[FUNCTION Spellfreeze]
src.findid.i_spellfreeze.remove
var.m <act.uid>
newitem i_spellfreeze
act.more1 <args>
act.equip
act <var.m>
endif

[itemdef i_spellfreeze]
name=magery freeze
type=t_eq_script
layer=layer_special

On=@Equip
cont.flags <cont.flags>|04 
if (<more1>)
	timer <more1>
endif

On=@UnEquip
if !(<cont.flags>&statf_dead)
	cont.flags <cont.flags>&~04
endif

On=@Timer
remove
return 1

[DIALOG d_loginc]
100,100
nomove
resizepic 0 0 3600 450 115
text 35 30 250 0
text 35 50 250 1

[DIALOG d_loginc TEXT]
Teodeus UO - Girisiniz tamamlandi, Hosgeldiniz.
Server Durumu: <eval <VAR.PLEVEL1>+<VAR.PLEVEL2>+<VAR.PLEVEL3>+<VAR.PLEVEL4>+<VAR.PLEVEL5>+<VAR.PLEVEL6>+<VAR.PLEVEL7> +5> / <SERV.CLIENTMAX>

endif


[function spell_say]
sayua 0481,6,6,eng <args>

if (<findid.i_magerylvl>)
findid.i_magerylvl.remove
endif
if (<findid.i_evallvl>)
findid.i_evallvl.remove
endif
if (<findid.i_poisonlvl>)
findid.i_poisonlvl.remove
endif
flags <flags>&~04

[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
	if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
		serv.allclients sysmessage @0790 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
	endif
endif

[events fix]
On=@Attack
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1) // !(<src.isevent.e_dm>)
sysmessage @0790 Yandaslariniza zarar veremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2) // asfasf && !(<src.isevent.e_dm>)
sysmessage @0790 Yandaslariniza zarar veremezsiniz.
return 1
endif
If (<src.id> == c_pv)
sysmessage @0790 Player vendorlarina zarar veremezsiniz.
return 1
endif

On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_guard) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif

On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
	src.sysmessage Hesap: <account>, <eval (<account.totalconnecttime> / 60)>s
	src.sysmessage Kayit: <account.firstconnectdate>
	if (strmatch('<src.uid.04009a3fa.tag.<account.name>_vet>','01'))
		src.sysmessage Veteran: odul verilmis.
	endif
	src.sysmessage Karakter: <eval (<age> / 86400)> gun once dogmus.
endif

On=@GetHit
if (<findtype.t_eq_trade_window>)
	findtype.t_eq_trade_window.remove
endif


On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
	if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
		findlayer(2).unequip
	endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
	stchk
	if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
		if (<dex> > 80)
			dex 80
		endif
	elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
		if (<dex> > 85)
			dex 85
		endif
	endif
	if !((<isevent.e_str>) || (<isevent.e_dex>) || (<isevent.e_int>) || (<isevent.e_spr>))
		var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
		if (<eval <var.stats>> > 225)
			statcapdex
		endif
	endif
endif

endif
if ((<body> == c_man) || (<body> == c_woman)) // yimmeeah
	if !((<isevent.e_jail>) || (<flags>&statf_stone) || (<isevent.e_qchar>))
		if (<food> == 3)
			sayua 045f,0,0,0 * acliktan ba$i doner *
		elseif (<food> == 2)
			sayua 045f,0,0,0  * acliktan ba$i doner *
		elseif (<food> == 1)
			sayua 045f,0,0,0 * acliktan olmek uzeredir *
		elseif (<food> == 0)
			//sayua 045f,0,0,0 * acliktan olur *
			newitem i_aclikcim
			act.equip
		endif
	endif
endif

On=@SpellCast
if (<argn> == 7)
if (<act.uid> == <uid>)
else
sysmessage @38,,1 Sadece kendinize atabilirsiniz.
action -1
return 1
endif
endif

