Hesabına erişemeyen eski üyeler Discord üzerinden yardım alabilir.
Novice
0.1
Sitede bir kaç dökümanı inceledim ama yinede çözüm alamadım bir de siz bakabilirmisiniz Bandaj atarken bütü atılmamsını istiyorum fizzle olucak uraştım bunun için baya fix.scp yide koyuyorum

[function spell_say]
if (0< <src.account.plevel> < 2)
sayua 49,6,6,eng, <args>
else
return 1
endif

[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
endif
If (<src.id> == c_pv)
sysmessage @54 Player vendorlarina zarar veremezsiniz.
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Logout
src.action -1
return 1



On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.sysmessage @0481,,1 Kullanici Adi: <account>,
	src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
	src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
	if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
		src.sysmessage Veteran: odul verilmis.
	endif
	src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
	f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
	findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
	if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
		//findlayer(2).unequip
	endif
	endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
	stchk
	if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
		if (<dex> > 80)
			dex 80
		endif
	elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
		if (<dex> > 85)
			dex 85
		endif
	endif
	if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
		var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
		if (<eval <var.stats>> > 225)
			statcapdex
		endif
	endif
endif


On=@SpellCast

dialogclose d_runebook

if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1)
	if (<memoryfindtype.memory_guild.link.align> == 1) // order
		if (<act.memoryfindtype.memory_guild.link.align> == 1)
			f_fizzle
			return 1 //vurmayi engelle
		endif
	endif
	if (<memoryfindtype.memory_guild.link.align> == 2)
		if (<act.memoryfindtype.memory_guild.link.align> == 2)
			f_fizzle
			return 1
		endif
	endif
	endif


if (<argn> == 47) // para field of stone town fix
if !(<act.uid> == <uid>) && (<act.region.safe> == 1) && (<region.safe> == 1)
	src.sysmessage @38 burada bu buyuyu atamazsiniz.
	return 1
	endif
	endif

if (<findlayer(1).type> == t_spellbook)
	findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
	findlayer(1).unequip
	findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
	f_fizzle
	return 1
endif

if (<act.ischar>)
	if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
		f_fizzle
		return 1
	elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
	elseif (<argn> == 59) && !(<act.flags>&statf_dead)
		f_fizzle
		return 1
	endif
endif

if (<act.id> == c_pv)
	if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
		f_fizzle
		return 1
	endif
endif

if (<findid.i_bandajvar>)
	f_fizzle
src.sysmessage @0481,,1 Bandaj kullanirken buyu yapamazsiniz...
action -1
return 1
endif


if (<argn> == 1)	// Clumsy
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
	spell_say In Mani Ylem
	mg1
elseif (<argn> == 3)	// Feeblemind
	spell_say Rel Wis
	mg1
elseif (<argn> == 4)	// Heal
	if (<act.findid.i_rune_poison>) || (<act.findid.i_rune_poison_field>)
	src.sysmessage @0790 Zehirliyken bunu kullanamazsiniz.
	anim 4
	return 1
	else
	spell_say In Mani
	sd 1
	mg1
	endif
elseif (<argn> == 5)	// Magic Arrow
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
	if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
	if (<act.serial>==<targ.serial>)
	spell_say Flam Sanct
//	spellfreeze 1
	sd 1
	mg8
	else
	skill fail
	ekranitemizle
	sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 8)	// Weaken
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
	spell_say Ex Uus
	mg2
elseif (<argn> == 10)	// Cunning
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
	spell_say An Nox
//	spellfreeze 1
	sd 1
	if (<act.findid.i_rune_poison>)
		if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				act.effect 3,0374a,1,15,1
				act.sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif
	mg2
elseif (<argn> == 12)	// Harm


