1)v.056b de arka arkaya party atınca server kapanıyor(çok önemli)
2)demir setle büyü atılıyor
3)Parşomen yazarken gerekli olan malzemelerin bir anda hepsini alıyor.(270 blood moss wardı 1 scrollda 0 kaldı )
4)Büyü atarken koşmayı engellemek için neresine delay eklemeliyiz?
5)Belli bir alandaki binekleri nasil 5 dakikada bir silebiliriz


Sorularım çok olabilir ama çok önemli sorunlar. yardımcı olursanız çok sevinirim
4 Ceveplalyım

// ----------------------------
// MAGERY.SCP - MAGERY VE FREEZETIME SISTEMI 
// SON GUNCELLENME TARIHI: 9 Temmuz 2oo7 - MiqRop|www.clax.gen.tr
// ----------------------------
VERSION=0.55

//------------------
// freezetime - eq items
//------------------

[itemdef i_magerylvl]
name=magery gain
id=i_memory
type=t_eq_script
weight=0
layer=layer_special

On=@Create
attr attr_invis|attr_decay

On=@Equip
timer 6
	
On=@Timer
if (<cont.int> < 60)
	if (rand(15) == 1)
		cont.int (<cont.int> + 1)
	endif
elseif (<cont.int> < 100)
	if (rand(25) == 1)
		cont.int (<cont.int> + 1)
	endif
endif

// Level 1
if (<more1> == 1)
	if (rand(3) == 1)
		cont.magery (<cont.magery> + 1)
	endif
// Level 2
elseif (<more1> == 2)
	if (rand(5) == 1)
		cont.magery (<cont.magery> + 1)
	endif
// Level 3
elseif (<more1> == 3)
	if (rand(10) == 1)
		cont.magery (<cont.magery> + 1)
	endif
// Level 4
elseif (<more1> == 4)
	if (rand(15) == 1)
		cont.magery (<cont.magery> + 1)
	endif
// Level 5
elseif (<more1> == 5)
	if (rand(20) == 1)
		cont.magery (<cont.magery> + 1)
	endif
// Level 6
elseif (<more1> == 6)
	if (rand(25) == 1)
		cont.magery (<cont.magery> + 1)
	endif
	
// Level 7
elseif (<more1> == 7)
	if (rand(30) == 1)
		cont.magery (<cont.magery> + 1)
	endif
// Level 8
elseif (<more1> == 8)
	if (rand(35) == 1)
		cont.magery (<cont.magery> + 1)
	endif
endif
attr attr_decay
remove
return 1

[itemdef i_evallvl]
name=eval intel gain
id=i_memory
type=t_eq_script
weight=0
layer=layer_special

On=@Create
attr attr_invis|attr_decay

On=@Equip
timer 6
	
On=@Timer
// Level 1
if (<more1> == 1)
	if (rand(2) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
// Level 2
elseif (<more1> == 2)
	if (rand(3) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
// Level 3
elseif (<more1> == 3)
	if (rand(5) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
// Level 4
elseif (<more1> == 4)
	if (rand(10) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
// Level 5
elseif (<more1> == 5)
	if (rand(15) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
// Level 6
elseif (<more1> == 6)
	if (rand(20) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
// Level 7
elseif (<more1> == 7)
	if (rand(25) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
// Level 8
elseif (<more1> == 8)
	if (rand(30) == 1)
		cont.evaluatingintel (<cont.evaluatingintel> + 1)
	endif
endif
attr attr_decay
remove
return 1

[itemdef i_poisonlvl]
name=poison gain
id=i_memory
type=t_eq_script
weight=0
layer=layer_special

On=@Create
attr attr_invis|attr_decay

On=@Equip
timer 3
	
On=@Timer
if (<more1> == 1)
	cont.poisoning (<cont.poisoning> + 1)
elseif (<more1> == 2)
	cont.poisoning (<cont.poisoning> + 2)
elseif (<more1> == 3)
	cont.poisoning (<cont.poisoning> + 3)
elseif (<more1> == 4)
	cont.poisoning (<cont.poisoning> + 4)
elseif (<more1> == 5)
	cont.poisoning (<cont.poisoning> + 5)
elseif (<more1> == 6)
	cont.poisoning (<cont.poisoning> + 6)
elseif (<more1> == 7)
	cont.poisoning (<cont.poisoning> + 7)
elseif (<more1> == 8)
	cont.poisoning (<cont.poisoning> + 8)
endif
attr attr_decay
remove
return 1