If (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1) && !(<act.uid> == <uid>)
   If (<argn> == 1) || (<argn> == 3) || (<argn> == 5) || (<argn> == 8) || (<argn> == 12) || (<argn> == 18) || (<argn> == 20) || (<argn> == 27) || (<argn> == 30) || (<argn> == 31) || (<argn> == 37) || (<argn> == 38) || (<argn> == 42) || (<argn> == 43) || (<argn> == 51) || (<argn> == 53) || (<argn> == 55)
   src.sysmessage @0790 Yandaslariniza zarar veremezsiniz.
   action -1
   return 1
   endif
endif

if (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2) && !(<act.uid> == <uid>)
    If (<argn> == 1) || (<argn> == 3) || (<argn> == 5) || (<argn> == 8) || (<argn> == 12) || (<argn> == 18) || (<argn> == 20) || (<argn> == 27) || (<argn> == 30) || (<argn> == 31) || (<argn> == 37) || (<argn> == 38) || (<argn> == 42) || (<argn> == 43) || (<argn> == 51) || (<argn> == 53) || (<argn> == 55)
    sysmessage @0790 Yandaslariniza zarar veremezsiniz.
    action -1
    return 1
    endif
endif

if (<src.isevent.e_pazar>)
   if (<argn> == 1 >)
   src.syshata Burada Olmaz
   return 1
   endif
endif 


if (<findlayer(1).type> == t_spellbook)
	findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
	findlayer(1).unequip
	findlayer(2).unequip
endif

if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
	f_fizzle
	return 1
endif

if (<act.ischar>)
	if ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
		if (<act.findtype.t_armor.cont.uid> == <act.uid>)
			f_fizzle
			return 1
		endif
endif
	if (<argn> == 59) && !(<act.flags>&statf_dead)
		f_fizzle
		return 1
	endif
endif

if (<act.id> == c_pv)
	if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) //|| (<argn> == 55) || (<argn> == 57))
		f_fizzle
		return 1
	endif
endif

