Arkadaslar artık tek tük sorunum kaldı..Sizden yardım istiyorum çünkü bir türlü halledemiyorum..

1} - Düello sisteminde, loot varmı yada yokmu en baştan belirliyolar..Fakat iki kişiden birisi öldüğünde öldüren kişinin bankasına bag gidiyo tamam ama içine loot gitmiyor..Script şu


[chardef c_cpvp_duello]
name Duello Hakemi
id c_man
can mt_equip|mt_nonmover

On=@Create
str 9500
dex 1000
int 1000
magery 100
speechcolor 1953
food 990
color 01
npc 1

itemnewbie random_male_hair
color 01
itemnewbie random_facial_hair
color 01
itemnewbie i_robe_mage
color 0455

on=@gethit
return 1
on=@spelleffect
return 1
on=@death
hits 100
return 1
on=@attack
return 1
on=@hit
return 1

on=@click
messageua 0481,6,6,enu [Duello Hakemi]
return 1

on=@dclick
if (<src.findid.i_duellocu>)
src.findid.i_duellocu.remove
endif
if (<src.account.plevel>==7) && (<src.isgm>)
sdialog d_cpvp_duello_ayar
elif (<src.account.plevel>==1) || (<src.account.plevel>==7)
if (<distance> >3)
src.sysmessage @1953,1,1,1 Yetisemiyorsunuz...
return 1
endif
sdialog d_cpvp_duello
endif
return 1

[dialog d_cpvp_duello_ayar]
0,0
resizepic 100 100 5120 300 200
resizepic 110 110 9350 280 180
dhtmlgump 170 120 300 20 0 0 <serv.servname> Duello Sistemi

button 120 150 210 211 1 0 1
button 120 175 210 211 1 0 2
button 120 200 210 211 1 0 3
button 120 225 210 211 1 0 4
button 120 250 210 211 1 0 5
dhtmlgump 142 150 400 20 0 0 Normal Koordinati: <tag0.koordinat1>
dhtmlgump 142 175 400 20 0 0 Gerisayim Koordinati: <tag0.koordinat2>
dhtmlgump 142 200 400 20 0 0 Pvp'deki Koordinati: <tag0.koordinat3>
dhtmlgump 142 225 400 20 0 0 1.Player: <tag0.koordinat4>
dhtmlgump 142 250 400 20 0 0 2.Player: <tag0.koordinat5>

[dialog d_cpvp_duello_ayar button]
onbutton 1
var.hakemuid <uid>
targetfg hakemkoordinat 1
onbutton 2
var.hakemuid <uid>
targetfg hakemkoordinat 2
onbutton 3
var.hakemuid <uid>
targetfg hakemkoordinat 3
onbutton 4
var.hakemuid <uid>
targetfg hakemkoordinat 4
onbutton 5
var.hakemuid <uid>
targetfg hakemkoordinat 5

[dialog d_cpvp_duello]
0,0
resizepic 100 100 5120 300 270
resizepic 110 110 9350 280 250
dhtmlgump 170 120 300 20 0 0 <serv.servname> Duello Sistemi

dhtmlgump 120 150 50 20 0 0 Bahis:
dtextentry 160 150 100 20 910 1 0

checkbox 120 180 210 211 0 1
checkbox 120 205 210 211 0 2
checkbox 120 230 210 211 0 3
dhtmlgump 143 180 300 20 0 0 Silaha poison var
dhtmlgump 143 205 300 20 0 0 Loot var
dhtmlgump 143 230 300 20 0 0 Magical var

dcroppedtext 120 260 120 20 0 Max Bandage:            [0:sinirsiz]
dtextentry 250 260 70 20 910 2 0
dcroppedtext 120 280 120 20 0 Max Potion :            [0:sinirsiz]
dtextentry 250 280 70 20 910 3 0

button 220 310 4023 4025 1 0 1

[dialog d_cpvp_duello button]
onbutton 1
if !(<isnum <argtxt[1]>>) || !(<isnum <argtxt[2]>>) || !(<isnum <argtxt[3]>>)
src.sysmessage @1953,1,1,1 Sadece sayi yazabilirsiniz..
return 1
endif

serv.newitem i_duellocu
src.new.link <uid>
src.new.tag.bahis <argtxt[1]>
src.new.tag.maxbandage <argtxt[2]>
src.new.tag.maxpotion <argtxt[3]>
src.new.tag.poison <argchk[1]>
src.new.tag.loot <argchk[2]>
src.new.tag.magical <argchk[3]>
src.new.timer 45
src.new.equip