	spell_say An Mani
//	spellfreeze 1
	sd 1
	mg2
elseif (<argn> == 13)	// Trap
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
	if (<act.serial>==<targ.serial>)
	spell_say Uus Sanct
//	spellfreeze 1
	sd 1
	mg7
	else
	skill fail
	ekranitemizle
	sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 16)	// Strength
	spell_say Uus Mani
//	spellfreeze 1
	sd 1
	mg2
elseif (<argn> == 17)	// Bless
	spell_say Rel Sanct
//	spellfreeze 1
	sd 1
	mg3
elseif (<argn> == 18)	// Fireball
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say Vas Flam
//	spellfreeze 1
	sd 1
	mg3
elseif (<argn> == 19)	// Lock
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
        if (<act.uid> == <uid>)
        return 1
        endif
        if (<src.region.safe> == 1)
	src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz.
	f_fizzle
	return 1
	elseif (<act.hits> == 0)
	f_fizzle
	src.sysmessage @0481,,1 Olulere poison atamazsiniz.
	skill fail
	return 1
	elseif (<src.targ.findid.i_rune_summon_creature>
	f_fizzle
	src.sysmessage @0481,,1 Buyu ile yaratilmis cisimlere poison atamazsiniz.
	skill fail
	return 1
	elseif (<src.act.topobj.stone> == 1)
	src.sysmessage @0481,,1 Bu buyuyu stone haldeki ki$ilere atamazsiniz.
	f_fizzle
	return 1
	else
	spell_say In Nox
//	spellfreeze 1
	psg
	sd 1
	endif
elseif (<argn> == 21)	// Telekinesis
	spell_say Ort Por Ylem
//	spellfreeze 1
	sd 1
	if (<act.isitem>)
		if (<act.cont.isitem>)
			if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
				f_fizzle
				return 1
			endif
		endif
	else
		f_fizzle
		return 1
	endif
	mg3
elseif (<argn> == 22)	// Teleport
	spell_say Rel Por
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	mg3
elseif (<argn> == 23)	// Unlock
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
	spell_say In Sanct Ylem
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.safe> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 1
	sd 1
	mg3
elseif (<argn> == 25)	// Arch Cure
	spell_say Vas An Nox
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 26)	// Arch Protection
	spell_say Vas Uus Sanct
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 27)	// Curse
	spell_say Des Sanct
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 28)	// Fire Field
	spell_say In Flam Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 1
	mg4
	sd 2
elseif (<argn> == 29)	// Greater Heal
	if (<act.findid.i_rune_poison>) || (<act.findid.i_rune_poison_field>)
	src.sysmessage @0790 Zehirliyken bunu kullanamazsiniz.
	anim 4
	return 1
	else
	spell_say In Vas Mani
//	spellfreeze 1
	sd 2
	mg4
	endif
elseif (<argn> == 30)	// Lightning
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say Por Ort Grav
//	spellfreeze 1
	sd 2
	mg4
elseif (<argn> == 31)	// Mana Drain
	spell_say Ort Rel
//	spellfreeze 1
	return 1
elseif (<argn> == 32)	// Recall
	spell_say Kal Ort Por
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 33)	// Blade Spirits
	spell_say In Jux Hur Ylem
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 34)	// Dispel Field
	spell_say An Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 35)	// Incognito
	spell_say Kal In Ex
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
	if (<act.serial>==<targ.serial>)
	spell_say In Jux Sanct
//	spellfreeze 2
	sd 1
	mg8
	else
	skill fail
	ekranitemizle
	sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 37)	// Mind Blast
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say Por Corp Wis
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 38)	// Paralyze
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say An Ex Por
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 39)	// Poison Field
	spell_say In Nox Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 40)	// Summon
	spell_say Kop ya
	if (<act.topobj.ischar>)
		f_fizzle
		return 1	
elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	mg5
	sd 2
elseif (<argn> == 41)	// Dispel
	spell_say An Ort
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say Corp Por
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 43)	// Explosion
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say Vas Ort Flam
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 44)	// Invisibility
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say An Lor Xen
//	spellfreeze 2
	sd 2
	mg6
	elseif (<argn> == 45)	// Mark
	spell_say Kal Por Ylem
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 46)	// Mass Curse
	spell_say Vas Des Sanct
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
	spell_say In Ex Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 2
	sd 3
	mg6
elseif (<argn> == 48)	// Reveal
	spell_say Wis Quas
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
	spell_say Vas Ort Grav
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg7
elseif (<argn> == 50)	// Energy Field
	spell_say In Sanct Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 3
	sd 3
	mg7
elseif (<argn> == 51)	// Flame strike
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	f_fizzle
	src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
	return 1
	endif

