Arkadaşlar başlıktan anlaşıo gemide sorun var 56b kullanıyorum.

1.Gemiden inmiyor!
2.Anahtar kapıları ve kasayı kilitlemiyor
3.Gemi yenilenip kaldırılmıyor!

Nasıl düzelte bilirim buda scp;
[itemdef i_kayip_gemici] ///Kayip Ettikleri gemilerini Bulmalari İcin.
id=i_deed
name=Kayip Gemi Deed
type=t_script
value=5000

on=@create
color 0455
attr 04


on=@Click
message @1153 <name>
return 1


on=@dclick
if (<src.fishing> < 80.0)
src.sysmessage @080a Fishing Skill'i 80.0 Olan Balikcilar kullanabilir.
return 1
endif
if !(<src.memoryfindtype.(memory_guard).link.type> == t_ship)
src.sysmessage @080a Geminiz yok.
return 1
else
target @1153 Anahtari seciniz..
return 1
endif

on=@targon_item
if (<src.targ.type> == t_key)
	if (<src.memoryfindtype.(memory_guard).link.uid> == <src.targ.link>)
		IF (<SRC.MANA> < 15)
  		SRC.sysmessage @080a Yeterli mananiz yok..(15 mana)
   		RETURN 1
 		ENDIF
		if (<src.restest 1 i_reag_black_pearl>) && (<src.restest 1 i_reag_mandrake_root>) && (<src.restest 1 i_reag_blood_moss>)	
			src.spell_say *Xal Re Ship*
			src.sd 2
			SRC.ANIM 17
			SRC.MANA (<SRC.MANA>+-15)
			src.tag.gemi goo
			SRC.NEWITEM i_rb_delay
			SRC.ACT.MOREP <src.targ.link.p>
			SRC.ACT.MORE1=4
                        SRC.ACT.MOREZ=<src.targ.link.morez>
			SRC.ACT.EQUIP

			src.consume 1 i_reag_black_pearl
			src.consume 1 i_reag_blood_moss
			src.consume 1 i_reag_mandrake_root

			remove
		else
			src.sysmessage @080a Yeterli reginiz yok!(1'er adet Black pearl,Blood Moss,Mandrake Root)
		endif
	else
	src.sysmessage @080a Bu geminin anahtari geminizin degil...
	endif
else
src.sysmessage @080a Bu bir anahtar degil.
endif
return 1

src.nudgeup 4	


[function shipinitiate]
src.newitem i_gold
var.temp <src.act>
src.act.p <p>
src.act.move nw 10
src.nuke shipinit <uid>
src.last
src.act.move se 20 
src.last
try uid.<var.temp>.remove
var.temp

src.hidemessage

[function shipinit]
if ((<uid> != <argn>) && (<link.uid> == <argn>))
	if ((<type> == t_ship_side) || (<type> == t_ship_side_locked) || (<type> == t_ship_plank) || (<type> == t_sign_gump) || (<type> == t_ship_hold_lock) || (<type> == t_ship_hold))
		if ((<type> == t_ship_hold) || (<type> == t_ship_hold_lock))
			src.try var.ship.<hval <argn>>.hatch <uid>
		elseif (<type> == t_sign_gump)
			src.try var.ship.<hval <argn>>.tillerman <uid>
		elseif (<link.more2> == 00) || (<link.more2> == 01) || (<link.more2> == 02)) // N 
			if (<p.x> > <link.p.x>)
				src.try var.ship.<hval <argn>>.rightside <uid>
			elseif (<p.x> < <link.p.x>)
				src.try var.ship.<hval <argn>>.leftside <uid>
			endif
		elseif (<link.more2> == 02020000) || (<link.more2> == 02020001) || (<link.more2> == 02020002) // E 
			if (<p.y> > <link.p.y>)
				src.try var.ship.<hval <argn>>.rightside <uid>
			elseif (<p.y> < <link.p.y>)
				src.try var.ship.<hval <argn>>.leftside <uid>
			endif
		elseif (<link.more2> == 04040000) || (<link.more2> == 04040001) || (<link.more2> == 04040002) // S
			if (<p.x> < <link.p.x>)
				src.try var.ship.<hval <argn>>.rightside <uid>
			elseif (<p.x> > <link.p.x>)
				src.try var.ship.<hval <argn>>.leftside <uid>
			endif
 		elseif (<link.more2> == 06060000) || (<link.more2> == 06060001) || (<link.more2> == 06060002) // S
			if (<p.y> < <link.p.y>)
				src.try var.ship.<hval <argn>>.rightside <uid>
			elseif (<p.y> > <link.p.y>)
				src.try var.ship.<hval <argn>>.leftside <uid>
			endif
		endif
	endif
endif

[function shipfix] 
// Small Ships 
if ((<baseid> == i_multi_ship_small_n) || (<baseid> == i_multi_ship_dragon_small_n))
   try var.ship.<uid>.move.hatch 0 -4 0
   try var.ship.<uid>.move.tillerman 1 4 0
   try var.ship.<uid>.move.leftside -2 0 0
   try var.ship.<uid>.move.rightside 2 0 0
elseif (<baseid> == i_multi_ship_small_w) || (<baseid> == i_multi_ship_dragon_small_w)
   try var.ship.<uid>.move.hatch -4 0 0
   try var.ship.<uid>.move.tillerman 4 0 0
   try var.ship.<uid>.move.leftside 0 2 0
   try var.ship.<uid>.move.rightside 0 -2 0
elseif (<baseid> == i_multi_ship_small_s) || (<baseid> == i_multi_ship_dragon_small_s)
   try var.ship.<uid>.move.hatch 0 4 0
   try var.ship.<uid>.move.tillerman 0 -4 0
   try var.ship.<uid>.move.leftside 2 0 0
   try var.ship.<uid>.move.rightside -2 0 0
elseif (<baseid> == i_multi_ship_small_e) || (<baseid> == i_multi_ship_dragon_small_e)
   try var.ship.<uid>.move.hatch 4 0 0
   try var.ship.<uid>.move.tillerman -4 0 0
   try var.ship.<uid>.move.leftside 0 -2 0
   try var.ship.<uid>.move.rightside 0 2 0