[dialog d_cpvp_duello_teklif]
0,0
resizepic 100 100 5120 300 280
resizepic 110 110 9350 280 260
dtext 170 120 0 <serv.servname> Duello Sistemi

dtext 120 150 0 <cont.name> Duello teklifinde bulundu.

resizepic 123 187 5100 5 5
resizepic 123 209 5100 5 5
resizepic 123 231 5100 5 5
resizepic 123 253 5100 5 5
resizepic 123 275 5100 5 5
resizepic 123 297 5100 5 5
dtext 130 180 0 Bahis: <eval <tag.bahis>> sp
dtext 130 202 0 Silaha poison <qval (<tag0.poison>) ? var:yok>
dtext 130 224 0 Loot <qval (<tag0.loot>) ? var:yok>
dtext 130 246 0 Magical silah <qval (<tag0.magical>) ? var:yok>
dtext 130 268 0 Max Bandage: <eval <tag.maxbandage>>
dtext 130 290 0 Max Potion: <eval <tag.maxpotion>>

button 123 320 4023 4025 1 0 1
dtext 156 320 0 Kabul Ediyorum

[dialog d_cpvp_duello_teklif button]
onbutton 0
cont.sysmessage @1976,1,1,1 <src.name> teklifi kabul etmedi..
remove

onbutton 1
if (<eval <link.tag.pvpdeyim>>==1)
src.sysmessage @1953,1,1,1 Duello alani su anda dolu..
cont.sysmessage @1953,1,1,1 <src.name> teklifi kabul etti, ancak duello alani su anda dolu
return 1
endif

if (<src.restest <eval <tag.bahis>> i_fctn_silvr>) && (<cont.restest <eval <tag.bahis>> i_fctn_silvr>)
cont.consume <eval <tag.bahis>> i_fctn_silvr
src.consume <eval <tag.bahis>> i_fctn_silvr
else
src.sysmessage @1976,1,1,1 <cont.name> veya sizde <eval <tag.bahis>> sp yok..
cont.sysmessage @1976,1,1,1 <src.name> veya sizde <eval <tag.bahis>> sp yok..
return 1
endif

if (<src.findlayer.25>) || (<cont.findlayer.25>)
src.sysmessage @1953,1,1,1 Senin yada onun altinda binek var..
cont.sysmessage @1953,1,1,1 Senin yada onun altinda binek var..
return 1
endif

var.uid1 <src.uid>
var.uid2 <cont.uid>
forchars 25
if (<memoryfindtype.memory_ipet>)
if (<memoryfindtype.memory_ipet.link>==<var.uid1>) || (<memoryfindtype.memory_ipet.link>==<var.uid2>)
try uid.<var.uid1>.sysmessage @1953,1,1,1 Sizin veya rakibinizin binekleri etrafta oldugu surece duello baslamayacaktir.
try uid.<var.uid2>.sysmessage @1953,1,1,1 Sizin veya rakibinizin binekleri etrafta oldugu surece duello baslamayacaktir.
return 1
endif
endif
endfor
var.uid1
var.uid2

timer -1
src.duellokoy
src.events -e_duellogiris
src.tag.events -e_duellogiris
src.go <link.tag.koordinat4>
src.food 15
src.tag.cpvp_duello_rakip.events -e_duellogiris
src.tag.cpvp_duello_rakip <cont.uid>
src.tag.cpvp_duello_karma <src.karma>
src.tag.cpvp_duello_kills <src.kills>
src.tag.cpvp_duello_fame <src.fame>
cont.go <link.tag.koordinat5>
cont.food 15
cont.events -e_duellogiris
cont.tag.cpvp_duello_rakip.events -e_duellogiris
cont.tag.cpvp_duello_rakip <src.uid>
cont.tag.cpvp_duello_karma <cont.karma>
cont.tag.cpvp_duello_kills <cont.kills>
cont.tag.cpvp_duello_fame <cont.fame>
link.tag.pvpdeyim 1
serv.newitem i_cpvp_duello_gerisayim
new.timer 1
new.morex 5
new.cont <link.uid>
link.go <link.tag.koordinat2>
link.tag.player1 <src.uid>
link.tag.player2 <cont.uid>