// spell freeze time
if (<argn> == 1)	// Clumsy
	spell_say Uus Jux
	mg1
elseif (<argn> == 2)	// Create food
mg1
spell_say In Mani Ylem
newitem i_ham
act.bounce
consume 1 i_reag_garlic
consume 1 i_reag_ginseng
consume 1 i_reag_mandrake_root
elseif (<argn> == 3)	// Feeblemind
	spell_say Rel Wis
	mg1
elseif (<argn> == 4)	// Heal
if ((<findid.i_spdelay_man> || (<findid.i_spdelay_woman> || (<findid.i_spdelay_unisex>) 
		skill fail 
	else 
	if (<act.findid.i_rune_poison>) || (<act.findid.i_rune_poison_field>)
	src.sysmessage @0790 Zehirliyken bunu kullanamazsiniz.
	anim 4
	return 1
	elseif (<act.findid.i_bleeding>)
	src.sysmessage @0790 Yaraliyken bunu kullanamazsiniz.
	anim 4
	return 1
	else
	spell_say In Mani
	spellfreeze 1
	mg1
	endif
endif
elseif (<argn> == 5)	// Magic Arrow
	spell_say In Por Ylem
	mg1
elseif (<argn> == 6)	// Night Sight
	spell_say In Lor
	mg1
elseif (<argn> == 7)	// Reactive Armor
	spell_say Flam Sanct
        spellfreeze 1
	mg1
elseif (<argn> == 8)	// Weaken
	spell_say Des Mani
	mg1
elseif (<argn> == 9)	// Agility
	spell_say Ex Uus
	mg2
elseif (<argn> == 10)	// Cunning
	spell_say Uus Wis
	mg2
elseif (<argn> == 11)	// Cure
	spell_say An Nox
	spellfreeze 1
	if (<act.findid.i_rune_poison>)
		if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
			if !(rand(8) == 1)
				act.effect 3,0374a,1,15,1
				act.sound snd_spell_poison
				f_fizzle
				return 1
			endif
		endif
	endif
	mg2
elseif (<argn> == 12)	// Harm
	spell_say An Mani
	spellfreeze 1
	mg2
elseif (<argn> == 13)	// Trap
	spell_say In Jux
	f_fizzle
	return 1
elseif (<argn> == 14)	// Untrap
	spell_say An Jux
	f_fizzle
	return 1
elseif (<argn> == 15)	// Protection
	spell_say Uus Sanct
	spellfreeze 1
	mg2
elseif (<argn> == 16)	// Strength
	spell_say Uus Mani
	spellfreeze 1
	mg2
elseif (<argn> == 17)	// Bless
	spell_say Rel Sanct
	spellfreeze 1
	mg3
elseif (<argn> == 18)	// Fireball
if ((<findid.i_spdelay_man> || (<findid.i_spdelay_woman> || (<findid.i_spdelay_unisex>) 
		skill fail 
	else 
	spell_say Vas Flam
	spellfreeze 1
	mg3
endif
elseif (<argn> == 19)	// Lock
	spell_say An Por
	f_fizzle
	return 1
elseif (<argn> == 20)	// Poison
	spell_say In Nox
	psg
	spellfreeze 1
elseif (<argn> == 21)	// Telekinesis
	spell_say Ort Por Ylem
	spellfreeze 1
	if (<act.isitem>)
		if (<act.cont.isitem>)
			if (<act.topobj.id> == c_pv))
				f_fizzle
				return 1
			endif
		endif
	else
		f_fizzle
		return 1
	endif
	mg3
elseif (<argn> == 22)	// Teleport
	spell_say Rel Por
	if (<src.region.guarded> == 1)
	src.sysmessage @0481 Bu buyuyu guard zone icinde yapamazsiniz
	return 1
	endif
elseif (<argn> == 23)	// Unlock
	spell_say Ex Por
	f_fizzle
	return 1
elseif (<argn> == 24)	// Wall
	spell_say In Sanct Ylem
	spellfreeze 1
	mg3
elseif (<argn> == 25)	// Arch Cure
	spell_say Vas An Nox
	spellfreeze 2
	mg4
elseif (<argn> == 26)	// Arch Protection
	spell_say Vas Uus Sanct
	spellfreeze 2
	mg4
elseif (<argn> == 27)	// Curse
	spell_say Des Sanct
	spellfreeze 2
	mg4
elseif (<argn> == 28)	// Fire Field
	spell_say In Flam Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	spellfreeze 2
	mg4
elseif (<argn> == 29)	// Greater Heal
if ((<findid.i_spdelay_man> || (<findid.i_spdelay_woman> || (<findid.i_spdelay_unisex>) 
		skill fail 
	else 
	if (<act.findid.i_rune_poison>) || (<act.findid.i_rune_poison_field>)
