Arkadaşlar sphereserver.net spherenin yeni bir sürümünü sundu.

https://prerelease.sphereserver.net/
paylaşım için teşekkürler ne gibi farklar +lar -ler olduğu hakkında bi bilgin var mı?
boraozqm : paylaşım için teşekkürler ne gibi farklar +lar -ler olduğu hakkında bi bilgin var mı?

+1
18-10-2007, Nazghul
- Added: TAG.OVERRIDE.TRAINSKILLMAX and TAG.OVERRIDE.TRAINSKILLMAXPERCENT
  overriding the respective defaults from Sphere.INI based on an individual
  trainer (NPC).

19-10-2007, MrSugarCube
- Fixed #1293: Checkbox positions in dialogs not working with dorigin.
- Fixed #1292: House designer not working with RESDISP less than 3, a minimum
  client version of 4.0.0 is still required though.
- Fixed #511: Character spawn tooltip modified to avoid bad token ID messages
  with characters using random names (#NAMES_xxx).
- Fixed: Quest and Guild buttons on the paperdoll not working with RESDISP less
  than 3.

20-10-2007, MrSugarCube
- Fixed #1295: Radio positions in dialogs not working with dorigin.
- Modified: MAXCHARSPERACCOUNT limit has been raised to 7. Note that the client
  must support extra character slot(s) for them to be visible at the character
  selection menu, older clients can only display 5 or 6.
- Added: MAXCHARS property to accounts. Setting it to 0 will link it to
  MAXCHARSPERACCOUNT in the ini (default behaviour).

21-10-2007, MrSugarCube
- Fixed #1297: No resources lost when failing to craft.

26-10-2007, MrSugarCube
- Fixed #1304: Being able to light kindling whilst it is being dragged.
- Fixed #1300: Polymorphing whilst incognito'ed not updating the character's
  name correctly with creatures using random names (#NAMES_xxx).
- Fixed: Various means of removing game board pieces from their game boards.
- Modified #1303: ISTEVENT now works on items, exactly the same as it does with
  characters.

30-10-2007, MrSugarCube
- Fixed #1306: NPCs accepting every item given to them.
- Fixed #1298: Infinite loop caused by combat between two characters with the
  statf_reactive flag set and the reflected damage being greater than the
  original damage.

30-10-2007, Furio
- Fixed #1307: MySQL client running out of memory.

24-11-2007, Furio
- Fixed #1294: Error with the third parameter of "spelleffect". Now the third
  parameter refer to the current source if is -1.
- Fixed #1318: Owned NPC's names and NPC's vendors commands.
- Fixed #1330: Problems with client and accounts with 16 characters.
- Fixed #1345: Clear Party TAG's.
- Added: Support for login protocol in 6.0.5.0+ clients.
- Added #1329: Max dist to park boats (see sphere.ini MaxShipPlankTeleport).
- Added #1296: "trigger" function returning the values returned by @CustomTrigger.

25-11-2007, MrSugarCube
- Fixed #1284: Multi regions being overlapped by area regions when map files are
  resynced.
- Fixed: Mount items are now adjusted using the RES* settings on the ride
  itself, to display themselves appropriately to lower RESDISP clients.

25-11-2007, Elric (Script pack)
- Updated: sphere_item_aos_se.scp (Removed duplicate item definitions)
- Updated: sphere_item_building_walls_se.scp (Removed duplicate item
  definitions)
- Updated: sphere_item_misc_se.scp (Removed duplicate item definitions)
- Updated: sphere_item_ml_floor_wall.scp (Removed duplicate item definition)
- Updated: sphere_item_provisions_armor_ml.scp (Corrected Vulture Helm item
  definition)
- Updated: sphere_item_unsorted.scp (Removed duplicate item definitions)

27-11-2007, MrSugarCube
- Fixed #1323: Criminal status for attacking dead players.
- Fixed #1250: Exception with region triggers.
- Fixed #1017: Magery skill being used for all spells. Now the first skill listed
  in the spell's SKILLREQ line will be the action used when casting. Note that
  unexpected things will happen if you've set this to be a non-magic skill (for
  example, Begging), so make sure the SKF_MAGIC flag is set on such skills.
  
