Buyur Direk Scpsi..
[ITEMDEF i_golem_repair]
NAME=golem repairing tool
ID=i_tinker_tools
WEIGHT=1
On=@Create
COLOR=0901
On=@Dclick
if (<src.stamina> < 10)
src.sysmessage Golem tamir edemeyecek kadar yorgunsunuz.
return 1
endif
if (<src.tinkering> < 70.0)
src.sysmessage Golem tamir edebilmek icin tinkering skill'inizin 70.0 veya ustu olmasi gerekiyor.
return 1
endif
IF !(<src.restest 10 i_ingot_iron>) || !(<src.restest 10 i_ingot_bronze>)
SRC.SYSMESSAGE Golem tamir edebilmek icin icin 10 bronze ingot, 10 iron ingot'a ihtiyaciniz var.
RETURN 1
ENDIF
TARGET Tamir edeceginiz golem'i seciniz.
RETURN 1
On=@TargOn_Item
RETURN 1
On=@TargOn_Char
IF (<src.targ.distance> > 3)
src.sysmessage Golem'e cok uzaksiniz
elseif (<src.targ.id> == c_m_golem_tinker1)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 350)
src.targ.hits 450
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
elseif (<src.targ.hits> < 350)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
elseif (<src.targ.id> == c_m_golem_tinker2)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 450)
src.targ.hits 550
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
elseif (<src.targ.hits> < 450)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
endif
return 1
[ITEMDEF i_power_crystal]
NAME=power crystal
ID=01f1c
WEIGHT=3
On=@Create
COLOR=0901
On=@DClick
return 1
On=@click
message @0482 a <name>
return 1
[ITEMDEF i_clockwork_assembly]
NAME=clockwork assembly
ID=01ea9
WEIGHT=15
On=@Create
COLOR=0901
On=@click
message @0482 a clockwork asembly
return 1
[DIALOG d_golem]
150,75
nomove
noclose
resizepic 0 0 5054 265 150
tilepic 110 55 8407
text 81 21 9 0
text 80 20 449 0
button 50 100 1153 1155 1 0 1
button 185 100 1150 1152 1 0 0
text 48 78 450 1
text 180 78 450 2
[DIALOG d_golem Text]
Golem yapimi
Evet
Hayir
[DIALOG d_golem Button]
On=1
if (<tinkering> < 90.0)
sysmessage Golem yapabilmek icin tinkering skill'inizin 90.0 veya ustu olmasi gerekiyor.
elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>)
sysmessage Golem yapabilmek icin 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyaciniz var.
else
consume 50 i_ingot_iron
consume 50 i_ingot_bronze
consume 5 i_axel_and_gears
consume 1 i_power_crystal
consume 1 i_clockwork_assembly
itemmake
if (<tinkering> < 98.0)
newitem i_pet_golem1
act.bounce
else
newitem i_pet_golem2
act.bounce
endif
endif
[ITEMDEF i_pet_golem1]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 90.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze
On=@Create
COLOR=0901
MORE=c_m_golem_tinker1
[ITEMDEF i_pet_golem2]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 98.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze
On=@Create
COLOR=0901
MORE=c_m_golem_tinker2
[CHARDEF c_m_golem_tinker1]
DEFNAME=c_m_golem_tinker1
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=15,40
ARMOR=10
TEVENTS=e_intel_golem_tinker
CAN=MT_WALK|MT_USEHANDS
SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0901
ON=@Create
COLOR=0901
STR=450
DEX=250
INT=300
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker Low
[CHARDEF c_m_golem_tinker2]
DEFNAME=c_m_golem_tinker2
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=25,50
ARMOR=20
TEVENTS=e_intel_golem_tinker
CAN=MT_WALK|MT_USEHANDS
SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0901
ON=@Create
COLOR=0901
STR=550
DEX=350
INT=400
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker High
[CHARDEF c_m_golem]
DEFNAME=c_m_golem
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=35,60
ARMOR=30
TEVENTS=e_intelligent
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE
SHELTER=r_dungeon
DESIRES=c_m_golem
AVERSIONS=r_water
BLOODCOLOR=0454
ON=@Create
COLOR=0454
STR=650
DEX=450
INT=500
FAME={7000 9000}
KARMA={-6000 -6999}
PARRYING={90.0 100.0}
MAGERY={200.0 300.0}
MAGICRESISTANCE={1290.0 1900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
npc=brain_monster
ITEMNEWBIE=i_spellbook
ADDSPELL=s_energy_bolt
ITEM=loot_GOLEM
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Spawned
ON=@NPCRestock
ITEM=loot_golem