Arkadaşlar heal,cure,refresh,bleed,poison potionlar 7,8 tane olsa bile tekli gözüküyor. Çoğul olmuyor, bunu nasıl hallederim, yardım edermisiniz?
tiledata diye biliyorum ama

[ITEMDEF i_potion_bleed]///////////Bleed Potion
ID=i_bottle_empty
TYPE=T_POTION
NAME=Bleed Potion
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic 10,i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1

ON=@Create
COLOR=060
MORE2=40.1

ON=@DClick
if !(rand(5) == 1)
if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
		src.findid.i_bleeding.remove
		src.findid.i_bleeding2.remove
		src.events -e_bleed
		src.sayua 048,6,6,0 *Yarasini Tedavi Eder*
		src.consume 1 i_potion_bleed
	else
		src.sysmessage @027,1,1 Potion heba oldu.
		consume 1
		src.act i_bottle_empty
	endif
endif


[dialog d_keg_potion]
200,300
resizepic 0 0 5054 271 210
obj=<src.ctag.kegim>
dtext 20 20 1153 <serv.name> Potion Keg Menüsü
dtext 20 120 <qval (1 <= <obj.morex>)?07d4 Potion türü; <serv.itemdef.<obj.tag.potion>.name>:020 Potion türü; Potion türü yok>
dtext 20 140 <qval (1 <= <obj.morex>)?07d4 Potion sayisi; <obj.morex>:020 Potion sayisi; 0>
dtext 20 160 <qval (1 <= <eval <rescount i_bottle_empty>>)?07d4 Boş Potion Sayisi; <eval <rescount i_bottle_empty>>:020 Boş Potion Sayisi; 0>
dtext 55 50 0455 Potion ekle
button 20 50 4005 4006 1 0 1
if (<obj.morex> >= 1)
button 20 85 4005 4006 1 0 2
resizepic 55 84 3000 40 25
dtextentry 57 88 35 35 1153 1
dtext 100 85 0455 Adet Potion çikar
else
gumppic 20 85 4020
dtext 55 85 1000 Potion Çikar
endif

[dialog d_keg_potion button]
on 1
obj=<src.ctag.kegim>
src.sysmessage @0481 Eklemek istediğiniz potionu seçiniz.
src.targetf f_pot_ekle
return 1

on 2
obj=<src.ctag.kegim>
if (strmatch('<argtxt[1]>',''))
src.sysmessage @0481 Kegden çikarmak istediğiniz potion sayisini belirtmediniz.
return 1
elseif (<IsNum <ARGTXT[1]>>==0)
src.sysmessage @0481 Sadece rakam girebilirsiniz.
return 1
elseif (<ARGTXT[1]> < 1)
src.sysmessage @0481 Girdiğiniz değer sifirdan büyük olmak zorundadir.
return 1
elseif (<ARGTXT[1]> > 20)
src.sysmessage @0481 Bir seferinde en fazla 20 potion çikartabilirsiniz.
return 1
elseif (<obj.morex> < <ARGTXT[1]>)
src.sysmessage @0481 Keginizde <ARGTXT[1]> kadar potion bulunmamaktadir.
return 1
elseif (<ARGTXT[1]> > <eval <rescount i_bottle_empty>>)
src.sysmessage @0481 <ARGTXT[1]> Potion çikartilamiyor.Çantanizda sadece <drescount i_bottle_empty> kadar boş şişe bulunmaktadir.
return 1
endif
FOR <ARGTXT[1]>
serv.newitem <obj.tag.potion>
new.more2 <obj.more2>
new.attr 0
new.timer -1
new.bounce
obj.morex -= 1
src.consume 1 i_bottle_empty
ENDFOR
SRC.SOUND=snd_Z_END_LIQUID
if (<obj.morex> == 0)
obj.tag.potion 0
obj.more2 0
endif