[itemdef i_spdelay_woman] // bunnar adamda kaliodu (timer -1) fixlendi uzulmeyin
name=magery delay (woman)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Create
attr attr_decay|attr_newbie

On=@Equip
src.body c_woman_nomove
if (<more1>)
	timer <more1>
endif

On=@UnEquip
if !(<cont.flags>&statf_dead)
	cont.body c_woman
	cont.obody c_woman
endif

On=@Timer
remove
return 1
		
[itemdef i_spdelay_man]
name=magery delay (man)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Create
attr attr_decay|attr_newbie

On=@Equip
src.body c_man_nomove
if (<more1>)
	timer <more1>
endif

On=@UnEquip
if !(<cont.flags>&statf_dead)
	cont.body c_man
	cont.obody c_man
endif

On=@Timer
remove
return 1

[itemdef i_spdelay_unisex] // unicornlarla seks anlaminda
name=magery delay (unisex)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Create
attr attr_decay|attr_newbie

On=@Equip
cont.flags <cont.flags>|04 // paralarim lan adami uniseksmi$
if (<more1>)
	timer <more1>
endif

On=@UnEquip
if !(<cont.flags>&statf_dead)
	cont.flags <cont.flags>&~04
endif

On=@Timer
remove
return 1

//------------------
// freeze body's
//------------------

[chardef c_man_nomove] 
id c_man 
can mt_usehands // newly added
foodtype 15 t_food, t_fruit

On=@GetHit 
body c_man
obody c_man

[chardef c_man_brnx_nomove] 
id c_man 
can mt_usehands // newly added
foodtype 15 t_food, t_fruit

On=@GetHit
body c_man_brnx
obody c_man_brnx

[chardef c_woman_nomove] 
id c_woman 
can mt_usehands|mt_female
foodtype 15 t_food, t_fruit

On=@GetHit 
body c_woman
obody c_woman

//------------------
// freezetime control functionz
//------------------

[function sd]
if (<findid.i_spdelay_man>)
findid.i_spdelay_man.remove
elseif (<findid.i_spdelay_woman>)
findid.i_spdelay_woman.remove
elseif (<findid.i_spdelay_unisex>)
findid.i_spdelay_unisex.remove
endif
if (<body> == c_man)
	var.m <act.uid>
	newitem i_spdelay_man
	act.more1 <args>
	act.equip
	act <var.m>
elseif (<body> == c_woman)
	var.m <act.uid>
	newitem i_spdelay_woman
	act.more1 <args>
	act.equip
	act <var.m>
else
	var.m <act.uid>
	newitem i_spdelay_unisex
	act.more1 <args>
	act.equip
	act <var.m>
endif
endif


//------------------
// magery control functionz
//------------------

// Level 1
[function mg1]
if (<magery> < 30.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 1
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 30.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 1
	act.equip
	act <var.m2>
endif

// Level 2
[function mg2]
if (<magery> < 40.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 2
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 40.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 2
	act.equip
	act <var.m2>
endif

// Level 3
[function mg3]
if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 3
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 3
	act.equip
	act <var.m2>
endif

// Level 4
[function mg4]
if (<magery> < 60.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 4
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 60.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 4
	act.equip
	act <var.m2>
endif

// Level 5
[function mg5]
if (<magery> < 70.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 5
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 70.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 5
	act.equip
	act <var.m2>
endif

// Level 6
[function mg6]
if (<magery> < 80.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 6
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 80.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 6
	act.equip
	act <var.m2>
endif

// Level 7
[function mg7]
if (<magery> < 90.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 7
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 90.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 7
	act.equip
	act <var.m2>
endif

// Level 8
[function mg8]
if (<magery> < 100.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 8
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 100.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 8
	act.equip
	act <var.m2>
endif

