Silindi
slm arkadaslar kodlar asagıda var
sımdı ıbrnıce kapalı ıken inlor attık dıyelım In lor diye cikılıyor
ibranıce acık ken attıgımızda ınlor u IN LOR dıye cıkıyor yanı ıbranıce in lor cıkmıyor sorun neyde olabılır ?_?


[PLEVEL 1]
ibranice

[function ibranice]
if ((<src.tactics> > 30.0) || (<src.wrestling> > 30.0) || (<src.swordsmanship> > 30.0) || (<src.fencing> > 30.0) || (<src.macefighting>) || (<src.archery> > 30.0))
src.sysmessage @033 Combat skilline sahip iken bu sistemden yararlanamazsiniz...
events +e_ibranice_acik
else
if (<isevent.e_ibranice_acik>)
sysmessage @055 Ibranice: acik
events -e_ibranice_acik
elseif ((<src.magery> > 98.0) && (<src.meditation> > 98.0) && (<src.anatomy> > 98.0) && (<src.evaluatingintel> > 98.0))
sysmessage @033 Ibranice: kapali
events +e_ibranice_acik
else
sysmessage @033 Bu tur buyu sozlerini bilmiyorsunuz...
endif
endif

[EVENTS e_ibranice_acik]


[FUNCTION ibranicee]
if !(<isevent.e_ibranice_acik>)
if ((<src.magery> > 98.0) && (<src.meditation> > 98.0) && (<src.anatomy> > 98.0) && (<src.evaluatingintel> > 98.0))
var.font = <src.font>
src.font = 8
src.sayua 033,2,0,eng <strtoupper <args>>
src.font = <var.font>
return 1
endif
else
sayua 033,2,0,eng, <args>

[function spell_say]
if ((<src.magery> > 98.0) && (<src.meditation> > 98.0) && (<src.anatomy> > 98.0) && (<src.evaluatingintel> > 98.0))
src.ibranicee <args>
return 1
else
sayua 033,2,0,eng, <args>


[events e_mage]