[function f_pot_ekle]
obj=<src.ctag.kegim>
ref1=<argo>
if !(<ref1.isitem>)
src.sysmessage @0481 Bu bir item değil.
src.targetf f_pot_ekle
return 1
elseif (<ref1.baseid> == i_keg_potion)
ref1.dclick
return 1
elseif !(<ref1.type> == t_potion)
src.sysmessage @0481 Bu bir potion değil.
src.targetf f_pot_ekle
return 1
elseif (<ref1.topobj.uid> != <src.uid>)
src.sysmessage @0481 Sadece çantanizdaki potionlari ekleyebilirsiniz.
src.targetf f_pot_ekle
return 1
elseif !(<ref1.type> == t_potion)
src.sysmessage @0481 Bu bir potion değil.
src.targetf f_pot_ekle
return 1
elseif (<obj.tag.potion>) && !(<ref1.baseid> == <obj.tag.potion>)
src.sysmessage @0481 Fiçiya sadece bir çeşit iksir koyabilirsiniz.
src.targetf f_pot_ekle
return 1
elseif (<obj.morex> == 250)
src.sysmessage @0481 Bu kege daha fazla potion ekleyemezsiniz.
return 1
elseif (<eval <obj.morex>+<ref1.amount>> > 250)
src.sysmessage @0481 Bu kege en fazla <eval (250)-<obj.morex>> <serv.itemdef.<obj.tag.potion>.name> ekleyebilirsiniz.
return 1
elseif (<obj.morex> == 0)
obj.tag.potion <argo.baseid>
endif
obj.more2=<ref1.more2>
obj.morex += <ref1.amount>
src.sound=snd_z_end_liquid
src.sysmessage @0481 Fiçiyi <ref1.amount> adet <ref1.name> ile doldurdunuz.
serv.newitem i_bottle_empty
new.attr 0
new.amount <ref1.amount>
new.bounce
ref1.remove
src.targetf f_pot_ekle
return 1

[ITEMDEF i_keg_potion]
NAME=Potion Keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650

CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg

ON=@Create
tag.potion=0
morex=0
MORE2=0
TIMER=-1
	
ON=@Click
if (<morex> == 0)
message @1153,,1 Boş Keg
elseif (<morex> >= 1)
message @1153,,1 <serv.itemdef.<tag.potion>.name> Keg [<morex>]
endif
return 1

ON=@DClick
src.ctag.kegim <uid>
src.dialogclose d_keg_potion
src.dialog d_keg_potion
return 1

[ITEMDEF i_potion_Agility]
ID=i_bottle_blue
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
attr=04
MORE1=s_Agility
MORE2={ 15.1 60.0 }


ON=@DCLICK
IF (<SRC.FINDID.i_rune_bless>)
	SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
	SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
	SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
	SRC.FINDID.i_rune_strength.REMOVE
ENDIF

[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=greater agility potion
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
attr=04
color=084a
MORE1=s_Agility
MORE2={ 70.1 80.0 }

ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
	SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
	SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
	SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
	SRC.FINDID.i_rune_strength.REMOVE
ENDIF

[ITEMDEF i_potion_CureLess]
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
MORE1=s_Cure
MORE2=40.1

ON=@DClick
if <src.findid.i_rune_poison>
	if (<src.findid.i_rune_poison.moreY> > <more2>)
		src.effect snd_spell_poison
		src.sysmessage @38,,1 Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
		remove
		return 1
	endif
endif

if <src.findid.i_rune_poison_field>
	if (<src.findid.i_rune_poison_field.moreY> > <more2>)
		src.effect snd_spell_poison
		src.sysmessage @38,,1 Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
		remove
		return 1
	endif
endif

[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
attr=04
MORE1=s_Cure
MORE2=60.1

ON=@DClick
if <src.findid.i_rune_poison>
	if (<src.findid.i_rune_poison.moreY> > <more2>)
		src.effect snd_spell_poison
		src.sysmessage @38,,1 Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
		remove
		return 1
	endif
endif

if <src.findid.i_rune_poison_field>
	if (<src.findid.i_rune_poison_field.moreY> > <more2>)
		src.effect snd_spell_poison
		src.sysmessage @38,,1 Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
		remove
		return 1
	endif
endif

[ITEMDEF i_potion_CureGreat]
NAME=greater cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
attr=04
color=02b
MORE1=s_cure
MORE2=95.0

ON=@DClick
if <src.findid.i_rune_poison>
	if (<src.findid.i_rune_poison.moreY> > <more2>)
		src.effect snd_spell_poison
		src.sysmessage @0842,,1 iksir zehirin etkisini azaltti.
		src.consume 1 i_potion_curegreat
		src.findid.i_rune_poison.morey -=1
		return 1
	endif
endif

if <src.findid.i_rune_poison_field>
	if (<src.findid.i_rune_poison_field.moreY> > <more2>)
		src.effect snd_spell_poison
		src.sysmessage @0842,,1 iksir zehirin etkisini azaltti.
		src.consume 1 i_potion_curegreat
		src.findid.i_rune_poison_field.morey -=1
		return 1
	endif
endif