	src.sysmessage @0790 Zehirliyken bunu kullanamazsiniz.
	anim 4
	return 1
	elseif (<act.findid.i_bleeding>)
	src.sysmessage @0790 Yaraliyken bunu kullanamazsiniz.
	anim 4
	return 1
	else
	spell_say In Vas Mani
	spellfreeze 1
	mg4
	endif
endif
elseif (<argn> == 30)	// Lightning
	spell_say Por Ort Grav
	spellfreeze 2
	mg4
elseif (<argn> == 31)	// Mana Drain
	spell_say Ort Rel
	f_fizzle
	return 1
elseif (<argn> == 32)	// Recall
	spell_say Kal Ort Por
	spellfreeze 2
	mg4
elseif (<argn> == 33)	// Blade Spirits
	spell_say In Jux Hur Ylem
	spellfreeze 2
	mg5
elseif (<argn> == 34)	// Dispel Field
	spell_say An Grav
	if (<act.ischar>)
		f_fizzle
		return 1
	endif
	spellfreeze 2
	mg5
elseif (<argn> == 35)	// Incognito
	spell_say Kal In Ex
	spellfreeze 2
	mg5
elseif (<argn> == 36)	// Magic Reflect
	spell_say In Jux Sanct
	spellfreeze 2
	mg5
elseif (<argn> == 37)	// Mind Blast
	spell_say Por Corp Wis
	spellfreeze 4
	mg5
elseif (<argn> == 38)	// Paralyze
	spell_say An Ex Por
	spellfreeze 2
	mg5
elseif (<argn> == 39)	// Poison Field
	spell_say In Nox Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	spellfreeze 2
	mg5
elseif (<argn> == 40)	// Summon Creature
	spell_say Kal Xen
	spellfreeze 2
	mg5
elseif (<argn> == 41)	// Dispel
	spell_say An Ort
	spellfreeze 2
	mg6
elseif (<argn> == 42)	// Energy Bolt
	spell_say Corp Por
	spellfreeze 2
	mg6
elseif (<argn> == 43)	// Explosion
	spell_say Vas Ort Flam
	spellfreeze 2
	mg6
elseif (<argn> == 44)	// Invisibility
	spell_say An Lor Xen
	spellfreeze 2
	mg6
elseif (<argn> == 45)	// Mark
	spell_say Kal Por Ylem
	spellfreeze 2
	mg6
elseif (<argn> == 46)	// Mass Curse
	spell_say Vas Des Sanct
	spellfreeze 2
	mg6
elseif (<argn> == 47)	// Paralyze Field
	spell_say In Ex Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	spellfreeze 3
	mg6
elseif (<argn> == 48)	// Reveal
	spell_say Wis Quas
	spellfreeze 2
	mg6
elseif (<argn> == 49)	// Chain Lightning
	spell_say Vas Ort Grav
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	spellfreeze 3
	mg7
elseif (<argn> == 50)	// Energy Field
	spell_say In Sanct Grav
	if (<act.topobj.ischar>)
		f_fizzle
		return 1
	endif
	spellfreeze 3
	mg7
elseif (<argn> == 51)	// Flame strike
if ((<findid.i_spdelay_man> || (<findid.i_spdelay_woman> || (<findid.i_spdelay_unisex>) 
		skill fail 
	else 
	spell_say Kal Vas Flam
	spellfreeze 3
	mg7
endif
elseif (<argn> == 52)	// Gate Travel
	src.sysmesua Kullanima kapatilmistir
return 1
elseif (<argn> == 53)	// Mana Vampire
	spell_say Ort Sanct
	f_fizzle
	return 1
elseif (<argn> == 54)	// Mass Dispel
	spell_say Vas An Ort
	spellfreeze 3	
	mg7
elseif (<argn> == 55)	// Meteor Swarm
	spell_say Flam Kal Des Ylem
	if (<act.uid> == <uid>)
		f_fizzle
		return 1
	endif
	spellfreeze 3
	mg7
elseif (<argn> == 56)	// Polymorph
return 1
elseif (<argn> == 57)	// Earthquake
	spell_say In Vas Por
	spellfreeze 3
	mg8
elseif (<argn> == 58)	// Energy Vortex
	spell_say Vas Corp Por
	if (<region.guarded>)
		criminal 1
	endif
	spellfreeze 3
	mg8
elseif (<argn> == 59)	// Resurrect
	spell_say An Corp
	spellfreeze 3
	mg8
elseif (<argn> == 60)	// Air Elemental
	spell_say Kal Vas Xen Hur
	if (<region.guarded>)
		criminal 1
	endif
	spellfreeze 3
	mg8
elseif (<argn> == 61)	// Summon Deamon
           src.sysmesua Kullanima kapatilmistir
return 1

