[itemdef i_legend_bow]
id i_crossbow
name Legend Bow
dam 70,700
range 0,15
tdata3=0
tdata4=i_fx_fireball
speed=100
weight=0
on=@create
hitpoints=8000
color=7940121
attr=attr_static|attr_move_never
ON=@DClick
IF (<region.guarded>==1)
src.smx Guardzone icinde kullanamazsiniz.!
return 1
elseif (strmatch('<src.region.name>','delucia'))
src.sysmessage @1153 Bu alanda kullanamazsin...
return 1
elseIF <SRC.RESTEST i_expdelay>
SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim.
RETURN 1
ELSE
TARGET Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TARGON_GROUND
src.uid=<src.targp>
on=@attack
return 1
ON=@DClick
IF (<region.guarded>==1)
src.smx Guardzone icinde kullanamazsiniz.!
return 1
elseif (strmatch('<src.region.name>','delucia'))
src.sysmessage @1153 Bu alanda kullanamazsin...
return 1
elseIF <SRC.RESTEST i_expdelay>
SRC.SYSMESSAGE Bunu tekrar kullanmak icin beklemeniz lazim.
RETURN 1
ELSE
TARGETfg f_expbow
src.sys_normal xxxxx
ENDIF
[itemdef i_legend_bow]
id i_crossbow
name Legend Bow
dam 70,700
range 0,15
tdata3=0
tdata4=i_fx_fireball
speed=100
weight=0
on=@create
hitpoints=8000
color=7940121
attr=attr_static|attr_move_never
on=@dclick
TARGETfg f_expbow
src.sysmessage @07a1 Hangi alana nisan alicaksiniz.
on=@damage
src.moveback
[function f_expbow]
src.newitem i_gold
new.p <targp> // veya <targ.p>
new.patlat
[function patlat]
forchars 20
if (<isplayer>)
newitem i_expdelay
new.p <p>
new.attr attr_decay
new.timer 1
hits -=(<eval <<tactics> / 100>+<archery>/100>-50>
endif
endfor