080000000)
	var.snum (<eval <var.snum>> + 1)
endif

if <var.snum>=64
message Spellbook [Dolu]
return 1
endif

message Spell Book [<eval <var.snum>>]
return 1

***************************************************************************************
***************************************************************************************
***************************************************************************************
***************************************************************************************
***************************************************************************************
[itemdef i_shrink_deed]
id=i_deed
weight=20
Name=Kucultme Kagidi
sellvalue=150

on=@create
type=115
color=0481
attr=attr_newbie

on=@dclick
TARGET Kucultucek hayvani seciniz.
ON=@TARGON_CHAR
IF (<SRC.TARG.BODY>==c_man) || (<SRC.TARG.BODY>==c_woman) ||
(<SRC.TARG.NPC>==0)
SRC.SYSMESSAGE Bu nesneyi kucultemezsiniz !
RETURN 1


ELSEIF <src.targ.flags>&statf_conjured
src.sysmessage Bu nesneyi kucultemezsiniz !
SRC.TARG.REMOVE
RETURN 1

ELSEIF <SRC.TARG.ISMYPET>
if <src.targ.hits>!=<src.targ.str>
src.sysmessage <SRC.TARG.NAME> Yeterince Saglikli Degil!
return 1

ELSEIF <SRC.TARG.ISMYPET> 
IF <SRC.TARG.NPC> 
SRC.NEWITEM=i_deeded 

IF <SRC.TARG.ID> = C_LLAMA 
SRC.ACT.NAME=llama
ENDIF

IF <SRC.TARG.ID> = C_HORSE_TAN
SRC.ACT.NAME=horse
ENDIF

IF <SRC.TARG.ID> = C_HORSE_GRAY
SRC.ACT.NAME=horse
ENDIF

IF <SRC.TARG.ID> = C_HORSE_BROWN_DK
SRC.ACT.NAME=horse
ENDIF

IF <SRC.TARG.ID> = C_HORSE_BROWN_LT
SRC.ACT.NAME=horse
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_BLACK
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_CHOCOLATE
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_CRIMSON
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_GREY
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_PAMAMINO
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_REDROAN
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_ROAN
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_SKY
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_A_MUSTANG_SKYGRAY
SRC.ACT.NAME=mustang
ENDIF