elseif (<argn> == 62)	// Earth Elemental
	spell_say Kal Vas Xen Ylem
	if (<region.guarded>)
		criminal 1
	endif
	spellfreeze 3
	mg8
elseif (<argn> == 63)	// Fire Elemental
	spell_say Kal Vas Xen Flam
	if (<region.guarded>)
		criminal 1
	endif
	spellfreeze 3
	mg8
elseif (<argn> == 64)	// Water Elemental
	spell_say Kal Vas Xen An Flam
	if (<region.guarded>)
		criminal 1
	endif
	spellfreeze 3
	mg8
endif

IF (<eval <SRC.REGION.FLAGS>> & 04000)  ///////////Sehirde Field buyusu atamama
	   IF (<ARGN>==24) || (<ARGN>==28) || (<ARGN>==39) || (<ARGN>==47) || (<ARGN>==50)
	   	SRC.ACTION -1 
	   	SRC.sysmessage @033 Bu alanda Field yada Wall buyulerini kullanamazsiniz..
	   	return 1
	endif
endif
IF (<eval <SRC.REGION.FLAGS>> & 04000)
	   IF (<SRC.ISGM>)
	   	RETURN 0
	   ELSEIF (<ARGN>==33) || (<ARGN>==40) || (<ARGN>==58) || (<ARGN>==60) || (<ARGN>==61) || (<ARGN>==62) || (<ARGN>==62) || (<ARGN>==63) || (<ARGN>==64) || (<ARGN>==65) || (<ARGN>==66) 
	   	SRC.ACTION -1 
	   	SRC.sysmessage @033 Bu alanda summon buyulerini kullanamazsiniz..
	   	RETURN 1
	endif
endif
On=@SpellEffect
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1) 
If (<argn> == 28) || (<argn> == 39) || (<argn> == 46) || (<argn> == 47) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)
return 1
endif
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
If (<argn> == 28) || (<argn> == 39) || (<argn> == 46) || (<argn> == 47) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)
return 1
endif
endif


if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
	if (<argn> == 59)
		sfx snd_spell_resurrection
		findlayer(22).remove
		color <oskin>
		update
		effect 3,0376a,2,20,1
	else
		return 1
	endif
endif

elseif (<argn> == 38)
if (<eval <findid.i_pouch_trapped.morez>> == 0 )
remove
return 1

elseif (<attr> & attr_move_never)
return 1
endif

effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 5
findid.i_pouch_trapped.morez (<eval <findid.i_pouch_trapped.morez>> - 1 )
return 1
 

elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
	findlayer(32).remove // spell
	findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
	if !(<src.region.type> == <region.type>)
		return 1
	endif
elseif (<argn> == 37) // mindblast
	if (<src.int> > <int>)
		var.mb (<src.int> - <int>)
		var.mb <eval (<var.mb> / 2)>
		if (<eval <var.mb>> > 40)
			var.mb 40
		endif
		damage {0 0}
	else
		damage {0 0}
	endif
	sfx snd_spell_mind_blast
	effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
	if (<findid.i_morpher>)
		if !(<findid.i_pre_morph>)	
			findid.i_morpher.remove
		endif
	endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
	if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
		flags <flags>&~statf_poisoned
	endif
	if !(<src.uid> == <uid>)
		skill fail
	endif
	if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
		findid.i_rune_paralyze.remove
		findid.i_rune_paralyze_field.remove
		findid.i_rune_poison.remove
		if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
			poison (600 + {-100 100})
		else
			poison (<src.poisoning> + {-100 100})
		endif
	endif
	sfx snd_spell_poison
	effect 3,0374a,1,15,1
	return 1
endif

elseif (<argn> == 26) // no arch prot. over armor
	if (<findtype.t_armor.cont.uid> == <uid>)
		return 1
	endif
elseif (<argn> == 25) // arch cure
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		return 1
	endif
	if (<findid.i_rune_poison>)
		if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
			if !(rand(8) == 1)
				effect 3,0374a,1,15,1
				sound snd_spell_poison
				return 1
			endif
		endif
	endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
	if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
		src.sms Faction uyelerini iyilestiremezsiniz.
		return 1
	elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
		src.sms Order/Chaos uyelerini iyilestiremezsiniz.
		return 1
	endif
	if (<argn> == 4) || (<argn> == 29)
		if (<findid.i_rune_poison>)
			effect 3,0374a,1,15,1
			sound snd_spell_poison
			return 1
		endif
	endif
endif