//------------------
// poison functionz
//------------------

[function psg]
if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
	findid.i_magerylvl.remove
	var.m2 <act.uid>	
	newitem i_magerylvl
	act.more1 3
	act.equip
	act <var.m2>
endif

if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
	findid.i_evallvl.remove
	var.m2 <act.uid>	
	newitem i_evallvl
	act.more1 3
	act.equip
	act <var.m2>
endif


if (<poisoning> < 100.0) && ((<skilllock[30]> == 0) && (<skilltotal> < 800.0))
	findid.i_poisonlvl.remove
	var.m2 <act.uid>	
	newitem i_poisonlvl

	if (<src.poisoning> < 30.0)
		if (rand(2) == 1)
			act.more1 8
		endif
	elseif (<src.poisoning> > 29.9) && (<src.poisoning> < 40.0)
		if (rand(2) == 1)
			act.more1 4
		endif
	elseif (<src.poisoning> > 39.9) && (<src.poisoning> < 50.0)
		if (rand(2) == 1)
			act.more1 3
		endif
	elseif (<src.poisoning> > 49.9) && (<src.poisoning> < 60.0)
		if (rand(2) == 1)
			act.more1 2
		endif
	elseif (<src.poisoning> > 59.9) && (<src.poisoning> < 70.0)
		if (rand(2) == 1)
			act.more1 1
		endif
	elseif (<src.poisoning> > 69.9) && (<src.poisoning> < 80.0)
		if (rand(2) == 1)
			act.more1 1
		endif
	elseif (<src.poisoning> > 79.9) && (<src.poisoning> < 90.0)
		if (rand(2) == 1)
			act.more1 1
		endif
	elseif (<src.poisoning> > 89.9)
		if (rand(2) == 1)
			act.more1 1
		endif
	else
		act.more1 9
	endif
	act.equip
	act <var.m2>
endif


//------------------
// breakspell functionz
//------------------

// Circle 1
[function breakspell1]
f_fizzle

// Circle 2
[function breakspell2]
f_fizzle
if (<src.mana> > 20)
	src.mana (<src.mana> - {8 10})
else
	src.mana 0
endif

// Circle 3
[function breakspell3]
f_fizzle
if (<src.mana> > 25)
	src.mana (<src.mana> - {10 15})
else
	src.mana 0
endif

// Circle 4
[function breakspell4]
f_fizzle
if (<src.mana> > 30)
	src.mana (<src.mana> - {15 20})
else
	src.mana 0
endif

// Circle 5
[function breakspell5]
f_fizzle
if (<src.mana> > 35)
	src.mana (<src.mana> - {20 25})
else
	src.mana 0
endif

// Circle 6
[function breakspell6]
f_fizzle
if (<src.mana> > 40)
	src.mana (<src.mana> - {25 30})
else
	src.mana 0
endif

// Circle 7
[function breakspell7]
f_fizzle
if (<src.mana> > 45)
	src.mana (<src.mana> - {30 35})
else
	src.mana 0
endif

// Circle 8
[function breakspell8]
f_fizzle
if (<src.mana> > 50)
	src.mana (<src.mana> - {35 40})
else
	src.mana 0
endif

//------------------
// spell: explosion
//------------------

[itemdef i_spelleffect_explosion]
name=[explosion spelleffect]
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
cont.sayu explosion
timer 2
On=@Create
attr attr_decay|attr_newbie


On=@Timer
cont.effect 3,i_fx_explode,6,15,1
cont.sfx snd_spell_explosion

if (<cont.hitpoints> > 32)
	cont.hits=(<cont.hits> - {25 30})
	cont.damage 1
else
	cont.hits=0
endif

attr attr_decay
remove
return 1

//------------------
// spell: polymorph
//------------------

[function plym]
if (<findid.i_pre_morph>)
	findid.i_pre_morph.remove
	f_fizzle
endif

if !(<findid.i_morpher>)
	newitem i_pre_morph
	act.more <args>
	act.equip
	newitem i_morpher
	act.more <body>
	act.equip
else
	findid.i_morpher.timer {285 320}
	newitem i_pre_morph
	act.more <args>
	act.equip
endif

[itemdef i_pre_morph]
name=[casting polymorph]
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Create
attr attr_decay|attr_newbie

On=@Equip
timer 4
cont.spell_say Vas Ylem Rel
cont.anim 17
cont.sd 3
cont.events +e_breakpoly