14-12-2007, coruja747 (Script pack)
- Updated: sphere_item_building_walls_se.scp (Missing item 02753)
- Updated: sphere_item_deco_evilitem.scp (Incorrect dupeitem on itemdef 02a59)
- Updated: sphere_item_christimas.scp (Incorrect RESDISPx settings on i_Sleigh)
- Updated: sphere_map_points2.scp (Inaccessible teleports on Exodus Dungeon)

21-12-2007, MrSugarCube
- Modified: Ships now move 2 spaces at a time instead of 1. This reduces a lot
  of lag caused by ship movement and also fixes overhead messages disappearing
  whilst the ship is in motion.
- Added: SHIPSPEED property to ship ITEMDEFs. This controls how often and how far
  the ship will move. SHIPSPEED.PERIOD and SHIPSPEED.TILES can be used to return
  the separate values. Usage:
    "SHIPSPEED=5,3"     Ship will move 3 tiles every half a second.
    "SHIPSPEED=1,5"     Ship will move 5 tiles every tenth of a second.
    "SHIPSPEED=20,2"    Ship will move 2 tiles every 2 seconds.
  Note 1: If there is less space available than specified by SHIPSPEED.TILES,
  the ship will still move as far as possible before stopping (so if a ship is
  set to move 10 tiles and is heading towards a coast that is 16 tiles away, the
  ship will move 10 tiles, then 6 tiles, and then stop.
  Note 2: TAG.OVERRIDE.SHIPSPEED.PERIOD and TAG.OVERRIDE.SHIPSPEED.TILES can also
  be set on the ships themselves to override their speed on an individual basis.

22-12-2007, Nazghul
- Added: Triggers @NPCAction and @NPCSpecialAction
  @NPCSpecialAction
  If the NPC has a lot of spare time (i.e., nothing else to do) it
  looks for some special action. For example, giant spiders lay webs,
  and fire elems leave fire patches. This trigger fires on ANY type
  of creature. If you return 1, it will not do it's special action,
  on return 0 it will (what, as said above, will only be true with
  giant spiders and fire elems; you can script other NPC special
  events yourself).

  @NPCAction
  AI-related trigger. If the situation is so the NPC will do something
  due to it's AI - things like animals pooping the ground, vendors
  going off/on duty, (un)equipping a lightsource when it's dark,
  (un)equipping a weapon when fighting, stabler feeding animals or
  giving players food for their animals etc. - (once hardcoded behaviour
  was planned also for beggars who should sleep at night, for thieves,
  undead mages, healers, and more, but never realized. Now you can script
  this yourself) this trigger will be fired. On RETURN 0
  the NPC will continue with what it wants to do, RETURN 1 will abort it.

  Both triggers will fire only if EF_NPCAct_Triggers is SET and
  EF_Minimize_Triggers is NOT SET in the sphere.INI. SO if you don't
  change your INI, everything will stay as it was before.

22-12-2007, MrSugarCube
- Fixed #1341: Arguments not being parsed correctly for commands entered
  on the console.
- Fixed #1331: Script verbs not being parsed correctly when there is a
  space in them (ie. TAG.xxx_<EVAL yyy> = zzz).

04-01-2008, Nazghul
- Added: Triggers @Mount and @Dismount, both are character trigger, firing
    when a character tries to mount/dismout it's ride (and will be able to).
  @DISMOUNT
    ARGO is the UID of the (still disconnected!) pet.
    RETURN 1 stops the dismount process.
  @MOUNT
    ARGO is the UID of the NPC bound to be ridden.
    RETURN 1 stops the mounting process.

19-01-2008, MrSugarCube
- Fixed #1351: Gaining tactics when fighting players in no-pvp regions.
- Fixed #1337: Foundations of custom housing deletable by players.
- Fixed #1132: Maps other than #0 not showing up when logging in.
- Added #1003: ACTPRV property to characters. This is used in some skills,
  for example with magery to hold the source of the spell (character, wand,
  scroll, etc).
- Fixed: CALL not working with object references. (eg. "CALL src.myfunction")
- Fixed: ++/-- in scripts being parsed as +=1 when not being used as operators.

