[Events e_kendine_ceker]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(1).type> == t_weapon_fence) && (<fencing> >= 98.0)
if (rand(6) == 1)
src.damage {2 4}
src.hits (<src.hits> - 7)
src.skill fail
src.go <p>
src.sayu * Kendine Çeker *
return 1
endif
endif