[itemdef i_sepe]
id i_gold
name Bilet
on=@create
color 07a1
[itemdef i_sp]
defname=i_silver_bilet
name=Silver Bilet
id=i_ingot_iron
type=t_script
color=00480
weight=.1
On=@Create
color 00480
attr 03
[chardef c_silver_corpse]
defname=i_silver_corpse
name=Silver Corpse
id=c_zombie
color=0804
CATEGORY=Monsters
SUBSECTION=Undeads
DESCRIPTION=Silver Corpse
ON=@Create
NPC=brain_undead
STR=150
DEX={56 75}
INT={16 40}
ARCHERY=100.0
PARRYING={45.0 55.0}
MAGICRESISTANCE={45.0 60.0}
TACTICS={45.0 60.0}
WRESTLING=100.0
FAME={100 2000}
KARMA={-1999 -4999}
ON=@NPCRestock
ITEM=rich_undead_backpack
ITEM=i_silver_bilet,{ 100 }
ITEM={ random_gold_pile 1 0 2 }
ITEM={ i_bone_chest 1 i_bone_leggings 1
[CHARDEF c_biletci]
DEFNAME=c_biletci
NAME=#NAMES_HUMANMALE
CAN=MT_RUN|MT_WALK
ID=c_Man
DAM=2,16
ARMOR=15
RESOURCES=8 i_ribs_raw
DESIRES=i_gold,spk_orc,t_corpse
TSPEECH=spk_orc
TEVENTS=e_orc,e_orc_ai
TEVENTS=e_dismount
CATEGORY=Monsters
SUBSECTION=Orcs
DESCRIPTION=Orc Slayer
On=@Click
message @38,,1 [ Silver ]
message @0481,,1 <name>
return 1
ON=@Create
NPC=BRAIN_ANIMAL
color=00
STR={190 200}
DEX={100 120}
INT={96 140}
WRESTLING={5000 7000}
SWORDSMANSHIP={1000 2000}
TACTICS={5000 7000}
ANATOMY={3000 5000}
PARRYING={2000 4000}
FAME=100
KARMA=-999
ITEM=i_fctn_silver,{70 120}
ITEM=i_gold,{10000 12000}
COLOR=01
ATTR=04
On=@hit
src.sysmessage @68,,1 Zehirlendiniz
src.poison 800
On=@Dclick
src.sysmessage @0481,,1 Karizmasini Manitasini Sakliyor ^^
return 1
on=@gethit
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
return 1
endif
/// Bilet ////
[ITEMDEF i_fctn_silver]
id=i_gold
Name=Bilet
weight=5
ON=@CREATE
Color=0bb7
ON=@DCLICK
src.sysmessage @039,,1 Bilet Item Aliminda Kullanilir..
return 1
ON=@CLICK
message @039,,1 <amount> <name>
src.sysmessage @039,,1 Bilet Item Aliminda Kullanilir..
Return 1
[chardef i_Skeletons]
defname=i_Skeletons
name=Skeleton
id=c_skeleton
TEVENTS=e_skeletonss
CATEGORY=Monsters
SUBSECTION=Undeads
DESCRIPTION=Silver Corpse
ON=@Create
NPC=brain_undead
STR=100
DEX={76 95}
INT={16 40}
color=07ad
ARCHERY=100.0
PARRYING={45.0 55.0}
MAGICRESISTANCE={45.0 60.0}
TACTICS={45.0 60.0}
WRESTLING=100.0
FAME={100 2000}
KARMA={-1999 -4999}
ON=@NPCRestock
ITEM=i_gold,{ 5000 5000}
item=i_black_tub,R30
i_deed_hediye,10
i_deed_hediye,5
On=@Click
message @07ad [ KroWorld ]
message @1153 <name>
Return 1
[events e_skeletonss]
ON=@SPELLEFFECT
If (<argn>==1) || (<argn>==3) || (<argn>==5) || (<argn>==8) || (<argn>==51) || (<argn>==20) || (<argn>==28) || (<argn>==39) || (<argn>==47)
sayua 048,6,6,0 *Etkilenmez *
return 1
IF (<src.findid.i_rune_clumsy>) || (<src.findid.i_rune_feeblemind>) || (<src.findid.i_rune_magic_arrow>) || (<src.findid.i_rune_weaken>) || (<src.findid.i_rune_flamestrike>) || (<ssrc.findid.i_rune_poison>)) || (<ssrc.findid.c_fx_poison_field>)) || (<src.findid.i_fx_field_fire_ns>)) || (<src.findid.i_fx_field_paralyze>))
src.findid.i_rune_clumsy.remove
src.findid.i_rune_feeblemind.remove
src.findid.i_rune_magic_arrow.remove
src.findid.i_rune_weaken.remove
src.findid.i_rune_flamestrike.remove
src.findid.i_rune_poison.remove
src.findid.c_fx_poison_field.remove
src.findid.i_fx_poison_field_fire_ns.remove
src.findid.i_fx_field_paralyze.remove
SPELLEFFECT=s_cure,150.0,1
endif
endif
[chardef i_spcik]
defname=i_Skeletons
name=Skeleton
id=c_skeleton
TEVENTS=e_skeletonss
CATEGORY=Monsters
SUBSECTION=Undeads
DESCRIPTION=Silver Corpse
ON=@Create
NPC=brain_undead
STR=100
DEX={200 300}
INT={16 40}
color=07a1
ARCHERY=100.0
PARRYING={45.0 55.0}
MAGICRESISTANCE={45.0 60.0}
TACTICS={45.0 60.0}
WRESTLING=100.0
FAME={100 2000}
KARMA={-1999 -4999}
ON=@NPCRestock
ITEM=i_sepe,{ 100 150}
item=i_black_tub,R30
i_deed_hediye,10
i_deed_hediye,5
On=@Click
message @07ad [ Keka Pvp Sp ]