On=@UnEquip
cont.events -e_breakpoly
cont.tag.okarma <cont.karma>
cont.karma 10000
cont.consume 1 i_reag_spider_silk
cont.consume 1 i_reag_blood_moss
cont.consume 1 i_reag_mandrake_root
cont.consume 1 i_reag_sulfur_ash

On=@Timer
attr attr_decay
if (<cont.mana> < 40)
	cont.f_fizzle
else
	cont.mana (<cont.mana> - 40)
	cont.sfx snd_spell_polymorph
	cont.body <more>
	cont.karma <tag0.okarma>
	cont.tag.okarma
	cont.update
endif
remove
return 1

[itemdef i_morpher]
name=Polymorph
id=i_rune_polymorph
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
timer {285 320}
cont.events +e_poly

On=@UnEquip
cont.events -e_poly
cont.body <more>
cont.update

On=@Timer
attr attr_decay
remove
return 1

[events e_poly]
On=@Death
findid.i_morpher.remove

[events e_breakpoly]
On=@SpellCast
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle

On=@GetHit
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle

On=@Hit
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle

On=@Death
findid.i_pre_morph.remove
findid.i_morpher.remove

On=@SkillStart
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle

[EOF]
bu sadece büyü atarken koşmayı engelliyo dimi? çok teşekkür ederim yardımın için

şimdi kalanlar;

1)v.056b de arka arkaya party atınca server kapanıyor(çok önemli)
2)demir setle büyü atılıyor
3)Parşomen yazarken gerekli olan malzemelerin bir anda hepsini alıyor.(270 blood moss wardı 1 scrollda 0 kaldı )
5)Belli bir alandaki binekleri nasil 5 dakikada bir silebiliriz
]hmm Bak Aslında Bnm Gönderim Scpde Demir Setle Büyü Atılması Lazım
Delay eklemicende bende aynı şeyi yaşıyordum Fix.scp varmı varsa sphere_skills e en alta EOF un üstüne
on=@login
events +fix
f_player_login
on=@Logout
events +fix
f_player_logout

Bunu ekle fix yoksa

[function da]
serv.allclients sysmessage @54,1,1 Duyuru
serv.allclients sysmessage @1153,1,1 <args>

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
serv.allclients sysmessage <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif


[function spell_say]
if (0< <src.account.plevel> < 2)
sayua 1153,6,6,eng, <args>
else
return 1
endif

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
	if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>)
		serv.allclients sysmessage @077a <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
	endif
endif

[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
return 1
endif
If (<src.id> == c_pv)
sysmessage @54 Player vendorlarina zarar veremezsiniz.
return 1
endif

if (strmatch('<src.id>','c_hakem'))
smg Buna saldiramazsin...
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Logout
src.action -1
return 1



On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.sysmessage @0481,,1 Kullanici Adi: <account>,
	src.sysmessage @0481,,1 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
	src.sysmessage @0481,,1 Kayit Tarihi: <account.firstconnectdate>
	if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
		src.sysmessage Veteran: odul verilmis.
	endif
	src.sysmessage @0481,,1 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@Death
if (<kills> > 99999999999)
	f_statloss
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
	findtype.t_eq_trade_window.remove
endif

On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
	if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
		//findlayer(2).unequip
	endif
	endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
	stchk
	if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
		if (<dex> > 80)
			dex 80
		endif
	elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
		if (<dex> > 85)
			dex 85
		endif
	endif
	if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
		var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
		if (<eval <var.stats>> > 225)
			statcapdex
		endif
	endif
endif


On=@SpellCast

dialogclose d_runebook

if (<act.id> == c_hakem)
	f_fizzle
	return 1
endif

if !(<act.uid> == <uid>) && (<act.region.guarded> == 1) && (<region.guarded> == 1)
	if (<memoryfindtype.memory_guild.link.align> == 1) // order
		if (<act.memoryfindtype.memory_guild.link.align> == 1)
			f_fizzle
			return 1 //vurmayi engelle
		endif
	endif
	if (<memoryfindtype.memory_guild.link.align> == 2)
		if (<act.memoryfindtype.memory_guild.link.align> == 2)
			f_fizzle
			return 1
		endif
	endif
	endif


if (<argn> == 47) // para field of stone town fix
	if (<src.region.DEFNAME>&a_townBritain) 
	src.sysmessage @38 burada bu buyuyu atamazsiniz.
	return 1
	endif
	endif