// Medium Ships
elseif (<baseid> == i_multi_ship_medium_n) || (<baseid> == i_multi_ship_dragon_medium_n)
   try var.ship.<uid>.move.hatch 0 -4 0
   try var.ship.<uid>.move.tillerman 1 5 0
   try var.ship.<uid>.move.leftside -2 0 0
   try var.ship.<uid>.move.rightside 2 0 0
elseif (<baseid> == i_multi_ship_medium_w) || (<baseid> == i_multi_ship_dragon_medium_w)
   try var.ship.<uid>.move.hatch -4 0 0
   try var.ship.<uid>.move.tillerman 5 0 0
   try var.ship.<uid>.move.leftside 0 2 0
   try var.ship.<uid>.move.rightside 0 -2 0
elseif (<baseid> == i_multi_ship_medium_s) || (<baseid> == i_multi_ship_dragon_medium_s)
   try var.ship.<uid>.move.hatch 0 4 0
   try var.ship.<uid>.move.tillerman 0 -5 0
   try var.ship.<uid>.move.leftside 2 0 0
   try var.ship.<uid>.move.rightside -2 0 0
elseif (<baseid> == i_multi_ship_medium_e) || (<baseid> == i_multi_ship_dragon_medium_e)
   try var.ship.<uid>.move.hatch 4 0 0
   try var.ship.<uid>.move.tillerman -5 0 0
   try var.ship.<uid>.move.leftside 0 -2 0
   try var.ship.<uid>.move.rightside 0 2 0
   
// Long Ships
elseif (<baseid> == i_multi_ship_long_n) || (<baseid> == i_multi_ship_dragon_long_n)
   try var.ship.<uid>.move.hatch 0 -5 0
   try var.ship.<uid>.move.tillerman 1 5 0
   try var.ship.<uid>.move.leftside -2 -1 0
   try var.ship.<uid>.move.rightside 2 -1 0
elseif (<baseid> == i_multi_ship_long_w) || (<baseid> == i_multi_ship_dragon_long_w)
   try var.ship.<uid>.move.hatch -5 0 0
   try var.ship.<uid>.move.tillerman 5 0 0
   try var.ship.<uid>.move.leftside -1 2 0
   try var.ship.<uid>.move.rightside -1 -2 0
elseif (<baseid> == i_multi_ship_long_s) || (<baseid> == i_multi_ship_dragon_long_s)
   try var.ship.<uid>.move.hatch 0 5 0
   try var.ship.<uid>.move.tillerman 0 -5 0
   try var.ship.<uid>.move.leftside 2 1 0
   try var.ship.<uid>.move.rightside -2 1 0
elseif (<baseid> == i_multi_ship_long_e) || (<baseid> == i_multi_ship_dragon_long_e)
   try var.ship.<uid>.move.hatch 5 0 0
   try var.ship.<uid>.move.tillerman -5 0 0
   try var.ship.<uid>.move.leftside 1 -2 0
   try var.ship.<uid>.move.rightside 1 2 0
endif

try uid.<var.ship.<uid>.hatch>.hatchfix 
try uid.<var.ship.<uid>.tillerman>.tillermanfix 
try uid.<var.ship.<uid>.leftside>.leftsidefix 
try uid.<var.ship.<uid>.rightside>.rightsidefix

src.hidemessage

try var.ship.<uid>.move.hatch 
try var.ship.<uid>.move.tillerman 
try var.ship.<uid>.move.leftside 
try var.ship.<uid>.move.rightside 

[function hatchfix] 
if (<LINK.MORE2> == 00) || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02)            // N 
   DISPID 03eae 
elseif (<LINK.MORE2> == 02020000)   || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002)   // E 
   DISPID i_ship_hatch_e 
elseif (<LINK.MORE2> == 04040000)   || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002)   // S 
   DISPID 03eb9 
elseif (<LINK.MORE2> == 06060000)   || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002)   // W 
   DISPID 03e93 
endif 
P <LINK.P> 
move <var.ship.<LINK.UID>.move.hatch> 

[FUNCTION tillermanfix] 
if (<LINK.MORE2> == 00)   || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02)            // N 
   DISPID 03e4e 
elseif (<LINK.MORE2> == 02020000)   || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002)   // E 
   DISPID 03e55 
elseif (<LINK.MORE2> == 04040000)   || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002)   // S 
   DISPID 03e4b 
elseif (<LINK.MORE2> == 06060000)   || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002)   // W 
   DISPID 03e50 
endif 
P <LINK.P> 
move <var.ship.<LINK.UID>.move.tillerman> 

[FUNCTION leftsidefix] 
if (<LINK.MORE2> == 00)   || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02)            // N 
   SRC.NEWITEM 03eb1 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> 
   shipfix2 
elseif (<LINK.MORE2> == 02020000)   || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002)   // E 
   SRC.NEWITEM i_ship_plank_n_c 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> 
   shipfix2 
elseif (<LINK.MORE2> == 04040000)   || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002)   // S 
   SRC.NEWITEM 03eb2 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> 
   shipfix2 
elseif (<LINK.MORE2> == 06060000)   || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002)   // W 
   SRC.NEWITEM 03e85 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.leftside> 
   shipfix2 
endif 
SRC.try var.ship.<LINK.UID>.leftside <SRC.ACT.UID> 

[FUNCTION rightsidefix] 
if (<LINK.MORE2> == 00)   || (<LINK.MORE2> == 01) || (<LINK.MORE2> == 02)            // N 
   SRC.NEWITEM 03eb2 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> 
   shipfix2 
elseif (<LINK.MORE2> == 02020000)   || (<LINK.MORE2> == 02020001) || (<LINK.MORE2> == 02020002)   // E 
   SRC.NEWITEM 03e85 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> 
   shipfix2 
elseif (<LINK.MORE2> == 04040000)   || (<LINK.MORE2> == 04040001) || (<LINK.MORE2> == 04040002)   // S 
   SRC.NEWITEM 03eb1 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> 
   shipfix2 
elseif (<LINK.MORE2> == 06060000)   || (<LINK.MORE2> == 06060001) || (<LINK.MORE2> == 06060002)   // W 
   SRC.NEWITEM i_ship_plank_n_c 
   SRC.ACT.P <LINK.P> 
   SRC.ACT.move <var.ship.<LINK.UID>.move.rightside> 
   shipfix2 
endif 
SRC.try var.ship.<LINK.UID>.rightside <SRC.ACT.UID> 