[ITEMDEF i_potion_ExplosionLess]
NAME=lesser explosion potion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1

ON=@Create
MORE1=s_explosion
MORE2=30.0

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

[ITEMDEF i_potion_Explosion]
NAME=explosion potion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_explosion
MORE2=50.0



[ITEMDEF i_potion_ExplosionGreat]
NAME=greater explosion potion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_explosion
MORE2=100.0

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1


[ITEMDEF i_xp]
NAME=super explosion potion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
//ATTR=attr_newbie|attr_invis
MORE1=s_explosion
MORE2=200.0


[ITEMDEF i_potion_HealLess]
NAME=lesser heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

On=@Create
MORE1=s_heal
MORE2=35.0

On=@DClick
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
	src.sysmessage @0481 Hata: Poison buyusunun etkisi altinda iken icemezsiniz
	return 1
endif

on=@Stackon
return 1

[ITEMDEF i_potion_Heal]
NAME=heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
MORE1=s_heal
MORE2=55.0
on=@Stackon
return 1

On=@DClick
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
	src.sysmessage @0481 Hata: Poison buyusunun etkisi altinda iken icemezsiniz
	return 1
endif


[ITEMDEF i_potion_HealGreat]
NAME=greater heal potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
color=07ad
attr=04
MORE1=s_greater_heal
MORE2=80.0

on=@Stackon
return 1
On=@DClick
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
	src.sysmessage @0481 Hata: Poison buyusunun etkisi altinda iken icemezsiniz
	return 1
endif

[ITEMDEF i_potion_Nightsight]
NAME=nightsight potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1

ON=@Create
color=0455
MORE1=s_night_sight
MORE2=100.0

on=@click
attr=04
message @0481 [Adet :<amount>]
message @0481 <name>
return 1


[ITEMDEF i_potion_PoisonLess]
NAME=lesser poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0

ON=@Create
MORE1=s_poison
MORE2=40.0
color=07e4

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

On=@Dclick
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 cantanizda olmali.
return 1
endif
if (<src.poisoning> < 40.0)
src.sysmessage @0481 Poison skilliniz en az 40.0 olmalidir.
return 1
endif
src.sysmessage @0481 Hangi silaha zehir surmek istiyorsunuz.
return 1

ON=@TargOn_Char
	src.sysmessage @0481 <src.targ.name> bir silah değil.
RETURN 1

ON=@TargOn_Item
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 Hedefe ulasamiyorsunuz.
return 1
endif

if ((<src.targ.type> == t_weapon_mace_staff) || (<src.targ.type> == t_weapon_bow) || (<src.targ.type> == t_weapon_xbow) || (<src.targ.type> == t_weapon_mace_smith))
src.sysmessage @0481 Bu silaha zehir suremezsiniz.
return 1
endif


if (<src.targ.morez> > 99)
src.sysmessage @0481 Bu silah yeterince zehirli.
return 1
endif

if (<src.targ.morez> < 100) && (<src.targ.morez> > 0)
src.sysmessage Silahin zehrini tazelediniz.
src.targ.bounce
endif

if (<src.targ.morez> == 0)
src.sysmessage Zehri basariyla surdunuz.
src.targ.bounce
src.poigain
endif

src.targ.morez 60
if (<amount> > 1)
amount -=1
return 1
endif
remove
return 1
endif
src.sysmessage @0481 Bu bir silah değil
return 1
endif

[ITEMDEF i_potion_Poison]
NAME=poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
attr=04
MORE1=s_poison
MORE2=50.0
color=07e4

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

On=@Dclick
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 cantanizda olmali.
return 1
endif
if (<src.poisoning> < 50.0)
src.sysmessage @0481 Poison skilliniz en az 50.0 olmalidir.
return 1
endif
if (<src.armslore> < 40.0)
src.sysmessage @0481 Armslore skilliniz en az 50.0 olmalidir.
return 1
endif

target
src.sysmessage @0481 Hangi silaha zehir surmek istiyorsunuz.
return 1

ON=@TargOn_Char
src.sysmessage @0481 <src.targ.name> bir silah değil.
RETURN 1

ON=@TargOn_Item
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 Hedefe ulasamiyorsunuz.
return 1
endif

