arkadaslar flame sanet atıp birbirine dalınca serverdebug verip con lost oluyor acil yardımlarınızı bekliorum
//---------------------------------
//Script Coded & Edited : Hermes---
//Script Version : 0.56b ---
//Shard Name : Dreamer PVP ---
//Player versus Player r ---
//---------------------------------
[function spell_say]
if ((<src.magery> > 98.0) && (<src.meditation> > 98.0) && (<src.anatomy> > 98.0) && (<src.evaluatingintel> > 98.0) && (<src.parrying> < 1.0) && (<src.wrestling> < 1.0) & (<src.tactics> < 1.0))
src.diemaster <args>
return 1
else
say @0790 <args>
endif
[FUNCTION diemaster]
if ((<src.magery> > 98.0) && (<src.meditation> > 98.0) && (<src.anatomy> > 98.0) && (<src.evaluatingintel> > 98.0))
var.font = <src.font>
src.font = 8
src.say @0790,8 <strtoupper <args>>
src.font = <var.font>
return 1
endif
else
say @0790 <args>
//sayua 0835,6,0,enu <args>
[events fix]
on=@USERWARMODE
if (<src.flags>&statf_stone) || (<src.flags>&statf_freeze)
src.sysmessage @38,6,1 Bu haldeyken kullanamazsin
src.action -1
return 1
endif
on=@mount
src.message @07a5,1,1 Bineginizin Sagligi : <argo.hits>/<argo.str>
On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @07a5,1,1 Hesap tarihi: <account>, <eval (<account.totalconnecttime> / 60)>saat
src.sysmessage @07a5,1,1 Kayit tarihi: <account.firstconnectdate>
src.sysmessage @07a5,1,1 Karakter tarihi: <eval (<age> / 86400)> gun once dogmus.
src.sysmessage @07a5,1,1 Karakter: <eval (<age> / 60)/60> saat once dogmus.
endif
on=@death
//if (<fame> < 750)
//act.sysmessage @56,1,1,1,1 Oldurdugunuz kisinin famesi [<act.fame>] puan ve bilet kazanmak icin [750] fame gerekmektedir.
//endif
//if (<fame> > 9900) && (<memoryfindtype.memory_harmedby>) && (<act.uid> != <uid>)// && (0<act.npc> == 0)
// serv.b @07a1,,1 Lord <name>, <qval (<act.owner>) ? <act.name> (<uid.<act.owner>name>): <act.name>> tarafindan <region.name> dolaylarinda olduruldu..
if (<fame> > 750) && (<memoryfindtype.memory_harmedby>) && (<act.uid> != <uid>)// && (0<act.npc> == 0)
serv.b @0481,1,1,1 <name>, <qval (<act.owner>) ? <act.name> (<uid.<act.owner>name>): <act.name>> tarafindan <region.name> dolaylarinda olduruldu..
act.tag0.duelwin +=1
serv.newitem i_bilet,10000 // Buraya biletin id'sini yazman gerekir..
new.cont <act.uid>
src.act.sysmessage @07a5,1,1 10k Bilet kazandiniz.
trysrc <act.owner> src.birpuanverpls
act.fame +=300
src.fame -=250
endif
//endif
if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
src.findid.i_bleeding.remove
src.findid.i_bleeding2.remove
src.events -e_bleed
endif
if (<findid.i_rune_poison>)
src.sysmessage @38,1,1 Zehir etkisini gecirdiniz.
findid.i_rune_poison.remove
return 1
endif
forchars 20 // 20 kare içinde
if <owner> == <src.uid> // sana ait npc varsa
//src.events e_bilet
src.events -e_gmtopuk
src.events -e_bilet
src.events -e_sans
src.events -e_expo
src.events -e_engelli
src.events -e_olumsuz
src.events -e_bilet
src.events -e_kartopu
src.events -e_bombaci
src.events -e_kosu
src.events -e_deathmatch
src.tag.kopruhakki 0
src.newitem i_olmesuresi
src.act.equip
src.sysmessage @07a5,1,1 20 saniye daha beklemelisiniz.
return 1
//if (<findid.i_rune_poison>)
//src.sysmessage @38,1,1 Zehir etkisini gecirdiniz.
