[function f_skill_tinkering]
src.tag.makelast <src.tag.bs>
var.notice yaninizdaki 'iron ingot' adedi: <rescount i_ingot_iron>, tinkering bilginiz: %<tinkering>
dialog d_skill_tinkering
[dialog d_skill_tinkering]
0,40
page 0
resizepic 50 40 3600 595 410 // dis lacivert bg
htmlgump 195 382 410 40 1 0 0 // notices tekst
htmlgump 225 410 100 20 2 0 0 // tekrar yap
htmlgump 385 410 25 20 9 0 0 // cikis
button 190 410 4006 4007 1 0 999 // tekrar yap buttonu
button 350 410 4006 4007 1 0 0 // cikis butonu
button 65 55 4006 4007 0 1 1 // parts
button 65 75 4006 4007 0 3 1 // tools 1
button 65 95 4006 4007 0 5 1 // utensils
button 65 115 4006 4007 0 6 1 // misc
htmlgump 100 55 100 20 4 0 0 // parts
htmlgump 100 75 100 20 5 0 0 // tools 1
htmlgump 100 95 100 20 7 0 0 // utensils
htmlgump 100 115 100 20 8 0 0 // misc
page 1
htmlgump 225 55 80 20 14 0 0
htmlgump 325 55 80 20 15 0 0
htmlgump 425 55 80 20 18 0 0
htmlgump 525 55 100 20 22 0 0
htmlgump 225 135 80 20 19 0 0
htmlgump 325 135 80 20 20 0 0
htmlgump 425 135 80 20 21 0 0
tilepic 230 80 4181 // hinge
tilepic 330 80 4189 // springs
tilepic 435 80 4176 // clock parts
tilepic 535 70 4185 // sextant parts
tilepic 245 155 4178 // axle & gears
tilepic 315 155 4188 // axle
tilepic 425 155 4179 // gears
button 210 60 2103 2104 1 0 201
button 310 60 2103 2104 1 0 202
button 410 60 2103 2104 1 0 203
button 510 60 2103 2104 1 0 207
button 210 140 2103 2104 1 0 204
button 310 140 2103 2104 1 0 205
button 410 140 2103 2104 1 0 206
page 3
htmlgump 225 55 80 20 23 0 0
htmlgump 325 55 80 20 24 0 0
htmlgump 425 55 80 20 27 0 0
htmlgump 525 55 80 20 25 0 0
htmlgump 225 135 80 20 26 0 0
htmlgump 325 135 80 20 31 0 0
htmlgump 425 135 80 20 32 0 0
htmlgump 525 135 80 20 30 0 0
tilepic 215 80 4149 // saw
tilepic 320 80 3907 // hatchet
tilepic 440 80 3739 // mortar & pestle
tilepic 540 80 3997 // sewing kit
tilepic 215 155 3999 // scissors
tilepic 315 155 3897 // shovel
tilepic 435 155 5092 // smith's hammer
tilepic 540 155 3718 // pickaxe
button 210 60 2103 2104 1 0 301
button 310 60 2103 2104 1 0 302
button 410 60 2103 2104 1 0 305
button 510 60 2103 2104 1 0 303
button 210 140 2103 2104 1 0 304
button 310 140 2103 2104 1 0 404
button 410 140 2103 2104 1 0 405
button 510 140 2103 2104 1 0 403
htmlgump 225 210 80 20 28 0 0
htmlgump 325 210 80 20 29 0 0
tilepic 225 235 5374 // lockpick
tilepic 340 235 7868 // tinker's tools
button 210 215 2103 2104 1 0 401
button 310 215 2103 2104 1 0 402
page 5
htmlgump 225 55 80 20 33 0 0
htmlgump 325 55 80 20 34 0 0
htmlgump 425 55 80 20 35 0 0
htmlgump 525 55 80 20 36 0 0
htmlgump 225 135 80 20 37 0 0
htmlgump 325 135 80 20 38 0 0
htmlgump 425 135 80 20 39 0 0
htmlgump 525 135 100 20 40 0 0
tilepic 220 80 2458 // goblet
tilepic 320 80 3780 // skinning knife
tilepic 420 80 2519 // plate
tilepic 525 80 3779 // cleaver
tilepic 225 155 4096 // pewter mug
tilepic 315 155 2553 // spoon
tilepic 415 155 2549 // fork
tilepic 515 155 2551 // knife
button 210 60 2103 2104 1 0 501
button 310 60 2103 2104 1 0 502
button 410 60 2103 2104 1 0 503