if ((<src.targ.type> == t_weapon_mace_staff) || (<src.targ.type> == t_weapon_bow) || (<src.targ.type> == t_weapon_xbow) || (<src.targ.type> == t_weapon_mace_smith))
src.sysmessage @0481 Bu silaha zehir suremezsiniz.
return 1
endif

if (<src.targ.morez> > 99)
src.sysmessage @0481 Bu silah yeterince zehirli.
return 1
endif

if (<src.targ.morez> < 100) && (<src.targ.morez> > 0)
src.sysmessage @0481 Silahin zehrini tazelediniz.
src.targ.bounce
endif

if (<src.targ.morez> == 0)
src.sysmessage @0481 Zehri basariyla surdunuz.
src.targ.bounce
endif

src.targ.morez 80
if (<amount> > 1)
amount -=1
return 1
endif
remove
return 1
endif
src.sysmessage @0481 Bu bir silah değil
return 1
endif

[ITEMDEF i_potion_PoisonGreat]
NAME=greater poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1

ON=@Create
MORE1=s_poison
MORE2=90.0
color=07e4

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

On=@Dclick
attr=04
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 cantanizda olmali.
return 1
endif
if (<src.poisoning> < 80.0)
src.sysmessage @0481 Poison skilliniz en az 80.0 olmalidir.
return 1
endif
if (<src.armslore> < 40.0)
src.sysmessage @0481 Armslore skilliniz en az 80.0 olmalidir.
return 1
endif

target
src.sysmessage @0481 Hangi silaha zehir surmek istiyorsunuz.
return 1

ON=@TargOn_Char
	src.sysmessage @0481 <src.targ.name> bir silah değil.
RETURN 1

ON=@TargOn_Item
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 Hedefe ulasamiyorsunuz.
return 1
endif

if ((<src.targ.type> == t_weapon_mace_staff) || (<src.targ.type> == t_weapon_bow) || (<src.targ.type> == t_weapon_xbow) || (<src.targ.type> == t_weapon_mace_smith))
src.sysmessage @0481 Bu silaha zehir suremezsiniz.
return 1
endif

if (<src.targ.morez> > 99)
src.sysmessage @0481 Bu silah yeterince zehirli.
return 1
endif

if (<src.targ.morez> < 100) && (<src.targ.morez> > 0)
src.sysmessage @0481 Silahin zehrini tazelediniz.
src.targ.bounce
endif

if (<src.targ.morez> == 0)
src.sysmessage @0481 Zehri basariyla surdunuz.
src.targ.bounce
endif

src.targ.morez 100
if (<amount> > 1)
amount -=1
return 1
endif
remove
return 1
endif
src.sysmessage @0481 Bu bir silah değil
return 1
endif

[ITEMDEF i_potion_PoisonDeadly]
NAME=deadly poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1

ON=@Create
attr=04
MORE1=s_poison
MORE2=105.0
color=07e4

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

On=@Dclick
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 cantanizda olmali.
return 1
endif
if (<src.poisoning> < 99.9)
src.sysmessage @0481 Poison skilliniz en az 99.0 olmalidir.
return 1
endif
target
src.sysmessage @0481 Hangi silaha zehir surmek istiyorsunuz.
return 1

ON=@TargOn_Char
	src.sysmessage @0481 <src.targ.name> bir silah değil.
RETURN 1

ON=@TargOn_Item
if !(<src.targ.topobj.uid> == <src.uid>)
src.sysmessage @0481 Hedefe ulasamiyorsunuz.
return 1
endif

if ((<src.targ.type> == t_weapon_mace_staff) || (<src.targ.type> == t_weapon_bow) || (<src.targ.type> == t_weapon_xbow) || (<src.targ.type> == t_weapon_mace_smith))
src.sysmessage @0481 Bu silaha zehir suremezsiniz.
return 1
endif

if (<src.targ.morez> > 99)
src.sysmessage @0481 Bu silah yeterince zehirli.
return 1
endif

if (<src.targ.morez> < 100) && (<src.targ.morez> > 0)
src.sysmessage @0481 Silahin zehrini tazelediniz.
src.targ.bounce
endif

if (<src.targ.morez> == 0)
src.sysmessage @0481 Zehri basariyla surdunuz.
src.targ.bounce
endif

src.targ.morez 130
if (<amount> > 1)
amount -=1
return 1
endif
remove
return 1
endif
src.sysmessage @0481 Bu bir silah değil
return 1
endif


