[events e_critic]
on=@hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(2).type> == t_weapon_fence) || (<findlayer(2).type> == t_weapon_mace_staff) || (<findlayer(2).type> == t_weapon_sword) && (<tactics> >= 98.0)
if (rand(125) <= <eval (<anatomy> / 40)>)
src.damage 30
src.skill fail
var.act <src.act.uid>
src.act <var.act>
src.sayua 075f,0,0,0 * critical hit *
return 1
endif
endif
if (<findlayer(2).type> == t_weapon_fence) || (<findlayer(2).type> == t_weapon_mace_staff) || (<findlayer(2).type> == t_weapon_sword) && (<tactics> >= 98.0)
elseif ((<findlayer(2).type> == t_weapon_fence) || (<findlayer(2).type> == t_weapon_mace_staff) || (<findlayer(2).type> == t_weapon_sword) && (<tactics> >= 98.0))
ilk yazdığımda ben de çok sevinmiştim=)
ama harbi sağlam script dir, hala birçok server'ın aklına gelmez bu script
ve yayınlamamaya da kararlıyım...
[events e_critic]
on=@hits
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(2).type> == t_weapon_fence) || (<findlayer(2).type> == t_weapon_mace_staff) || (<findlayer(2).type> == t_weapon_sword) && (<tactics> >= 98.0)
if (rand(125) <= <eval (<anatomy> / 40)>)
src.damage 30
src.skill fail
var.act <src.act.uid>
src.act <var.act>
src.sayua 075f,0,0,0 * critical hit *
return 1
endif