[FUNCTION shipfix2] 
SRC.ACT.MORE1 <MORE1> 
SRC.ACT.MORE2 <MORE2> 
SRC.ACT.ATTR <ATTR> 
SRC.ACT.LINK <LINK> 

if (<TYPE> == t_ship_plank) 
   SRC.ACT.TYPE t_ship_side 
   SRC.ACT.DCLICK 
ELSE 
   SRC.ACT.TYPE <TYPE> 
endif 

REmove 

[FUNCTION hidemessage] 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE 
SYSMESSAGE

[SPEECH spk_ship_cmds]

ON=Furl sail
ON=Stop
	SHIPSTOP

ON=Turn Left
ON=Port
	SHIPTURNLEFT
	if (strmatch('<var.ship.<uid>.hatch>','')
		shipinitiate 
	endif
	shipfix

ON=Turn Right
ON=Starboard
	SHIPTURNRIGHT
	if (strmatch('<var.ship.<uid>.hatch>','')
		shipinitiate 
	endif
	shipfix

ON=Left
ON=Drift Left
	SHIPDRifTLEFT

ON=Right
ON=Drift Right
	SHIPDRifTRIGHT

ON=Back
ON=Backward
ON=Backwards
	SHIPBACK

ON=Forward
ON=Foreward
ON=Unfurl sail
	SHIPFORE

ON=Forward left
	SHIPFORELEFT

ON=forward right
	SHIPFORERIGHT

ON=backward left
ON=back left
	SHIPBACKLEFT

ON=backward right
ON=back right
	SHIPBACKRIGHT

ON=Raise Anchor
	SHIPANCHORRAISE

ON=Drop Anchor
	SHIPANCHORDROP

ON=Turn around
ON=Come about
	SHIPTURN
	if (strmatch('<var.ship.<uid>.hatch>','')
		shipinitiate 
	endif
	shipfix

ON=Up
	SHIPUP

ON=Down
	SHIPDOWN

ON=Land
	SHIPLAND

[ITEMDEF 04000]
// Face N
DEFNAME=i_multi_ship_small_n
Name=small ship
TYPE=T_SHIP
VALUE=14000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=small ship
MULTIREGION=-2,-5,2,5
COMPONENT=03e4e,1, 4	// tiller.
COMPONENT=i_ship_hatch_n,0,-4	// hatch
COMPONENT=03eb2,2,0		// plank
COMPONENT=03eb1,-2,0	// plank
TSPEECH spk_ship_cmds

[ITEMDEF 04001]
// Face E
DEFNAME=i_multi_ship_small_e
Name=small ship
TYPE=T_SHIP
VALUE=14000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=small ship
MULTIREGION=-5,-2,5,2
COMPONENT=03e55,-4,0
COMPONENT=i_ship_hatch_e,4, 0
COMPONENT=03e85,0, 2
COMPONENT=03e8a,0,-2
TSPEECH spk_ship_cmds

[ITEMDEF 04002]
// Face S
DEFNAME=i_multi_ship_small_s
Name=small ship
TYPE=T_SHIP
VALUE=14000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=small ship
MULTIREGION=-2,-5,2,5
COMPONENT=03e4b,0, -4
COMPONENT=i_ship_hatch_s,0,  4
COMPONENT=03eb2,2,  0
COMPONENT=03eb1,-2, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04003]
// Face W
DEFNAME=i_multi_ship_small_w
Name=small ship
TYPE=T_SHIP
VALUE=14000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=small ship
MULTIREGION=-5,-2,5,2
COMPONENT=03e50,4, 0
COMPONENT=i_ship_hatch_w,-4,0
COMPONENT=03e85,0, 2
COMPONENT=03e8a,0,-2
TSPEECH spk_ship_cmds

[ITEMDEF 04004]
// Face N
DEFNAME=i_multi_ship_dragon_small_n
Name=small dragon ship
TYPE=T_SHIP
VALUE=14500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=small dragon ship
MULTIREGION=-2,-5,2,5
COMPONENT=03e4e,1, 4, 0
COMPONENT=i_ship_hatch_n,0,-4, 0
COMPONENT=03eb2,2, 0, 0
COMPONENT=03eb1,-2, 0, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04005]
// Face E
DEFNAME=i_multi_ship_dragon_small_e
Name=small dragon ship
TYPE=T_SHIP
VALUE=14500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=a mast
MULTIREGION=-5,-2,5,2
COMPONENT=03e55,-4,0
COMPONENT=i_ship_hatch_e,4, 0
COMPONENT=03e85,0, 2
COMPONENT=03e8a,0,-2
TSPEECH spk_ship_cmds

[ITEMDEF 04006]
// Face S
DEFNAME=i_multi_ship_dragon_small_s
Name=small dragon ship
TYPE=T_SHIP
VALUE=14500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=small dragon ship
MULTIREGION=-2,-5,2,5
COMPONENT=03e4b,0, -4
COMPONENT=i_ship_hatch_s,0,  4
COMPONENT=03eb2,2,  0
COMPONENT=03eb1,-2, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04007]
// Face W
DEFNAME=i_multi_ship_dragon_small_w
Name=small dragon ship
TYPE=T_SHIP
VALUE=14500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=small dragon ship
MULTIREGION=-5,-2,5,2
COMPONENT=03e50,4, 0
COMPONENT=i_ship_hatch_w,-4,0
COMPONENT=03e85,0, 2
COMPONENT=03e8a,0,-2
TSPEECH spk_ship_cmds