//-----------------------------------------------------------------------------------------
// Functions

[function hakemkoordinat]
try uid.<var.hakemuid>.tag.koordinat<args> <src.targp>
src.sysmessage @1953,1,1,1 Yeni koordinat ayarlandi : <src.targp>

[function cpvp_duello_loot]
serv.newitem i_bag
src.new.cont <src.findlayer.29>
local.bag <src.new>
var.lfor 
//for <uid.<args>.rescount>
//if (<uid.<args>.findcont.<eval <var.lfor>>.attr>&attr_newbie)
var.lfor <eval <var.lfor>> +1
else
//try uid.<args>.findcont.<eval <var.lfor>>.cont <uid.<local.bag>>
endif
endfor


//-----------------------------------------------------------------------------------------
// Items

[itemdef i_duellocu]
id i_memory
type t_eq_script
name duellocu

on=@equip
target @1953,1,1,1 Kiminle duello yapacaksiniz?

on=@targon_cancel
remove

on=@timer
remove
return 1

on=@targon_char
if !(<src.targ.isplayer>)
src.sysmessage @1952,1,1,1 Sadece playerlarla duello yapabilirsiniz
return 1
elif (<src.targ.isevent.e_cpvp_duello>)
src.sysmessage @1952,1,1,1 <src.targ.name> zaten duello yapiyor.
return 1
elif (<src.isevent.e_cpvp_duello>)
src.sysmessage @1952,1,1,1 Zaten pvp yapiyorsunuz
return 1
elif (<src.uid>==<src.targ.uid>)
src.sysmessage @1952,1,1,1 Kendinizle duello yapamazsiniz
return 1
endif
trysrc <src.targ.uid> sdialog d_cpvp_duello_teklif
src.sysmessage @1976,1,1,1 Teklif yapildi. Lutfen bekleyiniz.
timer 45
return 1

[itemdef i_cpvp_duello_gerisayim]
id i_memory
type t_eq_script
name gerisayim

on=@timer
if (<morex>==0)
cont.say Basarilar..
cont.go <cont.tag.koordinat3>
try uid.<cont.tag.player1>.events e_cpvp_duello
try uid.<cont.tag.player2>.events e_cpvp_duello
try uid.<cont.tag.player1>.findlayer.1.bounce
try uid.<cont.tag.player1>.events -e_cpvp_area
try uid.<cont.tag.player2>.events -e_cpvp_area
try uid.<cont.tag.player2>.findlayer.1.bounce
remove
else
timer 1
morex -=1
cont.say 10 Saniye sonra basliyorsunuz..
endif
return 1

[events e_cpvp_duello]

on=@itemtargon_char
if (<findid.i_duellocu>)
obj <findid.i_duellocu.uid>
else
obj <uid.<tag.cpvp_duello_rakip>.findid.i_duellocu.uid>
endif
if !(<eval <obj.tag.maxbandage>>==0) && (<act.baseid>==i_bandage) 
if (<eval <src.tag.bandagekullandim>> > <eval <obj.tag.maxbandage>-1>)
src.sysmessage @1976,1,1,1 Daha fazla bandage kullanamazsiniz
return 1
else
src.tag.bandagekullandim <eval <src.tag.bandagekullandim>>+1
src.sysmessage @1976,1,1,1 <eval <eval <obj.tag.maxbandage>> - <eval <src.tag.bandagekullandim>>> bandage kullanma hakkiniz kaldi
endif
endif

on=@itemdclick
if (<act.baseid>==i_runebook)
src.sysmessage @1976,1,1,1 Pvp'de runebook kullanamazsiniz
return 1
endif
if (<act.baseid>==i_deed_animal)
src.sysmessage @1976,1,1,1 Duelloda bunu yapamazsin..
return 1
endif

if (<findid.i_duellocu>)
obj <findid.i_duellocu.uid>
else
obj <uid.<tag.cpvp_duello_rakip>.findid.i_duellocu.uid>
endif
if !(<eval <obj.tag.maxpotion>>==0) && (strmatch(*t_potion*,<act.type>))
if (<eval <src.tag.potionkullandim>> > <eval <obj.tag.maxpotion>-1>)
src.sysmessage @1976,1,1,1 Daha fazla potion kullanamazsiniz
return 1
else
src.tag.potionkullandim <eval <src.tag.potionkullandim>>+1
src.sysmessage @1976,1,1,1 <eval <eval <obj.tag.maxpotion>> - <eval <src.tag.potionkullandim>>> potion kullanma hakkiniz kaldi
endif
endif