On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
	if (<hiding> < 80.0)
		smg Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
		skill fail
		return 1
	elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
	if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
		sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
		skill fail
		return 1
	elseif (<flags>&statf_onhorse)
		sms Binek uzerinde gizlenemezsiniz.
		skill fail
		return 1
	endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
	if (<targ.id> == c_pv)
		skill fail
		return 1
	endif

elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if (<targ.topobj.id> == c_pv) || (<act.id> == c_man) || (<act.id> == c_m_kraken) || (<act.id> == c_ogre) || (<act.id> == c_ettin) || (<act.id> == c_zombie) || (<act.id> == c_gargoyle) || (<act.id> == c_eagle) || (<act.id> == c_orc_lord) || (<act.id> == c_corpser) || (<act.id> == c_daemon) || (<act.id> == c_daemon_w_sword) || (<act.id> == c_dragon_green) || (<act.id> == c_elem_air) || (<act.id> == c_elem_earth) || (<act.id> == c_elem_fire) || (<act.id> == c_elem_water) || (<act.id> == c_orc) || (<act.id> == c_ettin_w_axe) || (<act.id> == c_snake_giant) || (<act.id> == c_gazer) || (<act.id> == c_liche) || (<act.id> == c_spectre) || (<act.id> == c_spider_giant) || (<act.id> == c_harpy) || (<act.id> == c_headless) || (<act.id> == c_lizardman) || (<act.id> == c_lizardman_spear) || (<act.id> == c_lizardman_mace) || (<act.id> == c_mongbat)) || (<act.id> == c_orc_w_club) || (<act.id> == c_ratman) || (<act.id> == c_ratman_w_mace) || (<act.id> == c_ratman_w_sword) || 
	(<act.id> == c_reaper) || (<act.id> == c_scorpion_giant) || (<act.id> == c_skeleton) || (<act.id> == c_slime) || (<act.id> == c_snake) || (<act.id> == c_troll_w_axe) || (<act.id> == c_troll) || (<act.id> == c_troll_w_mace) || (<act.id> == c_skeleton_w_axe) || (<act.id> == c_skeleton_w_sword) || (<act.id> == c_wisp) || (<act.id> == c_dragon_red) || (<act.id> == c_dragon_small_black) || (<act.id> == c_dragon_small_red) || (<act.id> == c_terathan_warrior) || (<act.id> == c_terathan_drone) || (<act.id> == c_terathan_matriarch) || (<act.id> == c_titan) || (<act.id> == c_cyclops) || (<act.id> == c_toad_giant) || (<act.id> == c_bullfrog) || (<act.id> == c_ophidian_mage) || (<act.id> == c_ophidian_warrior) || (<act.id> == c_ophidian_queen) || (<act.id> == c_sea_monster) || (<act.id> == c_sea_serpent) || (<act.id> == c_dolphin) || (<act.id> == c_horse_tan) || (<act.id> == c_cat) || (<act.id> == c_alligator) || (<act.id> == c_pig) || (<act.id> == c_horse_brown_dk) ||
	(<act.id> == c_rabbit) || (<act.id> == c_sheep_woolly) || (<act.id> == c_chicken)
skill fail
return 1

elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1

elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif


if (strmatch('<tag.ms>','<action>'))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
	tag.mn <eval (<tag.mn> + 1)>
else
	tag.mn 0
endif

if (<eval <tag.mn>> > 2500) // bu sayi ile oynamayin, sicar.
	var.act <act>
	newitem i_macro_detect
	tag.mt <act.uid>
	act.link <uid>
	act.name <act.link.name> [<serv.time>]
	act.more1 <serv.time>
	if (strmatch('Noxion UO','Locus'))
		act.cont 04018c20d
		try var.mts <uid.04018c20d.rescount>
	elseif (strmatch('Teodeus UO','Quann'))
		act.cont 040132e0c
		try var.mts <uid.040132e0c.rescount>
	endif
	var.smsgx 0251
	serv.allclients macrodetect <eval <var.mts>>: <name>
	act <var.act>
	tag.mn 0
else
	tag.ms <action>
endif