[ITEMDEF i_potion_Refresh]
NAME=refresh potion
ID=i_bottle_RED
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
color=0845
MORE1=s_Refresh
MORE2=25.0

on=@Stackon
return 1

on=@dclick
src.timerf 0, src.stamfix

[function stamfix]
stam=<stam>

[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=total refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
attr=04
color=0845
MORE1=s_Refresh
MORE2=50.0

on=@dclick
src.timerf 0, src.stamfix

[function stamfix]
stam=<stam>


on=@Stackon
return 1

[ITEMDEF i_potion_Strength]
ID=i_bottle_WHITE
NAME=strength potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
MORE1=s_strength
MORE2=60.0

on=@Stackon
return 1

ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
	SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
	SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
	SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
	SRC.FINDID.i_rune_strength.REMOVE
ENDIF

[ITEMDEF i_potion_StrengthGreat]
NAME=greater strength potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
MORE1=s_strength
MORE2=100.0

on=@Stackon
return 1

ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
	SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
	SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
	SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
	SRC.FINDID.i_rune_strength.REMOVE
ENDIF

// These are custom potions

[ITEMDEF i_potion_Shrink]
ID=i_bottle_WHITE
NAME=shrink potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_batwing 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 100.0

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
//MORE1=s_shrink
MORE2=100.0
COLOR=color_gray_lt

[ITEMDEF i_potion_Invisibility]
ID=i_bottle_WHITE
NAME=invisibility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_worm_heart 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9,MAGERY 50.1

ON=@Create
MORE1=s_invisibility
MORE2=100.0
COLOR=COLOR_SPECTRAL

[ITEMDEF i_potion_Mana]
ID=i_bottle_WHITE
NAME=mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 3,i_reag_dragon_blood 3,i_reag_serpent_scale 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1, Magery 20.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1


ON=@Create
MORE1=s_mana
MORE2=20.0
COLOR=color_gray_lt

[ITEMDEF i_potion_ManaTotal]
ID=i_bottle_WHITE
NAME=total mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 6,i_reag_dragon_blood 6,i_reag_serpent_scale 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, Magery 50.1

on=@click
message @0481 [Adet :<amount>]
message @0481 <name>
return 1

ON=@Create
MORE1=s_mana
MORE2=50.0
COLOR=color_gray_lt

// Extended potions.

[ITEMDEF i_potion_Beastform]
// This potion polymorphs you into an animal for a while.
// The animal it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
ID=i_bottle_WHITE
NAME=beastform potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_BeastForm
MORE2=60.0

[ITEMDEF i_potion_Chameleon]
// This potion makes your skin match the colors of whatever is behind you.
ID=i_bottle_WHITE
NAME=chameleon skin potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic, i_reag_spider_silk, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Chameleon
MORE2=60.0

[ITEMDEF i_potion_Clever]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Cunning
MORE2=70.0

[ITEMDEF i_potion_Clever_Great]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=great cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=2 i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Cunning
MORE2=100.0

[ITEMDEF i_potion_Clumsiness]
// This potion lowers your dexterity temporarily.
ID=i_bottle_WHITE
NAME=clumsiness potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_Clumsy
MORE2=70.0

[ITEMDEF i_potion_Confusion]
// This potion lowers your intelligence temporarily.
ID=i_bottle_WHITE
NAME=confusion potion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_Nightshade, i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_feeblemind
MORE2=50.0

[ITEMDEF i_potion_Forget_Less]
ID=i_bottle_WHITE
NAME=esser forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_forget
MORE2=40.0

[ITEMDEF i_potion_Forget]
ID=i_bottle_WHITE
NAME=forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 30.1

ON=@Create
MORE1=s_forget
MORE2=60.0

[ITEMDEF i_potion_Forget_Great]
// This potion permanently lowers one skill.
// You can tell which skill the potion lowers by tasting it.
ID=i_bottle_WHITE
NAME=greater forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 70.1

ON=@Create
MORE1=s_forget
MORE2=100.0

[ITEMDEF i_potion_Gender]
// This potion permanently changes your gender.
ID=i_bottle_WHITE
NAME=gender swap potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Gender_Swap
MORE2=100.0

[ITEMDEF i_potion_Trance]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl,  2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Trance
MORE2=50.0

[ITEMDEF i_potion_Trance_Great]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=greater trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Trance
MORE2=100.0