on=@itemequip
if (<findid.i_duellocu>)
obj <findid.i_duellocu.uid>
else
obj <uid.<tag.cpvp_duello_rakip>.findid.i_duellocu.uid>
endif
if (<eval <obj.tag.poison>>==0) && (strmatch(*t_weapon*,<act.type>)) && (<eval <act.morez>> >0)
src.sysmessage @1976,1,1,1 Poisonlu silah kullanamazsiniz..
act.unequip
endif
if (<eval <obj.tag.magical>>==0) && (strmatch(*t_weapon*,<act.type>)) && (<act.attr>&attr_magic)
src.sysmessage @1976,1,1,1 Magical silah kullanamazsiniz..
act.unequip
endif

on=@spellcast
if (<argn>==45) || (<argn>==32) || (<argn>==52)
src.sysmessage @1976,1,1,1 Pvpde bu buyuleri kullanamazsiniz..
f_fizzle
skill fail
return 1
endif

On=@Death
src.f_cpvp_duello_death
src.events -e_cpvp_duello
return 1

[function f_cpvp_duello_death]
act <tag.cpvp_duello_rakip>
if (<findid.i_duellocu>)
obj <findid.i_duellocu.uid>
else
obj <act.findid.i_duellocu.uid>
endif

obj.link.go <obj.link.tag.koordinat1>
obj.link.tag.pvpdeyim 
obj.link.tag.player1
obj.link.tag.player2
go <obj.link.tag.koordinat1>
if (<memoryfindtype.memory_sawcrime>)
memoryfindtype.memory_sawcrime.remove
endif
tag.cpvp_duello_fame <eval <tag.cpvp_duello_fame>>
tag.cpvp_duello_karma <eval <tag.cpvp_duello_karma>>
tag.cpvp_duello_kills <eval <tag.cpvp_duello_kills>>
tag.cpvp_duello_rakip
act.go <obj.link.tag.koordinat1>
if (<act.memoryfindtype.memory_sawcrime>)
act.memoryfindtype.memory_sawcrime.remove
endif
act.tag.cpvp_duello_fame <eval <act.tag.cpvp_duello_fame>>
act.tag.cpvp_duello_karma <eval <act.tag.cpvp_duello_karma>>
act.tag.cpvp_duello_kills <eval <act.tag.cpvp_duello_kills>>
act.tag.cpvp_duello_rakip

sysmessage @1976,1,1,1 Duelloyu kaybettiniz...
events +e_duellogiris
act.sysmessage @1976,1,1,1 Tebrikler..Duelloyu kazandiniz!
act.events +e_duellogiris

obj.remove

hits <str>

if (<eval <obj.tag.bahis>> >0)
trysrc <act> paraver <eval <obj.tag.bahis>*2>
act.sysmessage @1976,1,1,1 <eval <obj.tag.bahis>*2> Sp bankaniza aktarildi.
endif
if (<eval <obj.tag.loot>>==1)
findlayer.1.cont <findlayer.21>
findlayer.2.cont <findlayer.21>
findlayer.3.cont <findlayer.21>
findlayer.4.cont <findlayer.21>
findlayer.5.cont <findlayer.21>
findlayer.6.cont <findlayer.21>
findlayer.7.cont <findlayer.21>
findlayer.8.cont <findlayer.21>
findlayer.10.cont <findlayer.21>
findlayer.12.cont <findlayer.21>
findlayer.13.cont <findlayer.21>
findlayer.17.cont <findlayer.21>
findlayer.18.cont <findlayer.21>
findlayer.19.cont <findlayer.21>
findlayer.20.cont <findlayer.21>
findlayer.22.cont <findlayer.21>
findlayer.23.cont <findlayer.21>
findlayer.24.cont <findlayer.21>
trysrc <act> cpvp_duello_loot <findlayer.21>
endif

if (strmatch(*pvp*,<act.region.name>))
act.events +e_cpvp_area
endif
act.events -e_cpvp_duello
if (strmatch(*pvp*,<region.name>))
events +e_cpvp_area
endif
events -e_cpvp_duello
return 1