ON=@Fail
src.findid.i_spellfreeze.remove
src.f_fizzle
return 1

On=@Click
if  !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
	if (strmatch('<tag.gs_title>','')
		message [<memoryfindtype.memory_guild.link.name>]
	else
		message [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
	endif
endif

On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))  // no enchant
	f_fizzle
	return 1
endif

if (<act.attr>&attr_magic) && !(<act.type> == t_armor) && !(<act.type> == t_shield) && !(<act.type> == t_armor_leather)
	if (<act.color> == 02bc) || (<act.color> == 0373) || (<act.color> == 070d) || (<act.color> == 075f) || (<act.color> == 0454)
		act.color 0
		act.name
	endif
endif

On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
	events -e_axer
endif

On=@ItemDClick
if (<targ.topobj.id> == c_pv)
	if (<targ.type> == t_container)
		targ.open
	endif
	return 1
endif

On=@ItemClick
if (strmatch('t_eq_trade_window'))
	act.message [secure]
endif

if (<act.topobj.id> == c_pv)
	if (strmatch('<act.price>',''))
		act.message [satilamaz]
	elseif (<act.price> <= 0)
		act.message [satilik degil]
	else
		if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
			if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
					act.message [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
			else
				act.message [<act.price> gp]
			endif
		else
			act.message [<act.price> gp]
		endif
	endif
endif

if (<act.layer> == 21) && (<act.cont.ischar>)
	act.message Inventory
	return 1
else
	
	if ((<act.attr>&attr_newbie)  // blessed itemlari belirt
		act.message @40 [Newbiefiled]
	endif
	if (<act.type> == t_container)
		if !(<act.baseid> == i_strong_box)
			if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
				act.message [sabit]
			endif
			if (<act.baseid> == i_bones)
				act.message [loot: <act.rescount> esya]
				act.message <act.name>
			elseif (<act.rescount> > 0)
				act.message <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
			else
				act.message <act.typedef.name>
			endif
			return 1
		endif
	endif
endif

if ((<act.topobj.uid> == <uid>)
	if (<act.type> == t_weapon_xbow)
		act.message [bolts: <eval <rescount <act.tdata3>>>]
	elseif (<act.type> == t_weapon_bow)
		act.message [arrows: <eval <rescount <act.tdata3>>>]
	endif
endif



On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
	if !(<uid> == <act.topobj.tag.owner>)
		return 1
	endif
elseif !(strmatch('<act.price>',''))
	if (<act.price> > 0)
		act.price 0
	endif
endif

On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>))
	return 1
//elseif (<targ.baseid> == i_corpse) // human cesetleri bicememe
//	if ((<targ.amount> == 400) || (<targ.amount> == 401))
//		return 1
//	endif
endif

On=@ItemDropOn_Ground
if (<act.attr> == 04008)
	act.attr 0
endif

if !((<weight> + <act.weight>) > <weightmax>)
	if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
		if (<act.type> == t_fish) // tutulan baliklari
 			act.bounce // at cantaya
		endif
 	elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
		if (<act.type> == t_food) // yapilan yemekleri
			act.bounce // at cantaya
		endif
	endif
endif

// end of main fixes


[events gmfix]
On=@Click
if (0<account.plevel> == 2)
message @07ea [<serv.name> Staff]
message @07a1 Counselor <name>
title Teodeus Shard Yetkilisi
return 1
elseif (0<account.plevel> == 3)
message @07ea  [<serv.name> Staff]
message @07a1 Seer <name>
title Teodeus Shard Yetkilisi
return 1
elseif (strmatch('<account>','hiciv'))
message @07ea [<serv.name> Staff]
message @07a1 Counselor <name>
title Teodeus Shard Yetkilisi
return 1
elseif (0<account.plevel> == 4)
message @07ea [<serv.name> Staff]
message @07a1 Gamemaster <name>
title Teodeus Shard Yetkilisi
return 1
elseif (0<account.plevel> == 5)
message @07ea [<serv.name> Staff]
message @07a1 Senior Gm <name>
title Teodeus Shard Yetkilisi
return 1
elseif (0<account.plevel> == 6)
message @07ea [ <serv.name> Staff ]
message @07a1 Admin <name>
title Teodeus Shard Admin
return 1
elseif (strmatch('<account>','owner'))
message @092a [Teodeus BKM]
message @07ea Owner <name>
title Teodeus PvP Owner
return 1
elseif (strmatch('<account>','pehlione'))
message @092a [World Builder]
message @07ea Mod <name>
title Teodeus PvP Owner
return 1
elseif (0<account.plevel> == 7)
message @07a1 [Teodeus Proje Lideri]
message @07ea Owner <name>
title Teodeus PvP Owner
return 1
endif

