merhaba arkadaşlar sphereyi açıyorum oyuna giriyorum


16:37:ERROR:(sphere_skills.scp,1239)Undefined keyword 'f_staff_login'
16:37:ERROR:(sphere_skills.scp,1239)Undefined keyword 'f_staff_login'

böyle bir hata sphere_skills'i acıyorum f_staff_logini kopyalıom staff.scp adlı dosya acıyorum onun içene atıyorum sphere aç kapa yapıyorum oyuna giriyorum verdiği eventleri vermiyor tekrar geri yapıştırıyorum çık gir yapıom eventleri veriyor sadece sphere_skillsde çalısıyor nasıl düzltirim iyi oyunlar
Açtıgın Metin Belgesini Consol Okuyor mU Acaba ?
2 tane on=@login trigger'i kullanıyorsan sphere her ikisini okumaz.Hata verir ilerde.
başka nerde olabilirki ??
commands scp varmi
staff.scp ve sphere_skills.scp koyar mısın ?
staff scp


[FUNCTION lock]
SRC.NEWITEM i_memory_target_lock
SRC.ACT.EQUIP
RETURN 1

[ITEMDEF i_memory_target_lock]
ID=i_memory
TYPE=t_eq_script
NAME=lock target

ON=@Create
	ATTR=attr_decay|attr_invis
	TIMER=15

ON=@Equip
	TARGET hangi e$ya sabitlenecekti?
	RETURN 1

ON=@Targon_Item
	IF ((<CONT.TARG.ATTR> & attr_move_never) || (<CONT.TARG.ATTR> & attr_static))
		CONT.TARG.MESSAGE Sabitligi kaldirildi.
		CONT.TARG.ATTR=<CONT.TARG.ATTR>&~attr_move_never
		CONT.TARG.ATTR=<CONT.TARG.ATTR>&~attr_static
		CONT.TARG.LINK=04fffffff
	ELSE
		CONT.TARG.MESSAGE Sabitlendi.
		CONT.TARG.ATTR=<CONT.TARG.ATTR>|attr_move_never
		CONT.TARG.LINK=<CONT.UID>
	ENDIF

	TRIGGER=@Timer
	RETURN 1

ON=@Targon_Char
	CONT.SYSMESSAGE elemanlari sabitleyemessin, onlar sabit zaten bisi olmaz onlara korkma.
	TRIGGER=@Timer
	RETURN 1

ON=@Timer
	REMOVE
	RETURN 1

[FUNCTION gate]
IF (strmatch("<args>","britain"))
	var.LOC=1495,1629,10
ELSEIF (strmatch("<args>","star chamber"))
	var.LOC=star chamber
ELSEIF (strmatch("<args>","buc"))
	var.LOC=2706,2163
ELSEIF (strmatch("<args>","cove"))
	var.LOC=2275,1210,0
ELSEIF (strmatch("<args>","jhelom"))
	var.LOC=1383,3815,0
ELSEIF (strmatch("<args>","minoc"))
	var.LOC=2466,544
ELSEIF (strmatch("<args>","moonglow"))
	var.LOC=4442,1172
ELSEIF (strmatch("<args>","nujel'm"))
	var.LOC=3732,1279
ELSEIF (strmatch("<args>","ocllo"))
	var.LOC=3650,2519
ELSEIF (strmatch("<args>","serpent's hold"))
	var.LOC=3010,3371,15
ELSEIF (strmatch("<args>","skara brae"))
	var.LOC=632,2233
ELSEIF (strmatch("<args>","trinsic"))
	var.LOC=1867,2780
ELSEIF (strmatch("<args>","vesper"))
	var.LOC=2899,676,0
ELSEIF (strmatch("<args>","wind"))
	var.LOC=1465,989
ELSEIF (strmatch("<args>","yew"))
	var.LOC=546,992
ELSEIF (strmatch("<args>","papua"))
	var.LOC=5729,3209,-1
ELSEIF (strmatch("<args>","delucia"))
	var.LOC=5272,3995,37
ELSEIF (<EVAL(<args>)> == 0)
	SRC.SYSMESSAGE Komutu yanlis kullandiniz.
	RETURN 1
ELSE
	var.LOC=<args>
ENDIF

