Arkadaşlar şuan fix scp dede bulunuyor ama message fix scp yazıyorum amacı itemlerde On=@click eklemek zor oluyor tek tek o yüzden bende bunu bir event ile hallediyorum şuana kadar event şu: dahada gelişecektir elbet
//**********************************
// YAPIM: Hamit Devecioğlu 2009(C)
// YAZAR: xwerswoodx
// TARIH: 23.05.2009
// SAAT : 10:24
// KONU : Message Fix
//**********************************
[PLEVEL 1]
f_ng
-f_ng
f_ng_en
-f_ng_en
[Function f_ng]
src.events=+e_message_fix
return 1
[Function -f_ng]
src.events=-e_message_fix
return 1
[Function f_ng_en]
src.events=+e_message_fix_en
return 1
[Function -f_ng_en]
src.events=-e_message_fix_en
return 1
[events e_message_fix]
On=@ItemClick
act.message @75 [ <serv.name> ]
if (<act.attr>&attr_newbie)
if !(<act.type>==t_gold)
act.message @55 ( Kaybolmaz )
else
act.message @55 ( <act.amount> )
src.sysmessage @026 Kaybolmaz!
endif
elseif (<act.attr>==08000)
act.message @55 ( Silinmez )
elseif (<act.attr>==01000)
act.message @55 ( Satilik )
elseif (<act.attr>==00080)
act.message @55 ( Gorunmez )
elseif (<act.attr>==00020)
If (<act.morey>==20.0)
act.message @55 ( Ruin (+3) )
elseif (<act.morey>==40.0)
act.message @55 ( Might (+6) )
elseif (<act.morey>==60.0)
act.message @55 ( Force (+9) )
elseif (<act.morey>==80.0)
act.message @55 ( Power (+12) )
elseif (<act.morey>==100.0)
act.message @55 ( Vanquishing (+15) )
//
//NOT: Bundan Sonrası İçin +1'den +18'e kadar olan kılıçları aşağıdaki siteden alabilirsiniz:
//
elseif (<act.morey>==10.0)
act.message @55 ( Rucky (+1) )
elseif (<act.morey>==15.0)
act.message @55 ( Quader (+2) )
elseif (<act.morey>==25.0)
act.message @55 ( Zinpier (+4) )
elseif (<act.morey>==35.0)
act.message @55 ( Premier (+5) )
elseif (<act.morey>==45.0)
act.message @55 ( Hitriquer (+7) )
elseif (<act.morey>==55.0)
act.message @55 ( Mitiums (+8) )
elseif (<act.morey>==65.0)
act.message @55 ( Cutter (+10) )
elseif (<act.morey>==75.0)
act.message @55 ( Mignight (+11) )
elseif (<act.morey>==85.0)
act.message @55 ( Landier (+13) )
elseif (<act.morey>==95.0)
act.message @55 ( Mortisma (+14) )
elseif (<act.morey>==105.0)
act.message @55 ( Healkiller (+16) )
elseif (<act.morey>==115.0)
act.message @55 ( Legentlier (+17) )
elseif (<act.morey>==120.0)
act.message @55 ( Hellmith (+18) )
endif
elseif (<act.attr>==00022)
If (<act.morey>==20.0)
act.message @55 ( Ruin (+3) )
elseif (<act.morey>==40.0)
act.message @55 ( Might (+6) )
elseif (<act.morey>==60.0)
act.message @55 ( Force (+9) )
elseif (<act.morey>==80.0)
act.message @55 ( Power (+12) )
elseif (<act.morey>==100.0)
act.message @55 ( Vanquishing (+15) )
//
//NOT: Bundan Sonrası İçin +1'den +18'e kadar olan kılıçları aşağıdaki siteden alabilirsiniz:
//
elseif (<act.morey>==10.0)
act.message @55 ( Rucky (+1) )
elseif (<act.morey>==15.0)
act.message @55 ( Quader (+2) )
elseif (<act.morey>==25.0)
act.message @55 ( Zinpier (+4) )
elseif (<act.morey>==35.0)
act.message @55 ( Premier (+5) )
elseif (<act.morey>==45.0)
act.message @55 ( Hitriquer (+7) )
elseif (<act.morey>==55.0)
act.message @55 ( Mitiums (+8) )
elseif (<act.morey>==65.0)
act.message @55 ( Cutter (+10) )
elseif (<act.morey>==75.0)
act.message @55 ( Mignight (+11) )
elseif (<act.morey>==85.0)
act.message @55 ( Landier (+13) )
elseif (<act.morey>==95.0)
act.message @55 ( Mortisma (+14) )
elseif (<act.morey>==105.0)
act.message @55 ( Healkiller (+16) )
elseif (<act.morey>==115.0)
act.message @55 ( Legentlier (+17) )
elseif (<act.morey>==120.0)
act.message @55 ( Hellmith (+18) )
endif
elseif (<act.attr>&attr_move_never)
act.message @55 ( Sabit )
elseif (<act.attr>==00400)
act.message @55 ( Yukseltilmis )
elseif (<act.attr>==00420)
act.message @55 ( Yukseltilmis Artili )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
else
if (<act.type>==t_container)
act.message @55 ( <act.rescount> )
elseif (<act.type>==t_telepad)
act.message @55 ( <act.region.name> )
elseif (<act.type>==t_gold)
act.message @55 ( <act.amount> )
endif
endif
if (<act.baseid>==i_gold)
act.message @95 Gold
return 1
elseif (<act.type>==t_telepad)
act.message @95 Moongate
return 1
else
act.message @95 <act.name>
return 1
endif
//**********
//
//Message Fix English
//
//**********
[events e_message_fix_en]
On=@ItemClick
act.message @75 [ <serv.name> ]
if (<act.attr>&attr_newbie)
if !(<act.type>==t_gold)
act.message @55 ( Newbiefield )
else
act.message @55 ( <act.amount> )
src.sysmessage @026 Newbiefield!
