findlayerleri kontrol etmedim, event nerde?

equiplerde cont daha sağlıklı. src yerine cont kullanman daha iyi olur.
Hersey IcIn Saolun :) U-S Cok Yasa !!:) bu arada hala acid yapamadım ama nese calisicam :D

Bu konu BloodGod35 tarafından düzenlendi(2008-02-05 04:12, 16 yıl önce)
Şunu denermisin bir yaf...Sabahtan beri bunu anlatmaya çalışıyorum....
[ITEMDEF i_Acid_arms]
DEFNAME=i_Acid_arms
NAME=Acid Arms
ID=01410
TYPE=T_ARMOR
FLIP=1
SKILLMAKE=BLACKSMITHING 95.0
WEIGHT=18
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Arms

ON=@Create
COLOR=0806
HITPOINTS={51 65}

on=@equip
if (<eval <src.tag.acid>> = 5) 
src.tag.acid +1
src.events +e_acid_poi
return 1
else
src.tag.acid +1 
return 1
endif

on=@unequip
if (<eval <src.tag.acid>> = 6)
src.tag.acid -1
src.events -e_acid_poi
return 1
else
src.tag.acid -1
return 1
endif


[ITEMDEF i_Acid_leggings]
DEFNAME=i_poison_leggings
NAME=Acid Leggings
ID=01411
TYPE=T_ARMOR
FLIP=1
WEIGHT=20
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Leggings
SKILLMAKE=BLACKSMITHING 95.0

ON=@Create
COLOR=0806
HITPOINTS={51 65}


on=@equip
if (<eval <src.tag.acid>> = 5) 
src.tag.acid +1
src.events +e_acid_poi
return 1
else
src.tag.acid +1 
return 1
endif

on=@unequip
if (<eval <src.tag.acid>> = 6)
src.tag.acid -1
src.events -e_acid_poi
return 1
else
src.tag.acid -1
return 1
endif
[ITEMDEF i_Acid_gorget]
DEFNAME=i_Acid_gorget
NAME=Acid Gorget
ID=01413
TYPE=T_ARMOR
FLIP=1
WEIGHT=6
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Gorget
SKILLMAKE=BLACKSMITHING 95.0


ON=@Create
COLOR=0806
HITPOINTS={51 65}


on=@equip
if (<eval <src.tag.acid>> = 5) 
src.tag.acid +1
src.events +e_acid_poi
return 1
else
src.tag.acid +1 
return 1
endif

on=@unequip
if (<eval <src.tag.acid>> = 6)
src.tag.acid -1
src.events -e_acid_poi
return 1
else
src.tag.acid -1
return 1
endif

[ITEMDEF i_Acid_helm]
DEFNAME=i_Acid_helm
NAME=Acid Helm
ID=01412
TYPE=T_ARMOR
FLIP=1
WEIGHT=10
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Helm
SKILLMAKE=BLACKSMITHING 95.0

ON=@Create
COLOR=0806
HITPOINTS={51 65}


on=@equip
if (<eval <src.tag.acid>> = 5) 
src.tag.acid +1
src.events +e_acid_poi
return 1
else
src.tag.acid +1 
return 1
endif

on=@unequip
if (<eval <src.tag.acid>> = 6)
src.tag.acid -1
src.events -e_acid_poi
return 1
else
src.tag.acid -1
return 1
endif



[ITEMDEF i_Acid_gauntlets]
DEFNAME=i_Acid_gauntlets
NAME=Acid Gauntlets
ID=01414
TYPE=T_ARMOR
FLIP=1
WEIGHT=5
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Gauntlets
SKILLMAKE=BLACKSMITHING 95.0

ON=@Create
COLOR=0806
HITPOINTS={51 65}


on=@equip
if (<eval <src.tag.acid>> = 5) 
src.tag.acid +1
src.events +e_acid_poi
return 1
else
src.tag.acid +1 
return 1
endif

on=@unequip
if (<eval <src.tag.acid>> = 6)
src.tag.acid -1
src.events -e_acid_poi
return 1
else
src.tag.acid -1
return 1
endif

[ITEMDEF i_Acid_chest]
DEFNAME=i_Acid_chest
NAME=Acid Breastplate
ID=01415
TYPE=T_ARMOR
FLIP=1
WEIGHT=23
ARMOR=212
REQSTR=400
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=poison Breastplate
SKILLMAKE=BLACKSMITHING 95.0

ON=@Create
COLOR=0806
HITPOINTS={51 65}

on=@equip
if (<eval <src.tag.acid>> = 5) 
src.tag.acid +1
src.events +e_acid_poi
return 1
else
src.tag.acid +1 
return 1
endif

on=@unequip
if (<eval <src.tag.acid>> = 6)
src.tag.acid -1
src.events -e_acid_poi
return 1
else
src.tag.acid -1
return 1
endif
@bloodgod
senin yazdigin scpde

if (<src.findlayer(4).baseid> == i_acid_arms) && (<src.findlayer(7).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(13).baseid > == i_acid_helm) && (<src.findlayer(19).baseid > == i_acid_chest) && (<src.findlayer(22).baseid > == i_acid_gauntlets)
bunlarda yani layer hatasi var

if (<src.findlayer(19).baseid> == i_acid_arms) && (<src.findlayer(4).baseid > == i_acid_leggings) && (<src.findlayer(10).baseid > == i_acid_gorget) && (<src.findlayer(6).baseid > == i_acid_helm) && (<src.findlayer(13).baseid > == i_acid_chest) && (<src.findlayer(7).baseid > == i_acid_gauntlets)

seklinde eklersen herhangib i parcasnin altina (ben kalkanin altina ekledim) olur ben 56b kullaniyorumve denedim gayet guzel calisiyor.



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