[chardef c_spanci]
defname c_spanci
NAME=Spaner
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
On=@Click
message @0481 [<name>]
return 1
ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={66 80}
title Spaner
SPEECHCOLOR={ 0231 1 0481 1 018b 1 0515 1 07d1 1 060a 1 0400 1 }
ITEMNEWBIE=i_robe
COLOR 0481
ITEMNEWBIE=i_studded_gorget
COLOR 0481
ITEMNEWBIE=i_studded_gloves
COLOR 0481
ITEMNEWBIE=i_studded_leggings
COLOR 0481
ITEMNEWBIE=i_studded_sleeves
COLOR 0481
ITEMNEWBIE=i_studded_tunic
COLOR 0481
ITEMNEWBIE=i_boots_calf
COLOR 0481
ON=@GETHIT
src hits 2
return 1
ON=@DClick
IF (<DISTANCE> > 6)
SRC.SYSMESSAGE @066d,3,1 Cok uzaksiniz..
RETURN 1
else
src.dialog d_vendor1
[dialog d_vendor1]
0,0
nomove
[dialog d_vendor1]
0,0
nomove
resizepic 240 0 5054 320 345
resizepic 250 35 3000 300 360
Text 290 40 <eval 1153> 0
Text 290 60 <eval 1152> 1
Text 290 80 95 2
Text 290 100 <eval 1152> 3
text 290 120 95 4
text 290 140 <eval 1152> 5
text 290 160 95 6
text 290 180 <eval 1152> 7
text 290 200 95 8
text 290 220 <eval 1152> 9
text 290 240 95 10
text 290 260 <eval 1152> 11
text 290 280 95 12
text 290 300 <eval 1152> 13
text 290 320 95 14
text 290 340 <eval 1152> 15
text 290 360 95 16
text 290 380 <eval 1152> 17
Button 270 65 2224 2117 1 0 1
Button 270 85 2224 2117 1 0 2
Button 270 105 2224 2117 1 0 3
Button 270 125 2224 2117 1 0 4
Button 270 145 2224 2117 1 0 5
button 270 165 2224 2117 1 0 6
button 270 185 2224 2117 1 0 7
button 270 205 2224 2117 1 0 8
button 270 225 2224 2117 1 0 9
button 270 245 2224 2117 1 0 10
button 270 265 2224 2117 1 0 11
button 270 285 2224 2117 1 0 12
button 270 305 2224 2117 1 0 13
button 270 325 2224 2117 1 0 14
button 270 345 2224 2117 1 0 15
button 270 365 2224 2117 1 0 16
[dialog d_vendor1 text]
<serv.name> Spaner Menu
Mustang
Mustang 2
Mustang 3
Shire
Shire 2
Kara Steed
Llama
Llama 2
Llama 3
Mid Ostard
Rare Shire
Rare Shire2
Rare Forest
Rare Desert
Rare Llama
[Dialog d_vendor1 BUTTON]
onbutton=1 //Mustang
SRC.GO 5589,2552,4
onbutton=2 //Mustang 2
SRC.GO 1727,3430
onbutton=3 //Mustang 3
SRC.GO 2734,1094
onbutton=4 //Shire
SRC.GO 5180,3580
onbutton=5 //Shire 2
src.go 5383,3263,2
onbutton=6 //Kara Steed
src.go 5626,3472,6
onbutton=7 //Llama
SRC.GO 657,1335
onbutton=8 //Llama 2
src.go 388,1330
onbutton=9 //Llama 3
src.go 813,926
onbutton=10 //Mid Ostard
src.go 628,1500
onbutton=11 //Zost
SRC.GO 1559,566,1
onbutton=12 //Desert Ostard
SRC.GO 5233,3217,2
onbutton=13 //Rare Shire
SRC.GO 5449,3251,4
onbutton=14 //Rare Shire 2
SRC.GO 1018,768,-40
onbutton=15 //Renkli Llama
SRC.GO 5448,3442,3
onbutton=16 //Renkli Llama 2
SRC.GO 5839,3467,14
//////////// 2 Spanci //////////
[chardef c_spanci2]
defname c_spanci2
NAME=Spawner
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
On=@Click
message @0481 [<name>]
return 1
ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={66 80}
title Spawner
SPEECHCOLOR={ 0231 1 0481 1 018b 1 0515 1 07d1 1 060a 1 0400 1 }
ITEMNEWBIE=i_robe
COLOR 0481
ITEMNEWBIE=i_studded_gorget
COLOR 0481
ITEMNEWBIE=i_studded_gloves
COLOR 0481
ITEMNEWBIE=i_studded_leggings
COLOR 0481
ITEMNEWBIE=i_studded_sleeves
COLOR 0481
ITEMNEWBIE=i_studded_tunic
COLOR 0481
ITEMNEWBIE=i_boots_calf
COLOR 0481
ON=@GETHIT
src hits 2
return 1
ON=@DClick
IF (<DISTANCE> > 6)
SRC.SYSMESSAGE @066d,3,1 Cok uzaksiniz..