//findid.i_rune_poison.remove
//return 1
//endif
src.dialogclose d_runebook
src.frozen
on=@itemequip
if <act.baseid>==i_torch
act.remove
return 1
endif
On=@ItemDClick
if <act.baseid>==i_torch
act.remove
return 1
endif
if (<act.type>==t_container)
if ((<act.attr>&attr_newbie)||(<act.attr>&attr_static)||(<act.attr>&attr_move_never))
if (<act.topobj.uid>==<src.uid>)
if !(<act.cont>==<src.uid>
if (0<act.cont.layer>==021)
if (<act.cont.cont.uid>==<src.uid>)
endif
endif
endif
endif
endif
endif
On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif
On=@EnvironChange
if !(<memoryfindtype.memory_guild.link.align>) || (<kills> > 5)
if (<findlayer(2).baseid> == i_shield_chaos) || (<findlayer(2).baseid> == i_shield_order)
findlayer(2).unequip
endif
endif
if !((<findlayer(32)> || <findlayer(44)> || <findlayer(47)>)) // active stat-effecting spell?
stchk
if ((<findlayer(10).baseid> == i_platemail_gorget) && (<findlayer(6).baseid> == i_platemail_helm) && (<findlayer(7).baseid> == i_platemail_gloves) && (<findlayer(13).baseid> == i_platemail_chest) && (<findlayer(19).baseid> == i_platemail_arms) && (<findlayer(24).baseid> == i_platemail_leggings))
if (<dex> > 80)
dex 80
endif
elseif ((<findlayer(6).baseid> == i_bone_helmet) && (<findlayer(13).baseid> == i_bone_chest) && (<findlayer(19).baseid> == i_bone_arms) && (<findlayer(7).baseid> == i_bone_gloves) && (<findlayer(4).baseid> == i_bone_leggings))
if (<dex> > 85)
dex 85
endif
endif
if !(<isevent.e_spr>)
var.stats <eval (<str> + <int> + <dex>)> // stat cap fix
if (<eval <var.stats>> > 225)
stchk
endif
endif
endif
On=@SpellCast
if (<src.findid.i_rb_delay> || (<src.findid.i_rb_delay2>)
src.sysmessage @07a5,1,1 Runebook kullanirken buyu atamazsiniz.
return 1
endif
if (<findid.i_beklebiraz>)
src.sysmessage @07a5,1,1 Bandaj kullanirken buyu yapamazsiniz.
return 1
endif
if (<act.ischar>)
if (<act.flags>&statf_stone) || (<act.region.safe>)
act.action -1
sysmessage @07a5,1,1 Safe zonedaki kisilere buyu atamazsiniz!
return 1
endif
endif
if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif
if (<flags>&statf_freeze) || (<flags>&statf_stone) // dur bakim nolyo
f_fizzle
return 1
endif
if (<findtype.t_armor.cont.uid> == <uid>)
f_fizzle
skill fail
action -1
return 1
endif
if (<act.ischar>)
if !(<act.flags>&statf_insubstantial) && (0<act.account.plevel> > 0<account.plevel>)
if !(<act.account.plevel>==7)
f_fizzle
return 1
endif
// elseif ((<argn> == 7) || (<argn> == 15)) // no prot. & reac. arm. over armor
// if (<act.findtype.t_armor.cont.uid> == <act.uid>)
// f_fizzle
// return 1
// endif
elseif (<argn> == 59) && !(<act.flags>&statf_dead)
f_fizzle
return 1
endif
endif
//if (<argn> == 7)
//if (<act.uid> == <uid>)
//else
//sysmessage @07a5,1,1 Sadece kendinize atabilirsiniz.
//return 1
//endif
//endif
// spell freeze time
if (<argn> == 1) // Clumsy
spell_say Uus Jux
mg1
elseif (<argn> == 2) // Create food
spell_say In Mani Ylem
mg1
elseif (<argn> == 3) // Feeblemind
spell_say Rel Wis
mg1
elif (<argn> == 4) // Heal
spell_say In Mani
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
src.sysmessage @07a5,1,1 Poison buyusunun etkisi altindasiniz.
f_fizzle
return 1
endif
// if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
// src.sysmessage @07a5,1,1 Kanamaniz varken heal atamazsiniz.