if (<findlayer(1).type> == t_spellbook)
	findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
	findlayer(1).unequip
	findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
	f_fizzle
	return 1
endif

if (<act.ischar>)
	if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
		f_fizzle
		return 1
	elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
	elseif (<argn> == 59) && !(<act.flags>&statf_dead)
		f_fizzle
		return 1
	endif
endif

if (<act.id> == c_pv)
	if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
		f_fizzle
		return 1
	endif
endif

if (<findid.i_bandajvar>)
	f_fizzle
	src.sysmessage @0481,,1 Bandaj kullanirken buyu yapamazsiniz...
return 1
endif


if (<argn> == 1)	// Clumsy
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
	spell_say In Mani Ylem
	mg1
elseif (<argn> == 3)	// Feeblemind
	spell_say Rel Wis
	mg1
elseif (<argn> == 4)	// Heal
	spell_say In Mani
//	spellfreeze 1
	sd 1
	mg1
elseif (<argn> == 5)	// Magic Arrow
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
	if (<act.serial>==<targ.serial>)
	spell_say Flam Sanct
//	spellfreeze 1
	sd 1
	mg8
	else
	skill fail
	ekranitemizle
	sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 8)	// Weaken
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
	spell_say Ex Uus
	mg2
elseif (<argn> == 10)	// Cunning
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
	spell_say An Nox
//	spellfreeze 1
	sd 1
	if (<act.findid.i_rune_poison>)
		if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				act.effect 3,0374a,1,15,1
				act.sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif
	mg2
elseif (<argn> == 12) // Harm
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	else
	spell_say An Mani
	sd 1
	mg2
	endif
elseif (<argn> == 13)	// Trap
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
	if (<act.serial>==<targ.serial>)
	spell_say Uus Sanct
//	spellfreeze 1
	sd 1
	mg7
	else
	skill fail
	ekranitemizle
	sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 16)	// Strength
	spell_say Uus Mani
//	spellfreeze 1
	sd 1
	mg2
elseif (<argn> == 17)	// Bless
	if (<act.serial>==<targ.serial>)
	spell_say Rel Sanct
//	spellfreeze 1
	sd 1
	mg3
	else
	skill fail
	ekranitemizle
	sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 18)	// Fireball
	spell_say Vas Flam
//	spellfreeze 1
	sd 1
	mg3
elseif (<argn> == 19)	// Lock
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
	if (<src.region.safe> == 1)
	src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz.
	f_fizzle
	return 1
	elseif (<act.hits> == 0)
	f_fizzle
	src.sysmessage @0481,,1 Olulere poison atamazsiniz.
	skill fail
	return 1
	elseif (<src.targ.findid.i_rune_summon_creature>
	f_fizzle
	src.sysmessage @0481,,1 Buyu ile yaratilmis cisimlere poison atamazsiniz.
	skill fail
	return 1
	elseif (<src.act.topobj.stone> == 1)
	src.sysmessage @0481,,1 Bu buyuyu stone haldeki ki$ilere atamazsiniz.
	f_fizzle
	return 1
        elseif (<act.uid> == <src.uid>)
        src.sysmessage @1100 Kendinize atamazsiniz!
        f_fizzle
        return 1
	else
	spell_say In Nox
//	spellfreeze 1
	psg
	sd 1
	endif
elseif (<argn> == 21)	// Telekinesis
	spell_say Ort Por Ylem
//	spellfreeze 1
	sd 1
	if (<act.isitem>)
		if (<act.cont.isitem>)
			if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
				f_fizzle
				return 1
			endif
		endif
	else
		f_fizzle
		return 1
	endif
	mg3
elseif (<argn> == 22)	// Teleport
	spell_say Rel Por
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	mg3
elseif (<argn> == 23)	// Unlock
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
	spell_say In Sanct Ylem
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 1
	sd 1
	mg3
elseif (<argn> == 25)	// Arch Cure
	spell_say Vas An Nox
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 26)	// Arch Protection
	spell_say Vas Uus Sanct
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 27)	// Curse
	spell_say Des Sanct
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 28)	// Fire Field
	spell_say In Flam Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 1
	mg4
	sd 2
