Hesabına erişemeyen eski üyeler Discord üzerinden yardım alabilir.



Merhaba Arkadaşlar Baktım Araştırdım İP Sabitledim. Ama Sphere.ini'nden sabitlediğimiz İP Yazcakmısız misal
ultimastrike.no-ip.biz
ben bunu sphere.ini'nin neresine Ekliyeceğim ? yardimlarınız için teşekkür ederim

55R


//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//
//****************************************************************************
// FILE LAST UPDATED: 31-03-2004 (Radiant)

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
Agree=1
// Name of your Sphere shard
ServName=Kudur PvP
// The IP of your server, this will be 88.245.70.20o almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
[email protected]
// Web page for this server
URL=www.myshard.com
// GMT, from -12 to +12 (EST is 5, CST is 6, etc)
TimeZone=5

// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This will need:
// map0.mul, statics0.mul, staidx0.mul, multi.mul, multi.idx
// hues.mul, verdata.mul (if you have one), and tiledata.mul
//
// Note that by default sphere tries to find your UO directory
// in the windows registry.
MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world
SavePeriod=15

// How many backup levels to keep
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
//  0=Closed,       // Closed. Not accepting more.
//  1=EmailApp,     // Must send email to apply.
//  2=Free,         // Anyone can just log in and create a full account.
//  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
//  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
//  5=Other,        // specified but other ?
//  6=Unspecified,  // Not specified.
//  7=WebApp,       // Must fill in a web form and wait for email response
//  8=WebAuto,      // Must fill in a web form and automatically have access
// To enable auto account you must set this to 2
AccApp=2

// Store password hashed with MD5
Md5Passwords=0

// All accounts must have valid emails
RequireEmail=1

// local ip is assumed to be the admin
//LocalIPAdmin=

// Number of chars allowed per account
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
ClientVersion=2.0.3

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server 
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMax=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Use the built in http server
UseHttp=1

// Use the built in god port
UseGodPort=0

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Min height for mounts to pass under ceilings (0 = not checked)
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=1000

// Maximum weight in stones allowed in bank
BankMaxWeight=1000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

// Wool Regen Time (in minutes)
WoolGrowthTime=30

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Players make ghost "oooOoo" noises?
PlayerGhostSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player's will start with on skills they haven't chosen during char create
MaxBaseSkill=200

// Time in seconds for mana regeneration
Regen1=30

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck		= 00000001
// EF_UNICODE			= 00000002	// No on Linux
// EF_CanSeeLOS			= 00000004
// EF_Scripts_Ret_Strings	= 00000008
// EF_New_Triggers		= 00000010
// EF_New_Maps			= 00000020
// EF_Scripts_Parse_Verbs	= 00000040
// EF_Intrinsic_Locals		= 00000080
// EF_Allow_Override		= 00000100
// EF_Item_Strict_Comparison	= 00000200
// EF_No_Pause_Packet		= 00000400
// EF_WalkCheck			= 00001000
// EF_AgeOfShadows		= 00002000
// EF_DiagonalLOSCheck		= 00004000
Experimental=0404

// Option flags 
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Magic_IgnoreAR		= 00000001
// OF_Magic_CanHarmSelf		= 00000002
// OF_Magic_StackStats		= 00000004
// OF_Skill_DiffFirst		= 00000008
// OF_Archery_CanMove		= 00000010
// OF_Magic_PreCast		= 00000020
// OF_Items_AutoName		= 00000040
// OF_FileCommands		= 00000080
// OF_NoItemNaming		= 00000100
// OF_NoHouseMuteSpeech		= 00000200
// OF_SkipUndefMsgs		= 00000400
OptionFlags=00

// Features
// Flags for options that affect the clients upon connection
// 0001 - (T2A) enables chatbutton
// 0002 - (LBR) enables LBR sound (plays MP3s instead of MIDI)
// 0004 - (T2A) enables T2A update
// 0008 - (LBR) enables LBR update (shows monsters)
Features=05

// Features login 
// Flags for options that affect AoS clients upon connection (Only with EF_AgeOfShadows)
// Send/Request Logout		= 002
// One char only (Siege)	= 004
// Npc Menu Popup		= 008
// Unknown			= 010
// Tooltip/Fight Books		= 020
FeaturesLogin=00

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// npc_emote = 0x01
// advance_stats = 0x02
// motivation = 0x04		display motication level debug messages.
// debugf_walkcodes = 0x80	try the new walk code checking stuff
DebugFlags=0