// f_fizzle
// return 1
// endif
if ((<findid.i_spdelay_man>)
findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
findid.i_spdelay_unisex.timer 1
else
sd 1
endif
mg2
elseif (<argn> == 5) // Magic Arrow
spell_say In Por Ylem
mg1
elseif (<argn> == 6) // Night Sight
spell_say In Lor
mg1
elseif (<argn> == 7) // Reactive Armor
if (<act.uid> == <src.uid>)
spell_say Flam Sanct
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
if ((<findid.i_spdelay_man>)
findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
findid.i_spdelay_unisex.timer 1
else
sd 1
endif
mg1
else
src.sysmessage @07a5,1,1 Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 8) // Weaken
spell_say Des Mani
mg1
elseif (<argn> == 9) // Agility
if (<act.uid> == <src.uid>)
spell_say Ex Uus
mg2
else
src.sysmessage @07a5,1,1 Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 10) // Cunning
if (<act.uid> == <src.uid>)
spell_say Uus Wis
mg2
else
src.sysmessage @07a5,1,1 Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 11) // Cure
spell_say An Nox
if ((<findid.i_spdelay_man>)
findid.i_spdelay_man.timer 1
elseif ((<findid.i_spdelay_woman>)
findid.i_spdelay_woman.timer 1
elseif ((<findid.i_spdelay_unisex>)
findid.i_spdelay_unisex.timer 1
else
sd 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg3
elseif (<argn> == 12) // Harm
spell_say An Mani
sd 1
mg2
elseif (<argn> == 13) // Trap
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
if (<act.findtype.t_armor.cont.uid> == <act.uid>)
f_fizzle
return 1
endif
if (<act.uid> == <src.uid>)
spell_say Uus Sanct
sd 1
mg2
else
src.sysmessage @07a5,1,1 Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 16) // Strength
if (<act.uid> == <src.uid>)
spell_say Uus Mani
sd 1
mg2
else
src.sysmessage @07a5,1,1 Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 17) // Bless
if (<act.uid> == <src.uid>)
spell_say Rel Sanct
sd 1
mg3
else
src.sysmessage @07a5,1,1 Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 18) // Fireball
spell_say Vas Flam
sd 1
mg3
elseif (<argn> == 19) // Lock
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
if !(<act.uid> == <src.uid>)
if (<act.ischar>)
if (<act.hits> < 1) || (<act.findid.i_rune_summon_creature>) || (<src.region.safe>)
f_fizzle
src.sysmessage @07a5,1,1 napiyorsun?
findid.i_poisonlvl.remove
return 1
endif
endif
spell_say In Nox
psg
sd 1
else
f_fizzle
findid.i_poisonlvl.remove
return 1
endif
elseif (<argn> == 21) // Telekinesis
spell_say Ort Por Ylem
sd 1
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_player_v) || (<act.topobj.id> == c_daggerv))
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
mg3
elseif (<argn> == 22) // Teleport
if (strmatch('<src.region.guarded>','1'))
f_fizzle
sysmessage @07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
if (strmatch('<region.events>','r_house_system'))
f_fizzle
return 1
endif
// if (<hits> <= (<str> - 40))
// src.sysmessage @07a5,1,1 Fazla yaraliyken teleport olmazsiniz.
// f_fizzle
// return 1
// endif
spell_say Rel Por
mg3
elseif (<argn> == 23) // Unlock
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall of stone
spell_say In Sanct Ylem
sd 1
mg2
findlayer(98).timer 2
elseif (<argn> == 25) // Arch Cure
spell_say Vas An Nox
sd 2
mg4
elseif (<argn> == 26) // Arch Protection
spell_say Vas Uus Sanct
sd 2
mg4
elseif (<argn> == 27) // Curse
spell_say Des Sanct
sd 2
mg4
elseif <argn>==28
if (strmatch('<src.region.guarded>','1'))
f_fizzle
sysmessage @07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 2
mg4
findlayer(98).timer 3
elseif (<argn> == 29) // Greater Heal
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
src.sysmessage @50 Poison buyusunun etkisi altindasiniz.
f_fizzle
return 1
endif
// if (<src.findid.i_bleeding>) || (<src.findid.i_bleeding2>)
// src.sysmessage @07a5,1,1 Kanamaniz varken heal atamazsiniz.
// f_fizzle
// return 1
// endif
spell_say In Vas Mani
sd 2
mg4
findlayer(98).timer 4
elseif (<argn> == 30) // Lightning
spell_say Por Ort Grav
sd 2
mg4
elseif (<argn> == 31) // Mana Drain
spell_say Ort Rel
f_fizzle
return 1
elseif (<argn> == 32) // Recall
spell_say Kal Ort Por
sd 2
mg4
elseif (<argn> == 33) // Blade Spirits
spell_say In Jux Hur Ylem
sd 2
mg5
elseif (<argn> == 34) // Dispel Field
spell_say An Grav
if (<act.ischar>)
f_fizzle
return 1
endif
sd 2
mg5
elseif (<argn> == 35) // Incognito
spell_say Kal In Ex
sd 2
mg5
elseif (<argn> == 36) // Magic Reflect
if (<act.uid> == <src.uid>)
spell_say In Jux Sanct
sd 2
mg5
else
src.sysmessage @07a5,1,1 Bu buyuyu sadece kendinize atabilirsiniz.