RETURN 1
else
src.dialog d_vendor2
[dialog d_vendor2]
0,0
nomove
[dialog d_vendor2]
0,0
nomove
resizepic 240 0 5054 320 345
resizepic 250 35 3000 300 360
Text 290 40 <eval 1153> 0
Text 290 60 <eval 1152> 1
Text 290 80 95 2
Text 290 100 <eval 1152> 3
text 290 120 95 4
text 290 140 <eval 1152> 5
text 290 160 95 6
text 290 180 <eval 1152> 7
text 290 200 95 8
text 290 220 <eval 1152> 9
text 290 240 95 10
text 290 260 <eval 1152> 11
text 290 280 95 12
text 290 300 <eval 1152> 13
text 290 320 95 14
text 290 340 <eval 1152> 15
Button 270 65 2224 2117 1 0 1
Button 270 85 2224 2117 1 0 2
Button 270 105 2224 2117 1 0 3
Button 270 125 2224 2117 1 0 4
Button 270 145 2224 2117 1 0 5
button 270 165 2224 2117 1 0 6
button 270 185 2224 2117 1 0 7
button 270 205 2224 2117 1 0 8
button 270 225 2224 2117 1 0 9
button 270 245 2224 2117 1 0 10
button 270 265 2224 2117 1 0 11
button 270 285 2224 2117 1 0 12
button 270 305 2224 2117 1 0 13
button 270 325 2224 2117 1 0 14
[dialog d_vendor2 text]
<serv.name> Spaner2 Menu
Nightmare
Unicorn
Ice Steed
Haci Murat
Ferrari
Kara Steed
Black Must
Silver Steed
Mater Matuda
Mater Matuda 2
Mater Matuda 3
Besiktas
FenerBahce
Galatasaray
[Dialog d_vendor2 BUTTON]
onbutton=1 //Nightmare
SRC.GO 5590,1845
onbutton=2 //Unicorn
SRC.GO 1932,3398,10
onbutton=3 //Ice Steed
SRC.GO 5150,2355,29
onbutton=4 //Haci Murat
SRC.GO 2601,77
onbutton=5 //Ferrari
SRC.GO 5522,2489,40
onbutton=6 //Kara Steed
src.go 5626,3472,6
onbutton=7 //Black Must
SRC.GO 5707,4079,17
onbutton=8 //Silver Steed
src.go 3908,205
onbutton=9 //Mater Matuda
SRC.GO 5566,4070,22
onbutton=10 //Mater Matuda 2
SRC.GO 5834,4032,23
onbutton=11 //Mater Matuda 3
SRC.GO 6112,3950,48
onbutton=12 //Besiktas
SRC.GO 5694,206,-6
onbutton=13 //Fenerbahce
SRC.GO 5683,303
onbutton=14 //Galatasaray
SRC.GO 5837,337,2
[EoF]
[chardef c_spawnci]
defname c_spanci
NAME=Spawner
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
On=@Click
message @0481 [<name>]
return 1
ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={66 80}
title Spaner
SPEECHCOLOR={ 0231 1 0481 1 018b 1 0515 1 07d1 1 060a 1 0400 1 }
ITEMNEWBIE=i_robe
COLOR 0455
ITEMNEWBIE=i_studded_gorget
COLOR 0455
ITEMNEWBIE=i_studded_gloves
COLOR 0455
ITEMNEWBIE=i_studded_leggings
COLOR 0455
ITEMNEWBIE=i_studded_sleeves
COLOR 0455
ITEMNEWBIE=i_studded_tunic
COLOR 0455
ITEMNEWBIE=i_boots_calf
COLOR 0455
on=@dclick
flags 04
IF (<DISTANCE> > 6)
SRC.SYSMESSAGE @066d,3,1 Cok uzaksiniz..