[ITEMDEF 04008]
// Face N
DEFNAME=i_multi_ship_medium_n
Name=medium ship
TYPE=T_SHIP
VALUE=16000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium ship
MULTIREGION=-2,-6,2,6
COMPONENT=03e4e,1, 5, 0
COMPONENT=i_ship_hatch_n,0,-4, 0
COMPONENT=03eb2,2, 0, 0
COMPONENT=03eb1,-2, 0, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04009]
// Face E
DEFNAME=i_multi_ship_medium_e
Name=medium ship
TYPE=T_SHIP
VALUE=16000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium ship
MULTIREGION=-6,-2,6,2
COMPONENT=03e55,-5,0, 0
COMPONENT=i_ship_hatch_e,4, 0, 0
COMPONENT=03e85,0, 2, 0
COMPONENT=03e8a,0,-2, 0
TSPEECH spk_ship_cmds

[ITEMDEF 0400a]
// Face S
DEFNAME=i_multi_ship_medium_s
Name=medium ship
TYPE=T_SHIP
VALUE=16000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium ship
MULTIREGION=-2,-6,2,5
COMPONENT=03e4b,0,-5,0
COMPONENT=i_ship_hatch_s,0,4,0
COMPONENT=03eb2,2,0,0
COMPONENT=03eb1,-2,0,0
TSPEECH spk_ship_cmds

[ITEMDEF 0400b]
// Face W
DEFNAME=i_multi_ship_medium_w
Name=medium ship
TYPE=T_SHIP
VALUE=16000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium ship
MULTIREGION=-6,-2,6,2
COMPONENT=03e50,5, 0,0
COMPONENT=i_ship_hatch_w,-4,0,0
COMPONENT=03e85,0, 2,0
COMPONENT=03e8a,0,-2,0
TSPEECH spk_ship_cmds

[ITEMDEF 0400c]
// Face N
DEFNAME=i_multi_ship_dragon_medium_n
Name=medium dragon ship
TYPE=T_SHIP
VALUE=16500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium dragon ship
MULTIREGION=-2,-6,2,6
COMPONENT=03e4e,1, 5, 0
COMPONENT=i_ship_hatch_n,0,-4, 0
COMPONENT=03eb2,2, 0, 0
COMPONENT=03eb1,-2, 0, 0
TSPEECH spk_ship_cmds

[ITEMDEF 0400d]
// Face E
DEFNAME=i_multi_ship_dragon_medium_e
Name=medium dragon ship
TYPE=T_SHIP
VALUE=16500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium dragon ship
MULTIREGION=-6,-2,6,2
COMPONENT=i_ship_tillerman,-5,0, 0
COMPONENT=i_ship_hatch_e,4, 0, 0
COMPONENT=03e87,0, 2, 0
COMPONENT=03e8a,0,-2, 0
TSPEECH spk_ship_cmds

[ITEMDEF 0400e]
// Face S
DEFNAME=i_multi_ship_dragon_medium_s
Name=medium dragon ship
TYPE=T_SHIP
VALUE=16500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium dragon ship
MULTIREGION=-2,-6,2,5
COMPONENT=03e4b,0, -5,0
COMPONENT=i_ship_hatch_s,0,  4,0
COMPONENT=03ea9,2,  0,0
COMPONENT=03eb1,-2, 0,0
TSPEECH spk_ship_cmds

[ITEMDEF 0400f]
// Face W
DEFNAME=i_multi_ship_dragon_medium_w
Name=medium dragon ship
TYPE=T_SHIP
VALUE=16500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=medium dragon ship
MULTIREGION=-6,-2,6,2
COMPONENT=03e50,5, 0
COMPONENT=i_ship_hatch_w,-4,0
COMPONENT=03e87,0, 2
COMPONENT=03e8a,0,-2
TSPEECH spk_ship_cmds

[ITEMDEF 04010]
// Face N
DEFNAME=i_multi_ship_long_n
Name=long ship
TYPE=T_SHIP
VALUE=18000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long ship
MULTIREGION=-2,-7,2,7
COMPONENT=03e4e,1, 5, 0
COMPONENT=i_ship_hatch_n,0,-5, 0
COMPONENT=03eb2,2, -1, 0
COMPONENT=03eb1,-2, -1, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04011]
// Face E
DEFNAME=i_multi_ship_long_e
Name=long ship
TYPE=T_SHIP
VALUE=18000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long ship
MULTIREGION=-7,-2,7,2
COMPONENT=03e55,-5,0, 0
COMPONENT=i_ship_hatch_e,5, 0, 0
COMPONENT=03e85,1, 2, 0
COMPONENT=03e8a,1,-2, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04012]
// Face S
DEFNAME=i_multi_ship_long_s
Name=long ship
TYPE=T_SHIP
VALUE=18000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long ship
MULTIREGION=-2,-7,2,5
COMPONENT=03e4b,0, -5,0
COMPONENT=i_ship_hatch_s,0, 5,0
COMPONENT=03eb2,2, 1,0
COMPONENT=03eb1,-2, 1,0
TSPEECH spk_ship_cmds

[ITEMDEF 04013]
// Face W
DEFNAME=i_multi_ship_long_w
Name=long ship
TYPE=T_SHIP
VALUE=18000
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long ship
MULTIREGION=-7,-2,7,2
COMPONENT=03e50,5, 0,0
COMPONENT=i_ship_hatch_w,-5,0,0
COMPONENT=03e85,-1, 2,0
COMPONENT=03e8a,-1,-2,0
TSPEECH spk_ship_cmds

[ITEMDEF 04014]
// Face N
DEFNAME=i_multi_ship_dragon_long_n
Name=long dragon ship
TYPE=T_SHIP
VALUE=18500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long dragon ship
MULTIREGION=-2,-7,2,7
COMPONENT=03e4e,1, 5, 0
COMPONENT=i_ship_hatch_n,0,-5, 0
COMPONENT=03eb2,2, -1, 0
COMPONENT=03eb1,-2, -1, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04015]
// Face E
DEFNAME=i_multi_ship_dragon_long_e
Name=long dragon ship
TYPE=T_SHIP
VALUE=18500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long dragon ship
MULTIREGION=-7,-2,7,2
COMPONENT=03e55,-5,0, 0
COMPONENT=i_ship_hatch_e,5, 0, 0
COMPONENT=03e85,1, 2, 0
COMPONENT=03e8a,1,-2, 0
TSPEECH spk_ship_cmds