[events e_cpvp_area]
on=@attack
return 1
on=@hit
return 1
on=@gethit
return 1
on=@spellcast
if !(<src.uid>==<act.uid>)
f_fizzle
return 1
endif
on=@skillgain
return 1
Buda loot olan yerin scpsi..
[function cpvp_duello_loot]
serv.newitem i_bag
src.new.cont <src.findlayer.29>
local.bag <src.new>
var.lfor 
//for <uid.<args>.rescount>
//if (<uid.<args>.findcont.<eval <var.lfor>>.attr>&attr_newbie)
var.lfor <eval <var.lfor>> +1
else
//try uid.<args>.findcont.<eval <var.lfor>>.cont <uid.<local.bag>>
endif
endfor
-- O // işaretlerini kaldırınca olmuor kaldırın demeyin..

2} - Büyü atarken iki tane yazı çıkıyor..Birisi benim belirlediğim spell _say renklisi diğeri ise normali nasıl hallederim??

3} - Birisine daldığında yada bir yaratığa daldığında bandaj basmadığı halde bandajlari yırtılır dior..

Bilenler bildiklerini saklamaz söyler ise bi insanı mutlu ederler..Şimdiden teşekkürler..
Burası yardım alanı ama kımse yardım etmez boyle bu millet anca kendi menfatine ;-)
2-) senin belirlediğin spell_Say çalışıyorsa sphere.ini içinde

WOPPlayer= die bi bölüm var orası sende byk iht 1'dir ondan iki tane çıkıordur orayı 0 yapıcaksın

3.) Sen komple healing scriptini değiştir.


[ITEMDEF 0ee9]
DUPEITEM=0e21

[ITEMDEF 0e22]
DUPEITEM=0e20

[ITEMDEF 0e21]
DEFNAME=i_bandage 
RESOURCES=i_cloth 
TYPE=T_BANDAGE 
NAME=Bandage%s
WEIGHT=0.2 
DUPELIST=0ee9 
CATEGORY=Items by Professions 
SUBSECTION=Healer 
DESCRIPTION=clean bandages 

On=@DClick
if !(<topobj.uid> == <src.uid>)
	src.sysmessage @38,,1 Bandajlar cantanizda olmali.
	return 1
elif (<src.findid.i_mem_healing.timer> < 0)
	src.findid.i_mem_healing.remove
	return 0
elif (<src.findid.i_mem_healing>)
	src.sysmessage @38,,1 Bandajlari su an kullanamazsiniz.
	return 1
else
	return 0
endif