f_fizzle
return 1
endif
elseif (<argn> == 37) // Mind Blast
spell_say Por Corp Wis
sd 2
mg5
elseif (<argn> == 38) // Paralyze
spell_say An Ex Por
sd 2
mg5
elseif (<argn> == 39) // Poison Field
if (strmatch('<src.region.guarded>','1'))
f_fizzle
sysmessage @07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 2
mg5
findlayer(98).timer 3
elseif (<argn> == 40) // Summon Creature
if (strmatch('<src.region.guarded>','1'))
f_Fizzle
sysmessage @07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say Kal Xen
sd 2
mg5
elseif (<argn> == 41) // Dispel
spell_say An Ort
sd 2
mg6
elseif (<argn> == 42) // Energy Bolt
spell_say Corp Por
sd 2
mg6
elseif (<argn> == 43) // Explosion
spell_say Vas Ort Flam
sd 2
mg6
elseif (<argn> == 44) // Invisibility
if (strmatch('<act.region.events>','r_house_system'))
if (0<act.npc> == 1)
sysmessage @07a5,1,1 Ev icinde NPC gizleyemezsiniz.
f_fizzle
return 1
endif
endif
spell_say An Lor Xen
sd 2
mg6
elseif (<argn> == 45)
spell_say Kal Por Ylem // Mark
sd 2
mg5
elseif (<argn> == 46) // Mass Curse
spell_say Vas Des Sanct
sd 2
mg6
elseif (<argn> == 47) // Paralyze Field
if (strmatch('<src.region.guarded>','1'))
f_fizzle
sysmessage @07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 3
mg6
findlayer(98).timer 4
elseif (<argn> == 48) // Reveal
spell_say Wis Quas
sd 2
mg6
elseif (<argn> == 49) // Chain Lightning
if (strmatch('<src.region.guarded>','1'))
f_fizzle
sysmessage @07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
sd 3
mg7
elseif (<argn> == 50) // Energy Field
if (strmatch('<src.region.guarded>','1'))
f_fizzle
sysmessage @07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
sd 3
mg7
findlayer(98).timer 4
elseif (<argn> == 51) // Flame strike
spell_say Kal Vas Flam
if ((<findid.i_spdelay_man>)
findid.i_spdelay_man.timer 3
elseif ((<findid.i_spdelay_woman>)
findid.i_spdelay_woman.timer 3
elseif ((<findid.i_spdelay_unisex>)
findid.i_spdelay_unisex.timer 3
else
sd 3
endif
mg7
elseif (<argn> == 52) // Gate Travel
spell_say Vas Rel Por
sd 3
mg7
elseif (<argn> == 53) // Mana Vampire
spell_say Ort Sanct
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
spell_say Vas An Ort
sd 3
mg7
elseif (<argn> == 55) // Meteor Swarm
spell_say Flam Kal Des Ylem
if (<act.uid> == <uid>)
f_fizzle
return 1
endif
sd 3
mg7
elseif (<argn> == 56) // Polymorph
if (0<tag.donus>)
spell_say Vas Ylem Rel
f_fizzle
sd 3
mg3
tag.donus
else
src.sysmessage @07a5,1,1 kapali.
return 1
endif
elseif (<argn> == 57) // Earthquake
if (strmatch('<src.region.guarded>','1'))
f_fizzle
sysmessage@07a5,1,1 Sehir icinde bu buyuyu kullanamazsiniz.
return 1
endif
spell_say In Vas Por
sd 3
mg8
elseif (<argn> == 58) // Energy Vortex
spell_say Vas Corp Por
if (<region.guarded>)
criminal 1
endif
sd 3
mg8
elseif (<argn> == 59) // Resurrect
if (<act.npc>)
sysmessage @07a5,1,1 Boyle birsey yok!
f_fizzle
return 1
elseif (strmatch('<src.targ.region.events>','r_house_private')) || (strmatch('<src.targ.region.events>','r_house_public')) || (strmatch('<src.targ.region.events>','e_house'))
src.sysmessage @07a5,1,1 Evde oluleri canlandiramazsiniz.
f_fizzle
return 1
elseif (strmatch('<act.region.events>','r_house_private')) || (strmatch('<act.region.events>','r_house_public')) || (strmatch('<act.region.events>','e_house'))
src.sysmessage @07a5,1,1 Evde oluleri canlandiramazsiniz.