button 510 60 2103 2104 1 0 504
button 210 140 2103 2104 1 0 505
button 310 140 2103 2104 1 0 506
button 410 140 2103 2104 1 0 507
button 510 140 2103 2104 1 0 508
htmlgump 225 210 80 20 46 0 0
htmlgump 325 210 80 20 47 0 0
htmlgump 425 210 80 20 48 0 0
htmlgump 525 210 80 20 17 0 0
htmlgump 225 290 80 20 49 0 0
htmlgump 325 290 80 20 50 0 0
htmlgump 425 290 80 20 51 0 0
htmlgump 525 290 100 20 52 0 0
tilepic 230 235 2845 // candlabra
tilepic 330 235 6217 // heating stand
tilepic 425 235 2597 // lantern
tilepic 530 235 4171 // clock
tilepic 225 315 4167 // globe
tilepic 325 315 5365 // spyglass
tilepic 425 315 3708 // metal box
tilepic 520 315 6225 // scales
button 210 215 2103 2104 1 0 701
button 310 215 2103 2104 1 0 702
button 410 215 2103 2104 1 0 703
button 510 215 2103 2104 1 0 704
button 210 295 2103 2104 1 0 705
button 310 295 2103 2104 1 0 706
button 410 295 2103 2104 1 0 707
button 510 295 2103 2104 1 0 708
page 6
htmlgump 225 55 80 20 41 0 0
htmlgump 325 55 80 20 42 0 0
htmlgump 425 55 80 20 16 0 0
htmlgump 525 55 80 20 45 0 0
htmlgump 225 135 80 20 43 0 0
htmlgump 325 135 80 20 44 0 0
tilepic 225 80 4113 // keyring
tilepic 340 80 4112 // iron key
tilepic 425 80 4183 // sextant
tilepic 535 80 6871 // potion keg
tilepic 240 155 8407 // iron golem
tilepic 315 155 14030 // trapped pouch
tilepic 325 155 3705
tilepic 425 155 4233 // necklace
tilepic 525 155 4230 // bracelet
button 210 60 2103 2104 1 0 601
button 310 60 2103 2104 1 0 602
button 410 60 2103 2104 1 0 603
button 510 60 2103 2104 1 0 606
button 210 140 2103 2104 1 0 604
button 310 140 2103 2104 1 0 605
button 410 140 2103 2104 1 0 104
button 510 140 2103 2104 1 0 105
htmlgump 225 210 80 20 10 0 0
htmlgump 325 210 80 20 11 0 0
htmlgump 425 210 80 20 12 0 0
htmlgump 525 210 80 20 11 0 0
htmlgump 425 135 80 20 11 0 0
htmlgump 525 135 80 20 13 0 0
tilepic 210 235 4234 // ring
tilepic 325 235 4229 // necklace
tilepic 425 235 4231 // earrings
tilepic 525 235 4232 // necklace
button 210 215 2103 2104 1 0 101
button 310 215 2103 2104 1 0 102
button 410 215 2103 2104 1 0 103
button 510 215 2103 2104 1 0 106
button 210 300 2103 2104 1 0 709
htmlgump 225 295 80 20 54 0 0 // tava
tilepic 210 320 2530
[dialog d_skill_tinkering text]
<var.pg_font2>><serv.name> Tinkering
<var.pg_font2>><var.notice>
<var.pg_font2>>tekrar yap
<var.pg_font2>>jewelry
<var.pg_font2>>parcalar
<var.pg_font2>>araclar
<var.pg_font2>>other tools
<var.pg_font2>>ev e$yalari
<var.pg_font2>>diger
<var.pg_font2>>iptal
<var.pg_font1>>ring // 10
<var.pg_font1>>necklace
<var.pg_font1>>earrings
<var.pg_font1>>bracelet
<var.pg_font1>>hinge
<var.pg_font1>>springs
<var.pg_font1>>sextant
<var.pg_font1>>clock
<var.pg_font1>>clock parts
<var.pg_font1>>axle&grs.
<var.pg_font1>>axle // 20
<var.pg_font1>>gears
<var.pg_font1>>sextant parts
<var.pg_font1>>saw
<var.pg_font1>>hatchet
<var.pg_font1>>sewing kit
<var.pg_font1>>scissors
<var.pg_font1>>mortar & pestle
<var.pg_font1>>lockpick
<var.pg_font1>>tinker's tools
<var.pg_font1>>pickaxe // 30
<var.pg_font1>>shovel
<var.pg_font1>>smith's hmr.