IF <SRC.TARG.ID> = C_M_NIGHTMARE
SRC.ACT.NAME=nightmare
ENDIF

IF <SRC.TARG.ID> = SHIRE1
SRC.ACT.NAME=shire
ENDIF

IF <SRC.TARG.ID> = SHIRE1
SRC.ACT.NAME=shire
ENDIF

IF <SRC.TARG.ID> = c_ostard_silver
SRC.ACT.NAME=Silver Ostard
ENDIF

IF <SRC.TARG.ID> = C_BULL_BROWN_LT
SRC.ACT.NAME=bull
ENDIF

IF <SRC.TARG.ID> = C_BULL_BROWN_DK
SRC.ACT.NAME=bull
ENDIF

IF <SRC.TARG.ID> =C_COW_BROWN
SRC.ACT.NAME=cow
ENDIF

IF <SRC.TARG.ID> = C_COW_BW
SRC.ACT.NAME=cow
ENDIF

IF <SRC.TARG.ID> = C_A_BLACK_BEAR
SRC.ACT.NAME=black bear
ENDIF

IF <SRC.TARG.ID> = C_BEAR_BROWN
SRC.ACT.NAME=brown bear
ENDIF

IF <SRC.TARG.ID> = C_A_COUGAR
SRC.ACT.NAME=cougar
ENDIF

IF <SRC.TARG.ID> = C_GORILLA
SRC.ACT.NAME=gorilla
ENDIF

IF <SRC.TARG.ID> = C_A_WOLF_GRAY
SRC.ACT.NAME=wolf
ENDIF

IF <SRC.TARG.ID> = C_BEAR_GRIZZLY
SRC.ACT.NAME=grizzly bear
ENDIF

IF <SRC.TARG.ID> = C_STAG
SRC.ACT.NAME=hart
ENDIF

IF <SRC.TARG.ID> = C_DOE
SRC.ACT.NAME=hind
ENDIF

IF <SRC.TARG.ID> = C_PANTHER
SRC.ACT.NAME=panther
ENDIF

IF <SRC.TARG.ID> = SHIRE2
SRC.ACT.NAME=shire
ENDIF

IF <SRC.TARG.ID> = C_BEAR_POLAR
SRC.ACT.NAME=polar bear
ENDIF

IF <SRC.TARG.ID> = C_A_SNOW_LEOPARD
SRC.ACT.NAME=snow leopard
ENDIF

IF <SRC.TARG.ID> = C_WALRUS
SRC.ACT.NAME=walrus
ENDIF

IF <SRC.TARG.ID> = C_A_WOLF_WHITE
SRC.ACT.NAME=wolf
ENDIF

IF <SRC.TARG.ID> = C_DOLPHIN
SRC.ACT.NAME=dolphin
ENDIF

IF <SRC.TARG.ID> = C_OSTARD_DESERT
SRC.ACT.NAME=desert ostard
ENDIF

IF <SRC.TARG.ID> = C_OSTARD_FOREST
SRC.ACT.NAME=forest ostard
ENDIF

IF <SRC.TARG.ID> = C_OSTARD_ZOSTRICH
SRC.ACT.NAME=frenzied ostard
ENDIF

IF <SRC.TARG.ID> = C_CLASS
SRC.ACT.NAME=Worldclassmare
ENDIF

IF <SRC.TARG.ID> = C_AMAT
SRC.ACT.NAME=Amatormare
ENDIF

IF <SRC.TARG.ID> = C_PRO
SRC.ACT.NAME=professionalmare
ENDIF

IF <SRC.TARG.ID> = C_SEMI
SRC.ACT.NAME=semipromare
ENDIF

IF <SRC.TARG.ID> = C_KAMYON
SRC.ACT.NAME=Tamelenen Dragon
ENDIF

IF <SRC.TARG.ID> = I_ROT
SRC.ACT.NAME=Rotting Corpse
ENDIF

IF <SRC.ACT.ID> = I_SNOW_L
SRC.ACT.NAME=Snow Llama
ENDIF

IF <SRC.TARG.ID> = C_CAMEL
SRC.ACT.NAME=Camel
ENDIF

IF <SRC.TARG.ID> = C_ICE_L
SRC.ACT.NAME=Ice Llama
ENDIF

IF <SRC.TARG.ID> = i_fire_ost
SRC.ACT.NAME=Fire Ostard
ENDIF

IF <SRC.TARG.ID> = I_HORSE_F
SRC.ACT.NAME=Fire Horse
ENDIF

IF <SRC.TARG.ID> = C_BLACK_L
SRC.ACT.NAME=Black Llama
ENDIF

IF <SRC.TARG.ID> = C_FIRE_L
SRC.ACT.NAME=Fire Llama
ENDIF

IF <SRC.TARG.ID> = C_BUZITORN
SRC.ACT.NAME=Buzitorn
ENDIF

IF <SRC.TARG.ID> = i_shire
SRC.ACT.NAME=Shire
ENDIF

IF <SRC.TARG.ID> = c_mid
SRC.ACT.NAME=Mid Ostard
ENDIF

SRC.ACT.COLOR=<src.targ.color>
SRC.ACT.MORE1=<src.targ.id>
SRC.ACT.BOUNCE 
SRC.TARG.REMOVE 
REMOVE 
RETURN 1 
ENDIF 
ENDIF
REMOVE 
RETURN 1 
ELSE 
SRC.SYSMESSAGE <SRC.TARG.NAME> sana ait degil !
RETURN 0 
ENDIF 
ELSE
TARGET 
RETURN 0 
ENDIF

[itemdef i_deeded]
id=i_deed
weight=20
name=kucultulmus hayvan

on=@create
type=t_figurine

*******************************


[itemdef i_rare_deed]
id=i_hammer
defname=i_rare_deed
name=@Rare Yapma Hammer's

On=@Create
color=color_o_bloodrock

On=@click
src.dialog d_rare_deed

[dialog d_rare_deed]
nomove
0,0
resizepic 10 50 3600 175 135
text 25 68 0480 0
button 30 100 4006 4007 1 0 1
text 60 100 0492 1
button 30 125 4006 4007 1 0 2
text 60 125 0492 2