elseif (<argn> == 29)	// Greater Heal
	spell_say In Vas Mani
//	spellfreeze 1
	sd 2
	mg4
elseif (<argn> == 30)	// Lightning
	spell_say Por Ort Grav
//	spellfreeze 1
	sd 2
	mg4
elseif (<argn> == 31)	// Mana Drain
	spell_say Ort Rel
//	spellfreeze 1
	return 1
elseif (<argn> == 32)	// Recall
	spell_say Kal Ort Por
//	spellfreeze 2
	sd 2
	mg4
elseif (<argn> == 33)	// Blade Spirits
	spell_say In Jux Hur Ylem
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 34)	// Dispel Field
	spell_say An Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 35)	// Incognito
	spell_say Kal In Ex
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
	if (<act.serial>==<targ.serial>)
	spell_say In Jux Sanct
//	spellfreeze 2
	sd 1
	mg8
	else
	skill fail
	ekranitemizle
	sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
	return 1
	endif
elseif (<argn> == 37)	// Mind Blast
	spell_say Por Corp Wis
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 38)	// Paralyze
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	else
	spell_say An Ex Por
	sd 2
	mg5
	endif
elseif (<argn> == 39)	// Poison Field
	spell_say In Nox Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 2
	sd 2
	mg5
elseif (<argn> == 40)	// Summon Creature
	spell_say Kal Xen	
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	mg5
	sd 2
elseif (<argn> == 41)	// Dispel
	spell_say An Ort
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	else
	spell_say Corp Por
	sd 2
	mg6
	endif
elseif (<argn> == 43)	// Explosion
	spell_say Vas Ort Flam
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 44)	// Invisibility
	spell_say An Lor Xen
//	spellfreeze 2
	sd 2
	mg6
	if (<findid.i_anlorfix>)
	f_fizzle
	src.sysmessage @0481,,1 Gate kapanmadan bu buyuyu kullanamazsiniz...
	return 1
	endif
elseif (<argn> == 45)	// Mark
	spell_say Kal Por Ylem
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 46)	// Mass Curse
	spell_say Vas Des Sanct
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
	spell_say In Ex Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 2
	sd 3
	mg6
elseif (<argn> == 48)	// Reveal
	spell_say Wis Quas
//	spellfreeze 2
	sd 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
	spell_say Vas Ort Grav
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg7
elseif (<argn> == 50)	// Energy Field
	spell_say In Sanct Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
//	spellfreeze 3
	sd 3
	mg7
elseif (<argn> == 51)	// Flame strike
	if (<src.findid.i_spdelay_man>) || (<src.findid.i_spdelay_woman>) || (<src.findid.i_spdelay_unisex>)
	skill fail
	else
	spell_say Kal Vas Flam
	sd 3
	mg7
	endif
elseif (<argn> == 52)	// Gate Travel
	spell_say Vas Rel Por
//	spellfreeze 3
	sd 3
	mg7
elseif (<argn> == 53)	// Mana Vampire
	spell_say Ort Sanct
//	spellfreeze 3
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
	spell_say Vas An Ort
	//if (<act.topobj.ischar>)
		//f_fizzle
		//return 1
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
	spell_say Flam Kal Des Ylem
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	elseif (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 2
	sd 3
	mg7
elseif (<argn> == 56)	// Polymorph
	src.skill fail
	sd 3
	mg3
elseif (<argn> == 57)	// Earthquake
	spell_say In Vas Por
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
	spell_say Vas Corp Por
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 59)	// Resurrect
	spell_say An Corp
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 60)	// Air Elemental
	spell_say Kal Vas Xen Hur
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
	spell_say Kal Vas Xen Corp
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 62)	// Earth Elemental
	spell_say Kal Vas Xen Ylem
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
	spell_say Kal Vas Xen Flam
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
elseif (<argn> == 64)	// Water Elemental
	spell_say Kal Vas Xen An Flam
	if (<src.region.guarded> == 1) && !(<isgm>)
	src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
	f_fizzle
	return 1
	endif
//	spellfreeze 3
	sd 3
	mg8
endif