<var.pg_font1>>goblet
<var.pg_font1>>skin. knife
<var.pg_font1>>plate
<var.pg_font1>>cleaver
<var.pg_font1>>p. mug
<var.pg_font1>>spoon
<var.pg_font1>>fork
<var.pg_font1>>knife // 40
<var.pg_font1>>keyring
<var.pg_font1>>iron key
<var.pg_font1>>golem
<var.pg_font1>>trapped pouch
<var.pg_font1>>potion keg
<var.pg_font1>>candlabra
<var.pg_font1>>heating stand
<var.pg_font1>>lantern
<var.pg_font1>>globe
<var.pg_font1>>spyglass // 50
<var.pg_font1>>metal box
<var.pg_font1>>scales
<var.pg_font1>>decoration
<var.pg_font1>>balik tavasi
[dialog d_skill_tinkering button]
on=101 // ok!
if (<tinkering> < 63.0)
var.notice ring icin gerekli skill: %63.0 tinkering.
elseif !(<restest 1 i_ingot_gold>)
var.notice ring icin gerekli malzeme: 1 gold ingot.
else
var.notice ring: e$yayi yapmaya ba$ladiniz.
tag.tinkering 101
src.tag.makelast i_ring_gold
makeitem i_ring_gold
endif
dialog d_skill_tinkering
on=102 // ok!
if (<tinkering> < 42.0)
var.notice necklace icin gerekli skill: %42.0 tinkering.
elseif !(<restest 1 i_ingot_iron>)
var.notice necklace icin gerekli malzeme: 1 iron ingot.
else
var.notice necklace: e$yayi yapmaya ba$ladiniz.
tag.tinkering 102
src.tag.makelast i_necklace_metal_beads
makeitem i_necklace_metal_beads
endif
dialog d_skill_tinkering
on=103 // ok!
if (<tinkering> < 42.0)
var.notice earrings icin gerekli skill: %42.0 tinkering.
elseif !(<restest 1 i_ingot_gold>)
var.notice earrings icin gerekli malzeme: 1 gold ingot.
else
var.notice earrings: e$yayi yapmaya ba$ladiniz.
tag.tinkering 103
src.tag.makelast i_earrings_gold
makeitem i_earrings_gold
endif
dialog d_skill_tinkering
on=104 // ok!
if (<tinkering> < 42.0)
var.notice necklace icin gerekli skill: %42.0 tinkering.
elseif !(<restest 1 i_ingot_gold>)
var.notice necklace icin gerekli malzeme: 1 gold ingot.
else
var.notice necklace: e$yayi yapmaya ba$ladiniz.
tag.tinkering 104
src.tag.makelast i_necklace_gold_beads
makeitem i_necklace_gold_beads
endif
dialog d_skill_tinkering
on=105 // ok!
if (<tinkering> < 44.5)
var.notice bracelet icin gerekli skill: %44.5 tinkering.
elseif !(<restest 2 i_ingot_gold>)
var.notice bracelet icin gerekli malzeme: 2 gold ingot.
else
var.notice bracelet: e$yayi yapmaya ba$ladiniz.
tag.tinkering 105
src.tag.makelast i_bracelet_gold
makeitem i_bracelet_gold
endif
dialog d_skill_tinkering
on=106 // ok!
if (<tinkering> < 42.0)
var.notice necklace icin gerekli skill: %42.0 tinkering.
elseif !(<restest 1 i_ingot_gold>)
var.notice necklace icin gerekli malzeme: 1 gold ingot.
else
var.notice necklace: e$yayi yapmaya ba$ladiniz.
tag.tinkering 106
src.tag.makelast i_necklace_gold
makeitem i_necklace_gold
endif
dialog d_skill_tinkering
on=201 // ok!
if (<tinkering> < 14.8)
var.notice hinge icin gerekli skill: %14.8 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice hinge icin gerekli malzeme: 2 iron ingot.
else
var.notice hinge: e$yayi yapmaya ba$ladiniz.
tag.tinkering 201
src.tag.makelast i_hinge
makeitem i_hinge
endif
dialog d_skill_tinkering
on=202 // ok!
if (<tinkering> < 13.7)
var.notice springs icin gerekli skill: %13.7 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice springs icin gerekli malzeme: 2 iron ingot.
else
var.notice springs: e$yayi yapmaya ba$ladiniz..
tag.tinkering 202
src.tag.makelast i_springs
makeitem i_springs
endif
dialog d_skill_tinkering
on=203 // ok!
if (<tinkering> < 30.5)
var.notice clock parts icin gerekli skill: %30.5 tinkering.
elseif !(<restest 1 i_axel_and_gears>) || !(<restest 1 i_springs>)
var.notice clock parts icin gerekli malzeme: 1 springs, 1 axle with gears.
else
var.notice clock parts: e$yayi yapmaya ba$ladiniz.
tag.tinkering 203
src.tag.makelast i_clock_parts
makeitem i_clock_parts
endif
dialog d_skill_tinkering
on=204 // ok!
if (<tinkering> < 30.7)
var.notice axle with gears icin gerekli skill: %30.7 tinkering.
elseif !(<restest 1 i_axel>) || !(<restest 1 i_gears>)
var.notice axle with gears icin gerekli malzeme: 1 axle, 1 gears.
else
var.notice axle with gears: e$yayi yapmaya ba$ladiniz.
tag.tinkering 204
src.tag.makelast i_axel_and_gears
makeitem i_axel_and_gears
endif
dialog d_skill_tinkering
on=205 // ok!