SOUND 0217
SRC.ANIM 17
SRC.NEWITEM i_moongate_blue
SRC.ACT.NAME=<ARGS>
SRC.ACT.DISPID=i_moongate_black
SRC.ACT.TYPE=t_script
SRC.ACT.ATTR=attr_decay
SRC.ACT.TIMER=60
SRC.ACT.P=<SRC.P>
SRC.ACT.MOREP=<var.LOC>

var.LOC=0
RETURN 1

[FUNCTION cqgate]
SOUND 0217
SRC.ANIM 17
SRC.NEWITEM i_moongate_blue
SRC.ACT.NAME=<ARGS>
SRC.ACT.DISPID=i_moongate_black
SRC.ACT.TYPE=t_script
SRC.ACT.ATTR=attr_decay
SRC.ACT.TIMER=60
SRC.ACT.P=<SRC.P>
RETURN 1




[ITEMDEF 0204F]
// GM Robe
DEFNAME=i_robe_gm
TYPE=T_CLOTHING
NAME=gm robe
ARMOR=500
DYE=1
DESCRIPTION=GM Robes
SUBSECTION=GM Robes
CATEGORY=Provisions - GM Items

ON=@Create
HITPOINTS={500 505}
ATTR=04

[function s]
if (strmatch("<args>",""))
	var.smsgx 0481
	smsgx .s den sonra bisiler yaz
elseif ((strmatch('<args>','<tag.s>'))
src.sysmessage @080a Flood yapma !
else
serv.allclients stafftrig <args>
endif

tag.s <args>

[function stafftrig]
if (<account.plevel> < 2)
return 1
endif 55

if (<src.account.plevel> == 2)
var.plevel Counselor
var.smsgx 36

elseif (<src.account.plevel> == 3)
var.plevel Seer
var.smsgx 100

elseif (<src.account.plevel> == 4)
var.plevel Gamemaster
var.smsgx 39

elseif (<src.account.plevel> == 5)
var.plevel Developer
var.smsgx 480

elseif (<src.account.plevel> == 6)
var.plevel Admin
var.smsgx 0823 

elseif (<src.account.plevel> == 7)
var.plevel Owner
var.smsgx 0790

elseif (strmatch (<src.account>','sexy1')) 
var.plevel Scripter
var.smsgx 033
endif


if (<account.plevel> > 1)
	smsgx ->[<var.plevel> <src.name>]<- : <args>
endif


[PLEVEL 2]
git
hideol

[PLEVEL 4]
smsg

[FUNCTION SMSG]
var.STAFFNAME = <SRC.NAME>
var.STAFFMSG = <ARGS>
SERV.ALLCLIENTS STAFFMSGTRIG

[FUNCTION STAFFMSGTRIG]
IF (<ACCOUNT.PLEVEL> >1)
DIALOG d_staffmsg
ENDIF

[DIALOG D_staffmsg]



[EOF]

Sphere Skills

//****************************************************************************
//SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: 27-Jul-2006

VERSION=0.56b

// Generic advance rates for stats
[ADVANCE]
STR=10000,4000,600
INT=10000,4000,600
DEX=10000,4000,600


[COMMENT SKILL x]
ADV_RATE=10.0,200.0,800.0	// 10.0 successes at 0% to gain .1, 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, 
VALUES=0,100			// The amount of value an item created with the skill gets at skill levels.
EFFECT=0,100			// Healing: Effect of bandages; Crafting Skills: Percentage of resources lost on failure.
STAT_STR=80			// You will tend toward these stat vals if you use this skill a lot.
BONUS_STATS=10			// What percent of the skill success is based on stat levels. = 10%
BONUS_STR=80			// % of each stat toward success at skill

[SKILL 0]
DEFNAME=SKILL_ALCHEMY
KEY=Alchemy
TITLE=Alchemist

DELAY=3.0,1.0 // per stroke.
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,100

BONUS_STATS=10
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80

STAT_STR=5
STAT_INT=75
STAT_DEX=40

ON=@Fail
	SRC.SYSMESSAGE You toss the failed mixture from the mortar, unable to create a potion from it.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the potion.

[SKILL 1]
DEFNAME=SKILL_ANATOMY
KEY=Anatomy
TITLE=Scholar
PROMPT_MSG=Whom shall I examine?

DELAY=3.0,1.0
ADV_RATE=1.0,1.0,1.0

BONUS_STATS=50
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100

STAT_STR=15
STAT_INT=70
STAT_DEX=15

ON=@Fail
	SRC.SYSMESSAGE You can't think of anything about this creature

ON=@Abort
	SRC.SYSMESSAGE You fail to examine the creature fully.

