[itemdef i_pazar]
id i_moongate_red
name Pazar Gate
on=@create
color 080a
attr 010
timer 200
return 1
on=@click
message @0823,1,1 [Pazar Alani]
return 1
on=@dclick
src.sysmessage @07a1 Basarak Gecebilirsiniz.
return 1
on=@step
src.events +e_pazar
src.go 6090,1716
return 1
[events e_pazar]
on=@mount
src.sysmessage @0785 Sayin <name>, bu alana binek ile giremezsiniz.
return 1
on=@click
if (0<account.plevel> == 01)
message @07b0,1 [ Pazar Alani ]
message @07a1,,1 <name>
return 1
endif
on=@attack
if (<src.act.isevent.e_pazar>)
src.sysmessage @0785 Sayin <name>, bu alanda saldiramazsiniz
action -1
attack -1
return 1
endif
on=@skillstart
src.sysmessage @0785 Sayin <name>, bunu yapamazsiniz.
skill fail
return 1
on=@spellcast
if (<src.account.plevel> == 1)
src.sysmessage @0785 Sayin <name>, bunu yapamassiniz.
f_fizzle
return 1
[function binekolmasin]
if (<findlayer.25>)
tag.binekid <findlayer.25.more1>
tag.binekkarma <uid.<findlayer.25.more2>.karma>
tag.binekfame <uid.<findlayer.25.more2>.fame>
tag.binekfood <uid.<findlayer.25.more2>.food>
tag.binekcolor <uid.<findlayer.25.more2>.color>
tag.binekname <findlayer.25.name>
serv.newitem i_binek_hafiza
new.tag.name <tag.binekname>
new.tag.fame <tag.binekfame>
new.tag.karma <tag.binekkarma>
new.tag.food <tag.binekfood>
new.tag.binekid <tag.binekid>
new.color <tag.binekcolor>
new.cont <findlayer(29).uid>
new.more2 1
findlayer.25.remove
else
return 1
endif
[itemdef i_binek_hafiza]
id i_deed
type t_normal
weight 20.0
name Binek
on=@click
if (<more2>
message @260,,1 [Dogal ismi : <serv.chardef.<tag0.binekid>.name>]
message <name> - <tag.name>
return 1
else
message <name>
return 1
endif
on=@dclick
if (<more2>)
try src.newnpc <tag.binekid>
link <src.act.uid>
link.name <tag.name>
link.karma <tag.karma>
link.fame <tag.fame>
link.food <tag.food>
link.color <color>
link.memorydel <src.uid>
link.newitem i_memory
link.act.attr 04
link.act.more1 04
link.act.more2 <serv.time>
link.act.morep <link.p>
link.act.color memory_ipet
link.act.timer -1
link.act.link <src.uid>
link.act.cont <link.uid>
link.flags <link.flags>&statf_pet
link.update
link.anim 5
link.bark 3
remove
return 1
else
return1
endif
bunuda ekliyecegın gate'e eklıceksın
on=@step
src.binekolmasin
return 1
kskbekoksk : tamam gateden gecerken binek gidiyor guzel orası ama siliniyor deed olarak bankaya götürtmemizin bi yolu varmı peki
on=@itemdclick
if (<act.baseid> == i_deed_animal) || (<act.baseid> == i_binek_deed) || (<act.baseid> == i_runebook) || (<act.baseid> == i_pet_golem2) || (<act.baseid> == i_pet_golem1) || (<act.baseid> == i_potion_explosiongreat) || (<act.baseid> == i_potion_explosion) || (<act.baseid> == i_potion_explosionless) || (<act.baseid> == i_runebook) || (<act.baseid> == i_deed_horse_random)
src.sysmessage @2028 Bu bolgede kullanilmaz..
return 1
endif