[ITEMDEF i_roberesist]
ID=i_robe
TYPE=t_jewelry
WEIGHT=2
NAME=Resist
ARMOR=15
ON=@Create
HITPOİNTS=100
color=01
On=@Equip
src.events +e_resistevent
On=@unequip
cont.events -e_resitevent
[EVENTS e_resistevent]
IF (<src.findid.i_parablow>)
src.findid.i_parablow.remove
endif
if (<src.isevent.e_resistevent>)
return 1
endif
[PLEVEL 1]
stun
[function stun]
if (<isevent.e_stun>)
src.hata Stun : Kapalı
src.events -e_stun
elseif ((<wrestling> > 97.9) && !(<isevent.e_stun>))
src.sms Stun : Açık
src.events +e_stun
else
src.hata Stun kullanabilmek için 98.0 Wrestling skilline ihtiyacınız var.
endif
[events e_stun]
if (<src.isevent.e_resistevent>)
return 1
endif
if !(<findlayer(1)> || <findlayer(2)>)
IF (<wrestling>>=98.0)
if (rand(230) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_parablow>)
src.damage {5 15}
src.skill fail
var.act <src.act.uid>
src.newitem i_parablow
src.act.equip
src.act <var.act>
src.sayu * Sersemler *
return 1
endif
endif
[EOF]
[events e_stun]
On=@hit
if !(<findlayer(1)> || <findlayer(2)>)
IF (<wrestling>>=98.0)
if (rand(230) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_parablow>)
if (<src.isevent.e_resistevent>)
src.say * Sersemlemez *
return 1
endif
src.damage {5 15}
src.skill fail
var.act <src.act.uid>
src.newitem i_parablow
src.act.equip
src.act <var.act>
src.sayu * Sersemler *
return 1
endif
endif
[events e_stun]
On=@hit
if !(<findlayer(1)> || <findlayer(2)>)
IF (<wrestling>>=98.0)
if (rand(230) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_parablow>)
if (<src.isevent.e_resistevent>)
src.say * Sersemlemez *
return 1
endif
src.damage {5 15}
src.skill fail
var.act <src.act.uid>
src.newitem i_parablow
src.act.equip
src.act <var.act>
src.sayu * Sersemler *
return 1
endif
endif
endif