message @1153 <name>
Return 1
[events e_skeletonss]
ON=@SPELLEFFECT
If (<argn>==1) || (<argn>==3) || (<argn>==5) || (<argn>==8) || (<argn>==51) || (<argn>==20) || (<argn>==28) || (<argn>==39) || (<argn>==47)
sayua 048,6,6,0 *Etkilenmez *
return 1
IF (<src.findid.i_rune_clumsy>) || (<src.findid.i_rune_feeblemind>) || (<src.findid.i_rune_magic_arrow>) || (<src.findid.i_rune_weaken>) || (<src.findid.i_rune_flamestrike>) || (<ssrc.findid.i_rune_poison>)) || (<ssrc.findid.c_fx_poison_field>)) || (<src.findid.i_fx_field_fire_ns>)) || (<src.findid.i_fx_field_paralyze>))
src.findid.i_rune_clumsy.remove
src.findid.i_rune_feeblemind.remove
src.findid.i_rune_magic_arrow.remove
src.findid.i_rune_weaken.remove
src.findid.i_rune_flamestrike.remove
src.findid.i_rune_poison.remove
src.findid.c_fx_poison_field.remove
src.findid.i_fx_poison_field_fire_ns.remove
src.findid.i_fx_field_paralyze.remove
SPELLEFFECT=s_cure,150.0,1
endif
endif
[CHARDEF c_spci]
NAME=Spci DC-Game
ICON=i_pet_man
ID=c_man
CAN=MT_WALK
DAM=20,25
ARMOR=20,25
ON=@Create
NPC=BRAIN_UNDEAD
COLOR=0810
STR={120 135}
DEX={90 120}
INT={60 90}
KARMA={-9000 -5000}
FAME={1500 3000}
ITEMNEWBIE=i_deathshroud
COLOR=0fa0
ITEMNEWBIE=i_boots_calf
COLOR=0fa0
ITEMNEWBIE=i_leather_gloves
COLOR=0fa0
ITEMNEWBIE=i_hair_long
color=0fa0
ITEM=i_sepe,{100 150}
[CHARDEF c_spci]
DEFNAME=c_biletci
NAME=#NAMES_HUMANMALE
CAN=MT_RUN|MT_WALK
ID=c_Man
DAM=2,16
ARMOR=15
RESOURCES=8 i_ribs_raw
DESIRES=i_gold,spk_orc,t_corpse
TSPEECH=spk_orc
TEVENTS=e_orc,e_orc_ai
TEVENTS=e_dismount
CATEGORY=Monsters
SUBSECTION=Orcs
DESCRIPTION=Orc Slayer
On=@Click
message @38,,1 [ Silver ]
message @0481,,1 <name>
return 1
ON=@Create
NPC=BRAIN_ANIMAL
color=00
STR={190 200}
DEX={100 120}
INT={96 140}
WRESTLING={5000 7000}
SWORDSMANSHIP={1000 2000}
TACTICS={5000 7000}
ANATOMY={3000 5000}
PARRYING={2000 4000}
FAME=100
KARMA=-999
ITEM=i_sepe,{100 150}
On=@hit
src.sysmessage @68,,1 Zehirlendiniz
src.poison 800
On=@Dclick
src.sysmessage @0481,,1 Karizmasini Manitasini Sakliyor ^^
return 1
on=@gethit
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
return 1
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
return 1
endif
/// Bilet ////
[ITEMDEF i_sepe]
id=i_gold
Name=Sepe
weight=0
ON=@CREATE
Color=0fa0
[chardef i_spcik]
defname=i_Skeletons
name=Skeleton
id=c_skeleton
TEVENTS=e_skeletonss
CATEGORY=Monsters
SUBSECTION=Undeads
DESCRIPTION=Silver Corpse
ON=@Create
NPC=brain_undead
STR=100
DEX={200 300}
INT={16 40}
color=07a1
ARCHERY=100.0
PARRYING={45.0 55.0}
MAGICRESISTANCE={45.0 60.0}
TACTICS={45.0 60.0}
WRESTLING=100.0
FAME={100 2000}
KARMA={-1999 -4999}
ON=@NPCRestock
ITEM=i_sepe,{ 100 150}
item=i_black_tub,R30
i_deed_hediye,10
i_deed_hediye,5
On=@Click
message @07ad [ Keka Pvp Sp ]
message @1153 <name>
Return 1
[events e_skeletonss]
ON=@SPELLEFFECT
If (<argn>==1) || (<argn>==3) || (<argn>==5) || (<argn>==8) || (<argn>==51) || (<argn>==20) || (<argn>==28) || (<argn>==39) || (<argn>==47)
sayua 048,6,6,0 *Etkilenmez *
return 1
IF (<src.findid.i_rune_clumsy>) || (<src.findid.i_rune_feeblemind>) || (<src.findid.i_rune_magic_arrow>) || (<src.findid.i_rune_weaken>) || (<src.findid.i_rune_flamestrike>) || (<ssrc.findid.i_rune_poison>)) || (<ssrc.findid.c_fx_poison_field>)) || (<src.findid.i_fx_field_fire_ns>)) || (<src.findid.i_fx_field_paralyze>))
src.findid.i_rune_clumsy.remove
src.findid.i_rune_feeblemind.remove
src.findid.i_rune_magic_arrow.remove
src.findid.i_rune_weaken.remove
src.findid.i_rune_flamestrike.remove
src.findid.i_rune_poison.remove
src.findid.c_fx_poison_field.remove
src.findid.i_fx_poison_field_fire_ns.remove
src.findid.i_fx_field_paralyze.remove
SPELLEFFECT=s_cure,150.0,1
endif
endif
[FUNCTION spawn]
IF !(STRCMP(<ARGS>,?))