[ITEMDEF i_potion_Restore]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Restore
MORE2=50.0

[ITEMDEF i_potion_Restore_Great]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, 2 i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=greater restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Restore
MORE2=100.0

[ITEMDEF i_potion_Sustenance]
// This potion serves to fill you up. (Remember, healing rate depends on how well fed you are!)
// It comes in multiple strengths:
// Greater: RESOURCES=2 i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
NAME=sustenance potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Sustenance
MORE2=60.0

[ITEMDEF i_potion_Monster]
// This potion polymorphs you into a monster for a while.
// The monster it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
NAME=monster form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Monster_Form
MORE2=100.0

[ITEMDEF i_potion_Particle]
// This potion turns you into an immobile, but untargetable particle system for a while.
NAME=particle form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_blood_moss, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Particle_Form
MORE2=60.0

[ITEMDEF i_potion_Shield]
// This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you, though you can move close to them if you wish.
NAME=shield potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_sulfur_ash, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Shield
MORE2=100.0

[ITEMDEF i_potion_Steelskin]
// This potion turns your skin into steel, giving a boost to your AR.
NAME=steelskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Steelskin
MORE2=100.0

[ITEMDEF i_potion_Stoneskin]
// This potion turns your skin into stone, giving a boost to your AR.
NAME=stoneskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Garlic, i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Stoneskin
MORE2=100.0

[ITEMDEF i_potion_Weakness]
// This potion temporarily lowers your strength.
NAME=weakness potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_weaken
MORE2=100.0

[COMMENT ITEMDEF i_potion_FloatLess]
ID=i_bottle_WHITE
NAME=lesser float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Float
MORE2=30.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_Float]
ID=i_bottle_WHITE
NAME=float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1

ON=@Create
MORE1=s_Float
MORE2=50.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_FloatGreat]
ID=i_bottle_WHITE
NAME=greater float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1

ON=@Create
MORE1=s_Float
MORE2=100.0
COLOR=COLOR_CYAN

[ITEMDEF i_potion_Explosion_Superior]
NAME=superior explosion potion
ID=i_bottle_red
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_volcanic_ash 10, i_reag_dragon_blood 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, MAGERY 50.1

ON=@Create
color=0c
MORE1=s_explosion
MORE2=150.0

[ITEMDEF i_potion_Lava]
ID=i_bottle_RED
NAME=lava bomb
TYPE=T_POTION
TDATA1=0

RESOURCES=i_reag_volcanic_ash 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1

ON=@Create
MORE1=s_lava
MORE2=50.0
COLOR=color_violet_lt

[ITEMDEF i_oil_cloth]
DEFNAME=i_oil_cloth
ID=0e21
NAME=oil cloth
RESOURCES=i_cloth
WEIGHT=.1
DYE=0
VALUE=15
SKILLMAKE=TAILORING 74.6
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Oil Cloth
TYPE=t_normal

ON=@DClick
if !(<topobj.uid> == <src.uid>)
	src.sysmessage @38,,1 Bunu ancak cantanizda iken kullanabilirsiniz.
	return 1
endif
	TARGET @03b2,,1, Lutfen zehrini gecirmeye calisacaginiz silahi secin.
RETURN 1

ON=@TargOn_Char
	SRC.SYSMESSAGE @38,,1 Bu bir silah degil.
RETURN 1

ON=@TargOn_Item
IF (<SRC.TARG.UID>==<UID>)
	SRC.SYSMESSAGE @38,,1 Bu bir silah degil
ELSEIF (<SRC.TARG.morez> > 0)
	SRC.SysMessage @0790,,1 Silahin zehrini gecirdiniz
	SRC.TARG.morez 0
	src.consume 1 i_oil_cloth
ELSE
	SRC.SYSMESSAGE @38,,1 Bu zehirli degil.
ENDIF
RETURN 1
tiledatayı bi programla açıyoduk adını unuttum şimdi :D

empty bottle ı bul özelliklerini heal potionu bul butun özelliklerini geçir digerlerinede tabi olacaktır
mulpatcherdan yapıcaksınız
scriptsel çözümü yoktur görüntü hatası tiledatası düzgün bir serverınkini kullan
BaaL : scriptsel çözümü yoktur görüntü hatası tiledatası düzgün bir serverınkini kullan

ayrık olan orginal degilmi? :-)

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