f_fizzle
return 1
endif
spell_say An Corp
sd 3
mg8
elseif (<argn> == 60) // Air Elemental
spell_say Kal Vas Xen Hur
if (<region.guarded>)
criminal 1
endif
sd 3
mg8
elseif (<argn> == 61) // Summon Deamon
spell_say Kal Vas Xen Corp
if (<region.guarded>)
criminal 1
endif
sd 3
mg8
elseif (<argn> == 62) // Earth Elemental
spell_say Kal Vas Xen Ylem
if (<region.guarded>)
criminal 1
endif
sd 3
mg8
elseif (<argn> == 63) // Fire Elemental
spell_say Kal Vas Xen Flam
if (<region.guarded>)
criminal 1
endif
sd 3
mg8
elseif (<argn> == 64) // Water Elemental
spell_say Kal Vas Xen An Flam
if (<region.guarded>)
criminal 1
endif
sd 3
mg8
endif
On=@SpellEffect
//if (<MagicResistance> > 29.9) //&& (<magery> < 40.1)
//ARGN3 /= 3
//LOCAL.CARPMA=<eval ((<SRC.EVALUATINGINTEL>*3)/1000)>
//if <dlocal.carpma> <= 0
//local.carpma=2
//endif
//ARGN3 *=<dLocal.carpma>
//ARGN3 += (<ARGN3> * (<SRC.inscription>/100))/100
//ARGN3 += (<ARGN3> * (<SRC.INT>/10)+50)/100
//IF <SERV.SPELL.<ARGN1>.FLAGS>&SPELLFLAG_HARM
//LOCAL.RESIST = <eval ((<MAGICRESISTANCE> - 400) /50)*2>
//IF <dLOCAL.RESIST> < 0
//LOCAL.RESIST 0
//ENDIF
//ARGN3 -= ((<ARGN3> * <dLOCAL.RESIST>)/100)-5
//if (<MagicResistance> < 100.0) && !(<skillLock[26]>) && (<skilltotal> < 800.0))
//if (<magicresistance> < 60.0)
//IF (<EVAL RAND(<magicresistance>)> < 5.0)
//magicresistance += 1
//endif
//endif
//endif
//endif
if (<flags>&statf_dead) // oluye dokunulmaz, ayiptir
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
//if (<src.region.type> == <region.type>)
// return 1
// endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb (<src.int> - <int>)
var.mb <eval (<var.mb> / 2)>
if (<eval <var.mb>> > 40)
var.mb 40
endif
damage <eval (<var.mb> + {-5 5)>
else
damage {10 15}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if (<src.poisoning> == 120.0)
findid.i_rune_poison.morey += 50.0
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 38) || (<argn> == 47)) // paralyze & paralyze field
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 20
if (<findid.i_pouch_trapped.more2> > 1)
findid.i_pouch_trapped.more2 <eval <findid.i_pouch_trapped.more2>-1>
return 1
else
findid.i_pouch_trapped.remove
return 1
endif
endif
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
// if (<findid.i_rune_poison>)
// if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
// if !(rand(8) == 1)
// effect 3,0374a,1,15,1
// sound snd_spell_poison
// return 1
// endif
// endif
// endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sysmessage @03b2,,1, Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sysmessage @03b2,,1, Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
On=@SkillStart
//ACTDIFF += 50
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
sysmessage @025,1,1 Asiri zirhlisiniz.
skill fail
return 1
elseif (<flags>&statf_onhorse)
sysmessage @025,1,1 Binek uzerindesiniz.
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<eval (<ac> * 10)> > <eval (<hiding> + 200)>)
sysmessage @025,1,1 Asiri zirhlisiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
if (<targ.id> == c_player_v)
skill fail
return 1
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if (<targ.topobj.id> == c_player_v)
skill fail
return 1
elseif !(<targ.topobj.ischar>)
sysmessage @0803 Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif !(<targ.isitem>)
sysmessage @0803 Sadece cantalarin icinden calabilirsiniz.
skill fail
return 1
// elseif (<targ.layer> == layer_hand1) || (<targ.layer> == layer_hand2)
// sysmessage @0803 Adamin elinden calamazsiniz.