if (<tinkering> < 30.4)
var.notice axle icin gerekli skill: %30.4 tinkering.
elseif !(<restest 2 i_log>)
var.notice axle icin gerekli malzeme: 2 log.
else
var.notice axle: e$yayi yapmaya ba$ladiniz.
tag.tinkering 205
src.tag.makelast i_axel
makeitem i_axel
endif
dialog d_skill_tinkering
on=206 // ok!
if (<tinkering> < 14.7)
var.notice gears icin gerekli skill: %14.7 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice gears icin gerekli malzeme: 2 iron ingot.
else
var.notice gears: e$yayi yapmaya ba$ladiniz.
tag.tinkering 206
src.tag.makelast i_gears
makeitem i_gears
endif
dialog d_skill_tinkering
on=207 // ok!
if (<tinkering> < 32.0)
var.notice sextant parts icin gerekli skill: %32.0 tinkering.
elseif !(<restest 1 i_axel_and_gears>) || !(<restest 1 i_hinge>)
var.notice sextant parts icin gerekli malzeme: 1 axle with gears, 1 hinge.
else
var.notice sextant parts: e$yayi yapmaya ba$ladiniz.
tag.tinkering 207
src.tag.makelast i_sextant_parts
makeitem i_sextant_parts
endif
dialog d_skill_tinkering
on=301 // ok!
if (<tinkering> < 31.3)
var.notice saw icin gerekli skill: %31.3 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice saw icin gerekli malzeme: 4 iron ingot.
else
var.notice saw: e$yayi yapmaya ba$ladiniz.
tag.tinkering 301
src.tag.makelast i_saw
makeitem i_saw
endif
dialog d_skill_tinkering
on=302 // ok!
if (<tinkering> < 33.9)
var.notice hatchet icin gerekli skill: %33.9 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice hatchet icin gerekli malzeme: 4 iron ingot.
else
var.notice hatchet: e$yayi yapmaya ba$ladiniz.
tag.tinkering 302
tag.makelast i_hatchet
makeitem i_hatchet
endif
dialog d_skill_tinkering
on=303 // ok
if (<tinkering> < 18.8)
var.notice sewing kit icin gerekli skill: %18.8 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice sewing kit icin gerekli malzeme: 2 iron ingot.
else
var.notice sewing kit: e$yayi yapmaya ba$ladiniz.
tag.tinkering 303
tag.makelast i_sewing_kit
makeitem i_sewing_kit
endif
dialog d_skill_tinkering
on=304 // ok!
if (<tinkering> < 14.5)
var.notice scissors icin gerekli skill: %14.5 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice scissors icin gerekli malzeme: 4 iron ingot.
else
var.notice scissors: e$yayi yapmaya ba$ladiniz.
tag.tinkering 304
tag.makelast i_scissors
makeitem i_scissors
endif
dialog d_skill_tinkering
on=305 // ok!
if (<tinkering> < 23.3)
var.notice mortar and pestle icin gerekli skill: %23.3 tinkering.
elseif !(<restest 3 i_ingot_iron>)
var.notice mortar and pestle icin gerekli malzeme: 3 iron ingot.
else
var.notice mortar and pestle: e$yayi yapmaya ba$ladiniz.
tag.tinkering 305
tag.makelast i_mortar_pestle
makeitem i_mortar_pestle
endif
dialog d_skill_tinkering
on=401 // ok!
if (<tinkering> < 48.5)
var.notice lockpick icin gerekli skill: %48.5 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice lockpick icin gerekli malzeme: 2 iron ingot.
else
var.notice lockpick: e$yayi yapmaya ba$ladiniz.
tag.tinkering 401
tag.makelast i_lockpick
makeitem i_lockpick
endif
dialog d_skill_tinkering
on=402 // ok!
if (<tinkering> < 35.0)
var.notice tinker's tools icin gerekli skill: %35.0 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice tinker's tools icin gerekli skill: 4 iron ingot.
else
var.notice tinker's tools: e$yayi yapmaya ba$ladiniz.
tag.tinkering 402
tag.makelast i_tinker_tools
makeitem i_tinker_tools
endif
dialog d_skill_tinkering
on=403 // ok!
if (<tinkering> < 42.1)
var.notice pickaxe icin gerekli skill: %42.1 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice pickaxe icin gerekli malzeme: 4 iron ingot.
else
var.notice pickaxe: e$yayi yapmaya ba$ladiniz.
tag.tinkering 403
tag.makelast i_pickaxe
makeitem i_pickaxe
endif
dialog d_skill_tinkering
on=404 // ok!
if (<tinkering> < 20.0)
var.notice shovel icin gerekli skill: %20.0 tinkering.
elseif !(<restest 4 i_ingot_iron>) || !(<restest 1 i_log>)
var.notice shovel icin gerekli malzeme: 4 iron ingot, 1 log.