	spell_say Kal Vas Flam
//	spellfreeze 3
	sd 3
	mg7
elseif (<argn> == 52)	// Gate Travel
	spell_say Vas Rel Por
//	spellfreeze 3
	sd 3
	mg7
elseif (<argn> == 53)	// Mana Vampire
	spell_say Ort Sanct
//	spellfreeze 3
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
	spell_say Vas An Ort
	//if (<act.topobj.ischar>)
		//f_fizzle
		//return 1
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
	spell_say Flam Kal Des Ylem
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	sd 3
	mg7
elseif (<argn> == 56)	// Polymorph
	src.skill fail
	sd 3
	mg3
elseif (<argn> == 57)	// Earthquake
	spell_say In Vas Por
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
	spell_say Vas Corp Por
	if (<src.region.safe> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 59)	// Resurrect
	spell_say An Corp
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 60)	// Air Elemental
	spell_say Kal Vas Xen Hur
	f_fizzle
	return 1
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
	spell_say Kal Vas Xen Corp
	f_fizzle
	return 1
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 62)	// Earth Elemental
	spell_say Kal Vas Xen Ylem
	f_fizzle
	return 1
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
	spell_say Kal Vas Xen Flam
	f_fizzle
	return 1
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 64)	// Water Elemental
	spell_say Kal Vas Xen An Flam
	f_fizzle
	return 1
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
endif

IF (<eval <SRC.REGION.Safe>>)  ///////////Sehirde Field buyusu atamama	   
        IF (<ARGN>==1) || (<ARGN>==2) || (<ARGN>==3) || (<ARGN>==4) || (<ARGN>==5) || (<ARGN>==6) || (<ARGN>==7) || (<ARGN>==8) || (<ARGN>==9) || (<ARGN>==10) || (<ARGN>==11) || (<ARGN>==12) || (<ARGN>==13) || (<ARGN>==14) || (<ARGN>==15) || (<ARGN>==16) || (<ARGN>==17) || (<ARGN>==18) || (<ARGN>==19) || (<ARGN>==20) || (<ARGN>==21) || (<ARGN>==22) || (<ARGN>==23) || (<ARGN>==24) || (<ARGN>==25) || (<ARGN>==26) || (<ARGN>==27) || (<ARGN>==28) || (<ARGN>==29) || (<ARGN>==30) || (<ARGN>==31) || (<ARGN>==32) || (<ARGN>==33) || (<ARGN>==34) || (<ARGN>==35) || (<ARGN>==36) || (<ARGN>==37) || (<ARGN>==38) || (<ARGN>==39) || (<ARGN>==40)| || (<ARGN>==41) || (<ARGN>==42) || (<ARGN>==43) || (<ARGN>==44) || (<ARGN>==45) || (<ARGN>==46) || (<ARGN>==47) || (<ARGN>==48) || (<ARGN>==49) || (<ARGN>==50) || (<ARGN>==51) || (<ARGN>==52) || (<ARGN>==53) || (<ARGN>==54) || (<ARGN>==55) || (<ARGN>==56) || (<ARGN>==57) || (<ARGN>==58) || (<ARGN>==59) || (<ARGN>==60) || (<ARGN>==61) || (<ARGN>==62) || (<ARGN>==63) || (<ARGN>==64)
	 SRC.ACTION -1  
	 SRC.sysmessage @07a1 Bu alanda buyu kullanamazsiniz..
	 return 1
	endif
endif
IF (<eval <SRC.REGION.FLAGS>> & 04000)
	   IF (<SRC.ISGM>)
	   	RETURN 0
	   ELSEIF (<ARGN>==33) || (<ARGN>==40) || (<ARGN>==58) || (<ARGN>==60) || (<ARGN>==61) || (<ARGN>==62) || (<ARGN>==62) || (<ARGN>==63) || (<ARGN>==64) || (<ARGN>==65) || (<ARGN>==66) 
	   	SRC.ACTION -1 
	   	SRC.sysmessage @033 Bu alanda summon buyulerini kullanamazsiniz..
	   	RETURN 1
	endif
endif

