[chardef c_japon]
name=Kamikaze
id=c_man
ICON=c_man
CAN=MT_WALK|MT_RUN
armor=40
on=@create
NPC=brain_monster
title=Kamikaze
tag0.tnombre=<name>
name=<name>
karma=-11000
color=083ea
str=180
dex=1000
int=10
tactics=100.0
wrestling=100.0
magicresistance=100.0
itemnewbie=i_bandana
color=38
itemnewbie=i_pants_short
color={1 1 0481 1}
on=@npcrestock
ITEM=i_reag_sulfur_ash,25
on=@hit
if (<src.hits> < (<src.str>/3))
src.EFFECT=0,0,10,15,1
sound=011d
newitem=i_japon_blood2
act.timer=40
act.name=<tag0.tnombre>'s blood
act.p=<p>
newitem=i_japon_blood1
act.name=<tag0.tnombre>'s blood
act.timer=40
act.p=<p>
act.move nw
newitem=i_japon_brain
act.name=<tag0.tnombre>'s brain
act.timer=40
act.p=<p>
act.move n
newitem=i_japon_legs
act.timer=40
act.name=<tag0.tnombre>'s legs
act.p=<p>
act.move se
newitem=i_japon_torso
act.timer=40
act.name=<tag0.tnombre>'s torso
act.p=<p>
act.move w
if (<src.npc> >0)
body=c_man_invisible
suicide
remove
else
remove
endif
src.suicide
return 0
else
src.EFFECT=0,0,8,10,1
sound=011d
newitem=i_japon_blood2
act.timer=120
act.name=<tag0.tnombre>'s blood
act.p=<p>
newitem=i_japon_blood1
act.name=<tag0.tnombre>'s blood
act.timer=120
act.p=<p>
act.move nw
newitem=i_japon_brain
act.name=<tag0.tnombre>'s brain
act.timer=120
act.p=<p>
act.move n
newitem=i_japon_legs
act.timer=120
act.name=<tag0.tnombre>'s legs
act.p=<p>
act.move se
newitem=i_japon_torso
act.timer=120
act.name=<tag0.tnombre>'s torso
act.p=<p>
act.move w
if (<src.npc> >0)
body=c_man_invisible
suicide
remove
else
remove
endif
IF (<SRC.IsGM>)
return 1
src.hits=<src.hits>+(-(<src.str>/3))
return 0
endif
[itemdef i_japon_torso]
name=Torso
id=i_flesh_torso_3
type=t_normal
on=@create
attr=0012
on=@timer
remove
sector.update
[itemdef i_japon_brain]
name=Brain
id=i_flesh_brain
type=t_normal
on=@create
attr=0012
on=@timer
remove
sector.update
[itemdef i_japon_legs]
name=Legs
id=i_flesh_legs_5
type=t_normal
on=@create
attr=0012
on=@timer
remove
sector.update
[itemdef i_japon_blood1]
name=blood
id=0122d
type=t_normal
on=@create
attr=0012
on=@timer
remove
sector.update
[itemdef i_japon_blood2]
name=blood
id=i_blood_pool_large
type=t_normal
on=@create
attr=0012
on=@timer
remove
sector.update