RETURN 1
else
src.dialog d_vendor1
return 1
on=@death
hits = <str>
flags 04
return 1
on=@spellcast
hits = <str>
flags 04
return 1
on=@gethit
hits = <str>
flags 04
return 1
[dialog d_vendor1]
0,0
nomove
resizepic 25 25 3600 250 400
resizepic 275 25 3600 200 200
Text 60 40 <eval 00> 0
Text 75 60 <eval 025> 1
Text 75 80 95 2
Text 75 100 <eval 025> 3
text 75 120 95 4
text 75 140 <eval 025> 5
text 75 160 95 6
text 75 180 <eval 025> 7
text 75 200 95 8
text 75 220 <eval 025> 9
text 75 240 95 10
text 75 260 <eval 025> 11
text 75 280 95 12
text 75 300 <eval 025> 13
text 75 320 95 14
text 75 340 <eval 025> 15
text 75 360 95 16
text 340 100 <eval 025> 17
Button 50 65 5605 2117 1 0 1
Button 50 85 5605 2117 1 0 2
Button 50 105 5605 2117 1 0 3
Button 50 125 5605 2117 1 0 4
Button 50 145 5605 2117 1 0 5
button 50 165 5605 2117 1 0 6
button 50 185 5605 2117 1 0 7
button 50 205 5605 2117 1 0 8
button 50 225 5605 2117 1 0 9
button 50 245 5605 2117 1 0 10
button 50 265 5605 2117 1 0 11
button 50 285 5605 2117 1 0 12
button 50 305 5605 2117 1 0 13
button 50 325 5605 2117 1 0 14
button 50 345 5605 2117 1 0 15
button 50 365 5605 2117 1 0 16
button 340 120 5549 5550 11 0 17
[dialog d_vendor1 text]
<serv.name> Spawner
Won Steed
Aqua Mare
Miscellaneous
Angel Ostard
Shire
Forest Ostard
Metal Ostard
Lemon Ostard
Llama 3
Mid Ostard
Zosthrich
Desert Ostard
Legend Horse
Rare shire
Renkli Llama
Deskarno
Ikinci Sayfa
[Dialog d_vendor1 BUTTON]
onbutton=1 //Won Steed
if !(<src.restest 8000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 8000 pvp bileti olmali.
return 1
ELSE
src.consume 8000 i_fctn_silver
src.newitem i_deed_won
src.act.bounce
ENDIF
onbutton=2 //Aqua Mare
if !(<src.restest 15000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 15000 pvp bileti olmali.
return 1
ELSE
src.consume 15000 i_fctn_silver
src.newitem i_deed_aquamare
src.act.bounce
ENDIF
onbutton=3 //Miscellaneous
if !(<src.restest 9000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 9000 pvp bileti olmali.
return 1
ELSE
src.consume 9000 i_fctn_silver
src.newitem i_deed_mis
src.act.bounce
ENDIF
onbutton=4 //Angel Ostard
if !(<src.restest 5000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 5000 pvp bileti olmali.
return 1
ELSE
src.consume 5000 i_fctn_silver
src.newitem i_deed_angel
src.act.bounce
ENDIF
onbutton=5 //Shire
if !(<src.restest 4500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 4500 pvp bileti olmali.
return 1
ELSE
src.consume 4500 i_fctn_silver
src.newitem i_deed_shire
src.act.bounce
ENDIF
onbutton=6 //Forest
if !(<src.restest 3500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 3500 pvp bileti olmali.
return 1
ELSE
src.consume 3500 i_fctn_silver
src.newitem i_deed_forest
src.act.bounce
ENDIF
onbutton=7 //Metal Ostard
if !(<src.restest 7000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 7000 pvp bileti olmali.
return 1
ELSE
src.consume 7000 i_fctn_silver
src.newitem i_deed_metal
src.act.bounce
ENDIF
onbutton=8 //Lemon Ostard
if !(<src.restest 7000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 7000 pvp bileti olmali.
return 1
ELSE
src.consume 7000 i_fctn_silver
src.newitem i_deed_lemon
src.act.bounce
ENDIF
onbutton=9 //Llama
if !(<src.restest 200 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 200 pvp bileti olmali.
return 1
ELSE
src.consume 200 i_fctn_silver
src.newitem i_deed_llama
src.act.bounce
ENDIF
onbutton=10 //Mid Ostard
if !(<src.restest 5000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 5000 pvp bileti olmali.
return 1
ELSE
src.consume 5000 i_fctn_silver
src.newitem i_deed_mid
src.act.bounce
ENDIF
onbutton=11 //Zost
if !(<src.restest 7500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 7500 pvp bileti olmali.
