[itemdef i_mem_frozen]
name=frozen memory
id=i_memory
type=t_eq_script
layer=layer_special
on=@create
attr=attr_decay | attr_newbie
on=@equip
timer=20
SRC.FLAGS=<SRC.FLAGS>|02
on=@timer
cont.flags=<cont.FLAGS>&~02
remove
return 1
[function stun]
if (<isevent.e_stun>)
src.sysmessage @1153 Stun: Kapandi
events -e_stun
elseif ((<wrestling> > 99.9 ) && !(<isevent.e_stun>))
src.sysmessage @1153 Stun: Acildi
events +e_stun
else
src.smg Stun kullanabilmek icin 100.0 Wrestling skilline ihtiyaciniz var!
endif
[events e_stun]
ON=@HIT
if !(<findlayer(1)> || <findlayer(2)>)
IF (<wrestling>>=98.0)
if (rand(250) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_mem_frozen>)
src.damage {10 20}
src.skill fail
var.act <src.act.uid>
src.act.equip
src.act <var.act>
src.sayua 1153,6,6,0 * Sersemler *
return 1
endif
endif
[eof]
[itemdef i_mem_frozen]
name=frozen memory
id=i_memory
type=t_eq_script
layer=layer_special
on=@create
attr=attr_decay | attr_newbie
on=@equip
timer=3
SRC.FLAGS=<SRC.FLAGS>|04
on=@timer
cont.flags=<cont.FLAGS>&~04
remove
return 1
[function stun]
if (<isevent.e_stun>)
sysmessage Stun: Kapandi
events -e_stun
elseif ((<wrestling> > 97.9) && !(<isevent.e_stun>))
sysmessage Stun: Acildi
events +e_stun
else
src.sysmessage Stun kullanabilmek icin 98.0 Wrestling skilline ihtiyaciniz var!
endif
[events e_stun]
ON=@HIT
if !(<findlayer(1)> || <findlayer(2)>)
IF (<wrestling>>=98.0)
if (rand(250) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_mem_frozen>)
src.damage {10 20}
src.skill fail
var.act <src.act.uid>
src.newitem i_parablow
src.act.equip
src.act <var.act>
src.sayua 075f,0,0,0 * Sersemler *
return 1
endif
endif
[PLEVEL 1]
stun
[events e_bleeding]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(1).type> == t_weapon_sword) && (<swordsmanship> >= 98.0)
if (rand(250) <= <eval (<tactics> / 20)>) && !(<src.findid.i_bleeding>) && !(<src.findid.i_bleeding2>)
src.damage {3 5}
src.hits (<src.hits> - 8)
src.skill fail
var.act <src.act.uid>
src.newitem i_bleeding
src.act.equip
src.newitem i_bleeding2
src.act.equip
src.act <var.act>
src.sayua 075f,6,6,0 * Olumcul Yara Alir *
return 1
on=@castspell
if (<poisoning> > 100.0)
poisoning 1000
endif
endif
endif
[events e_bleed]
On=@Death
findid.i_bleeding.remove
[itemdef i_bleeding]
name=osman aga bleed
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.events +e_bleed
timer 5
On=@UnEquip
cont.events -e_bleed
if !(<cont.flags>&statf_dead)
endif
On=@Timer
timer 5
cont.sayua 075f,6,6,0 * Kan Kaybeder *
cont.damage {2 4}
cont.hits (<cont.hits> - 5)
attr attr_decay
return 1
[itemdef i_bleeding2]
name=Editin Osman Aga
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.events +e_bleed
timer 31
On=@UnEquip
cont.events -e_bleed
if !(<cont.flags>&statf_dead)
endif
On=@Timer
cont.findid.i_bleeding.remove
attr attr_decay
remove
return 1
[ITEMDEF i_potion_bleed]///////////Bleed Potion
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=Bleed Potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=060
MORE1=s_Cure
MORE2=40.1
ON=@DClick
if !(rand(5) == 1)
if (<src.findid.i_bleeding>)
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.sayua 048,6,6,0 *Yarasini Tedavi Eder*
remove
src.act i_bottle_empty
else
src.sms Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[events e_bleeding]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(1).type> == t_weapon_sword) && (<swordsmanship> >= 98.0)
if (rand(350) <= <eval (<tactics> / 20)>) && !(<src.findid.i_bleeding>) && !(<src.findid.i_bleeding2>)
src.damage {4 8}
src.hits (<src.hits> - 9)
src.skill fail
var.act <src.act.uid>
src.newitem i_bleeding
new.equip
new.link=<uid>
serv.newitem i_bleeding2
new.equip
new <var.act>
src.sayua 020,6,6,0 * ölümcül yara alır *
return 1
endif
endif
[events e_bleed]
On=@Death
findid.i_bleeding.remove
[itemdef i_bleeding]
name=osman aga bleed
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.events +e_bleed
timer 5
On=@UnEquip
cont.events -e_bleed
if !(<cont.flags>&statf_dead)
endif
On=@Timer
timer 5
cont.sayua 020,6,6,0 * kan kaybeder *
cont.damage {3 5} 0001 <link.uid>
cont.hits (<cont.hits> - 9)
attr attr_decay
return 1
[itemdef i_bleeding2]
name=Editin Osman Aga
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.events +e_bleed
timer 30
On=@UnEquip
cont.events -e_bleed
if !(<cont.flags>&statf_dead)
endif
On=@Timer
cont.findid.i_bleeding.remove
attr attr_decay
remove
return 1
[eof]