On=@Targon_Char
src.skill fail
if !(<src.restest 1 i_bandage>)
	src.sysmessage @38,,1 Bandajiniz yok.
	return 1
elif (<src.targ.distance> > 3)
	src.sysmessage @38,,1 Hedefe ulasamiyorsunuz.
	return 1
elif !(<src.targ.canseelos>)
src.sysmessage @38,,1 Hedefi goremiyorsunuz.
return 1
elif (<eval <src.p.z>+8> < <src.targ.p.z>) || (<eval <src.p.z>-8> > <src.targ.p.z>)
src.sysmessage @38,,1 Bu kisinin yukseklik seviyesi sizden daha fazla yada alcak!
return 1
elif (<src.targ.npc> == 10) ||(<src.targ.npc> == 11) || (<src.targ.npc> == 12) || (<src.targ.npc> == 13)
	src.sysmessage @38,,1 Bunu iyilestiremezsiniz.
	return 1
elseif (<src.hits> == 0)
src.hata Ölü halde bandaj kullanamazsınız.
return 1
elif (<src.targ.npc> == 1)
	if (<src.targ.id> == c_m_golem_tinker1) || (<src.targ.id> == c_m_golem_tinker2) || (<src.targ.id> == c_m_golem)
		src.sysmessage @38,,1  Golem'leri bandajla iyilestiremezsiniz.
	elif !((<src.targ.hits> < <src.targ.str>) || (<src.targ.findid.i_rune_poison>))
		src.sysmessage @38,,1 <src.targ.name> tedaviye ihtiyac duymuyor.
		return 1
	elif (<src.targ.findid.i_rune_poison>)
		if ((<src.veterinary> < 60.0) || (<src.animallore> < 60.0))
			src.sysmessage @38,,1 Hayvan uzerindeki zehiri tedavi edecek kadar yetenekli degilsiniz.
			return 1
		endif
	else
		var.nx1 (<src.veterinary> / {20 50})
		var.nx2 (<src.animallore> / 50)
		var.nx3 <eval (<var.nx1> + <var.nx2> + {3 10})>
	endif
	src.sd 1
	src.anim 17
	src.newitem i_mem_healing
	new.morey <eval <var.nx3>>
	new.morex 3
	new.link <src.targ.uid>
	new.equip
	src.face
	return 1
elif (<src.targ.flags>&statf_dead)
	if ((<src.healing> < 80.0) || (<src.anatomy> < 80.0))
		src.sysmessage @38,,1 Henuz oluleri diriltecek kudrete sahip degilsiniz.
	elif !(<src.restest 5 i_bandage>)
		src.sysmessage @38,,1 Diriltme islemi icin 5 bandaja ihtiyaciniz var.
	else
		if (<src.targ.kills> > 5)
			src.criminal 1
			src.sayua 044,6,6,0 * <src.targ.name> Adli Katili Resler *
			src.targ.dialogclose d_die
		elif (<src.targ.flags>&statf_criminal)
			src.criminal 1
			src.sayua 048,6,6,0 * <src.targ.name> Adli Sucluyu Resler *
			src.targ.dialogclose d_die
		elif (<src.memoryfindtype.memory_town>) && (<src.targ.memoryfindtype.memory_town>) && (<src.memoryfindtype.memory_town.link> != <src.targ.memoryfindtype.memory_town.link>)
			src.criminal 1
		elif (<src.memoryfindtype.memory_guild.link.align>) && (<src.targ.memoryfindtype.memory_guild.link.align>) && (<src.memoryfindtype.memory_guild.link.align> != <src.targ.memoryfindtype.memory_guild.link.align>)
			src.criminal 1
		endif
		src.sd 2
		src.face
		src.anim 17
		src.consume 5 i_bandage
		src.targ.spelleffect s_resurrection 1000
		src.targ.sayua 044,6,6,0 * <src.name> Sayesinde Reslenir *
		src.dialogclose d_die
	endif
	return 1
elif (<src.targ.memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
	src.sysmessage @38,,1 Order/Chaos uyelerini iyilestiremezsiniz.
	return 1
elif !((<src.targ.hits> < <src.targ.str>) || (<src.targ.findid.i_rune_poison>))
	if !(<src.targ.uid> == <src.uid>)
		src.sysmessage @38,,1 <src.targ.name> tedaviye ihtiyac duymuyor.
	else
		src.sysmessage @38,,1 Tedaviye ihtiyaciniz yok.
	endif
	return 1
elif (<src.targ.findid.i_rune_poison>)
	if ((<src.healing> < 60.0) || (<src.anatomy> < 60.0))
		src.sysmessage @38,,1 Zehiri tedavi edecek kadar yetenekli degilsiniz.
		return 1
	endif
elif (<src.targ.findid.i_bleeding>) || (<src.targ.findid.i_bleeding2>)         ///Bleeding
	if ((<src.healing> < 70.0) || (<src.anatomy> < 70.0))
		src.sysmessage @38,,1 Yarayi tedavi edecek kadar yetenekli degilsiniz.
		return 1
	endif
else
	var.nx1 (<src.healing> / {20 50})
	var.nx2 (<src.anatomy> / 50)
	var.nx3 <eval (<var.nx1> + <var.nx2> + {3 10})>
endif

src.sd 1
src.anim 17
src.newitem i_mem_healing
new.morey <eval <var.nx3>>
if !(<src.targ.uid> == <src.uid>) // heal other
	new.morex 1
	new.link <src.targ.uid>
	src.face
endif
new.equip
return 1