else
var.notice shovel: e$yayi yapmaya ba$ladiniz.
tag.tinkering 404
tag.makelast i_shovel
makeitem i_shovel
endif
dialog d_skill_tinkering
on=405 // ok!
if (<tinkering> < 34.2)
var.notice smith's hammer icin gerekli skill: %34.2 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice smith's hammer icin gerekli malzeme: 4 iron ingot.
else
var.notice smith's hammer: e$yayi yapmaya ba$ladiniz.
tag.tinkering 405
tag.makelast i_hammer_smith
makeitem i_hammer_smith
endif
dialog d_skill_tinkering
on=501 // ok!
if (<tinkering> < 21.7)
var.notice goblet icin gerekli skill: %21.7 tinkering.
elseif !(<restest 3 i_ingot_iron>)
var.notice goblet icin gerekli malzeme: 3 iron ingot.
else
var.notice goblet: e$yayi yapmaya ba$ladiniz.
tag.tinkering 501
tag.makelast i_goblet
makeitem i_goblet
endif
dialog d_skill_tinkering
on=502 // ok!
if (<tinkering> < 23.3)
var.notice skinning knife icin gerekli skill: %23.3 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice skinning knife icin gerekli malzeme: 2 iron ingot.
else
var.notice skinning knife: e$yayi yapmaya ba$ladiniz.
tag.tinkering 502
tag.makelast i_knife_skinning
makeitem i_knife_skinning
endif
dialog d_skill_tinkering
on=503 // ok!
if (<tinkering> < 20.6)
var.notice plate icin gerekli skill: %20.6 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice plate icin gerekli malzeme: 2 iron ingot.
else
var.notice plate: e$yayi yapmaya ba$ladiniz.
tag.tinkering 503
tag.makelast i_plate
makeitem i_plate
endif
dialog d_skill_tinkering
on=504 // ok!
if (<tinkering> < 23.4)
var.notice cleaver icin gerekli skill: %23.4 tinkering.
elseif !(<restest 3 i_ingot_iron>)
var.notice cleaver icin gerekli malzeme: 3 iron ingot.
else
var.notice cleaver : e$yayi yapmaya ba$ladiniz.
tag.tinkering 504
tag.makelast i_cleaver_meat
makeitem i_cleaver_meat
endif
dialog d_skill_tinkering
on=505 // ok!
if (<tinkering> < 22.5)
var.notice pewter mug icin gerekli skill: %22.5 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice pewter mug icin gerekli malzeme: 2 iron ingot.
else
var.notice pewter mug: e$yayi yapmaya ba$ladiniz.
tag.tinkering 505
tag.makelast i_mug_pewter
makeitem i_mug_pewter
endif
dialog d_skill_tinkering
on=506 // ok!
if (<tinkering> < 16.6)
var.notice spoon icin gerekli skill: %16.6 tinkering.
elseif !(<restest 1 i_ingot_iron>)
var.notice spoon icin gerekli malzeme: 1 iron ingot.
else
var.notice spoon: e$yayi yapmaya ba$ladiniz.
tag.tinkering 506
tag.makelast i_spoon
makeitem i_spoon
endif
dialog d_skill_tinkering
on=507 // ok!
if (<tinkering> < 17.2)
var.notice fork icin gerekli skill: %17.2 tinkering.
elseif !(<restest 1 i_ingot_iron>)
var.notice fork icin gerekli malzeme: 1 iron ingot.
else
var.notice fork: e$yayi yapmaya ba$ladiniz.
tag.tinkering 507
tag.makelast i_fork
makeitem i_fork
endif
dialog d_skill_tinkering
on=508 // ok!
if (<tinkering> < 17.8)
var.notice knife icin gerekli skill: %17.8 tinkering.
elseif !(<restest 1 i_ingot_iron>)
var.notice knife icin gerekli malzeme: 1 iron ingot.
else
var.notice knife: e$yayi yapmaya ba$ladiniz.
tag.tinkering 508
tag.makelast i_knife
makeitem i_knife
endif
dialog d_skill_tinkering
on=601 // ok!
if (<tinkering> < 21.8)
var.notice key ring icin gerekli skill: %21.8 tinkering.
elseif !(<restest 2 i_ingot_iron>)
var.notice key ring icin gerekli malzeme: 2 iron ingot.
else
var.notice key ring: e$yayi yapmaya ba$ladiniz.
tag.tinkering 601
tag.makelast i_key_ring
makeitem i_key_ring
endif
dialog d_skill_tinkering
on=602 // ok!
if (<tinkering> < 23.2)
var.notice iron key icin gerekli skill: %23.2 tinkering.
elseif !(<restest 3 i_ingot_iron>)
var.notice iron key icin gerekli malzeme: 3 iron ingot.