SRC.SYSMESSAGE Spawn Yaratma dialog'u acildi
RETURN 1
ENDIF
IF (<ARGN> == 1)
SRC.NEWITEM=01ea7
SRC.ACT.P=<P>
SRC.ACT.TYPE=34
SRC.ACT.AMOUNT=<TAG.SPAWNAMOUNT>
SRC.ACT.MORE=<TAG.SPAWNID>
SRC.ACT.MOREX=<TAG.MINTIME>
SRC.ACT.MOREY=<TAG.MAXTIME>
SRC.ACT.MOREZ=<TAG.MAXDIST>
SRC.ACT.ATTR=0b0
SRC.ACT.DCLICK
SRC.MESSAGE=Spawn Yaratildi
SRC.MESSAGE=İlk yaratik <ACT.TIMER> saniye sonra cikacak
RETURN 1
ENDIF
IF (<ARGN> == 2)
src.tag0.SPAWNAMOUNT=0
src.tag0.SPAWNID=0
src.tag0.MINTIME=0
src.tag0.MAXTIME=0
src.tag0.MAXDIST=0
SRC.MESSAGE Spawn Temizlendi
RETURN 1
ENDIF
IF !(0<src.tag0.SPAWNAMOUNT>)
src.tag0.SPAWNAMOUNT=1
src.tag0.SPAWNID=c_man
src.tag0.MINTIME=5
src.tag0.MAXTIME=10
src.tag0.MAXDIST=5
ENDIF
SRC.DIALOG d_spawner
RETURN 1
[DIALOG d_spawner]
0,0
resizepic 400 370 9550 350 215
page 0
text 500 375 1000 0
text 405 395 1000 1
button 550 395 2440 2440 1 0 1
text 560 396 1000 6
text 405 425 1000 2
button 550 425 2440 2440 1 0 2
text 560 426 1000 7
text 405 455 1000 3
button 550 455 2440 2440 1 0 3
text 560 456 1000 8
text 405 485 1000 4
button 550 485 2440 2440 1 0 4
text 560 486 1000 9
text 405 515 1000 5
button 550 515 2440 2440 1 0 5
text 560 516 1000 10
button 415 545 2076 2075 1 0 6
button 615 545 2073 2072 1 0 0
[DIALOG d_spawner TEXT]
Spawn yaratma
Amount
Kadikatur Id
Min Sure
Max Sure
Uzaklik
<eval <src.tag0.SPAWNAMOUNT>>
<src.tag0.SPAWNID>
<eval <src.tag0.MINTIME>>
<eval <src.tag0.MAXTIME>>
<eval <src.tag0.MAXDIST>>
[DIALOG d_spawner BUTTON]
ONBUTTON=0
SYSMESSAGE=Islem iptal edildi
RETURN 0
ONBUTTON=1
INPDLG TAG.SPAWNAMOUNT 3
RETURN 1
ONBUTTON=2
INPDLG TAG.SPAWNID 20
RETURN 1
ONBUTTON=3
INPDLG TAG.MINTIME 10
RETURN 1
ONBUTTON=4
INPDLG TAG.MAXTIME 10
RETURN 1
ONBUTTON=5
INPDLG TAG.MAXDIST 5
RETURN 1
ONBUTTON=6
NEWITEM=01ea7
ACT.P=<P>
ACT.TYPE=34
ACT.AMOUNT=<TAG.SPAWNAMOUNT>
ACT.MORE=<TAG.SPAWNID>
ACT.MOREX=<TAG.MINTIME>
ACT.MOREY=<TAG.MAXTIME>
ACT.MOREZ=<TAG.MAXDIST>
ACT.ATTR=0b0
ACT.DCLICK
MESSAGE=Spawn Yaratildi..
MESSAGE=İlk yaratik <ACT.TIMER> saniye sonra cikacak
RETURN 0