[ITEMDEF 04016]
// Face S
DEFNAME=i_multi_ship_dragon_long_s
Name=long dragon ship
TYPE=T_SHIP
VALUE=18500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long dragon ship
MULTIREGION=-2,-7,2,5
COMPONENT=03e4b,0, -5,0
COMPONENT=i_ship_hatch_s,0, 5,0
COMPONENT=03eb2,2, 1,0
COMPONENT=03eb1,-2, 1,0
TSPEECH spk_ship_cmds

[ITEMDEF 04017]
// Face W
DEFNAME=i_multi_ship_dragon_long_w
Name=long dragon ship
TYPE=T_SHIP
VALUE=18500
CATEGORY=Multis
SUBSECTION=ships
DESCRIPTION=long dragon ship
MULTIREGION=-7,-2,7,2
COMPONENT=03e50,5, 0,0
COMPONENT=i_ship_hatch_w,-5,0,0
COMPONENT=03e85,-1, 2,0
COMPONENT=03e8a,-1,-2,0
TSPEECH spk_ship_cmds

//------------------
// House'lar
//------------------

[ITEMDEF 043e8]
// Treasure multi's don't work
DEFNAME=i_multi_treasure
Name=treasure
TYPE=T_MULTI
VALUE=1000
CATEGORY=Multis
SUBSECTION=Useless
DESCRIPTION=Treasure 1
MULTIREGION=-4,-5,4,5

[ITEMDEF 043e9]
// Treasure multi's don't work
DEFNAME=i_multi_treasure2
Name=treasure
TYPE=T_MULTI
VALUE=2000
CATEGORY=Multis
SUBSECTION=Useless
DESCRIPTION=Treasure 2
MULTIREGION=-4,-5,4,5

[ITEMDEF 043ea]
// Treasure multi's don't work
DEFNAME=i_multi_treasure3
Name=treasure
TYPE=T_MULTI
VALUE=3000
CATEGORY=Multis
SUBSECTION=Useless
DESCRIPTION=Treasure 3
MULTIREGION=-4,-5,4,5

[ITEMDEF 043eb]
// Treasure multi's don't work
DEFNAME=i_multi_treasure4
Name=treasure
TYPE=T_MULTI
VALUE=4000
CATEGORY=Multis
SUBSECTION=Useless
DESCRIPTION=Treasure 4
MULTIREGION=-4,-5,4,5

[ITEMDEF 047d0]
DEFNAME=i_multi_lattice
Name=lattice
TYPE=T_MULTI
VALUE=1000
CATEGORY=Multis
SUBSECTION=Other
DESCRIPTION=Lattice 1
MULTIREGION=-4,-5,4,5

[ITEMDEF 047d7]
DEFNAME=i_multi_lattice7
Name=lattice
TYPE=T_MULTI
VALUE=1000
CATEGORY=Multis
SUBSECTION=Other
DESCRIPTION=Lattice 7
MULTIREGION=-4,-5,4,5

[ITEMDEF 04BB8]
DEFNAME=i_multi_house_wheat_cottage
Name=wheat house
TYPE=T_MULTI
VALUE=175000
CATEGORY=Multis
SUBSECTION=houses
DESCRIPTION=wheat cottage
MULTIREGION=-4,-5,5,5
COMPONENT=06ad,	 4,  0,  0		// front door
COMPONENT=0b97,	 5, -5, 0		// Place the sign post.
COMPONENT=i_sign_brass,	 5, -5, 0	// Place the sign.
COMPONENT=0935,	-3, -1, 0		// Place the fireplace 1
COMPONENT=0936,	-3, -2, 0		// Place the fireplace 2
COMPONENT=0a2c,	 1, -4, 0		// Place the chest

[ITEMDEF 05388]
DEFNAME=i_multi_evil_compound
Name=evil compound
TYPE=T_MULTI
VALUE=100000000
CATEGORY=Multis
SUBSECTION=houses
DESCRIPTION=evil compound
//MULTIREGION=-24,-12,24,13
//EVENTS=r_minax

//************************
// Pure custom multis,  MULTIREGION=0,0,0,0 is just fine. It will automatically union the items.

[ITEMDEF 04e00]
// N
DEFNAME=i_multi_carpet_magic_n
Name=carpet
ID=0ac1
TYPE=T_SHIP
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Carpet
MULTIREGION=0,0,0,0
COMPONENT=0ac3,-1,-1
COMPONENT=0af7,0,-1
COMPONENT=0ac5,1,-1
COMPONENT=0af8,1,0
COMPONENT=0ac2,1,1
COMPONENT=0af9,0,1
COMPONENT=0ac4,-1,1
COMPONENT=0af6,-1,0

[ITEMDEF 04e01]
// E
DEFNAME=i_multi_carpet_magic_e
Name=carpet
ID=0ac1
TYPE=T_SHIP
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Carpet
MULTIREGION=0,0,0,0
COMPONENT=0ac3,-1,-1
COMPONENT=0af7,0,-1
COMPONENT=0ac5,1,-1
COMPONENT=0af8,1,0
COMPONENT=0ac2,1,1
COMPONENT=0af9,0,1
COMPONENT=0ac4,-1,1
COMPONENT=0af6,-1,0

[ITEMDEF 04e02]
// S
DEFNAME=i_multi_carpet_magic_s
Name=carpet
ID=0ac1
TYPE=T_SHIP
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Carpet
MULTIREGION=0,0,0,0
COMPONENT=0ac3,-1,-1
COMPONENT=0af7,0,-1
COMPONENT=0ac5,1,-1
COMPONENT=0af8,1,0
COMPONENT=0ac2,1,1
COMPONENT=0af9,0,1
COMPONENT=0ac4,-1,1
COMPONENT=0af6,-1,0