[itemdef i_mem_healing]
ID=i_memory
TYPE=t_eq_script
NAME=healing mem

On=@Create
attr attr_decay|attr_newbie

On=@Equip
src.newitem i_bandajvar
new.equip
src.events +e_healing
timer 4,5

On=@UnEquip
cont.events -e_healing

On=@Timer
if (<morey>)
	if (<morex> == 3) // veterinary
		if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
			cont.sysmessage @38,,1 <link.name> tedaviye ihtiyac duymuyor.
			remove
			return 1
		elif (<link.findid.i_rune_poison>)
			if (<cont.veterinary> < 60.0) || (<cont.animallore> < 60.0)
				cont.sysmessage @38,,1 Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elif (<link.findid.i_bleeding>) || (<link.findid.i_bleeding2>)       ///////Hayvanlarda bleeding
			if (<cont.veterinary> < 70.0) || (<cont.animallore> < 70.0)
				cont.sysmessage @38,,1 Yarayi tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elif !(<cont.restest 1 i_bandage>)
			cont.sysmessage @38,,1 Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<link.findid.i_rune_poison>) // cure animal
			if !(rand(5) == 1)
				link.findid.i_rune_poison.remove
				link.effect 3,0376a,2,10,1
				link.sayu * Iyilestirilir *
			else
				cont.sayua 38,6,6,0 * <link.name> Zehirini Iyilestiremez *
			endif
		elif (<link.findid.i_bleeding>) || (<link.findid.i_bleeding2>) //hayvanlarda yara iyilestirme poff :D
			if !(rand(5) == 1)
				link.findid.i_bleeding.remove
				link.findid.i_bleeding2.remove
				link.effect 3,0376a,2,10,1
				link.sayua 044,6,6,0 * Yarasi Iyilestirilir *
			else
				cont.sayua 38,6,6,0 * <link.name> Yarasini Iyilestiremez *
			endif
		else // heal animal
			link.hits <eval (<link.hits> + <morey>)>
			link.effect 3,0376a,2,10,1
			if (<link.hits> > <link.str>)
				link.hits <link.str>
			endif
			link.sayu * Tedavi Gorur *
			link.update
		endif
		if (<cont.dex> < 35)
			timer 6
		else
			timer 4
		endif
	elif (<morex>) // others
		if !(<link.hits> < <link.str>) && !(<link.findid.i_rune_poison>)
			cont.sysmessage @38,,1 <link.name> tedaviye ihtiyac duymuyor.
			remove
			return 1
		elif (<link.hits> < 1)
			cont.sysmessage @38,,1 <link.name> tedavi esnasinda hayatini kaybetti.
			remove
			return 1
		elif (<link.findid.i_rune_poison>)
			if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
				cont.sysmessage @38,,1 Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif
		elif !(<cont.restest 1 i_bandage>)
			cont.sysmessage @38,,1 Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<link.findid.i_rune_poison>) // cure other
			if !(rand(5) == 1)
				link.findid.i_rune_poison.remove
				link.effect 3,0376a,2,10,1
				if (<link.kills> > 5)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> Adli Katili Iyilestirir *
				elif (<link.flags>&statf_criminal)
					cont.criminal 1
					cont.sayua 048,6,6,0 * <link.name> Adli Sucluyu Iyilestirir *
				else
					link.sayua 048,6,6,0 * <cont.name> Tarafindan Iyilestirilir *
					if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
						cont.criminal 1
					elif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
						cont.criminal 1
					endif
				endif
			else
				cont.sayua 38,6,6,0 * <link.name> Zehirini Iyilestiremez *
			endif
		elif (<link.findid.i_bleeding>) || (<link.findid.i_bleeding2>)//Bleeding 
			if !(rand(5) == 1)
				link.findid.i_bleeding.remove
				link.findid.i_bleeding2.remove
				link.effect 3,0376a,2,10,1
				if (<link.kills> > 5)
					cont.criminal 1
					cont.sayua 044,6,6,0 * <link.name> Yarasini Iyilestirir.*
				elif (<link.flags>&statf_criminal)
					cont.criminal 1
					cont.sayua 044,6,6,0 * <link.name> Adli Suclunun Yarasini Iyilestirir *
				else
					link.sayua 044,6,6,0 * <cont.name> Tarafindan Yarasi Iyilestirilir. *