[SKILL 2]
DEFNAME=SKILL_ANIMAL_LORE
KEY=AnimalLore
TITLE=Scholar
PROMPT_MSG=What animal should I look at?
DELAY=3.0,1.0
ADV_RATE=1.0,1.0,1.0

STAT_STR=0
STAT_INT=70
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50

ON=@Fail
	SRC.SYSMESSAGE You can't think of anything off hand

ON=@Abort
	SRC.SYSMESSAGE You stop trying to understand the creature.

[SKILL 3]
DEFNAME=SKILL_APPRAISE
KEY=ItemID
TITLE=Merchant
PROMPT_MSG=What do you wish to appraise and identify?
DELAY=1.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=0
STAT_INT=85
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25

ON=@Fail
	SRC.SYSMESSAGE You can't think of anything off hand

ON=@Abort
	SRC.SYSMESSAGE You stop trying to appraise the item.

[SKILL 4]
DEFNAME=SKILL_ARMSLORE
KEY=ArmsLore
TITLE=Arms%s
PROMPT_MSG=What would you like to evaluate?
DELAY=1.0
STAT_STR=10
STAT_INT=50
STAT_DEX=15
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You are uncertain about this item 

ON=@Abort
	SRC.SYSMESSAGE You stop trying to evaluate the item.

[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Shieldfighter
ADV_RATE=800.0,800.0,800.0
EFFECT=0.0,90.0

STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10

[SKILL 6]
DEFNAME=SKILL_Begging
KEY=Begging
TITLE=Beggar
PROMPT_MSG=To whom do you wish to grovel?
DELAY=2.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=5
STAT_INT=55
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=10

ON=@Abort
	SRC.SYSMESSAGE You fail utterly in your attempt to grovel.

[SKILL 7]
DEFNAME=SKILL_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
PROMPT_MSG=
DELAY=1.0
STAT_STR=95
STAT_INT=15
STAT_DEX=25
BONUS_STR=75
BONUS_DEX=20
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,100

ON=@Fail
	SRC.SYSMESSAGE You have failed to make anything

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the item.

[SKILL 8]
DEFNAME=Skill_Bowcraft
KEY=Bowcraft
TITLE=Bowyer
PROMPT_MSG=
DELAY=2.0
STAT_STR=40
STAT_INT=45
STAT_DEX=70
BONUS_STR=15
BONUS_DEX=70
BONUS_INT=15
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fail to create the item

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the item.

[SKILL 9]
DEFNAME=SKILL_PEACEMAKING
KEY=Peacemaking
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=0
STAT_INT=70
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You attempt to calm everyone, but fail.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the song.

[SKILL 10]
DEFNAME=Skill_Camping
KEY=Camping
TITLE=Camper
PROMPT_MSG=
DELAY=6.0
STAT_STR=30
STAT_INT=30
STAT_DEX=30
BONUS_STR=33
BONUS_DEX=33
BONUS_INT=34
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to ignite the campfire.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to light the campfire.

[SKILL 11]
DEFNAME=Skill_Carpentry
KEY=Carpentry
TITLE=Carpenter
PROMPT_MSG=
DELAY=2.0
STAT_STR=60
STAT_INT=40
STAT_DEX=30
BONUS_STR=50
BONUS_DEX=30
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE You fail to create the item

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the item.

[SKILL 12]
DEFNAME=SKILL_CARTOGRAPHY
KEY=Cartography
TITLE=Cartographer
PROMPT_MSG=
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=15
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE Thy trembling hand results in an unusable map.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the map.

[SKILL 13]
DEFNAME=Skill_Cooking
KEY=Cooking
TITLE=Chef
PROMPT_MSG=What would you like to cook?
DELAY=2.0
STAT_STR=25
STAT_INT=45
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=40
BONUS_INT=60
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE You burn the food to a crisp! It's ruined.

ON=@Abort
	SRC.SYSMESSAGE You stop cooking the food.

[SKILL 14]
DEFNAME=Skill_DetectHidden
KEY=DetectingHidden
TITLE=Detective
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=15
STAT_INT=60
STAT_DEX=20
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can see nothing hidden there.

ON=@Abort
	SRC.SYSMESSAGE You stop looking for anything hidden.