else
var.notice iron key: e$yayi yapmaya ba$ladiniz.
tag.tinkering 602
tag.makelast i_key_iron
makeitem i_key_iron
endif
dialog d_skill_tinkering
on=603 // ok!
if (<tinkering> < 30.7)
var.notice sextant icin gerekli skill: %30.7 tinkering.
elseif !(<restest 1 i_sextant_parts>)
var.notice sextant icin gerekli malzeme: 1 sextant parts.
else
var.notice sextant: e$yayi yapmaya ba$ladiniz.
tag.tinkering 603
tag.makelast i_sextant
makeitem i_sextant
endif
dialog d_skill_tinkering
on=604
if (<tinkering> < 90.0)
var.notice golem icin gerekli skill: %90.0 tinkering gerekli
src.dialog d_skill_tinkering
return 1
else
src.dialog d_golem
return 1
endif
//if !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_shadow>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_golem_crystal>) || !(<restest 1 i_golem_egg>) || !(<restest 1 i_golem_blood>)
//var.notice golem icin gerekli malzemelere sahip degilsiniz.
//else
//var.notice golem: e$yayi yapmaya ba$ladiniz.
//tag.tinkering 604
//newitem i_golem_Oxygen
//act.bounce
//consume 50 i_ingot_iron
//consume 50 i_ingot_shadow
//consume 5 i_axel_and_gears
//consume 1 i_golem_crystal
//consume 1 i_golem_egg
//consume 1 i_golem_blood
//endif
//dialog d_skill_tinkering
on=605 // ok!
if (<tinkering> < 65.0)
var.notice trapped pouch icin gerekli skill: %65.0 tinkering.
elseif !(<restest 1 i_ingot_iron>) || !(<restest 2 i_log>) || !(<restest 1 i_potion_explosiongreat>)
var.notice trapped pouch icin malzeme: 1 gre. explosion, 10 iron ingot, 20 log
elseif (rand(10) == 1)
var.notice trapped pouch: hazirlarken patladi.
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 10
else
var.notice trapped pouch: e$yayi yapmaya ba$ladiniz.
tag.tinkering 605
tag.makelast i_trappedpouch
makeitem i_trappedpouch
endif
dialog d_skill_tinkering
on=606 // ok!
if (<tinkering> < 80.0)
var.notice potion keg icin gerekli skill: %80.0 tinkering.
elseif !(<restest 10 i_ingot_iron>) || !(<restest 1 i_barrel_open>) || !(<restest 1 i_barrel_lid>)
var.notice potion keg icin gerekli malzeme: 10 iron ingot, 1 barrel, 1 barrel lid.
else
var.notice potion keg: e$yayi yapmaya ba$ladiniz.
tag.tinkering 606
tag.makelast i_keg_potion
makeitem i_keg_potion
endif
dialog d_skill_tinkering
on=701 // ok!
if (<tinkering> < 57.1)
var.notice candlabra icin gerekli skill: %57.1 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice candlabra icin gerekli malzeme: 4 iron ingot.
else
var.notice candlabra: e$yayi yapmaya ba$ladiniz.
tag.tinkering 701
tag.makelast i_candleabra
makeitem i_candleabra
endif
dialog d_skill_tinkering
on=702 // ok!
if (<tinkering> < 64.3)
var.notice heating stand icin gerekli skill: %64.3 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice heating stand icin gerekli malzeme: 4 iron ingot.
else
var.notice heating stand: e$yayi yapmaya ba$ladiniz.
tag.tinkering 702
tag.makelast i_heating_stand
makeitem i_heating_stand
endif
dialog d_skill_tinkering
on=703 // ok!
if (<tinkering> < 33.2)
var.notice lantern icin gerekli skill: %33.2 tinkering.
elseif !(<restest 2 i_log>)
var.notice lantern icin gerekli skill: 2 log
else
var.notice lantern: e$yayi yapmaya ba$ladiniz.
tag.tinkering 703
tag.makelast i_lantern
makeitem i_lantern
endif
dialog d_skill_tinkering
on=704 // ok!
if (<tinkering> < 60.7)
var.notice clock icin gerekli skill: %60.7 tinkering.
elseif !(<restest 1 i_clock_frame>) || !(<restest 1 i_clock_parts>)
var.notice clock icin gerekli malzeme: 1 clock frame, 1 clock parts.
else
var.notice clock: e$yayi yapmaya ba$ladiniz..
tag.tinkering 704
tag.makelast i_clock
makeitem i_clock
endif
dialog d_skill_tinkering
on=705 // ok!
if (<tinkering> < 53.7)
var.notice globe icin gerekli skill: %53.7 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice globe icin gerekli malzeme: 4 iron ingot.
else
var.notice globe: e$yayi yapmaya ba$ladiniz.
tag.tinkering 705
tag.makelast i_globe
makeitem i_globe
endif
dialog d_skill_tinkering
on=706 // ok!