On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
	if (<argn> == 59)
		sfx snd_spell_resurrection
		findlayer(22).remove
		color <oskin>
		update
		effect 3,0376a,2,20,1
	else
		return 1
	endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
	findlayer(32).remove // spell
	findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
	if !(<src.region.type> == <region.type>)
		return 1
	endif
elseif (<argn> == 37) // mindblast
	if (<src.int> > <int>)
		var.mb (<src.int> - <int>)
		var.mb <eval (<var.mb> / 2)>
		if (<eval <var.mb>> > 40)
			var.mb 40
		endif
		damage <eval (<var.mb> + {-5 5)>
	else
		damage {5 10}
	endif
	sfx snd_spell_mind_blast
	effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
	if (<findid.i_morpher>)
		if !(<findid.i_pre_morph>)	
			findid.i_morpher.remove
		endif
	endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
	if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
		flags <flags>&~statf_poisoned
	endif
	if !(<src.uid> == <uid>)
		skill fail
	endif
	if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
		findid.i_rune_paralyze.remove
		findid.i_rune_paralyze_field.remove
		findid.i_rune_poison.remove
		if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
			poison (600 + {-100 100})
		else
			poison (<src.poisoning> + {-100 100})
		endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
	if (<findid.i_pouch_trapped>)
		effect 3,i_fx_explode,3,25,1
		sound snd_spell_explosion
		damage 20
		findid.i_pouch_trapped.remove
		return 1
	elseif !(<src.uid> == <uid>)
		findid.i_rune_poison.remove
	endif
elseif (<argn> == 26) // no arch prot. over armor
	if (<findtype.t_armor.cont.uid> == <uid>)
		return 1
	endif
elseif (<argn> == 25) // arch cure
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		return 1
	endif
	if (<findid.i_rune_poison>)
		if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
			if !(rand(8) == 1)
				effect 3,0374a,1,15,1
				sound snd_spell_poison
				return 1
			endif
		endif
	endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		src.sms Faction uyelerini iyilestiremezsiniz.
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		src.sms Order/Chaos uyelerini iyilestiremezsiniz.
		return 1
	endif
	if (<argn> == 4) || (<argn> == 29)
		if (<findid.i_rune_poison>)
			effect 3,0374a,1,15,1
			sound snd_spell_poison
			return 1
		endif
	endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
	if (<hiding> < 80.0)
		sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
		skill fail
		return 1
	elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping))
		if (<src.region.safe> == 1)
		src.sysmessage @0800 Burada Snooping kullanamazsiniz.
		skill fail
		return 1
	endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
	if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
	if (<targ.id> == c_pv)
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
	if (<targ.topobj.id> == c_pv)
		skill fail
		return 1
	elseif !(<targ.topobj.ischar>)
		sms Sadece canli varliklardan calabilirsiniz.
		skill fail
		return 1
	elseif (<targ.isitem>)
		if (<targ.cont>)
			if (<targ.cont.type> == t_eq_trade_window)
				skill fail
				return 1
			endif
		endif
	endif
endif