					if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
						cont.criminal 1
					elif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
						cont.criminal 1 
					endif
				endif
			else
				cont.sayua 38,6,6,0 * <link.name> Yarasini Tedavi Edemez *
			endif        ////////////////////////////////////////////////////////////
		else // heal other
			link.hits (<link.hits> + <morey>)
			link.effect 3,0376a,2,10,1
			if (<link.hits> > <link.str>)
				link.hits <link.str>
			endif
			if (<link.kills> > 5)
				cont.criminal 1
				cont.sayua 044,6,6,0 * <link.name> Adli Katili Tedavi Eder *
			elif (<link.flags>&statf_criminal)
				cont.criminal 1
				cont.sayua 044,6,6,0 * <link.name> Adli Sucluyu Tedavi Eder *
			else
				link.sayua 044,6,6,0 * <cont.name> Tarafindan Tedavi Edilir *
				if (<link.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town>) && (<cont.memoryfindtype.memory_town.link> != <link.memoryfindtype.memory_town.link>)
					cont.criminal 1
				elif (<link.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align>) && (<cont.memoryfindtype.memory_guild.link.align> != <link.memoryfindtype.memory_guild.link.align>)
					cont.criminal 1
				endif
			endif
		endif
		if (<cont.dex> < 35)
			timer 6
		else
			timer 4
		endif
	else
		if !(<cont.hits> < <cont.str>) && !(<cont.findid.i_rune_poison>)
			cont.sysmessage @38,,1 Tedaviye ihtiyac duymuyorsunuz.
			remove
			return 1
		elif (<cont.hits> < 1)
			remove
			return 1
		elif (<cont.findid.i_rune_poison>)
			if (<cont.healing> < 60.0) || (<cont.anatomy> < 60.0)
				cont.sysmessage @38,,1 Zehiri tedavi edecek kadar yetenekli degilsiniz.
				remove
				return 1
			endif 
   		elif !(<cont.restest 1 i_bandage>)
			cont.sysmessage @38,,1 Bandajiniz yok.
			remove
			return 1
		endif
		cont.consume 1 i_bandage
		if (<cont.findid.i_rune_poison>) // cure self
			if !(rand(5) == 1)
				cont.findid.i_rune_poison.remove
				cont.effect 3,0376a,2,10,1
				cont.sayua 044,6,6,0 * Zehiri Iyilestirir *
			else
				cont.sayua 38,6,6,0 * Zehiri Iyilestiremez *
			endif
		elif (<cont.findid.i_bleeding>) || (<cont.findid.i_bleeding2>)/////////Bleeding bana bleed
			if !(rand(5) == 1)
				cont.findid.i_bleeding.remove
				cont.findid.i_bleeding2.remove
				cont.effect 3,0376a,2,10,1
				cont.sayua 044,6,6,0 * Yarayi Iyilestirir *
			else
				cont.sayua 38,6,6,0  * Yarayi Iyilestiremez *
			endif
		else // heal self
			cont.hits (<cont.hits> + <morey>)
			cont.effect 3,0376a,2,10,1
			cont.sayua 044,6,6,0 * Kendini Tedavi Eder *
			if (<cont.hits> > <cont.str>)
				cont.hits <cont.str>
			endif
		endif
		if (<cont.dex> < 35)
			timer 14
		else
			timer 8
		endif
	endif
	morey 0 // memory'yi etkisiz hale getir
	cont.events -e_healing // eventi kaldir artik gerek yok
	return 1
endif
remove
return 1
	
[events e_healing]
On=@GetHit
if (rand(3) == 1)
	sayua 38,6,6,0 * Bandajları Yırtılır *
	findid.i_mem_healing.remove
	src.frozenbandaj
endif

On=@Death
findid.i_mem_healing.remove

On=@Logout
findid.i_mem_healing.remove

[itemdef i_mageryfix]
ID=i_memory
TYPE=t_eq_script
NAME=magery fix

On=@Create
attr attr_newbie|attr_decay

On=@Equip
src.flags <src.flags>|04
timer 3
endif

On=@Timer
cont.flags <cont.flags>&~04
remove
return 1

[function frozenbandaj]
		if (<src.flags> <src.flags>|04)
			src.flags <src.flags>&~04
			src.findid.i_mem_frozen.remove
		else
			src.sysmessage
			return 1
		endif

[itemdef i_bandajvar]
ID=i_memory
TYPE=t_eq_script
NAME=bandajvar

On=@Create
attr attr_decay|attr_newbie

On=@Equip
timer 3

On=@Timer
remove
return 1

[EOF]

Üye Ol veya Giriş Yap

Bu forum başlığına mesaj atmak istiyorsanız hemen üye olun veya giriş yapın.