// skill fail
// return 1
elseif !(<targ.cont.layer> == layer_pack)
sysmessage @0803 Sadece cantalarin iclerinden calabilirsiniz.
skill fail
return 1
// elseif (0<uid.<targ.uid>.cont>)
elseif (<uid.<uid.<targ.uid>.cont.uid>.ischar>)
sysmessage @0803 Sadece cantalarin icinden calabilirsiniz.
skill fail
return 1
//endif
if !(<uid.<uid.<targ.uid>.cont.uid>.type> == t_container)
sysmessage @0803 Sadece cantalarin icinden calabilirsiniz.
skill fail
return 1
endif
elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
src.sysmessage @0803 Bunu calamazsiniz.
return 1
endif
endif
endif
endif
On=@Click
if !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch('<tag.gs_title>','')
if (<memoryfindtype.memory_guild.link.align> == 1)
message @03b2,,1, [<memoryfindtype.memory_guild.link.name> , Order]
elseif (<memoryfindtype.memory_guild.link.align> == 2)
message @03b2,,1, [<memoryfindtype.memory_guild.link.name> , Chaos]
else
message @0481,1,1,1, [<memoryfindtype.memory_guild.link.name>]
endif
else
if (<memoryfindtype.memory_guild.link.align> == 1)
// message @0bb2,,1 [Order]
message @03b2,,1, [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
elseif (<memoryfindtype.memory_guild.link.align> == 2)
// message @0bb2,,1 [Chaos]
message @03b2,,1, [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
else
message @0481,1,1,1 [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif
endif
endif
On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant
f_fizzle
return 1
endif
On=@ItemClick
if (<act.type> == t_weapon_axe) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_mace_smith)|| (<act.type> == t_weapon_mace_sharp) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_axe)
if (<src.act.morez> > 0)
src.sysmessage @049,,1 Bu Silah Zehirli.
else
src.sysmessage @049,,1 Bu Silah Zehirli degil.
endif
endif
if (<act.layer> == 21) && (<act.cont.ischar>)
act.message Inventory
if (<act.cont>==<uid>)
act.message @0481,,1 [<eval <rescount i_pouch_trapped>> Tp] [<eval <rescount i_bandage>> bandaj]
act.message @0481,,1 [<eval <rescount i_potion_HealGreat>+<rescount i_potion_Heal>> heal] [<eval <rescount i_potion_cureGreat>+<rescount i_potion_cure>> cure]
endif
return 1
else
if ((<act.attr>&attr_newbie) // blessed itemlari belirt
act.message @07a5,1,1 [newbified]
endif
if (<act.type> == t_container)
//if !(<act.baseid> == i_strong_box)
//if ((<act.attr>&attr_move_never) && !(strmatch('<act.region.tag0.owner>','0')) && (<act.region.type> == <region.type>))
// act.message [sabit]
//endif
if (<act.baseid> == i_bones)
act.message @07a5,1,1 [loot: <act.rescount> esya]
act.message @0 <act.name>
elseif (<act.rescount> > 0)
act.message @0 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
else
act.message @0 <act.typedef.name>
endif
// if !(<act.topobj.id> == c_pv)
// return 1
// endif
//endif
endif
endif
if ((<act.topobj.uid> == <uid>)
if (<act.type> == t_weapon_xbow)
act.message [bolts: <eval <rescount <act.tdata3>>>]
elseif (<act.type> == t_weapon_bow)
act.message [arrows: <eval <rescount <act.tdata3>>>]
endif
endif
On=@ItemPickUp_Pack
//if (<act.topobj.id> == c_pv)
// if !(<uid> == <act.topobj.tag.owner>)
// return 1
// endif
endif
if !(0<act.cont.layer>) && (<findtype.t_eq_trade_window>)
sysmessage @0481,1,1 Geri almak için trade penceresini kapatin.
return 1
endif
if (<act.attr>&attr_move_never) || (<act.attr>==0401a)
return 1
endif
On=@ItemDropOn_Ground
if (<act.attr> == 04008) || (<act.attr> == 04018)
act.attr 0
endif
if !((<weight> + <act.weight>) > <maxweight>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif
// end of main fixes
//if (<targ.topobj.id> == c_pv)
// if (<targ.type> == t_container)
// targ.open
// endif
// return 1
// endif
[events e_qchar]
On=@Death
hits 5
fame 10000
return 1
On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif
On=@EnvironChange
if (<npc>)
food 999
endif
[itemdef i_bandajvar]
ID=i_memory
TYPE=t_eq_script
NAME=bandajvar
On=@Create
attr attr_decay|attr_newbie
On=@Equip
timer 2
On=@Timer
remove
return 1
[function getuid]
try uid.<args>.bounce=<src>
[EOF]