[dialog d_rare_deed text]
Rare yapmak istiyormusunuz...
evet
hayir

[dialog d_rare_deed button]
on=0
return 1
endif

On=1
src.newitem i_rare
endif

On=2
remove


********************************
[ITEMDEF i_sopa]
ID=i_staff_gnarled
NAME=Tameleme Sopası
TYPE=t_weapon_mace_staff
VALUE=10
TWOHANDS=Y
LAYER=2
WEIGHT=10
DAM=5,10

On=@Create
color 02
more2 0
timer -1
hitpoints 5

On=@DClick
if (<topobj.uid> != <src.uid>)
src.sysmessage Bunu kullanabilmeniz icin uzerinizde olmali.
elseif (<src.flags>&statf_hidden) || (<src.flags>&statf_invisible)
src.sysmessage Gizlenmis durumdayken bunu kullanamazsiniz.
elseif (<src.targ.region.defname> == a_townZoo)
src.sysmessage Bu bolgede taming yasaktir.
elseif (<timer> == -1)
target Hangi hayvani ehlilestirmek istiyorsunuz?
endif
return 1

On=@UnEquip
more2 0
timer -1
link -1

On=@Timer
if (<cont.flags>&statf_hidden) || (<cont.flags>&statf_invis)
cont.sysmessage Gizlenmis durumda olmaz
if (<cont.distance <link>> > 3)
cont.sysmessage Hayvana yeterince yakin degilsiniz.
link -1
more2 0
return 1
elseif !(<cont.canseelos <link>>)
cont.sysmessage @0481,6,6,0 Hayvani goremiyorsunuz
link -1
more2 0
return 1
elseif (<cont.distance <link.memoryfindtype.memory_ispawned.link.uid>> > 3)
cont.sysmessage Bu hayvan yuvasindan uzaklasmis.
link -1
more2 0
return 1

elseif (<more2> < 6)
dorand 10
cont.say Gel <link.name>, gel..
cont.say Sana zarar vermeyecegim <link.name>..
cont.say Sakin ol, <link.name>.
cont.say Her zaman senin gibi bir <link.name> sahibi olmak istemistim..
cont.say Cok tatlisin, <link.name>.
cont.say Gel bir tanem, gel canim..
cont.say Seni incitmeyecegim, <link.name>.
cont.say Arkadasin olmak istiyorum.
cont.say Gel <cont.sex babana/annene>, <link.name>.
cont.say Gel <link.name>, gel <cont.sex babana/annene>.
cont.say Gel <link.name>, gel <link.name>, gel altima.
enddo
dorand 2
cont.anim 17
cont.anim 19
enddo
timer 2
more2 (<more2> + 1)
return 1
endif
more2 0

if !(<link.npc> == 1)
cont.sysmessage Bunu ehlilestiremezsiniz.
return 1
endif

if (rand(100) < 75)
if (<link.memoryfindtype.memory_ispawned>)
link.memoryfindtype.memory_ispawned.remove
endif
link.karma -50
link.memorydel <cont.uid>
link.newitem i_memory
link.act.attr 04
link.act.more1 04
link.act.more2 <serv.time>
link.act.morep <link.p>
link.act.color memory_ipet
link.act.timer -1
link.act.link <cont.uid>
link.act.cont <link.uid>
link.flags <link.flags>&statf_pet
cont.sysmessage <link.name> sizi sahibi olarak kabul etti.
if ((<cont.skilllock[35]> == 0) && (<cont.skilltotal> < 700.0))
if (<cont.taming> < 30.0)
if (rand(3) == 1)
cont.taming (<cont.taming> + 1)
endif
elseif (<cont.taming> < 50.0)
if (rand(6) == 1)
cont.taming (<cont.taming> + 1)
endif
elseif (<cont.taming> < 75.0)
if (rand(12) == 1)
cont.taming (<cont.taming> + 1)
endif
elseif (<cont.taming> < 100.0)
if (rand(24) == 1)
cont.taming (<cont.taming> + 1)
endif
endif
endif

if ((<cont.skilllock[2]> == 0) && (<cont.skilltotal> < 700.0))
if (<cont.animallore> < 30.0)
if (rand(2) == 1)
cont.animallore (<cont.animallore> + 1)
endif
elseif (<cont.animallore> < 50.0)
if (rand(4) == 1)
cont.animallore (<cont.animallore> + 1)
endif
elseif (<cont.animallore> < 75.0)
if (rand(8) == 1)
cont.animallore (<cont.animallore> + 1)
endif
elseif (<cont.animallore> < 100.0)
if (rand(16) == 1)
cont.animallore (<cont.animallore> + 1)
endif
endif
endif

link.tag.tamer <cont.uid>
link -1
else
cont.sysmessage Hayvani ehlillestirmeyi basaramadiniz.
link -1
endif
return 1