[SKILL 15]
DEFNAME=Skill_Enticement
KEY=Enticement
TITLE=Bard
PROMPT_MSG=Whom do you wish to entice?
DELAY=2.0
STAT_STR=15
STAT_INT=70
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE Your music fails to attract anyone.

ON=@Abort
	SRC.SYSMESSAGE You fail to complete the song.

[SKILL 16]
DEFNAME=Skill_EvalInt
KEY=EvaluatingIntel
TITLE=Scholar
PROMPT_MSG=Select char to inspect.
DELAY=1.0
STAT_STR=5
STAT_INT=60
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You cannot seem to judge the creature correctly.

ON=@Abort
	SRC.SYSMESSAGE You fail to inspect the creature completely.

[SKILL 17]
DEFNAME=Skill_Healing
KEY=Healing
TITLE=Healer
PROMPT_MSG=Who will you use the bandages on?
DELAY=3.0,1.0
EFFECT=2.0,20.0
ADV_RATE=1.0,1.0,1.0
STAT_STR=10
STAT_INT=90
STAT_DEX=10
BONUS_STATS=20
BONUS_STR=0
BONUS_DEX=30
BONUS_INT=70

ON=@Fail
	SRC.SYSMESSAGE You apply the bandages, but they barely help.

ON=@Abort
	SRC.SYSMESSAGE You stop applying the bandages.

[SKILL 18]
DEFNAME=Skill_Fishing
KEY=Fishing
TITLE=Fisher%s
PROMPT_MSG=What water do you want to fish in?
DELAY=2.0
STAT_STR=40
STAT_INT=30
STAT_DEX=40
BONUS_STR=10
BONUS_DEX=90
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fish a while, but fail to catch anything.

ON=@Abort
	SRC.SYSMESSAGE You pull your line back in and stop fishing.

[SKILL 19]
DEFNAME=Skill_Forensics
KEY=Forensics
TITLE=Scholar
PROMPT_MSG=What corpse would you like to examine?
DELAY=1.0
STAT_STR=10
STAT_INT=60
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can tell nothing about the corpse.

ON=@Abort
	SRC.SYSMESSAGE You decide you'd rather not look at that.

[SKILL 20]
DEFNAME=Skill_Herding
KEY=Herding
TITLE=Shepherd
PROMPT_MSG=
DELAY=2.0
STAT_STR=50
STAT_INT=50
STAT_DEX=50
BONUS_STR=25
BONUS_DEX=45
BONUS_INT=30
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You don't seem to be able to persuade that to move.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to persuade that to move.


[SKILL 21]
DEFNAME=Skill_Hiding
KEY=Hiding
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can't seem to hide here.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to hide.

[SKILL 22]
DEFNAME=SKILL_PROVOCATION
KEY=Provocation
TITLE=Bard
PROMPT_MSG=Whom do you wish to incite?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=90
BONUS_INT=10
BONUS_STATS=5
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE Your music fails to incite enough anger.

ON=@Abort
	SRC.SYSMESSAGE You decide not to incite anything for now.

[SKILL 23]
DEFNAME=Skill_Inscription
KEY=Inscription
TITLE=Scribe
PROMPT_MSG=
DELAY=3.0
STAT_STR=15
STAT_INT=100
STAT_DEX=15
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fail to inscribe the scroll, and the scroll is ruined.
	SRC.CONSUME 1 i_scroll_blank

ON=@Abort
	SRC.SYSMESSAGE You scribble on the scroll a bit, but fail to finish it.

[SKILL 24]
DEFNAME=Skill_LockPick
KEY=LockPicking
TITLE=Locksmith
PROMPT_MSG=What do you want to pick?
DELAY=3.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You are unable to pick the lock.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to pick the lock.

[SKILL 25]
DEFNAME=Skill_Magery
KEY=Magery
TITLE=Mage
PROMPT_MSG=
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80
//DELAY=1.0 // based on skill and difficulty.

ON=@Fail
	SRC.SYSMESSAGE The spell fizzles.

ON=@Abort
	SRC.SYSMESSAGE You stop casting the spell.

[SKILL 26]
DEFNAME=Skill_MagicResist
KEY=MagicResistance
TITLE=Resistor
PROMPT_MSG=
EFFECT=0.0,90.0
STAT_STR=40
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=10.0,200.0,800.0

[SKILL 27]
DEFNAME=Skill_Tactics
KEY=Tactics
TITLE=Warrior
STAT_STR=60
STAT_INT=40
STAT_DEX=70
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 28]
DEFNAME=Skill_Snooping
KEY=Snooping
TITLE=Pickpocket
PROMPT_MSG=
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=60
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to peek into the container.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to peek into the container.

