[REGIONTYPE r_default_rock t_rock]
RESOURCES=800.0 mr_iron
RESOURCES=700.0 mr_copper
RESOURCES=600.0 mr_bronze
RESOURCES=550.0 mr_gold
RESOURCES=500.0 mr_shadow
RESOURCES=400.0 mr_agapite
RESOURCES=400.0 mr_silver
RESOURCES=400.0 mr_verite
RESOURCES=300.0 mr_mytheril
RESOURCES=300.0 mr_valorite
RESOURCES=200.0 mr_bloodrock
RESOURCES=200.0 mr_blackrock
RESOURCES=100.0 mr_define_cont
[REGIONTYPE r_default_water t_water]
RESOURCES=0.0 mr_fish1
RESOURCES=30.0 mr_fish2
RESOURCES=30.0 mr_fish3
RESOURCES=30.0 mr_fish4
RESOURCES=10.0 mr_define_bot
Sphere_region.scpde bu ayarlamalari yapman gerek.
mr_fish1 , mr_verite vs ise şöyle yapilicak
[REGIONRESOURCE mr_fish2]
skill=1.0,100.0
REAP=i_fish_big_2
amount=9,30
REGEN=60*60*5
[REGIONRESOURCE mr_verite]
SKILL=85.0,100.0
AMOUNT=2,6
REAP=i_ore_verite
REGEN=60*50*2
Skill = gereken skill
amount = cikan adet sayisi
reap = cikan esya
regen = respawn suresi
Bunlari arttirarak üstteki verdiğim kodlari sphere_regiona kaydedeceksin.
Ayrica i_ore_verite vs şöyle yapicaksin ;
[ITEMDEF i_ore_verite]
ID=i_ore_Iron
NAME=Verite ore
SKILLMAKE=MINING 85.0
TDATA1=i_ingot_verite
WEIGHT=3
ON=@Create
COLOR=xx //colorunu hatirlayamadim
ON=@Click
message @07a5,1,1 <amount> <name>
return 1