return 1
ELSE
src.consume 7500 i_fctn_silver
src.newitem i_deed_zost
src.act.bounce
ENDIF
onbutton=12 //Desert Ostard
if !(<src.restest 3500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 3500 pvp bileti olmali.
return 1
ELSE
src.consume 3500 i_fctn_silver
src.newitem i_deed_desert
src.act.bounce
ENDIF
onbutton=13 //Legend Horse
if !(<src.restest 9500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 9500 pvp bileti olmali.
return 1
ELSE
src.consume 9500 i_fctn_silver
src.newitem i_deed_legend
src.act.bounce
ENDIF
onbutton=14 //Rare Shire
if !(<src.restest 8000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 8000 pvp bileti olmali.
return 1
ELSE
src.consume 8000 i_fctn_silver
src.newitem i_deed_rshire
src.act.bounce
ENDIF
onbutton=15 //Renkli Llama
if !(<src.restest 4500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 4500 pvp bileti olmali.
return 1
ELSE
src.consume 4500 i_fctn_silver
src.newitem i_deed_lama
src.act.bounce
ENDIF
onbutton=16 //Deskarno
if !(<src.restest 7000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 7000 pvp bileti olmali.
return 1
ELSE
src.consume 7000 i_fctn_silver
src.newitem i_deed_deskarno
src.act.bounce
ENDIF
onbutton=17
src.dialog d_vendor2
return 1
[dialog d_vendor2]
0,0
nomove
resizepic 25 25 3600 250 400
resizepic 275 25 3600 200 200
Text 60 40 <eval 00> 0
Text 75 60 <eval 025> 1
Text 75 80 95 2
Text 75 100 <eval 025> 3
text 75 120 95 4
text 75 140 <eval 025> 5
text 75 160 95 6
text 75 180 <eval 025> 7
text 75 200 95 8
text 340 100 <eval 025> 9
Button 50 65 5605 2117 1 0 1
Button 50 85 5605 2117 1 0 2
Button 50 105 5605 2117 1 0 3
Button 50 125 5605 2117 1 0 4
Button 50 145 5605 2117 1 0 5
button 50 165 5605 2117 1 0 6
button 50 185 5605 2117 1 0 7
button 50 205 5605 2117 1 0 8
button 340 120 5549 5550 11 0 9
[dialog d_vendor2 text]
<serv.name> Spawner
Unicorn
Silver Steed
Aqua Steed
Axta
Dragon Steed
Fire Steed
Night Mare
Kiirin
Cikis
[dialog d_vendor2 button]
onbutton=1 //Unicorn
if !(<src.restest 12000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 12000 pvp bileti olmali.
return 1
ELSE
src.consume 12000 i_fctn_silver
src.newitem i_deed_unicorn
src.act.bounce
ENDIF
onbutton=2 //Silver
if !(<src.restest 9500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 9500 pvp bileti olmali.
return 1
ELSE
src.consume 9500 i_fctn_silver
src.newitem i_deed_silver
src.act.bounce
ENDIF
onbutton=3 //Aqua
if !(<src.restest 7500 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 7500 pvp bileti olmali.
return 1
ELSE
src.consume 7500 i_fctn_silver
src.newitem i_deed_aqua
src.act.bounce
ENDIF
onbutton=4 //Axta
if !(<src.restest 7000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 7000 pvp bileti olmali.
return 1
ELSE
src.consume 7000 i_fctn_silver
src.newitem i_deed_axta
src.act.bounce
ENDIF
onbutton=5 //Dragon
if !(<src.restest 8000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 8000 pvp bileti olmali.
return 1
ELSE
src.consume 8000 i_fctn_silver
src.newitem i_deed_dragon
src.act.bounce
ENDIF
onbutton=6 //Fire
if !(<src.restest 9600 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 9600 pvp bileti olmali.
return 1
ELSE
src.consume 9600 i_fctn_silver
src.newitem i_deed_fire
src.act.bounce
ENDIF
onbutton=7 //Mare
if !(<src.restest 20000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 20000 pvp bileti olmali.
return 1
ELSE
src.consume 20000 i_fctn_silver
src.newitem i_deed_mare
src.act.bounce
ENDIF
onbutton=8 //Kiirin
if !(<src.restest 8000 i_fctn_silver>)
SRC.SYSMESSAGE @025,1,1 Bu binegi alabilmek icin cantanizda 8000 pvp bileti olmali.
return 1
ELSE
src.consume 8000 i_fctn_silver
src.newitem i_deed_kirin
src.act.bounce
ENDIF
[dialog d_vendor1]
0,0
nomove