[events e_zep]
on=@hit
if <src.tag0.poison> == 6
src.say @38,6,6,0 Resist Poison Damage
else
if (rand(10)==1)
src.damage <eval <argn1>*2> 0001 <src.uid>
src.effect 3,03709,15,15,15
say @38,6,6,0 Poison Damage
return 0
endif
////**[eoe]**\
[itemdef i_acid_bow]
name Acid Bow
id 16368
dam 80,90
speed 70
reqstr 400
weight 5.1
tdata3 i_arrow
tdata4 i_arrow_x
on=@create
color 0806
hitpoints 4000
on=@click
message @150 a <name>
return 1
on=@damage
src.sound snd_spell_poison
morez=-2
return 0
[itemdef i_acid_kryss]
name Acid Kryss
id i_kryss
dam 90,110
speed 70
reqstr 400
weight 5.1
on=@create
color 0806
hitpoints 4000
on=@click
message @150 a <name>
return 1
on=@damage
src.sound snd_spell_poison
morez=-2
return 0
[ITEMDEF i_Acid_arms]
DEFNAME=i_Acid_arms
NAME=Acid Arms
ID=01410
TYPE=T_ARMOR
FLIP=1
SKILLMAKE=BLACKSMITHING 95.0
WEIGHT=18
ARMOR=212
REQSTR=40
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Arms
ON=@Create
COLOR=0806
HITPOINTS={51 65}
on=@equip
if <src.tag0.poison> == 5
src.events +e_zep
src.tag.poison += 1
src.say @38,6,6,0 Acid Power!!
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.poison>
src.tag.poison 1
elseif <src.tag.poison> && <src.tag.poison> < 5
src.tag.poison +=1
on=@unequip
if <src.tag.poison>==6
src.events -e_zep
src.say @38,6,6,0 Acid Power!!
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.poison -=1
elseif <src.tag.poison>==0
src.tag.poison 0
elseif <src.tag0.poison> && <src.tag.poison> > 0 && <src.tag.poison> <5
src.tag.poison -= 1
[ITEMDEF i_Acid_leggings]
DEFNAME=i_poison_leggings
NAME=Acid Leggings
ID=01411
TYPE=T_ARMOR
FLIP=1
WEIGHT=20
ARMOR=212
REQSTR=40
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Leggings
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
on=@equip
if <src.tag0.poison> == 5
src.events +e_zep
src.tag.poison += 1
src.say @38,6,6,0 You have power of poison masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.poison>
src.tag.poison 1
elseif <src.tag.poison> && <src.tag.poison> < 5
src.tag.poison +=1
on=@unequip
if <src.tag.poison>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.poison -=1
elseif <src.tag.poison>==0
src.tag.poison 0
elseif <src.tag0.poison> && <src.tag.poison> > 0 && <src.tag.poison> <5
src.tag.poison -= 1
[ITEMDEF i_Acid_gorget]
DEFNAME=i_Acid_gorget
NAME=Acid Gorget
ID=01413
TYPE=T_ARMOR
FLIP=1
WEIGHT=6
ARMOR=212
REQSTR=30
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Gorget
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
on=@equip
if <src.tag0.poison> == 5
src.events +e_zep
src.tag.poison += 1
src.say @38,6,6,0 You have power of poison masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.poison>
src.tag.poison 1
elseif <src.tag.poison> && <src.tag.poison> < 5
src.tag.poison +=1
on=@unequip
if <src.tag.poison>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.poison -=1
elseif <src.tag.poison>==0
src.tag.poison 0
elseif <src.tag0.poison> && <src.tag.poison> > 0 && <src.tag.poison> <5
src.tag.poison -= 1
[ITEMDEF i_Acid_helm]
DEFNAME=i_Acid_helm
NAME=Acid Helm
ID=01412
TYPE=T_ARMOR
FLIP=1
WEIGHT=10
ARMOR=212
REQSTR=60
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Helm
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
on=@equip
if <src.tag0.poison> == 5
src.events +e_zep
src.tag.poison += 1
src.say @38,6,6,0 You have power of poison masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.poison>
src.tag.poison 1
elseif <src.tag.poison> && <src.tag.poison> < 5
src.tag.poison +=1
on=@unequip
if <src.tag.poison>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.poison -=1
elseif <src.tag.poison>==0
src.tag.poison 0
elseif <src.tag0.poison> && <src.tag.poison> > 0 && <src.tag.poison> <5
src.tag.poison -= 1
[ITEMDEF i_Acid_gauntlets]
DEFNAME=i_Acid_gauntlets
NAME=Acid Gauntlets
ID=01414
TYPE=T_ARMOR
FLIP=1
WEIGHT=5
ARMOR=212
REQSTR=30
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Gauntlets
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
on=@equip
if <src.tag0.poison> == 5
src.events +e_zep
src.tag.poison += 1
src.say @38,6,6,0 You have power of poison masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.poison>