[ITEMDEF 04e03]
// W
DEFNAME=i_multi_carpet_magic_w
Name=carpet
ID=0ac1
TYPE=T_SHIP
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Carpet
MULTIREGION=0,0,0,0
COMPONENT=0ac3,-1,-1
COMPONENT=0af7,0,-1
COMPONENT=0ac5,1,-1
COMPONENT=0af8,1,0
COMPONENT=0ac2,1,1
COMPONENT=0af9,0,1
COMPONENT=0ac4,-1,1
COMPONENT=0af6,-1,0

[ITEMDEF i_multi_cage]
Name=cage
TYPE=T_MULTI
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Cage
MULTIREGION=0,0,0,0
COMPONENT=i_fence_iron,-1, 0, 0
COMPONENT=0822, 1,  1, 0
COMPONENT=i_fence_iron, -1, 1, 0
COMPONENT=i_fence_iron, 1,  0, 0
COMPONENT=0823, 0, -1, 0
COMPONENT=0823, 0,  1, 0
COMPONENT=0823, 1, -1, 0

[ITEMDEF i_multi_fount_brown]
Name=brown fountain
ID=019d3
TYPE=T_MULTI
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Brown Fountain
MULTIREGION=0,0,0,0
COMPONENT=019cf,0, 1, 0
COMPONENT=019ce,0, 2, 0
COMPONENT=i_fountain_2,0, 3, 0
COMPONENT=019d1,1, 0, 0
COMPONENT=019d0,1, 1, 0
COMPONENT=019cd,1, 2, 0
COMPONENT=019c4,1, 3, 0
COMPONENT=019ca,2, 0, 0
COMPONENT=019cb,2, 1, 0
COMPONENT=019cc,2, 2, 0
COMPONENT=019c5,2, 3, 0
COMPONENT=019c9,3, 0, 0
COMPONENT=019c8,3, 1, 0
COMPONENT=019c7,3, 2, 0
COMPONENT=019c6,3, 3, 0

ON=@Create
//SECTOR.ALLCLIENTS SOUND 42

[ITEMDEF i_multi_fount_white]
Name=white fountain
ID=5950
TYPE=T_MULTI
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=White Fountain
MULTIREGION=0,0,0,0
COMPONENT=5953 -1 -1 0 0
COMPONENT=5949 -1 0 0 0
COMPONENT=5948 -1 1 0 0
COMPONENT=5937 -1 2 0 0
COMPONENT=5951 0 -1 0 0
COMPONENT=5947 0 1 0 0
COMPONENT=5938 0 2 0 0
COMPONENT=5944 1 -1 0 0
COMPONENT=5945 1 0 0 0
COMPONENT=5946 1 1 0 0
COMPONENT=5939 1 2 0 0
COMPONENT=5943 2 -1 0 0
COMPONENT=5942 2 0 0 0
COMPONENT=5941 2 1 0 0

ON=@Create
//SECTOR.ALLCLIENTS SOUND 42

[ITEMDEF i_multi_pentagram]
Name=pentagram
ID=0fea
TYPE=T_MULTI
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=pentagram
MULTIREGION=0,0,0,0
COMPONENT=0fe6,-1,  0, 0
COMPONENT=0fe7,-1, -1, 0
COMPONENT=0fe8, 0, -1, 0
COMPONENT=0fe9,-1,  1, 0
COMPONENT=0feb, 1, -1, 0
COMPONENT=0fec, 0,  1, 0
COMPONENT=0fed, 1,  1, 0
COMPONENT=0fee, 1,  0, 0
ON=@CREATE

Attr=0010
[ITEMDEF i_multi_blood_pent]
NAME=blood pentagram
ID=01d11
TYPE=T_MULTI
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Blood Pentagram
MULTIREGION=0,0,0,0
COMPONENT=01d09,-1,0
COMPONENT=01cfa,-1,-1
COMPONENT=01d0a,0,-1
COMPONENT=01d08,-1,1
COMPONENT=01d0b,1,-1
COMPONENT=01d12,1,0
COMPONENT=01d0f,1,1
COMPONENT=01d07,-1,2
COMPONENT=01d10,0,1
COMPONENT=01cf9,-1,-2
COMPONENT=01cfc,0,-2
COMPONENT=01cfd,1,-2
COMPONENT=01cfe,2,-2
COMPONENT=01cff,3,-2
COMPONENT=01cf9,-2,-1
COMPONENT=01d0c,2,-1
COMPONENT=01d00,3,-1
COMPONENT=01cf8,-2,0
COMPONENT=01d0d,2,0
COMPONENT=01d01,3,0
COMPONENT=01cf7,-2,1
COMPONENT=01d0e,2,1
COMPONENT=01d02,3,1
COMPONENT=01cf6,-2,2
//COMPONENT=01d08,-1,1
COMPONENT=01d06,0,2
COMPONENT=01d05,1,2
COMPONENT=01d04,2,2
COMPONENT=01d03,3,2
COMPONENT=01cf5,-2,3
COMPONENT=01cf4,-1,3
COMPONENT=01cf3,0,3
COMPONENT=01cf2,1,3
COMPONENT=01cf1,2,3

[ITEMDEF i_multi_catapult_s]
// catapult facing south
ID=5705
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=5708 -1 -1 0 0
COMPONENT=5723 -1 0 0 0
COMPONENT=5707 -1 1 0 0
COMPONENT=5726 -1 2 0 0
COMPONENT=5709 0 -1 0 0
COMPONENT=5705 0 2 0 0
COMPONENT=5710 1 -1 0 0
COMPONENT=5717 1 0 0 0
COMPONENT=5710 1 1 0 0
COMPONENT=5731 1 2 0 0
COMPONENT=5711 1 2 0 0

[ITEMDEF i_multi_serp_pillar]
ID=9032
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=9022 -2 0 0 0
COMPONENT=9021 -2 1 0 0
COMPONENT=9020 -2 2 0 0
COMPONENT=9024 -1 -1 0 0
COMPONENT=9029 -1 0 0 0
COMPONENT=9028 -1 1 0 0
COMPONENT=9027 -1 2 0 0
COMPONENT=9025 0 -1 0 0
COMPONENT=9031 0 1 0 0
COMPONENT=9030 0 2 0 0
COMPONENT=9026 1 -1 0 0
COMPONENT=9034 1 0 0 0
COMPONENT=9033 1 1 0 0
COMPONENT=0233f -1 0 11 0