[SKILL 29]
DEFNAME=Skill_Musicianship
KEY=Musicianship
TITLE=Bard
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=50
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You play poorly, and there is no effect.

ON=@Abort
	SRC.SYSMESSAGE You put down your instrument.

[SKILL 30]
DEFNAME=SKILL_POISONING
KEY=Poisoning
TITLE=Assassin
PROMPT_MSG=To what do you wish to apply the poison?
DELAY=2.0
STAT_STR=15
STAT_INT=40
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=20
BONUS_INT=80
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,30,200

ON=@Fail
	SRC.SYSMESSAGE You fail to apply a sufficient dose of poison to it.

ON=@Abort
	SRC.SYSMESSAGE You decide not to poison anything for now.

[SKILL 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1
STAT_STR=40
STAT_INT=30
STAT_DEX=70
BONUS_STR=0
BONUS_DEX=95
BONUS_INT=5
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 32]
DEFNAME=SKILL_SPIRITSPEAK
KEY=SpiritSpeak
TITLE=Medium
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail your attempt at contacting the netherworld.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to commune with the netherworld.

[SKILL 33]
DEFNAME=Skill_Stealing
KEY=Stealing
TITLE=Thief
PROMPT_MSG=Which item will you attempt to steal?
DELAY=2.5
STAT_STR=40
STAT_INT=50
STAT_DEX=100
BONUS_STR=0
BONUS_DEX=100
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to steal the item.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to steal the item.

[SKILL 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=30
STAT_DEX=60
BONUS_STR=5
BONUS_DEX=75
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE Tailoring failed. Some of the cloth is ruined.

ON=@Abort
	SRC.SYSMESSAGE You decide not to sew anymore for now.

[SKILL 35]
DEFNAME=Skill_Taming
KEY=Taming
TITLE=Animal Tamer
PROMPT_MSG=Tame which animal?
DELAY=2.0
STAT_STR=30
STAT_INT=40
STAT_DEX=60
BONUS_STR=30
BONUS_DEX=10
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=3.0,5.0,7.0

ON=@select
		sms Taming Stafflari Kullanin...
		return 1

ON=@Fail
	SRC.SYSMESSAGE You fail to tame the creature.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to tame the creature.

[SKILL 36]
DEFNAME=skill_tasteid
KEY=TasteID
TITLE=Food Taster
PROMPT_MSG=What would you like to taste?
DELAY=1.0
STAT_STR=25
STAT_INT=50
STAT_DEX=15
BONUS_STR=20
BONUS_DEX=0
BONUS_INT=80
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You cannot discern anything about this substance.

ON=@Abort
	SRC.SYSMESSAGE You decide against tasting anything.

[SKILL 37]
DEFNAME=Skill_Tinkering
KEY=Tinkering
TITLE=Tinker
PROMPT_MSG=
DELAY=3.0
STAT_STR=30
STAT_INT=100
STAT_DEX=50
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	SRC.SYSMESSAGE Tinkering failed.

ON=@Abort
	SRC.SYSMESSAGE You stop trying to make anything.

[SKILL 38]
DEFNAME=Skill_Tracking
KEY=Tracking
TITLE=Ranger
PROMPT_MSG=
DELAY=4.0
STAT_STR=25
STAT_INT=50
STAT_DEX=50
BONUS_STR=0
BONUS_DEX=50
BONUS_INT=50
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE Tracking failed.

ON=@Abort
	SRC.SYSMESSAGE You stop tracking.

[SKILL 39]
DEFNAME=Skill_Vet
KEY=Veterinary
TITLE=Veterinarian
PROMPT_MSG=What animal would you like to heal?
DELAY=2.0
STAT_STR=30
STAT_INT=50
STAT_DEX=40
BONUS_STR=20
BONUS_DEX=20
BONUS_INT=60
BONUS_STATS=20
ADV_RATE=10.0,200.0,800.0

ON=@Fail
	SRC.SYSMESSAGE You apply the bandages, but they barely help.

ON=@Abort
	SRC.SYSMESSAGE You stop applying the bandages.
	