On=@SpellEffect
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
	if (<argn> == 59)
		sfx snd_spell_resurrection
		findlayer(22).remove
		color <oskin>
		update
		effect 3,0376a,2,20,1
	else
		return 1
	endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
	findlayer(32).remove // spell
	findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
	if !(<src.region.type> == <region.type>)
		return 1
	endif
elseif (<argn> == 37) // mindblast
	if (<src.int> > <int>)
		var.mb (<src.int> - <int>)
		var.mb <eval (<var.mb> / 2)>
		if (<eval <var.mb>> > 40)
			var.mb 40
		endif
		damage <eval (<var.mb> + {-5 5)>
	else
		damage {5 10}
	endif
	sfx snd_spell_mind_blast
	effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
	if (<findid.i_morpher>)
		if !(<findid.i_pre_morph>)	
			findid.i_morpher.remove
		endif
	endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
	if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
		flags <flags>&~statf_poisoned
	endif
	if !(<src.uid> == <uid>)
		skill fail
	endif
	if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
		findid.i_rune_paralyze.remove
		findid.i_rune_paralyze_field.remove
		findid.i_rune_poison.remove
		if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
			poison (600 + {-100 100})
		else
			poison (<src.poisoning> + {-100 100})
		endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
	if (<findid.i_pouch_trapped>)
		effect 3,i_fx_explode,3,25,1
		sound snd_spell_explosion
		damage 20
		findid.i_pouch_trapped.remove
		return 1
	elseif !(<src.uid> == <uid>)
		findid.i_rune_poison.remove
	endif
elseif (<argn> == 26) // no arch prot. over armor
	if (<findtype.t_armor.cont.uid> == <uid>)
		return 1
	endif
elseif (<argn> == 25) // arch cure
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		return 1
	endif
	if (<findid.i_rune_poison>)
		if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
			if !(rand(8) == 1)
				effect 3,0374a,1,15,1
				sound snd_spell_poison
				return 1
			endif
		endif
	endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		src.sms Faction uyelerini iyilestiremezsiniz.
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		src.sms Order/Chaos uyelerini iyilestiremezsiniz.
		return 1
	endif
	if (<argn> == 4) || (<argn> == 29)
		if (<findid.i_rune_poison>)
			effect 3,0374a,1,15,1
			sound snd_spell_poison
			return 1
		endif
	endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
	if (<hiding> < 80.0)
		sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
		skill fail
		return 1
	elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_snooping)) || (<action> == skill_snooping))
		if (<src.region.safe> == 1)
		src.sysmessage @0800 Burada Snooping kullanamazsiniz.
		skill fail
		return 1
	endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
	if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
	if (<targ.id> == c_pv)
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
	if (<targ.topobj.id> == c_pv)
		skill fail
		return 1
	elseif !(<targ.topobj.ischar>)
		sms Sadece canli varliklardan calabilirsiniz.
		skill fail
		return 1
	elseif (<targ.isitem>)
		if (<targ.cont>)
			if (<targ.cont.type> == t_eq_trade_window)
				skill fail
				return 1
			endif
		endif
	endif
endif


if (strmatch('<tag.ms>','<action>'))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
else
	tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
	var.act <act>
	newitem i_macro_detect
	tag.mt <act.uid>
	act.link <uid>
	act.name <act.link.name> [<serv.time>]
	act.more1 <serv.time>
	if (strmatch('<serv.name>','Locus'))
		act.cont 040004353
		try var.mts <uid.04018c20d.rescount>
	elseif (strmatch('<serv.name>','Quann'))
		act.cont 040004353
		try var.mts <uid.040132e0c.rescount>
	endif
	var.smsgx 0251
	serv.allclients macrodetect <eval <var.mts>>: <name>
	act <var.act>
	tag.mn 0
else
	tag.ms <action>
endif

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
	if (strmatch('<tag.gs_title>','')
		message [<memoryfindtype.memory_guild.link.name>]
	else
		message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif

//on=@Click
//message @0790,,1 <name>
//return 1
//else
//endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
	f_fizzle
	return 1
endif

On=@ItemEquip
if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
//if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
//act.color 0
act.name
endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
	events -e_axer
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
	if (<targ.type> == t_container)
		targ.open
	endif
	return 1
endif