[ITEMDEF i_multi_light_house]
ID=i_gold
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=6843 -4 -4 0 0
COMPONENT=6844 -4 -3 0 0
COMPONENT=6845 -4 -2 0 0
COMPONENT=6842 -3 -4 0 0
COMPONENT=6862 -3 -3 0 0
COMPONENT=6861 -3 -2 0 0
COMPONENT=6847 -3 -1 0 0
COMPONENT=6849 -3 0 0 0
COMPONENT=6841 -2 -4 0 0
COMPONENT=6863 -2 -3 0 0
COMPONENT=6859 -2 -2 0 0
COMPONENT=6858 -2 -1 0 0
COMPONENT=6855 -2 0 0 0
COMPONENT=6852 -2 1 0 0
COMPONENT=6820 -2 2 0 0
COMPONENT=6839 -1 -3 0 0
COMPONENT=6860 -1 -2 0 0
COMPONENT=6821 -1 2 0 0
COMPONENT=6835 0 -3 0 0
COMPONENT=6832 0 -2 0 0
COMPONENT=6822 0 2 0 0
COMPONENT=6829 1 -2 0 0
COMPONENT=6864 1 1 0 0
COMPONENT=6823 1 2 0 0
COMPONENT=6828 2 -2 0 0
COMPONENT=6827 2 -1 0 0
COMPONENT=6826 2 0 0 0
COMPONENT=6825 2 1 0 0
COMPONENT=6824 2 2 0 0

[ITEMDEF i_multi_tree_pine]
NAME=pine tree
ID=3288
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=3289 0 0 0 0

[ITEMDEF i_multi_statue]
NAME=statue
ID=5022
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=5023 -1 0 0 0
COMPONENT=5024 0 -1 0 0

[ITEMDEF i_multi_tree_yew]
NAME=yew tree
ID=4803
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=4798 -5 5
COMPONENT=4799 -4 4
COMPONENT=4790 -4 4
COMPONENT=4800 -3 3
COMPONENT=4791 -3 3
COMPONENT=4801 -2 2 
COMPONENT=4792 -2 2 
COMPONENT=4802 -1 1 
COMPONENT=4793 -1 1 
COMPONENT=4794 0 0 
COMPONENT=4804 1 -1 
COMPONENT=4795 1 -1 
COMPONENT=4805 2 -2 
COMPONENT=4796 2 -2 
COMPONENT=4806 3 -3
COMPONENT=4797 3 -3
COMPONENT=4807 4 -4

[ITEMDEF i_multi_altar]
ID=01216
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=4622 -1 -1 0 0
COMPONENT=4629 -1 0 0 0
COMPONENT=4628 -1 1 0 0
COMPONENT=4623 0 -1 0 0
COMPONENT=4627 0 1 0 0
COMPONENT=4624 1 -1 0 0
COMPONENT=4625 1 0 0 0
COMPONENT=4626 1 1 0 0
ON=@CREATE
Attr=0010
[ITEMDEF i_multi_telescope]
// telescope
ID=i_gold
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=5268 -4 0 2 0
COMPONENT=5211 -4 1 2 0
COMPONENT=5210 -4 2 2 0
COMPONENT=5269 -3 -1 2 0
COMPONENT=5212 -3 2 2 0
COMPONENT=5213 -3 3 2 0
COMPONENT=5270 -2 -2 2 0
COMPONENT=5273 -2 -1 2 0
COMPONENT=5262 -2 1 2 0
COMPONENT=5267 -2 2 2 0
COMPONENT=5266 -2 3 2 0
COMPONENT=5214 -2 4 2 0
COMPONENT=5209 -2 5 2 0
COMPONENT=5271 -1 -3 2 0
COMPONENT=5215 -1 4 2 0
COMPONENT=5217 -1 5 2 0
COMPONENT=5274 0 -4 2 0
COMPONENT=5272 0 -3 2 0
COMPONENT=5263 0 -1 2 0
COMPONENT=5261 0 1 2 0
COMPONENT=5256 0 3 2 0
COMPONENT=5216 0 4 2 0
COMPONENT=5218 0 5 2 0
COMPONENT=5264 1 -1 2 0
COMPONENT=5259 1 0 2 0
COMPONENT=5258 1 1 2 0
COMPONENT=5254 1 2 2 0
COMPONENT=5253 1 3 2 0
COMPONENT=5244 2 -5 2 0
COMPONENT=5265 2 -1 2 0
COMPONENT=5260 2 0 2 0
COMPONENT=5257 2 1 2 0
COMPONENT=5255 2 2 2 0
COMPONENT=5252 2 3 2 0
COMPONENT=5219 2 5 2 0
COMPONENT=5243 3 -5 2 0
COMPONENT=5247 3 -2 2 0
COMPONENT=5248 3 -1 2 0
COMPONENT=5250 3 0 2 0
COMPONENT=5225 3 1 2 0
COMPONENT=5224 3 2 2 0
COMPONENT=5221 3 3 2 0
COMPONENT=5220 3 4 2 0
COMPONENT=5242 4 -5 2 0
COMPONENT=5241 4 -4 2 0
COMPONENT=5239 4 -3 2 0
COMPONENT=5246 4 -2 2 0
COMPONENT=5249 4 -1 2 0
COMPONENT=5251 4 0 2 0
COMPONENT=5226 4 1 2 0
COMPONENT=5223 4 2 2 0
COMPONENT=5222 4 3 2 0
COMPONENT=5240 5 -4 2 0
COMPONENT=5237 5 -3 2 0
COMPONENT=5236 5 -2 2 0
COMPONENT=5231 5 -1 2 0
COMPONENT=5230 5 0 2 0
COMPONENT=5229 5 1 2 0
COMPONENT=5228 5 2 2 0
COMPONENT=5238 6 -3 2 0
COMPONENT=5235 6 -2 2 0
COMPONENT=5232 6 -1 2 0
COMPONENT=5233 6 0 2 0
COMPONENT=5234 6 1 2 0