[SKILL 40]
DEFNAME=Skill_Swordsmanship
KEY=Swordsmanship
TITLE=Swords%s
PROMPT_MSG=
STAT_STR=75
STAT_INT=40
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 41]
DEFNAME=Skill_Macefighting
KEY=Macefighting
TITLE=Macefighter
PROMPT_MSG=
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 42]
DEFNAME=Skill_Fencing
KEY=Fencing
TITLE=Fencer
PROMPT_MSG=
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,1.0,1.0

[SKILL 43]
DEFNAME=Skill_Wrestling
KEY=Wrestling
TITLE=Wrestler
PROMPT_MSG=
STAT_STR=100
STAT_INT=30
STAT_DEX=75
BONUS_STR=50
BONUS_DEX=50
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=8.5,120.0,680.0

[SKILL 44]
DEFNAME=SKILL_LUMBERJACK
KEY=Lumberjacking
TITLE=Lumberjack
PROMPT_MSG=
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=90
BONUS_DEX=10
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,10,50

ON=@Fail
	SRC.SYSMESSAGE You hack at the tree for a while, but fail to produce any useable wood.

ON=@Abort
	SRC.SYSMESSAGE You decide not to chop wood for now.

[SKILL 45]
DEFNAME=SKILL_MINING
KEY=Mining
TITLE=Miner
PROMPT_MSG=Where would you like to mine?
DELAY=1.0
STAT_STR=85
STAT_INT=30
STAT_DEX=45
BONUS_STR=70
BONUS_DEX=30
BONUS_INT=0
BONUS_STATS=20
ADV_RATE=1.0,1.0,1.0
VALUES=1,10,80

ON=@Fail
	SRC.SYSMESSAGE You loosen some rocks but fail to find any useable ore.

ON=@Abort
	SRC.SYSMESSAGE You decide not to mine for now.

[Skill 46]
DEFNAME=Skill_Meditation
KEY=Meditation
TITLE=Stoic
DELAY=0.001,0.002
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=5
BONUS_DEX=90
BONUS_INT=5
BONUS_STATS=70
ADV_RATE=1.0,1.0,1.0
VALUES=1,20,80

ON=@Fail
	src.sysmessage Konsantrasyonunuzu kaybettiniz.
	return 1

On=@Start
if ((<src.meditation> > 99.0)
newitem i_medi_item
act.equip
endif



[itemdef i_medi_item]
name Medi Bonus
id i_gold
type t_eq_script
weight 0
layer layer_special

on=@equip
timer 2

on=@unequip
if !(<cont.flags>&statf_dead)
endif

on=@timer
if !(<cont.mana> >= <cont.int>)
if (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 20
else
cont.mana <cont.int>
endif
elseif (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 20
else
cont.mana <cont.int>
endif
elseif (<cont.meditation> > 99.0)
if ((<cont.mana> + 20) < (<cont.int>))
cont.mana <cont.mana> + 20
else
cont.mana <cont.int>
endif
endif
timer 1
return 1
else
remove
return 1
endif

[SKILL 47]
DEFNAME=SKILL_STEALTH
KEY=Stealth
TITLE=Rogue
PROMPT_MSG=
DELAY=2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You can't seem to hide here.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to hide here.

[SKILL 48]
DEFNAME=SKILL_REMOVE_TRAP
KEY=RemoveTrap
TITLE=Jack
PROMPT_MSG=Select the trap to disarm
DELAY=7.0,3.0,2.0
STAT_STR=20
STAT_INT=60
STAT_DEX=90
BONUS_STR=0
BONUS_DEX=80
BONUS_INT=20
BONUS_STATS=25
ADV_RATE=1.0,1.0,1.0

ON=@Fail
	SRC.SYSMESSAGE You fail to disarm the trap.

ON=@Abort
	SRC.SYSMESSAGE You give up trying to disarm the trap.

[SKILL 49]
DEFNAME=SKILL_Necromancy
KEY=Necromancy
TITLE=Necromancer
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=15
ADV_RATE=10.0,200.0,800.0
// VALUES=1,10,80

ON=@Fail
	SRC.SYSMESSAGE The spell fizzles.

ON=@Abort
	SRC.SYSMESSAGE You stop casting the spell.
	