// Log details
Verbose=0

// Console Hears all that is said on the server
HearAll=1

// Profiling window on/off (value is time in seconds)
Profile=0

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=7

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// INIT			0x0100	start up messages.
// SAVE			0x0200	world save status.
// CLIENTS_LOG		0x0400	all clients as they log in and out.
// GM_PAGE		0x0800	player gm pages.
// PLAYER_SPEAK	0x1000	All that the players say.
// GM_CMDS		0x2000	Log all GM commands.
//			03f00	Log everything
LogMask=03f00

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32



///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with
HitPointPercentOnRez=33

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

///////////////////////////////////////////////////////////////
//////// Shardlist Settings
///////////////////////////////////////////////////////////////

// Register to the list server or not
RegisterFlag=0

// Hostname to register server to
RegisterServer=

// Password sent to registration server, to protect your shard name on it
RegPass=

// Short description of server
Notes=Check out my new shard!

// Time in mins to poll the servers we list for activity
PollServers=0

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts\web\spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts\web\status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard!
[BlockIP]
123.34.45.56
123.45.56.78

// Block these email addresses from the server
[BlockEmail]
@hotmail.com
@yahoo.com
@excite.com

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

[SERVERS]
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
Kudur PvP
127.0.0.1
2593

//Uncomment the 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
//External
//88.245.70.20
//2593

[eof]
en aşşağıda soyle bişi war

//External
//88.245.70.20
//2593

[eof]

Birde o aşşağının yukarısında boyle bişi war

Kudur PvP
127.0.0.1
2593

Birde En Yukaruda Burda War

Agree=1
// Name of your Sphere shard
ServName=Kudur PvP
// The IP of your server, this will be 88.245.70.20o almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593
Halil Cocuk nereye kocamdio tam annatsana :D ServIP'nin karşısına yada 127.0.0.1 felan yazan yerlere O IP yi yaz olur kardeşm ..
zahmet olmassa yukarıdaki sphere.ini'Ni alıp yaparmısın :utangac2
ALıp yaparmısın demişsin de.. IP yi belirtmemişsin ki arkada$m?
Buraya bakarak yaptım sonra no-ipden ip'i adresim

kudurpvp.no-ip.biz ip adresi verildi dediği gibi yaptım spherede sphere.ini hatası veriyor serverada girmiyor
Sandıgım Kadarıyla Soyle Oluordu

External
kudurpvp.no-ip.biz
2593

en alttakılerle bunları degıstır Olur Arkadasım..
hata veriyor :S
Pardon External Yerıne Serverının Ismını Yaz Kudur Pvp die
UO yu bırakalı yakla$ık 2 yıl oluyor.. / hatam varsa kusura kalma
Sana önerim 127.0.0.1 gördüğün her yere kendi ip adresini yazman olur..
Uğraşma diye kodu yazıp - ekledim;
eğer olmazsa externalin altındaki ipyi tekrardan 127.0.0.1 yapman sorunu çöze(bile)cektir (inşallah.)

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
Agree=1
// Name of your Sphere shard
ServName=Kudur PvP
// The IP of your server, this will be 88.245.70.20o almost always
ServIP=kudurpvp.no-ip.biz 
// The port of your server, this is 2593 by default
ServPort=2593

// Admin&裟s contact email
[email protected]
// Web page for this server
URL=www.myshard.com
// GMT, from -12 to +12 (EST is 5, CST is 6, etc)
TimeZone=5

// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This will need:
// map0.mul, statics0.mul, staidx0.mul, multi.mul, multi.idx
// hues.mul, verdata.mul (if you have one), and tiledata.mul
//
// Note that by default sphere tries to find your UO directory
// in the windows registry.
MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world
SavePeriod=15

// How many backup levels to keep
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u&裟re new password.
// 4=GuestTrial, // You get to be a guest til u&裟re accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
// To enable auto account you must set this to 2
AccApp=2

// Store password hashed with MD5
Md5Passwords=0

// All accounts must have valid emails
RequireEmail=1

// local ip is assumed to be the admin
//LocalIPAdmin=

// Number of chars allowed per account
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
ClientVersion=2.0.3

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server 
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMax=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Use the built in http server
UseHttp=1

// Use the built in god port
UseGodPort=0

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Min height for mounts to pass under ceilings (0 = not checked)
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=1000

// Maximum weight in stones allowed in bank
BankMaxWeight=1000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