[ITEMDEF i_multi_skull_pile]
ID=6875
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=6874 -1 1 0 0
COMPONENT=6873 0 1 0 0
COMPONENT=6877 1 -1 0 0
COMPONENT=6876 1 0 0 0
COMPONENT=6872 1 1 0 0
COMPONENT=6878 2 -1 0 0
COMPONENT=6879 2 0 0 0

[ITEMDEF i_multi_coffin1]
// east west facing
ID=7288
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=7287 1 0 0 0
COMPONENT=7292 1 -1 0 0
COMPONENT=7291 0 -1 0 0
COMPONENT=7289 -1 0 0 0
COMPONENT=7290 -1 -1 0 0

[ITEMDEF i_multi_coffin1_open]
// east west facing open
ID=7304
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=7302 2 0 0 0
COMPONENT=7311 2 -1 0 0
COMPONENT=7303 1 0 0 0
COMPONENT=7310 1 -1 0 0
COMPONENT=7309 0 -1 0 0
COMPONENT=7305 -1 0 0 0
COMPONENT=7308 -1 -1 0 0
COMPONENT=7306 -2 0 0 0
COMPONENT=7307 -2 -1 0 0

[ITEMDEF i_multi_coffin2]
// east west facing
ID=7268
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=7264 1 1 0 0
COMPONENT=7269 1 0 0 0
COMPONENT=7265 0 1 0 0
COMPONENT=7266 -1 1 0 0
COMPONENT=7267 -1 0 0 0

[ITEMDEF i_multi_coffin2_open]
// east west facing open
ID=7273
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=7272 1 1 0 0
COMPONENT=7271 0 1 0 0
COMPONENT=7563 0 0 6 0
COMPONENT=7278 0 -1 0 0
COMPONENT=7270 -1 1 0 0
COMPONENT=7274 -1 0 0 0
COMPONENT=7562 -1 0 6 0
COMPONENT=7277 -1 -1 0 0
COMPONENT=7275 -2 0 0 0
COMPONENT=7276 -2 -1 0 0

[ITEMDEF i_multi_coffin2n]
// north south facing
ID=7313
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=7312 0 1 0 0
COMPONENT=7314 0 -1 0 0
COMPONENT=7317 -1 1 0 0
COMPONENT=7316 -1 0 0 0
COMPONENT=7315 -1 -1 0 0

[ITEMDEF i_multi_coffin1_open]
// east west facing open
ID=7304
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=7302 2 0 0 0
COMPONENT=7311 2 -1 0 0
COMPONENT=7303 1 0 0 0
COMPONENT=7310 1 -1 0 0
COMPONENT=7309 0 -1 0 0
COMPONENT=7305 -1 0 0 0
COMPONENT=7308 -1 -1 0 0
COMPONENT=7306 -2 0 0 0
COMPONENT=7307 -2 -1 0 0

[ITEMDEF i_multi_loom_w]
Name=upright loom
ID=0105f
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=01060 0 -1 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_loom_n]
ID=01061
Name=upright loom
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=01062 1 0 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_flour_mill_w]
ID=01920
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=01922 1 0 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_flour_mill_n]
ID=0192c
Name=flour mill
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=0192e 0 1 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_forge_large_n]
ID=i_forge_bellows_2_part_1_of_3_w
Name=forge
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=i_forge_2_part_2_of_3_w 1 0 0 0
COMPONENT=i_forge_2_part_3_of_3_w_2 2 0 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_forge_large_w]
ID=i_forge_bellows_2_part_1_of_3_n
Name=forge
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=i_forge_2_part_2_of_3_n 0 1 0 0
COMPONENT=i_forge_2_part_3_of_3_n 0 2 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_bed_small_n]
ID=i_bed_7
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=i_bed_8 0 1 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_bed_small_w]
ID=i_bed_9
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=i_bed_11 1 0 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_bed_large_w]
ID=i_bed_30
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=i_bed_28 -1 0 0 0
COMPONENT=i_bed_26 0 1 0 0
COMPONENT=i_bed_27 -1 1 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_bed_large_n]
ID=i_bed_24
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=i_bed_25 0 -1 0 0
COMPONENT=i_bed_20 1 0 0 0
COMPONENT=i_bed_21 1 -1 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_oven_w]
ID=i_oven_stone
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=092c 0 -1 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_oven_n]
ID=0930
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=0931 -1 0 0 0
ON=@CREATE
Attr=0010

[ITEMDEF i_multi_troughw]
// north facing water trough
Name=water trough (n-s)
ID=0b41
TYPE=t_multi
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Water Trough South
MULTIREGION=0,0,0,0 
COMPONENT=0b42 0 1

[ITEMDEF i_multi_troughe]
// east facing water trough
Name=water trough (e-w)
ID=0b43
TYPE=t_multi
CATEGORY=Multis
SUBSECTION=Misc
DESCRIPTION=Water Trough East
MULTIREGION=0,0,0,0 
COMPONENT=0b44 1 0

[EOF]
Bende de o sorun war
tiller 2 tane vardır muhtemelen bazen yenileniyordur, dialog yoktur tekinde. multis_ship dekini sil,

1. gemiden inmeme sorunu başa bela 56b için, gerçi hep belaydı gemi sistemleri.
yeni bir inme sistemi hazırlayabilirsin geçince target cıkartıp ınmek ıstedıklerı yeri seçtirerek
saol kranos__ senden baska kimse bakmadı zaten eyw
bendede aynı sorun var hocam ben fazladan topic acma gereği bulamadım ben r4 den 56b gectim ancak Cözemedim scrip birlikte acık ve net anlatırmıısnız acaba ?
Tam olarak yaşadığın sorun ne? Tillere tıklayınca dialog acılmamasıysa, 2 tiller vardır, eğer dialog mevcut değilse tiller dialogu ekle drydockdan.

Gemiden inmeme problemini, kendin step edince targetle yer seçtirerek yaptırabilirsin.
Geminin İnmeme sorunu target olayını nasıl yapıcam acaba sizde var mı ?
Cloud_BR nin shipfix scripti vardı biraz arastırırsan bulursun https://scriptsharing.dv-team.de
Hocam Bulamadım daha acık bir link söylermisin ?

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