On=@SpellCast
if (<argn> == 1)	// Clumsy
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
	spell_say In Mani Ylem
	newitem {09e9 1 i_bread_loaf 1 i_bread_french 1} 
	act.bounce
	CONSUME=1 i_reag_garlic
	CONSUME=1 i_reag_ginseng
	CONSUME=1 i_reag_mandrake_root
	mg1
elseif (<argn> == 3)	// Feeblemind
	spell_say Rel Wis
	mg1
elseif (<argn> == 4)	// Heal
	spell_say In Mani
	sd 1
	mg1
elseif (<argn> == 5)	// Magic Arrow
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
	spell_say Flam Sanct
	sd 1
	mg1
elseif (<argn> == 8)	// Weaken
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
	spell_say Ex Uus
	mg2
elseif (<argn> == 10)	// Cunning
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
	spell_say An Nox
if ((<findid.i_spdelay_man>)
	findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
	findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
	findid.i_spdelay_unisex.timer 1
else
sd 1
endif
	if (<act.findid.i_rune_poison>)
			if (<act.findid.i_rune_poison.morey> > 790
					if (rand(2) == 1)
						act.effect 3,0374a,1,15,1
						act.sound snd_spell_poison
						f_fizzle
						return 1
					endif
			endif
		if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				act.effect 3,0374a,1,15,1
				act.sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif
	mg3
elseif (<argn> == 12)	// Harm
	spell_say An Mani
	sd 1
	mg2
elseif (<argn> == 13)	// Trap
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
	spell_say Uus Sanct
	sd 1
	mg2
elseif (<argn> == 16)	// Strength
	spell_say Uus Mani
	sd 1
	mg2
elseif (<argn> == 17)	// Bless
	spell_say Rel Sanct
	sd 1
	mg3
elseif (<argn> == 18)	// Fireball
	spell_say Vas Flam
	sd 1
	mg3
elseif (<argn> == 19)	// Lock
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
	spell_say In Nox
	psg
	sd 1
elseif (<argn> == 21)	// Telekinesis
	spell_say Ort Por Ylem
	sd 1
	mg3
elseif (<argn> == 22)	// Teleport
	spell_say Rel Por
	mg3
elseif (<argn> == 23)	// Unlock
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
	spell_say In Sanct Ylem
	sd 1
	mg3
elseif (<argn> == 25)	// Arch Cure
	spell_say Vas An Nox
	sd 2
	mg4
elseif (<argn> == 26)	// Arch Protection
	spell_say Vas Uus Sanct
	sd 2
	mg4
elseif (<argn> == 27)	// Curse
	spell_say Des Sanct
	sd 2
	mg4
elseif (<argn> == 28)	// Fire Field
	spell_say In Flam Grav
	sd 2
	mg4
elseif (<argn> == 29)	// Greater Heal
	spell_say In Vas Mani
	sd 2
	mg4
elseif (<argn> == 30)	// Lightning
	spell_say Por Ort Grav
	sd 2
	mg4
elseif (<argn> == 31)	// Mana Drain
	spell_say Ort Rel
	f_fizzle
	return 1
elseif (<argn> == 32)	// Recall
	spell_say Kal Ort Por
	sd 2
	mg4
	f_fizzle
	return 1
elseif (<argn> == 33)	// Blade Spirits
	spell_say In Jux Hur Ylem
	sd 2
	mg5
elseif (<argn> == 34)	// Dispel Field
	spell_say An Grav
	sd 2
	mg5
elseif (<argn> == 35)	// Incognito
	spell_say Kal In Ex
	sd 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
	spell_say In Jux Sanct
	sd 2
	mg5
elseif (<argn> == 37)	// Mind Blast
	spell_say Por Corp Wis
	sd 2
	mg5
elseif (<argn> == 38)	// Paralyze
	spell_say An Ex Por
	sd 2
	mg5
elseif (<argn> == 39)	// Poison Field
	spell_say In Nox Grav
	sd 2
	mg5
elseif (<argn> == 40)	// Summon Creature
	spell_say Kal Xen
	sd 2
	mg5
elseif (<argn> == 41)	// Dispel
	spell_say An Ort
	sd 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
	spell_say Corp Por
	sd 2
	mg6
elseif (<argn> == 43)	// Explosion
	spell_say Vas Ort Flam
	sd 2
	mg6
elseif (<argn> == 44)	// Invisibility
	spell_say An Lor Xen
	sd 2
	mg6
elseif (<argn> == 45)	// Mark
	spell_say Kal Por Ylem
	sd 2
	mg6
elseif (<argn> == 46)	// Mass Curse
	spell_say Vas Des Sanct
	sd 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
	spell_say In Ex Grav
	sd 3
	mg6
elseif (<argn> == 48)	// Reveal
	spell_say Wis Quas
	sd 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
	spell_say Vas Ort Grav
	sd 3
	mg7
elseif (<argn> == 50)	// Energy Field
	spell_say In Sanct Grav
	sd 3
	mg7
elseif (<argn> == 51)	// Flame strike
	spell_say Kal Vas Flam
	sd 3
	mg7
elseif (<argn> == 52)	// Gate Travel
	spell_say Vas Rel Por
	sd 3
	mg7
elseif (<argn> == 53)	// Mana Vampire
	spell_say Ort Sanct
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
	spell_say Vas An Ort
	sd 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
	spell_say Flam Kal Des Ylem
	sd 3
	mg7
elseif (<argn> == 56)	// Polymorph
	spell_say Vas Ylem Rel 
	f_Fizzle
	return 1
elseif (<argn> == 57)	// Earthquake
	spell_say In Vas Por
	sd 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
	spell_say Vas Corp Por
	sd 3
	mg8
elseif (<argn> == 59)	// Resurrect
	spell_say An Corp
	sd 3
	mg8
elseif (<argn> == 60)	// Air Elemental
	spell_say Kal Vas Xen Hur
	sd 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
	spell_say Kal Vas Xen Corp
	sd 3
	mg8
elseif (<argn> == 62)	// Earth Elemental
	spell_say Kal Vas Xen Ylem
	sd 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
	spell_say Kal Vas Xen Flam
	sd 3
	mg8
elseif (<argn> == 64)	// Water Elemental
	spell_say Kal Vas Xen An Flam
	sd 3
	mg8
endif
endif

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