if (<tinkering> < 63.8)
var.notice spyglass icin gerekli skill: %63.8 tinkering.
elseif !(<restest 4 i_ingot_iron>)
var.notice spyglass icin gerekli malzeme: 4 iron ingot.
else
var.notice spyglass: e$yayi yapmaya ba$ladiniz.
tag.tinkering 706
tag.makelast i_spyglass
makeitem i_spyglass
endif
dialog d_skill_tinkering
on=707 // ok!
if (<tinkering> < 75.0)
var.notice metal box icin gerekli skill: %75.0 tinkering.
elseif !(<restest 20 i_ingot_iron>) || !(<restest 2 i_log>)
var.notice metal box icin gerekli malzeme: 20 iron ingot, 2 log.
else
var.notice metal box: e$yayi yapmaya ba$ladiniz.
tag.tinkering 707
tag.makelast i_chest_metal
makeitem i_chest_metal
endif
dialog d_skill_tinkering
on 708 // ok!
if (<tinkering> < 63.8)
var.notice scales icin gerekli skill: %63.8 tinkering.
elseif !(<restest 5 i_ingot_iron>)
var.notice scales icin gerekli malzeme: 5 iron ingot.
else
var.notice scales: e$yayi yapmaya ba$ladiniz.
tag.tinkering 708
tag.makelast i_scales
makeitem i_scales
endif
dialog d_skill_tinkering
on 709 // ok!
if (<tinkering> < 74.9)
var.notice balik tavasi icin gerekli skill: %63.8 tinkering.
elseif !(<restest 28 i_ingot_iron>)
var.notice balik tavasi icin gerekli malzeme: 28 iron ingot.
else
var.notice balik tavasi: e$yayi yapmaya ba$ladiniz.
tag.tinkering 709
tag.makelast i_baliktava
makeitem i_baliktava
endif
dialog d_skill_tinkering
on 999
src.makeitem=<src.tag.makelast>
var.notice tekrar yapmaya basladiniz..
dialog d_skill_tinkering
return 1
// ----------------------------
// SKILL_TINKERING.SCP - TINKER MENUSU
// SON GUNCELLENME TARIHI: yok fixed - osi
// ----------------------------
VERSION=0.55
[itemdef i_tinker_tools2]
id i_tinker_tools
on=@dclick
dialog d_skill_tinkering
if (<tinkering> < 90)
var.notice golem icin gerekli skill: %90.0 tinkering gerekli
src.dialog d_skill_tinkering
return 1
else
src.dialog d_golem
return 1
endif
elseif !(<restest esya sayisi (esya idsi)>)
var.notice golem icin gerekli malzeme: ne olcaksa
else
elseif !(<restest esya sayisi (esya idsi)>)
var.notice golem icin gerekli malzeme: ne olcaksa
else
elseif !(<restest esya sayisi (esya idsi)>)
var.notice golem icin gerekli malzeme: ne olcaksa
else
var.notice golem: e$yayi yapmaya ba$ladiniz.
tag.tinkering 601
tag.makelast golem idsi
makeitem golem idsi
endif
if !(<src.restest i_tinker_tools2>)
src.sysmessage @0845,1,1 Yanınızda tinker's tools yok!
return 1
endif
if (<src.tinkering> < 90.0)
src.sysmessage @666,1,1 iron golem yapımı için 90.0 tinkering skill'ine ihtiyacınız vardır!
elseif !(<src.restest 50 i_ingot_iron>) || !(<src.restest 50 i_ingot_bronze>) || !(<src.restest 1 i_clockwork_assembly>) || !(<src.restest 5 i_axel_and_gears>) || !(<src.restest 1 i_power_crystal>)
src.sysmessage @666,1,1 iron golem yapımı için 'power crystal', 'clockwork assembly', 5 adet 'axle & gears', 50 adet 'bronze' ve 'iron' ingot gereklidir!
elseif (<src.tinkering> >= 98.0)
src.tag.makeitem i_pet_golem2
src.makeitem i_pet_golem2
else
src.tag.makeitem i_pet_golem1
src.makeitem i_pet_golem1
endif
dialog d_skill_tinkering
[ITEMDEF i_golem_repair]
NAME=golem repairing tool
ID=i_tinker_tools
WEIGHT=1
On=@Create
COLOR=0901
On=@Dclick
if (<src.stamina> < 10)
src.sysmessage Golem tamir edemeyecek kadar yorgunsunuz.
return 1
endif
if (<src.tinkering> < 70.0)
src.sysmessage Golem tamir edebilmek icin tinkering skill'inizin 70.0 veya ustu olmasi gerekiyor.
return 1
endif
IF !(<src.restest 10 i_ingot_iron>) || !(<src.restest 10 i_ingot_bronze>)
SRC.SYSMESSAGE Golem tamir edebilmek icin icin 10 bronze ingot, 10 iron ingot'a ihtiyaciniz var.