endif
elseif (<act.attr>==08000)
act.message @55 ( Static )
elseif (<act.attr>==01000)
act.message @55 ( For Sale )
elseif (<act.attr>==00080)
act.message @55 ( Invisible )
elseif (<act.attr>==00020)
If (<act.morey>==20.0)
act.message @55 ( Ruin (+3) )
elseif (<act.morey>==40.0)
act.message @55 ( Might (+6) )
elseif (<act.morey>==60.0)
act.message @55 ( Force (+9) )
elseif (<act.morey>==80.0)
act.message @55 ( Power (+12) )
elseif (<act.morey>==100.0)
act.message @55 ( Vanquishing (+15) )
//
//Please download this scripts
//SCRIPTS:
//
elseif (<act.morey>==10.0)
act.message @55 ( Rucky (+1) )
elseif (<act.morey>==15.0)
act.message @55 ( Quader (+2) )
elseif (<act.morey>==25.0)
act.message @55 ( Zinpier (+4) )
elseif (<act.morey>==35.0)
act.message @55 ( Premier (+5) )
elseif (<act.morey>==45.0)
act.message @55 ( Hitriquer (+7) )
elseif (<act.morey>==55.0)
act.message @55 ( Mitiums (+8) )
elseif (<act.morey>==65.0)
act.message @55 ( Cutter (+10) )
elseif (<act.morey>==75.0)
act.message @55 ( Mignight (+11) )
elseif (<act.morey>==85.0)
act.message @55 ( Landier (+13) )
elseif (<act.morey>==95.0)
act.message @55 ( Mortisma (+14) )
elseif (<act.morey>==105.0)
act.message @55 ( Healkiller (+16) )
elseif (<act.morey>==115.0)
act.message @55 ( Legentlier (+17) )
elseif (<act.morey>==120.0)
act.message @55 ( Hellmith (+18) )
endif
elseif (<act.attr>==00022)
If (<act.morey>==20.0)
act.message @55 ( Ruin (+3) )
elseif (<act.morey>==40.0)
act.message @55 ( Might (+6) )
elseif (<act.morey>==60.0)
act.message @55 ( Force (+9) )
elseif (<act.morey>==80.0)
act.message @55 ( Power (+12) )
elseif (<act.morey>==100.0)
act.message @55 ( Vanquishing (+15) )
//
//Please download this scripts
//SCRIPTS:
//
elseif (<act.morey>==10.0)
act.message @55 ( Rucky (+1) )
elseif (<act.morey>==15.0)
act.message @55 ( Quader (+2) )
elseif (<act.morey>==25.0)
act.message @55 ( Zinpier (+4) )
elseif (<act.morey>==35.0)
act.message @55 ( Premier (+5) )
elseif (<act.morey>==45.0)
act.message @55 ( Hitriquer (+7) )
elseif (<act.morey>==55.0)
act.message @55 ( Mitiums (+8) )
elseif (<act.morey>==65.0)
act.message @55 ( Cutter (+10) )
elseif (<act.morey>==75.0)
act.message @55 ( Mignight (+11) )
elseif (<act.morey>==85.0)
act.message @55 ( Landier (+13) )
elseif (<act.morey>==95.0)
act.message @55 ( Mortisma (+14) )
elseif (<act.morey>==105.0)
act.message @55 ( Healkiller (+16) )
elseif (<act.morey>==115.0)
act.message @55 ( Legentlier (+17) )
elseif (<act.morey>==120.0)
act.message @55 ( Hellmith (+18) )
endif
elseif (<act.attr>&attr_move_never)
act.message @55 ( Never Movable )
elseif (<act.attr>==00400)
act.message @55 ( Blessed )
elseif (<act.attr>==00420)
act.message @55 ( Blessed Magic )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
//elseif (<act.attr>==)
//act.message @55 ( )
else
if (<act.type>==t_container)
act.message @55 ( <act.rescount> )
elseif (<act.type>==t_telepad)
act.message @55 ( <act.region.name> )
elseif (<act.type>==t_gold)
act.message @55 ( <act.amount> )
endif
endif
if (<act.baseid>==i_gold)
act.message @95 Gold
return 1
elseif (<act.type>==t_telepad)
act.message @95 Moongate
return 1
else
act.message @95 <act.name>
return 1
endif
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