On=@TargOn_Char
if !(<src.targ.region.defname> == a_townZoo)
if ((<src.targ.npc> == 1)
if !(<src.targ.canseelos>)
src.sysmessage Hayvana ulasamiyorsunuz.
elseif (<src.targ.distance> > 3)
src.sysmessage Hayvana yeterince yakin degilsiniz.
elseif (<src.targ.memoryfindtype.memory_ipet>)
if (<src.targ.memoryfindtype.(memory_ipet|memory_guard).link> == <src.uid>)
src.sysmessage <src.targ.name> zaten size ait.
src.targ.flags <src.targ.flags>&statf_pet
else
src.sysmessage <src.targ.name> bir baskasina ait.
endif
elseif (<src.targ.memoryfindtype.memory_fight>)
src.sysmessage Hayvan su an musait degil.
elseif (<src.targ.memoryfindtype.memory_war_targ.link> == <src.uid>)
src.sysmessage Hayvan su an size cok kizgin.
elseif (<src.targ.findid.i_rune_summon_creature>)
src.sysmessage Buyu ile yaratilmis hayvanlari ehlilestiremezsiniz.
elseif (0<src.targ.tag.tamer> == 0<src.uid>) // tamerlar elele bug-free dunyaya
src.sysmessage Hayvan artik sizi umursamiyor.
elseif (<src.taming> < <src.targ.taming>)
src.anim 19
src.sysmessage <src.targ.name> icin taming skilliniz yeterli degil. (gerekli skill: <src.targ.taming>)
elseif (<src.animallore> < <src.targ.animallore>)
src.anim 19
src.sysmessage <src.targ.name> icin animal lore skilliniz yeterli degil. (gerekli skill: <src.targ.animallore>)
else // tame etmeye ba$la...
link <src.targ.uid>
src.anim 19
timer 2
endif
else
src.sysmessage Bunu ehlillestiremezsiniz.
endif
else
src.sysmessage Bu bolgede taming yasaktir.
endif
return 1


Bu konu xwerswoodx tarafından düzenlendi(2007-04-28 01:11, 17 yıl önce)
Pek bi olmamış, yanlış şeyler var
evt itemlerde sorun var
Stone'a fame karma vermişsin, neden ki çözemedim
dalgınlığıma gelmiş heralde
Silindi
Expert
5.4
Arkadaşım d_alisveris_aspendos dialog koymuşun güzelde hatta üste kendim yazdım demişsin oda güzel ama bu Script amantes script pack lardan alınmış scripti yazan aspendos oranın bir adminiydi ilginç
On=@dclick
src.dialog d_alisveris_aspendos
src.sysmessage 1 kere tiklayiniz
.

yerine

On=@dclick
src.Sdialog d_alisveris_aspendos

yaparsak zaten 2. kere tıklasada menü gelmez. Menü açıkken aynı menüyü açamaz sdialog kullanırsan
İLginç. Dalgınlıga nasıl gelioda fame karmaveriyorsun taşa..
ya yok daha dun paso topic acıordu scriptster :) dalgınlık naparsın
[itemdef i_deeded]
id=i_deed
weight=20
name=<SRC.NAME.ISMYPET>


Yazdım yinede deedlendikten sonra hayvanin esas adi gelmiyor <SRC.NAME.ISMYPET> yaziyor oraya hangi kodu yazmaliym... saygilar.. cok sey denedim
Simsekler : Arkadaşım d_alisveris_aspendos dialog koymuşun güzelde hatta üste kendim yazdım demişsin oda güzel ama bu Script amantes script pack lardan alınmış scripti yazan aspendos oranın bir adminiydi ilginç

aspendos benim eskiden scripterlik yaptığım bir serverin adı onun için yazmıştım server adını ordan almış olabilir ama yemin ediyorum ki kendim yazdım neyse ayrıca fame karma vermemin nedeni daha önce fame karma stone yazmıştım [itemdef] falan ile uğraşmak istemediğimden direk ordan kopyalamıştım ondan dolayı öyleydi ayrıca son soruyada cevabım o scriptsi ben yazmadım stoneyi ben yazdım yani eşyaların çoğu benim ama diğerleri diil o bir shrink deed onu bu siteden almıştım pek işime yaramadı :D
Bende kisalttim stone'leri..