On=@ItemClick 
if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff)
if (<src.act.morez> > 0)
	src.sysmessage @54,1,1 Bu silah zehirli.
endif
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
src.sysmessage @38,1,1 Bu silah %<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> hasar almi$.
//return 0
else
//act.message @68,1,1 Bu silah saglam.
src.sysmessage @68,1,1 Bu silah saglam.
endif
endif

if (<act.cont.isitem>) 
if (strmatch('<act.cont.type>','t_eq_trade_window')) 
act.message [guvenli] 
endif 
endif 

//on=@ItemClick
if (<act.topobj.id> == c_pv)
	if (strmatch('<act.price>',''))
		act.message @0 [satilamaz]
	elseif (<act.price> <= 0)
		act.message @0 [satilik degil]
	else
		if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
			if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
					act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) /<act.more1h>))> eski]
			else
				act.message [<act.price> gp]
			endif
		else
			act.message [<act.price> gp]
		endif
	endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
	act.message @0 a backpack [e$ya: <act.rescount>]
	return 1
else
	if ((<act.attr>&attr_newbie) && (<act.topobj.ischar>)) 
	act.message @0 [newbified]  
endif
	if (<act.type> == t_container)
		if !(<act.baseid> == i_strong_box)
			if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
				act.message [sabit]
			endif
			if (<act.baseid> == i_bones)
				act.message @0 [loot: <act.rescount> esya]
				act.message <act.name>
			elseif (<act.rescount> > 0)
				act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
			else
				act.message <act.typedef.name>
			endif
			return 1
		endif
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if (<act.type> == t_weapon_xbow)
		act.message @0 [bolts: <eval <rescount <act.tdata3>>>]
	elseif (<act.type> == t_weapon_bow)
		act.message @0 [arrows: <eval <rescount <act.tdata3>>>]
	endif
endif

IF (<act.layer>=1) || (<act.layer>=2)
	IF !( <act.type> == t_shield ) && !( <act.type> == t_light_lit ) && !( <act.type> == t_light_out ) && !( <act.type> == t_fish_pole ) && !( <act.type> == t_spellbook ) && !( <act.baseid> == i_runebook )
		if (<act.morey>=0)
		act.message @0 [dmg: <act.dam>] [speed: <eval (2000/<act.weight>)>]
		else
		act.message @0 [speed: <eval (2000/<act.weight>)>]
		endif
	ENDIF
ENDIF

On=@ItemPickUp_Pack
if !(0<act.value> == 0) 
if !(0<act.price>) 
return 0 
endif 
if (<act.topobj.id> == c_pv) 
if !(<uid> == <act.topobj.tag.owner>) 
return 1 
endif 
elseif !(strmatch('<act.price>','')) 
act.price 0 
endif 
endif 

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
	return 1
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
	act.attr 0
endif

if !((<weight> + <act.weight>) > <weightmax>)
	if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
		if (<act.type> == t_fish) // tutulan baliklari
 			act.bounce // at cantaya
		endif
 	elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
		if (<act.type> == t_food) // yapilan yemekleri
			act.bounce // at cantaya
		endif
	endif
endif

[events e_buyu_cast] 
ON=@SpellCast 
src.events +e_fix_anim 
If (<argn>=s_bless) 
If (<argn>=s_protection) 
If (<argn>=s_reactive_armor) 
If (<argn>=s_magic_reflection) 
If (<src.act.npc>=brain_animal) 
src.sysmessage @38,1,1 Bu büyüyü hayvanlar üzerinde kullanamazsiniz. 
endif 
endif 
endif
endif
endif

EOF]
EVentse bunu fix.scp olarak kaydet
sorunu anladım 2 side tek scp te çözülüyomuş :) şimdi kaldı

1)v.056b de arka arkaya party atınca server kapanıyor(çok önemli)
3)Parşomen yazarken gerekli olan malzemelerin bir anda hepsini alıyor.(270 blood moss wardı 1 scrollda 0 kaldı )
5)Belli bir alandaki binekleri nasil 5 dakikada bir silebiliriz
Parşomen scpsini koysan ? :)
Xazrael : Delay eklemicende bende aynı şeyi yaşıyordum Fix.scp varmı varsa sphere_skills e en alta EOF un üstüne
on=@login
events +fix
f_player_login
on=@Logout
events +fix
f_player_logout

Bunu ekle fix yoksa

EVentse bunu fix.scp olarak kaydet

tmmda sphere_skills yok :)
:)

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