[SKILL 50]
DEFNAME=SKILL_Focus
KEY=Focus
TITLE=Stoic
STAT_STR=10
STAT_INT=100
STAT_DEX=10
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=10.0,200.0,800.0

[SKILL 51]
DEFNAME=SKILL_CHIVALRY
KEY=Chivalry
TITLE=Paladin
STAT_STR=100
STAT_INT=35
STAT_DEX=55
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 52]
DEFNAME=SKILL_BUSHIDO
KEY=Bushido
TITLE=Samurai
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 53]
DEFNAME=SKILL_NINJITSU
KEY=Ninjitsu
TITLE=Ninja
STAT_STR=55
STAT_INT=60
STAT_DEX=95
BONUS_STR=20
BONUS_DEX=80
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=10.0,150.0,600.0

[SKILL 54]
DEFNAME=SKILL_SPELLWEAVING
KEY=Spellweaving
TITLE=Arcanist
STAT_STR=20
STAT_INT=70
STAT_DEX=30
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
BONUS_STATS=50
ADV_RATE=1.0,1.0,1.0

[SKILLCLASS 0]
// undeclared class.
// max skills for players of this skill class. 
// might want this to be all 50.0 to make people declare a class?
DEFNAME=Class_undeclared
NAME=undeclared
// EVENTS=e_ClassUndeclared
STATSUM=225
SKILLSUM=800.0
STR=100
INT=100
DEX=100
Alchemy=100.0
Anatomy=100.0
AnimalLore=100.0
ItemId=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteId=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
Necromancy=100.0
Focus=100.0
Chivalry=100.0
Bushido=100.0
Ninjitsu=100.0
Spellweaving=100.0

on=@login

if (<src.tag0.isim> == 0)
src.isimsorgu
endif

src.consume 500 i_frozenkaldir
src.detail 0
if (0<account.plevel> > 1)
src.parayidusur
src.f_staff_login
src.dialog d_gecisyokbaba
src.stone
src.events -e_fix
src.events -e_puansistem
src.events +esyacikarmabe
src.events +e_staff_spawnbit
src.title Liguan Pvp Shard Staff Member
src.allskills 1000
src.allshow 0
src.taming 0
src.snooping 0
src.kills 0
src.karma 0
src.fame 0
src.findid.i_rune_incognito.remove
//src.findid.i_pincisi.remove 
src.sysmessage @080a Hos Geldin Kolay Gelsin
elseif (0<account.plevel> < 2)
src.invul 0
if (<hits> > 1)
src.tag0.bodysine <body>
src.parayidusur
src.f_player_login
src.events +e_dropfixx
src.events +e_fix
src.insert_info
src.account.plevel 1
src.tag0.agatti 00
src.findid.i_flam_bugcusu.remove
endif
endif


ON=@LOGOUT
if (<src.findid.i_rb_delay>)
findid.i_rb_delay.remove
f_fizzle
skill fail
action -1
endif
if (<src.findid.i_relpor_fixer>)
f_fizzle
skill fail
action -1
endif

if (0<account.plevel> > 1)
src.parayidusur
src.f_staff_logout
src.invis 1
if (0<account.plevel> == 1)
src.parayidusur
src.f_player_logout
src.tag.bank 0
action -1
endif
endif

[function parayidusur]
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
src.findid.i_gold.bounce
return 1

[function ekrantemizle]
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
src.sysmessage ç
return 1

[itemdef i_inlorplz]
NAME=inlorr
ID=i_handr_1 
TYPE=T_EQ_SCRIPT 
WEIGHT=0 
LAYER=layer_special 

on=@create
attr 080
timer 30

on=@equip
src.nightsight 1
return 1

on=@timer
cont.nightsight 0
remove
[eof]	
f_staff_login'e hata verdiğine göre böyle bir komut yok,tanımlanamıyor.Olduğuna eminmisin koyar mısın ?
sphere skills'e bak orda var
@Sexy1
++
f_staff_login functionu nerde ki ?
bilmem :S ama bu sphere skills ile veriyor ordaki eventsleri bide nerde olabiir
Ee sex1'e ++ diyorsun yani var diyorsun,bilmem diyorsun :)

f_Staff_login diye bir komut yok.Bu yüzden onu kaldır.
ama event ve dialogu acıo
Ne dialogu ? f_staff_login belli ki hazır bir pack kullanıyorsun.Ama packın içinde f_staff_login scripti yok ve sphere hata veriyor.Bunu kaldır çözülür.Başka sorunun ne anlamadım ki. (:



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