RETURN 1
ENDIF
TARGET Tamir edeceginiz golem'i seciniz.
RETURN 1
On=@TargOn_Item
RETURN 1
On=@TargOn_Char
IF (<src.targ.distance> > 3)
src.sysmessage Golem'e cok uzaksiniz
elseif (<src.targ.id> == c_m_golem_tinker1)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 350)
src.targ.hits 450
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
elseif (<src.targ.hits> < 350)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
elseif (<src.targ.id> == c_m_golem_tinker2)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 450)
src.targ.hits 550
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
elseif (<src.targ.hits> < 450)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
endif
return 1
[ITEMDEF i_power_crystal]
NAME=power crystal
ID=01f1c
WEIGHT=3
On=@Create
COLOR=0901
On=@DClick
return 1
On=@click
message @0482 a <name>
return 1
[ITEMDEF i_clockwork_assembly]
NAME=clockwork assembly
ID=01ea9
WEIGHT=15
On=@Create
COLOR=0901
On=@click
message @0482 a clockwork asembly
return 1
[DIALOG d_golem]
150,75
nomove
noclose
resizepic 0 0 5054 265 150
tilepic 110 55 8407
text 81 21 9 0
text 80 20 449 0
button 50 100 1153 1155 1 0 1
button 185 100 1150 1152 1 0 0
text 48 78 450 1
text 180 78 450 2
[DIALOG d_golem Text]
Golem yapimi
Evet
Hayir
[DIALOG d_golem Button]
On=1
if (<tinkering> < 90.0)
sysmessage Golem yapabilmek icin tinkering skill'inizin 90.0 veya ustu olmasi gerekiyor.
elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>)
sysmessage Golem yapabilmek icin 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyaciniz var.
else
consume 50 i_ingot_iron
consume 50 i_ingot_bronze
consume 5 i_axel_and_gears
consume 1 i_power_crystal
consume 1 i_clockwork_assembly
itemmake
if (<tinkering> < 98.0)
newitem i_pet_golem1
act.bounce
else
newitem i_pet_golem2
act.bounce
endif
endif
[ITEMDEF i_pet_golem1]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 90.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze
On=@Create
COLOR=0901
MORE=c_m_golem_tinker1
[ITEMDEF i_pet_golem2]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 98.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze
On=@Create
COLOR=0901
MORE=c_m_golem_tinker2
[CHARDEF c_m_golem_tinker1]
DEFNAME=c_m_golem_tinker1
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=15,40
ARMOR=10
TEVENTS=e_intel_golem_tinker
CAN=MT_WALK|MT_USEHANDS
SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0901
ON=@Create
COLOR=0901
STR=450
DEX=250
INT=300
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker Low
[CHARDEF c_m_golem_tinker2]
DEFNAME=c_m_golem_tinker2
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=25,50
ARMOR=20
TEVENTS=e_intel_golem_tinker
CAN=MT_WALK|MT_USEHANDS
SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0901
ON=@Create
COLOR=0901
STR=550
DEX=350
INT=400
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker High
[CHARDEF c_m_golem1]
DEFNAME=c_m_golem
NAME=Golem Clockwork
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=35,60
ARMOR=30
TEVENTS=e_intelligent
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE
SHELTER=r_dungeon
DESIRES=c_m_golem
AVERSIONS=r_water
BLOODCOLOR=0454
ON=@Create
COLOR=0454
STR=850
DEX=450
INT=500
FAME={7000 9000}
KARMA={-6000 -6999}
PARRYING={90.0 100.0}
MAGERY={200.0 300.0}
MAGICRESISTANCE={1290.0 1900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
npc=brain_monster
ITEMNEWBIE=i_spellbook
ADDSPELL=s_energy_bolt
ITEM=i_golem_repair
ITEM=i_clockwork_assembly
ITEM=iron,25CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Spawned
ON=@NPCRestock
ITEM=loot_golem
[CHARDEF c_m_golem2]
DEFNAME=c_m_golem
NAME=Golem Crystall
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=35,60
ARMOR=30
TEVENTS=e_intelligent
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE
SHELTER=r_dungeon
DESIRES=c_m_golem
AVERSIONS=r_water
BLOODCOLOR=0454
ON=@Create
COLOR=0454
STR=850
DEX=450
INT=500
FAME={7000 9000}
KARMA={-6000 -6999}
PARRYING={90.0 100.0}
MAGERY={200.0 300.0}
MAGICRESISTANCE={1290.0 1900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
npc=brain_monster
ITEMNEWBIE=i_spellbook
ADDSPELL=s_energy_bolt
ITEM=i_power_crystal
ITEM=i_golem_repair
ITEM=iron,25
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Spawned
ON=@NPCRestock
ITEM=loot_golem