[ITEMDEF 04139]
//Some as [ITEMDEF 0413f] Do not remove! Here for backward compatility!
DEFNAME=i_KRYSS_RUIN_O
ID=i_kryss
NAME=Kryss of Ruin
TYPE=T_WEAPON_FENCE
RESOURCES=i_kryss,i_enchant_weapon
ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap
SKILL=Fencing
ON=@click
message @1153 [Ruin Kryss]
on=@equiptest
if (<src.fencing> < 0.0)
src.sysmessage @025 Bunu Kullanmaya fencing skilliniz yetmiyor.
return 1
endif
[ITEMDEF 04139]
//Some as [ITEMDEF 0413f] Do not remove! Here for backward compatility!
DEFNAME=i_KRYSS_RUIN_O
ID=i_kryss
NAME=Kryss of Ruin
TYPE=T_WEAPON_FENCE
RESOURCES=i_kryss,i_enchant_weapon
ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap
SKILL=Fencing
ON=@click
message @1153 [Ruin Kryss]
on=@equiptest
if (<src.fencing> < 15.1)
src.sysmessage @025 Bunu Kullanmaya fencing skilliniz yetmiyor.(15.1 Fencing)
return 1
endif
on=@equiptest
if (<src.fencing> < 15.1) <<< burası kaç skill istediği + sına göre ver bişiler suanda 15.1 skillden az olan silahı eline alamaz.
src.sysmessage @025 Bunu Kullanmaya fencing skilliniz yetmiyor.(15.1 Fencing)
return 1
endif
[ITEMDEF 04139]
//Some as [ITEMDEF 0413f] Do not remove! Here for backward compatility!
DEFNAME=i_KRYSS_RUIN_O
ID=i_kryss
NAME=Kryss of Ruin
TYPE=T_WEAPON_FENCE
RESOURCES=i_kryss,i_enchant_weapon
ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap
SKILL=Fencing
ON=@click
message @1153 [Ruin Kryss]
on=@equiptest
if (<src.fencing> < 98.1)
src.sysmessage @025 Bunu Kullanmaya fencing skilliniz yetmiyor.(98.1 Fencing)
return 1
endif
on=@equip
if (<fencing> <98.1)
unequip
src.sysmessage @481 Bunu Kullanamassiniz.
endif