// Genel Görünüm Tamamlandı - Button Kısmına Eşyalar Yazılacak..
// 8 Haziran 2008 Pazar

[ITEMDEF i_esya]
DEFNAME=i_esya
ID=3796
NAME=Esya

ON=@Create
color=0455
attr=attr_move_never

ON=@click
message @1153 Esya Tasi
return 1

ON=@dclick
if (<distance> < 5)
sdialog d_taslar
endif
return 1

[dialog d_taslar]
0,50
nomove
page 0
dhtmlgump 220 100 250 20 0 0 <def.bfont_red>Ultima Strike Esya Menüsü
page 1
resizepic 187 80 5120 240 205
resizepic 197 90 3000 220 185
dhtmlgump 230 150 250 160 0 0 <def.bfont_red>Silah Menüsü<def.br>Esya Menüsü<def.br>Set Menüsü<def.br>Robe Menüsü<def.br><def.br>Kapat
button 210 240 55 55 1 0 0
for x 1 4
button 210 (<eval <dlocal.x>*18> +132) 55 55 1 0 <dlocal.x>
endfor
page 2
resizepic 187 80 5120 240 295
resizepic 197 90 3000 220 275
for x 5 13
button 210 (<eval <dlocal.x>*18> +60) 55 55 1 0 <dlocal.x>
endfor
dhtmlgump 230 150 250 200 0 0 <def.bfont_red>+9 Katana<def.br>+9 Kryss<def.br>+9 Spear<def.br>+9 War Axe<def.br>+9 Halberd<def.br>+9 Bardiche<def.br>+9 Scimitar<def.br>+9 Cutlass<def.br>+9 Short Spear<def.br><def.br>Geri Dön
button 210 330 55 55 1 0 999
page 3
resizepic 187 80 5120 240 305
resizepic 197 90 3000 220 285
for x 14 23
button 210 (<eval <dlocal.x>*18> -102) 55 55 1 0 <dlocal.x>
endfor
dhtmlgump 230 150 250 220 0 0 <def.bfont_red>10 G. Heal Potion<def.br>10 G. Cure Potion<def.br>10 G. Refresh Potion<def.br>10 Bleed Potion<def.br>100 Bandaj<def.br>Full Spellbook<def.br>Runebook<def.br>Trapped Pouch [tp]<def.br>Binek Kucultucu<def.br>Taming Staff<def.br><def.br>Geri Dön
button 210 348 55 55 1 0 999
page 4
resizepic 187 80 5120 240 185
resizepic 197 90 3000 220 165
for x 24 26
button 210 (<eval <dlocal.x>*18> -280) 55 55 1 0 <dlocal.x>
endfor
dhtmlgump 230 150 250 160 0 0 <def.bfont_red>Leather Set<def.br>Studded Set<def.br>Blackrock Set<def.br><def.br>Geri Dön
button 210 223 55 55 1 0 999
page 5
resizepic 187 80 5120 240 205
resizepic 197 90 3000 220 185
for x 27 30
button 210 (<eval <dlocal.x>*18> -335) 55 55 1 0 <dlocal.x>
endfor
dhtmlgump 230 150 250 160 0 0 <def.bfont_red>A Robe<def.br>Mage Robe<def.br>Fire Robe<def.br>Ice Robe<def.br><def.br>Geri Dön
button 210 240 55 55 1 0 999

[dialog d_taslar button]
on=999
sdialog d_taslar
on=1
sdialog d_taslar 2
on=2
sdialog d_taslar 3
on=3
sdialog d_taslar 4
on=4
sdialog d_taslar 5
on=5 // Katana
serv.newitem i_katana_force
new.cont <uid>
on=6 // Yukaridaki gibi devam edeceksiniz..
:D hmm 56b içinmi bu?
" For " 56b ile gelen bir özellik diye biliyorum yanlış hatırlamıyorsam..
he farketmemişim :D



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