19-01-2008, MrSugarCube (Script pack)
- Updated #1360: sphere_admin.scp (Fixed blank client list when using .admin twice)
- Updated: sphere_backward_compatibility.scp (Added NpcCast function, which can be
  used to make a character start casting a spell)

19-01-2008, Furio
- Fixed #1324: Undefined Symbols on attacker when accessing a bad attacker #
- Fixed: isneartype not searching through all statics.
- Updated: sphere.ini with missing values.
- Added #1358: now serv.newitem has a 4th argument if set to 1 trigger @Equip will
  be called upon item equipping.
- Added: SERV.MAPLIST.$mapid.$prop to cycle through maps to get props. The list of
  properties that can be accessed (read only) are:
  BOUND.X = maximum x for the map
    BOUND.Y = maximum y for the map
    CENTER.X = x coord of map center
  CENTER.Y = y coord of map center
    SECTOR.SIZE = size of sectors
    SECTOR.ROWS = qty of sector rows for the map
  SECTOR.COLS = qty of sector columns for the map
  SECTOR.QTY = total number of sectors for the map
- Added: EF_UseNetworkMulti (00800000) to experimental flags. Tired of crashing due
  too many items/npcs, try it. Don't change it while the server is running.
  (Thx to Z. for the windows version)

21-01-2008, MrSugarCube
- Fixed #1311: NPC Pathfinding failing when EF_DiagonalWalkCheck is enabled.
- Added #738: Combat flag COMBAT_STAYINRANGE. Causes out-of-range attacks to fail
  at the end of the swing instead of waiting until the target is in range.
- Added: WEATHER property to sectors, sets or gets the current weather.

22-01-2008, MrSugarCube (Script pack)
- Updated #1107: sphere_genericstone_functions.scp (added function to control or
  override ally status between guilds (f_stonesys_internal_isalliedwith), see
  comments for details)

24-01-2008, MrSugarCube
- Fixed #1363: Players unable to pick up single items from heavy stacks.

31-01-2008, Nazghul
- Fixed #989: Fame-titles will not be shown on NPC anymore if INI option NPCNoFameTitle
  is set.

31-01-2008, MrSugarCube
- Fixed #1372: EF_NewPositionChecks causing fishing to fail from boats when
  AdvancedLos is disabled.
- Fixed: ADVANCEDLOS_PLAYER enabling AdvancedLos for all characters including
  NPCs (ADVANCEDLOS_NPC being ignored).

02-02-2008, Furio
- added DIALOGLIST keyword. DIALOGLIST.COUNT gives the number of open gump dialogs,
  DIALOGLIST.$x.ID ($x = a number between 0 and DIALOGLIST.COUNT-1) the ID of the
  respective gump dialog, and DIALOGLIST.$x.COUNT the number of active instances of
  this dialog. So to close a specified gump, DIALOGCLOSE <DIALOGLIST.$n.ID> should do.

İngilizcesi iyi olan biri bir kaç yeniliği anlatırsa güzel olur.


Alıntıdır.
Expert
34.0001
oh yav bekliyordum artık =) biraz bızıklıyalım..
DEBUG olayını çok şikayet etmiştim.İnşallah sorunu yazar artık :D
İngilizcesi olan biri bunu Türkçeye çevirebilirmi:D
sağol Death Bringer tekrar bi de ingilizcesi olan biri çevirirse süper olur anladığım kadarıyla biçok yenilik gelmiş işe yarar şeyler
Expert
34.0001
okudum da hepsini yazmak uzun sürer anlamadığınız yerleri sorunda onu yazayım =)

flam sanct fixlenmiş , shipspeed diye bi ayar getirilmiş , @mount @dismount falan eklenmiş.NPC yapay zeka için de bi kaç trigger eklemişler.Anlamadığım şeyler var birde :D
evet ON=@npcaction fln eklenmiş :D
Silindi
Members
0
Flamın fixlenmesi güzel.Deneriz biraz zaman geçsin.Çünkü hemen çıktığında denemek akıl karı değil.Düzenlemeler yapıyolar.
bi çok yenilik var ama moverate olayına kafam takıldı
shipspeed olayı sanırım bahsettiği artık 2 kare gidebileceği..
Silindi
Journeyman
1.2
Moverate eskidende vardı ki zaten :huh

Shipspeed olayıda sanırım şöyle

gemilerin itemdefleri altında

shipspeed=3,5

şeklinde ekliyoruz,bunun anlamı

gemimizin 0.3 saniyede bir hareket edeceği ve her harekette 5 kare ilerleyeceği

Bu konu Bengal tarafından düzenlendi(2008-02-08 14:40, 16 yıl önce)
nası olucak o bir fonksyonamı bagladılar yoksa iniden ayaramı ?


// Maximum distance to hear char whispering
//DistanceWhisper=3

// Maximum distance to hear char talking
//DistanceTalk=18

// Maximum distance to hear char yelling
//DistanceYell=31


Bunları cok sevdim :P



Üye Ol veya Giriş Yap

Bu forum başlığına mesaj atmak istiyorsanız hemen üye olun veya giriş yapın.