if (strmatch('<tag.ms>','<action>'))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
else
	tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
	var.act <act>
	newitem i_macro_detect
	tag.mt <act.uid>
	act.link <uid>
	act.name <act.link.name> [<serv.time>]
	act.more1 <serv.time>
	if (strmatch('<serv.name>','Order'))
		act.cont 040004353
		try var.mts <uid.04018c20d.rescount>
	elseif (strmatch('<serv.name>','Order'))
		act.cont 040004353
		try var.mts <uid.040132e0c.rescount>
	endif
	var.smsgx 0251
	serv.allclients macrodetect <eval <var.mts>>: <name>
	act <var.act>
	tag.mn 0
else
	tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
	if (strmatch('<tag.gs_title>','')
		message @077a [<memoryfindtype.memory_guild.link.name>]
	else
		message @0790 [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif

//on=@Click
//message @0790,,1 <name>
//return 1
//else
//endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
	f_fizzle
	return 1
endif

On=@ItemEquip
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
	events -e_axer
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
	if (<targ.type> == t_container)
		targ.open
	endif
	return 1
endif

On=@ItemClick
if (<act.topobj.id> == c_pv)
	if (strmatch('<act.price>',''))
		act.message [satilamaz]
	elseif (<act.price> <= 0)
		act.message [satilik degil]
	else
		if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
			if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
					act.message @65 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
			else
				act.message @65 [<act.price> gp]
			endif
		else
			act.message @65 [<act.price> gp]
		endif
	endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
	act.message @07a1 Canta
	return 1
else
	if ((<act.attr>&attr_newbie)) // blessed itemlari belirt
		act.message @07ad [Kaybolmaz]
	endif
	if (<act.type> == t_container)
		if !(<act.baseid> == i_strong_box)
			if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
				act.message @080d [sabit]
			endif
			if (<act.baseid> == i_bones)
				act.message @07a1 [loot: <act.rescount> esya]
				act.message @07a1 <act.name>
			elseif (<act.rescount> > 0)
				act.message @07a1 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
			else
				act.message @07a1 <act.typedef.name>
			endif
			return 1
		endif
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if ((<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
		act.message @0805 a <act.name>
		act.message @080d Hasar:<act.dam>
		return 1
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing))
		act.message @0805 a <act.name>
	        return 1
	endif
endif

	if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
sysmessage @0805 Ustunuzde iken detayli bilgi alabilirsiniz.

On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
	if !(<uid> == <act.topobj.tag.owner>)
		return 1
	endif
endif

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
	return 1
//elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe
//	if ((<targ.amount> == 400) || (<targ.amount> == 401))
		return 1
	endif
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
	act.attr 0
endif

if !((<weight> + <act.weight>) > <weightmax>)
	if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
		if (<act.type> == t_fish) // tutulan baliklari
 			act.bounce // at cantaya
		endif
 	elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
		if (<act.type> == t_food) // yapilan yemekleri
			act.bounce // at cantaya
		endif
	endif
endif

// end of main fixes





[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
	hits <str>
endif

On=@EnvironChange
if (<npc>)
	food 999
endif



[events e_fixhayvan]
ON=@SpellCast 
src.events +e_fixhayvan
If (<argn>=s_bless) 
If (<argn>=s_protection) 
If (<argn>=s_reactive_armor) 
If (<argn>=s_magic_reflection) 
If (<src.act.npc>=brain_animal) 
src.sysmessage Bu buyuyu hayvanlar uzerinde kullanamazsiniz. 
endif 
endif 
endif
endif
endif


[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
	if (<fame> > 8000) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>)
		serv.allclients sysmessage @1953 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
	
        endif






[EOF] 
Healing.scp koy buraya, burdan uğraşma.
fix koyduktan sonra kendıne yıne event ver belkı ozmn olabılır yada ragnar dedıgı gıbı burdan hıc ugrasma
bandaj attıgıında kendine item wer =) sonra fix.scp ten on=@spellcast trrigerinin altindan check ettir itemi eer item warsa src.sysmessage bandaj kullanirken büyü bla bla fizzle return 1 bitti işde =)

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