On=@DClick
if (0<account.plevel> < 2)
return 1
elseif
return 0
endif

On=@GetHit
return 1

on=@hit
return 1

[events e_qchar]
On=@Death
hits 5
fame 10000
return 1

On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
	hits <str>
endif

On=@EnvironChange
if (<npc>)
	food 999
endif

[events e_fix_anim] 
ON=@SpellCast 
src.events +e_fix_anim 
If (<argn>=s_bless) 
If (<argn>=s_protection) 
If (<argn>=s_reactive_armor) 
If (<argn>=s_magic_reflection) 
If (<argn>=s_resurrection) 
If (<src.act.npc>=brain_animal) 
src.smg Bu buyuyu hayvanlar uzerinde kullanamazsiniz. 
endif 
endif 
endif
endif
endif
endif

[events e_cikis]
on=@logout
src.findid.i_logouter.remove
src.newitem i_logouter
src.act.equip
return 1

on=@timer
timer 3
src.disconnect
return 1

[itemdef i_logouter]
name=Logouter
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.events +e_cikis
timer 3
return 1

On=@UnEquip
cont.events -e_cikis
return 1


On=@Timer
timer 3
attr attr_decay
remove
memorydel
return 1

[function memorydel] // memory silen loop
if (0<args>)
	if (<findid.i_memory.link> == <args>)
		findid.i_memory.remove
		memorydel <args>
	endif
endif

[PLEVEL 4]

[FUNCTION oldur]
src.xhits 0

[function info]
ON=@targon_char
if (<src.targ.findid.i_worldgem_bit>)
	src.smg Spawnlara info cekilmesi yasaktir!
elseif
src.dialog d_itemprop1
endif

[events e_faction]

[events e_b1]
On=@Click
if (0<account.plevel> == 2)
message @07ea [<name> [Britain] ]
title Astoroth Shard Yetkilisi
return 1

[EOF]

Büyü Atıyorum büyü bitmeden tab çekip koşmak istiyorum fakat koşmuyor büyünün freezetime'ı kadar bekletiyor.b]
fixin altına

on=@userwarmode
consume i_spellfreeze
f_fizzle

ekle düzelir
Şöyle yaparsanda olur arkadaşım.. yeni metin belgesi oluştur script te içine şunu koy

[function f_fizzle]
src.effect 3,i_fx_smoke_small,3,40,1
src.sound 92
if (<src.mana> > 10)
	src.mana <src.mana>-{5 7}
else
	src.mana 0
endif
if (<src.findid.i_magerylvl>)
	src.findid.i_magerylvl.remove
endif
if (<src.findid.i_evallvl>)
	src.findid.i_evallvl.remove
endif
if (<src.findid.i_poisonlvl>)
	src.findid.i_poisonlvl.remove
endif
if (<src.findid.i_spdelay_man>)
	src.findid.i_spdelay_man.remove
elseif (<src.findid.i_spdelay_woman>)
	src.findid.i_spdelay_woman.remove
elseif (<src.findid.i_spdelay_unisex>)
	src.findid.i_spdelay_unisex.remove
endif


Sonra sphere_skills.scp içinde şurayı bul

[SKILL 25]
DEFNAME=Skill_Magery

ve onun biraz altında ON=@Abort cümlesi var onun altınada şunu yaz
src.f_fizzle
sonra r r yap Bu kadar:)

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