// Wool Regen Time (in minutes)
WoolGrowthTime=30

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that&裟s wandered too far from it&裟s home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Players make ghost "oooOoo" noises?
PlayerGhostSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player&裟s will start with on skills they haven&裟t chosen during char create
MaxBaseSkill=200

// Time in seconds for mana regeneration
Regen1=30

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002 // No on Linux
// EF_CanSeeLOS = 00000004
// EF_Scripts_Ret_Strings = 00000008
// EF_New_Triggers = 00000010
// EF_New_Maps = 00000020
// EF_Scripts_Parse_Verbs = 00000040
// EF_Intrinsic_Locals = 00000080
// EF_Allow_Override = 00000100
// EF_Item_Strict_Comparison = 00000200
// EF_No_Pause_Packet = 00000400
// EF_WalkCheck = 00001000
// EF_AgeOfShadows = 00002000
// EF_DiagonalLOSCheck = 00004000
Experimental=0404

// Option flags 
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Magic_IgnoreAR = 00000001
// OF_Magic_CanHarmSelf = 00000002
// OF_Magic_StackStats = 00000004
// OF_Skill_DiffFirst = 00000008
// OF_Archery_CanMove = 00000010
// OF_Magic_PreCast = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080
// OF_NoItemNaming = 00000100
// OF_NoHouseMuteSpeech = 00000200
// OF_SkipUndefMsgs = 00000400
OptionFlags=00

// Features
// Flags for options that affect the clients upon connection
// 0001 - (T2A) enables chatbutton
// 0002 - (LBR) enables LBR sound (plays MP3s instead of MIDI)
// 0004 - (T2A) enables T2A update
// 0008 - (LBR) enables LBR update (shows monsters)
Features=05

// Features login 
// Flags for options that affect AoS clients upon connection (Only with EF_AgeOfShadows)
// Send/Request Logout = 002
// One char only (Siege) = 004
// Npc Menu Popup = 008
// Unknown = 010
// Tooltip/Fight Books = 020
FeaturesLogin=00

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// npc_emote = 0x01
// advance_stats = 0x02
// motivation = 0x04 display motication level debug messages.
// debugf_walkcodes = 0x80 try the new walk code checking stuff
DebugFlags=0

// Log details
Verbose=0

// Console Hears all that is said on the server
HearAll=1

// Profiling window on/off (value is time in seconds)
Profile=0

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=7

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// 03f00 Log everything
LogMask=03f00

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32



///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with
HitPointPercentOnRez=33

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

///////////////////////////////////////////////////////////////
//////// Shardlist Settings
///////////////////////////////////////////////////////////////

// Register to the list server or not
RegisterFlag=0

// Hostname to register server to
RegisterServer=

// Password sent to registration server, to protect your shard name on it
RegPass=

// Short description of server
Notes=Check out my new shard!

// Time in mins to poll the servers we list for activity
PollServers=0

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts&จweb&จspherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts&จweb&จstatus.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard!
[BlockIP]
123.34.45.56
123.45.56.78

// Block these email addresses from the server
[BlockEmail]
@hotmail.com
@yahoo.com
@excite.com

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

[SERVERS]
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
Kudur PvP
kudurpvp.no-ip.biz 
2593

//Uncomment the 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
//External
//kudurpvp.no-ip.biz
//2593

[eof]
arkadaşım sen 127.0.0.1 gördüün yerlere onu yaz..
login.cfg nide ayarla hata vermesi imkansız gibi bişi :D ama sana ip verirken Port ta vermiş olması mümkün olabilir 2593 tende kaynaklanıor olabilir :?
evet bunu arkadaşa zaten söyledim..
konuyu bu kadar uzatıp yardım edeceğiniz yere daha da karıştırmanın anlamı nedir?
hadi birşeyler bildiğinizi kanıtlamak niyetindesiniz?, baştan söyleyinki bizde ona göre yazalım.. boşuna gerilmeyelim?
ben onu arkadaşa söyledim diorsunda üstlere bakarsan ben 100 kere söyledim :(( Adam anlamıor galiba Konuyu halledemediysen Sphere.ini ni code halinde koy İP yide ver ben ayaricam sana yollicam :sikkin
adama her türlüsünü söyledik artık yapamadıysa ya biz anlatamadık yada adam anlayamadı ...Plemiye Gerek yok ... sesimi yüksettim icin prdn insan biraz agrasif oluor bilionmu o yüzden k.bakma :utangac2
Estafurullah, asıl sen bakma



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