On=@Timer
if (<morey>)
if (<morex> == 3) // veterinary
if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
cont.smg Dikkat: <link.name> tedaviye ihtiyac duymuyor.
remove
return 1
elseif (<link.findid.i_rune_poison>)
if (<cont.veterinary> < 60.0) || (<cont.animallore> < 60.0)
cont.sysmessage @1100 Zehiri tedavi edecek kadar yetenekli degilsiniz.
remove
return 1
endif
elseif (<link.findid.i_bleeding>) ///////Hayvanlarda bleeding
if (<cont.veterinary> < 70.0) || (<cont.animallore> < 70.0)
cont.sysmessage @1100 Yarayi tedavi edecek kadar yetenekli degilsiniz.
remove
return 1
endif
elseif !(<cont.restest 1 i_bandage>)
cont.sysmessage @55 Bandajiniz yok.
remove
return 1
endif
cont.consume 1 i_bandage
if (<link.findid.i_rune_poison>) // cure animal
if !(rand(5) == 1)
link.findid.i_rune_poison.remove
link.effect 3,0376a,2,10,1
link.sayu * iyilestirilir *
else
cont.sayua 020,6,6,0 * <link.name> uzerindeki zehiri iyilestiremez *
endif
elseif (<link.findid.i_bleeding>) //hayvanlarda yara iyilestirme poff
if !(rand(5) == 1)
link.findid.i_bleeding.remove
link.effect 3,0376a,2,10,1
link.sayu * yarasi iyilestirilir *
else
cont.sayua 020,6,6,0 * <link.name> uzerindeki yarayi iyilestiremez *
endif
else // heal animal
link.hits <eval (<link.hits> + <morey>)>
link.effect 3,0376a,2,10,1
if (<link.hits> > <link.str>)
link.hits <link.str>
endif
link.sayu * tedavi gorur *
link.update
endif
cont.checkveterinary
cont.checkanimallore
if (<cont.dex> < 35)
timer 6
else
timer 4
endif
elseif (<morex>) // others
if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
cont.sysmessage @55 Dikkat: <link.name> tedaviye ihtiyac duymuyor.
remove
return 1
elseif (<link.hits> < 1)
cont.sysmessage @150 Dikkat: <link.name> tedavi esnasinda hayatini kaybetti.
remove
return 1
elseif (<link.findid.i_rune_poison>)
if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
cont.sysmessage @1100 Zehiri tedavi edecek kadar yetenekli degilsiniz.
remove
return 1
endif
elseif !(<cont.restest 1 i_bandage>)
cont.sysmessage @55 Bandajiniz yok.
remove
return 1
endif
cont.consume 1 i_bandage
if (<link.findid.i_rune_poison>) // cure other
if !(rand(5) == 1)
link.findid.i_rune_poison.remove
link.effect 3,0376a,2,10,1
if (<link.kills> > 5)
cont.criminal 1
cont.sayua 048,6,6,0 * <link.name> isimli katili iyilestirir *
elseif (<link.flags>&statf_criminal)
cont.criminal 1
cont.sayua 048,6,6,0 * <link.name> isimli sucluyu iyilestirir *
else
link.sayua 048,6,6,0 * <cont.name> tarafindan iyilestirilir *
if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
cont.criminal 1
elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
cont.criminal 1
endif
endif
else
cont.sayua 020,6,6,0 * <link.name> uzerindeki zehiri iyilestiremez *
endif
elseif (<link.findid.i_bleeding>)///////////////////////////Bleeding
if !(rand(5) == 1)
link.findid.i_bleeding.remove
link.effect 3,0376a,2,10,1
if (<link.kills> > 5)
cont.criminal 1
cont.sayua 048,6,6,0 * <link.name> yarasini iyilestirir.*
elseif (<link.flags>&statf_criminal)
cont.criminal 1
cont.sayua 048,6,6,0 * <link.name> isimli suclunun yarasini iyilestirir. *
else
link.sayua 048,6,6,0 * <cont.name> tarafindan yarasi iyilestirilir. *
if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
cont.criminal 1
elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
cont.criminal 1
endif
endif
else
cont.sayua 020,6,6,0 * <link.name> uzerindeki yarayi tedavi edemez *
endif ////////////////////////////////////////////////////////////
else // heal other
link.hits (<link.hits> + <morey>)
link.effect 3,0376a,2,10,1
if (<link.hits> > <link.str>)
link.hits <link.str>
endif
if (<link.kills> > 5)
cont.criminal 1
cont.sayua 048,6,6,0 * <link.name> isimli katili tedavi eder *
elseif (<link.flags>&statf_criminal)
cont.criminal 1
cont.sayua 048,6,6,0 * <link.name> isimli sucluyu tedavi eder *
else
link.sayua 048,6,6,0 * <cont.name> tarafindan tedavi edilir *
if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
cont.criminal 1
elseif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
cont.criminal 1
endif
endif
endif
cont.checkhealing 1
cont.checkanatomy 1
if (<cont.dex> < 35)
timer 6
else
timer 4
endif
else
if !(<cont.hits> < <cont.str>) && !(<cont.findid.i_rune_poison>)
cont.sysmessage @55 Tedaviye ihtiyac duymuyorsunuz.
remove
return 1
elseif (<cont.hits> < 1)
remove
return 1
elseif (<cont.findid.i_rune_poison>)
if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
cont.sysmessage @1100 Zehiri tedavi edecek kadar yetenekli degilsiniz.
remove
return 1
endif
elseif !(<cont.restest 1 i_bandage>)
cont.sysmessage @55 Bandajiniz yok.
remove
return 1
endif
cont.consume 1 i_bandage
if (<cont.findid.i_rune_poison>) // cure self
if !(rand(5) == 1)
cont.findid.i_rune_poison.remove
cont.effect 3,0376a,2,10,1
cont.sayua 048,6,6,0 * zehir etkisini iyilestirir *
else
cont.sayua 020,6,6,0 * zehiri iyilestiremez *
endif
elseif (<cont.findid.i_bleeding>)/////////Bleeding bana bleed
if !(rand(5) == 1)
cont.findid.i_bleeding.remove
cont.effect 3,0376a,2,10,1
cont.sayua 048,6,6,0 * yarayi tedavi eder *
else
cont.sayua 020,6,6,0 * yarayi tedavi edemez *
endif
else // heal self
cont.hits (<cont.hits> + <morey>)
cont.effect 3,0376a,2,10,1
cont.sayua 048,6,6,0 * kendini tedavi eder *
if (<cont.hits> > <cont.str>)
cont.hits <cont.str>
endif
endif
cont.checkhealing 1
cont.checkanatomy 1
if (<cont.dex> < 35)
timer 14
else
timer 8
endif
endif
morey 0 // memory'yi etkisiz hale getir
cont.events -e_healing // eventi kaldir artik gerek yok
return 1
endif
remove
return 1
Arkadaslar bandaj basınca yerine kirli bandaj evrmesini istiyorum bunu nasil yapabilirim
newitem i_bandage_bloody
bounce
ama nerelere eklicem çıakrtamadım fazla kurcalamıyım dedim.Yardımcı olursanız sevinirim!