src.tag.poison 1
elseif <src.tag.poison> && <src.tag.poison> < 5
src.tag.poison +=1
on=@unequip
if <src.tag.poison>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.poison -=1
elseif <src.tag.poison>==0
src.tag.poison 0
elseif <src.tag0.poison> && <src.tag.poison> > 0 && <src.tag.poison> <5
src.tag.poison -= 1
[ITEMDEF i_Acid_chest]
DEFNAME=i_Acid_chest
NAME=Acid Breastplate
ID=01415
TYPE=T_ARMOR
FLIP=1
WEIGHT=23
ARMOR=212
REQSTR=60
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Breastplate
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
on=@equip
if <src.tag0.poison> == 5
src.events +e_zep
src.tag.poison += 1
src.say @38,6,6,0 You have power of poison masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.poison>
src.tag.poison 1
elseif <src.tag.poison> && <src.tag.poison> < 5
src.tag.poison +=1
on=@unequip
if <src.tag.poison>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.poison -=1
elseif <src.tag.poison>==0
src.tag.poison 0
elseif <src.tag0.poison> && <src.tag.poison> > 0 && <src.tag.poison> <5
src.tag.poison -= 1
[ITEMDEF i_Acid_wings]
DEFNAME=i_Acid_wings
NAME=Acid Wings
ID=i_wings
TYPE=T_ARMOR
FLIP=1
WEIGHT=23
ARMOR=85
REQSTR=60
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison wings
ON=@Create
COLOR=0806
HITPOINTS={51 65}
mthN : Bi Sylon daha geliyor:D:D
[typedef t_armor_Resist]
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi
On=@equip
if (<src.findlayer(4).type> == t_armor_Resist) && (<src.findlayer(7).type> == t_armor_Resist) && (<src.findlayer(10).type> == t_armor_Resist) && (<src.findlayer(13).type> == t_armor_Resist) && (<src.findlayer(19).type> == t_armor_Resist)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@gethit
if (<findlayer(4).type> == t_armor_Resist) && (<findlayer(7).type> == t_armor_Resist) && (<findlayer(10).type> == t_armor_Resist) && (<findlayer(13).type> == t_armor_Resist) && (<findlayer(19).type> == t_armor_Resist)
if (<findid.i_rune_poison>)
say @38,6,6,0 * Poison Resist *
findid.i_rune_poison.remove
return 1
endif
endif
On=@equip
if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi
[ITEMDEF i_Acid_arms]
DEFNAME=i_Acid_arms
NAME=Acid Arms
ID=01410
TYPE=T_ARMOR
FLIP=1
SKILLMAKE=BLACKSMITHING 95.0
WEIGHT=18
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Arms
ON=@Create
COLOR=0806
HITPOINTS={51 65}
On=@equip
if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi
[ITEMDEF i_Acid_leggings]
DEFNAME=i_poison_leggings
NAME=Acid Leggings
ID=01411
TYPE=T_ARMOR
FLIP=1
WEIGHT=20
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Leggings
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
On=@equip
if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi
[ITEMDEF i_Acid_gorget]
DEFNAME=i_Acid_gorget
NAME=Acid Gorget
ID=01413
TYPE=T_ARMOR
FLIP=1
WEIGHT=6
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Gorget
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
On=@equip
if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi
[ITEMDEF i_Acid_helm]
DEFNAME=i_Acid_helm
NAME=Acid Helm
ID=01412
TYPE=T_ARMOR
FLIP=1
WEIGHT=10
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Helm
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
On=@equip
if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi
[ITEMDEF i_Acid_gauntlets]
DEFNAME=i_Acid_gauntlets
NAME=Acid Gauntlets
ID=01414
TYPE=T_ARMOR
FLIP=1
WEIGHT=5
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Gauntlets
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
On=@equip
if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi
[ITEMDEF i_Acid_chest]
DEFNAME=i_Acid_chest
NAME=Acid Breastplate
ID=01415
TYPE=T_ARMOR
FLIP=1
WEIGHT=23
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Breastplate
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0806
HITPOINTS={51 65}
On=@equip
if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
src.events +e_poi
src.sysmessage @63,,1 Resist Ozelligini Kazandiniz.
else
src.sysmessage @38,1,1 Setin Ozelliginden Yararlanmak icin seti full giymeniz lazim
endif
On=@unequip
src.sysmessage @38,1,1 Setin ozelligini yitirdiniz
src.events -e_poi